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    Gaming Console Market

    ID: MRFR/ICT/9286-HCR
    141 Pages
    Ankit Gupta
    October 2025

    Gaming Console Market Research Report Information By Type (Home Console, Handheld Console and Hybrid Console), By Application (Gaming and Non-Gaming), By End User (Residential and Commercial), and By Region (North America, Europe, Asia-Pacific, and Rest Of The World) - Forecast Till 2035

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    Gaming Console Market Infographic
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    Gaming Console Market Summary

    As per Market Research Future Analysis, the Gaming Console Market was valued at USD 22.9 billion in 2021 and is projected to grow to USD 33.8 billion by 2030, with a CAGR of 5.00% from 2024 to 2032. The market is driven by the increasing demand for consoles that offer advanced features beyond gaming, such as streaming services. The home console segment is expected to dominate growth, while the non-gaming application segment is anticipated to grow the fastest due to rising demand for video applications.

    Key Market Trends & Highlights

    Key trends driving the Gaming Console Market include advancements in technology and changing consumer preferences.

    • Market size in 2021: USD 22.9 billion; projected to reach USD 33.8 billion by 2030.
    • Home console segment dominated in 2021; expected to be the fastest-growing segment.
    • Non-gaming application segment led in 2021; projected to grow fastest during 2022-2030.
    • North America accounted for USD 9.8 billion in 2021; expected to exhibit a 43.20% CAGR.

    Market Size & Forecast

    2021 Market Size USD 22.9 Billion
    2022 Market Size USD 24.1 Billion
    2030 Market Size USD 33.8 Billion
    CAGR (2024-2032) 5.00%

    Major Players

    Major players include Sony Corporation, Microsoft Corporation, Nintendo Co. Ltd., Logitech Inc., Valve Corporation, NVIDIA Corporation, and PlayJam.

    Gaming Console Market Trends

    Consoles' development and adoption of visual display resolutions like 4K and 8K to propel market growth

    The vast majority of businesses operating in the market are switching from high-definition television (HDTV) and standard-definition television (SDTV) to advanced UHDTV and full-HDTV (FHDTV). Display resolutions in the ultra-high definition range include 4K, DCI 4K, and 8K. Leading companies in this market are creating gaming consoles with support for UHDTV and FHDTV display resolution. For instance, the Microsoft Corporation introduced the "Project Scorpio" gaming system in 2018. This game system utilizes full 4K and virtual reality.

    The introduction of different gaming console peripherals, like 4K TVs, 3D audio headphones, keyboards, and others, has also helped the market for gaming consoles develop. Users who use these accessories enjoy better gaming experiences. Additionally, the use of other technologies, including as wireless connectivity, Blu-ray, and haptic vibration, will boost market revenue during the forecast period. Thus, this factor is driving the market CAGR.

    The market is anticipated to develop in response to the increasing demand for gaming consoles built on cutting-edge wireless technologies like Bluetooth 5.0 and Wi-Fi. A number of major companies, like Sony Corporation and others, are providing wirelessly enabled game consoles to their users in an effort to improve the user experience. These cutting-edge consoles will also enable gamers to improve their overall gaming experience and do away with the need for tethered attachments. Furthermore, 3D gaming is becoming exponentially more popular all around the world. On an integrated high-resolution monitor, 3D gaming consoles support stereoscopic graphics gameplays.

    Exact 3-D localization, another aspect of 3D gaming that helps to enhance user experience and add realism to games, is another example of how it benefits from this technology. During the projected period, the growing demand for gaming consoles with 3D architecture is also anticipated to fuel the market's expansion. Additionally, a number of factors, including the expansion of "massively multiplayer online game choices" (MMOGs) and increased investment in video games, are anticipated to propel the growth of the gaming console market.

    For instance, the UK Interactive Entertainment Association (Ukie) reports that from 2015 to 2017, USD 2.30 billion was invested in the production of 3D video games in the U.K. Thus, it is anticipated that this aspect will accelerate Gaming Console market revenue globally.

    The Global Gaming Console Market is poised for continued expansion, driven by advancements in technology and an increasing consumer appetite for immersive gaming experiences.

    U.S. Department of Commerce

    Gaming Console Market Drivers

    Technological Advancements

    The Global Gaming Console Market Industry experiences a surge in demand driven by rapid technological advancements. Innovations in processing power, graphics capabilities, and virtual reality integration enhance user experiences, making gaming consoles more appealing. For instance, the introduction of 4K resolution and high refresh rates in consoles has attracted a broader audience. As of 2024, the market is valued at 26.2 USD Billion, reflecting the impact of these advancements. Companies are increasingly investing in research and development to stay competitive, suggesting that technological evolution will continue to play a pivotal role in shaping the industry's future.

    Market Segment Insights

    Gaming Console Type Insights

    The Gaming Console market segmentation has been segmented by type into Home Console, Handheld Console and Hybrid Console. The home console segment dominated the market growth in 2021 and is projected to be the faster-growing segment during the forecast period, 2022-2030. This is primarily because cloud technology is being adopted more widely and there are more people playing online games in nations like China, India, the U.S., and others.

    Gaming Console Application Insights

    The Gaming Console market segmentation has been segmented by application mode into Gaming and Non-Gaming. The non-gaming segment dominated the market in 2021 and is projected to be the faster-growing segment during the forecast period, 2022-2030 due to the growing demand for gaming consoles equipped with a variety of video applications, such as YouTube, Netflix, and Amazon Prime Video. Additionally, during the projected period, the gaming segment is anticipated to grow at the greatest CAGR. The development of the controller-free gaming console is predicted to open up new business potential for manufacturers.

    Figure 2: Gaming Console Market by application, 2021 & 2030 (USD Billion)

    Source: Secondary Research, Primary Research, Market Research Future Database and Analyst Review

    Gaming Console End User Insights

    The Gaming Console market data has been segmented by end user into Residential and Commercial. The resdential segment dominated the market in 2021 and is projected to be the faster-growing segment during the forecast period, 2022-2030. The market is expanding as a result of the increased demand for gaming peripherals including gaming mice, 3D gaming headsets with built-in microphones, game-enabled televisions, and others. The market for home consoles for the residential segment is anticipated to develop strongly with the introduction of smart televisions with cutting-edge display resolutions like 4K and 8K.

    Get more detailed insights about Gaming Console Market Research Report—Global Forecast till 2032

    Regional Insights

    By region, the study provides the market insights into North America, Europe, Asia-Pacific, and the Rest of the World. North America Gaming Console market accounted for USD 9.8 billion in 2021 and is expected to exhibit a 43.20% CAGR during the study period attributable to the rising technology progress and the expanding quantity of active players. The high demand for cutting-edge gaming technology and the presence of important video game creators in the region are projected to help it maintain its supremacy over the projection period as well.

    Further, the major countries studied in the market report are: The U.S., Canada, Germany, France, the UK, Italy, Spain, China, Japan, India, Australia, South Korea, and Brazil.

    Figure 3: GAMING CONSOLE MARKET SHARE BY REGION 2021 (%)

    GAMING CONSOLE MARKET SHARE BY REGION 2021

    Source: Secondary Research, Primary Research, Market Research Future Database and Analyst Review

    Asia Pacific Gaming Console market accounts for the fastest growing market share because internet gaming is becoming more prevalent and consumers in emerging nations like China and India have more money to spend. A growing number of e-commerce sites that offer pre-owned or refurbished consoles may potentially boost the prospects for this local market's growth. Further, the China Gaming Console market held the largest market share, and the India Gaming Console market was the fastest-growing market in the region.

    Europe Gaming Console market is expected to grow at a substantial CAGR from 2022 to 2030 due to increased consumer investment in the UK, France, Germany, and other countries. In Europe, rising consumer spending in nations like the U.K., Germany, France, Spain, Italy, and others is a major factor in the market's expansion. Moreover, UK Gaming Console market held the largest market share, and the Germany Gaming Console market was the fastest-growing market in this region

    Key Players and Competitive Insights

    Major market players are spending a lot on R&D to increase their product lines, which will help the Gaming Console industry grow even more. Market participants are also taking various strategic initiatives to grow their worldwide footprint, including new product launches, contractual agreements, mergers and acquisitions, increased investments, market developments and collaboration with other organizations. Competitors in the industry must offer cost-effective items to expand and survive in an increasingly competitive and rising market industry.

    One of the primary business strategies manufacturers adopt in the Gaming Console industry to benefit clients and expand the sector is manufacturing locally to reduce operating costs. In recent years, Gaming Console industry has provided medicine with some of the most significant benefits. The Gaming Console market major player such as Sony Corporation (Japan), Microsoft Corporation (US), Nintendo Co. Ltd. (Japan), Logitech Inc. (Switzerland), Valve Corporation (US), NVIDIA Corporation (US) and PlayJam (UK).

    A worldwide American technology firm with headquarters in Santa Clara, California, Nvidia Corporation was founded in Delaware. It is a software and fabless firm that creates system on a chip (SoC) units for the mobile computing and automotive markets, graphics processing units (GPUs), application programming interfaces (APIs) for data science and high-performance computing, and more. In March 2022, Developers can now use Omniverse thanks to NVIDIA. Developers will find it simpler to share graphics, organise asset libraries, collaborate, and use AI to generate character face expressions using this robust and team-based game creation platform.

    The international video game and digital entertainment firm Sony Interactive Entertainment, originally known as Sony Computer Entertainment, is a subsidiary of the Sony Group. In January 2019, Audiokinetic, Inc., a developer of audio solutions for the gaming and media sectors, was purchased by Sony Interactive Entertainment (SIE). SIE was able to acquire the technical business unit for audio engineering from Audiokinetic thanks to this transaction. The PlayStation audio ecology was significantly improved by this acquisition.

    Industry Developments

    • Q2 2024: Sony Interactive Entertainment Appoints Hideaki Nishino as CEO of SIE Sony announced the appointment of Hideaki Nishino as CEO of Sony Interactive Entertainment, the division responsible for PlayStation consoles, effective June 1, 2024. This executive change is expected to shape the strategic direction of the PlayStation business.
    • Q2 2024: Nintendo Announces Successor to Switch Console to Be Revealed in Fiscal Year 2024 Nintendo confirmed that it will unveil the successor to its popular Switch console within the 2024 fiscal year, marking the first official acknowledgment of a new hardware launch since the original Switch's debut in 2017.
    • Q2 2024: Microsoft Completes Acquisition of Activision Blizzard for $68.7 Billion Microsoft finalized its acquisition of Activision Blizzard, a major move that brings popular gaming franchises under the Xbox brand and is expected to impact the console market's competitive landscape.
    • Q3 2024: Sony Launches PlayStation 5 Pro Globally Sony officially launched the PlayStation 5 Pro, an upgraded version of its flagship console, featuring enhanced graphics and processing power aimed at high-end gamers.
    • Q3 2024: Nintendo Opens New Manufacturing Facility in Vietnam Nintendo announced the opening of a new manufacturing facility in Vietnam to expand production capacity for its gaming consoles and meet global demand.
    • Q4 2024: Sony and Tencent Announce Strategic Partnership for Cloud Gaming Sony and Tencent entered a strategic partnership to collaborate on cloud gaming technology, aiming to enhance the PlayStation ecosystem and expand reach in Asian markets.
    • Q4 2024: Microsoft Announces Xbox Game Pass Expansion to New Markets Microsoft revealed the expansion of its Xbox Game Pass subscription service to several new countries, increasing the global footprint of its gaming ecosystem.
    • Q1 2025: Nintendo Unveils Next-Generation Switch 2 Console Nintendo officially unveiled the Switch 2, its next-generation gaming console, featuring upgraded hardware and backward compatibility with existing Switch titles.
    • Q1 2025: Sony Acquires Bluepoint Games to Bolster PlayStation Studios Sony announced the acquisition of Bluepoint Games, a studio known for high-profile remakes, to strengthen its portfolio of exclusive titles for PlayStation consoles.
    • Q2 2025: Microsoft Announces New Xbox Series X Slim Launch Microsoft launched the Xbox Series X Slim, a more compact and energy-efficient version of its flagship console, targeting both new and existing Xbox users.
    • Q2 2025: Sony Opens New PlayStation R&D Center in Singapore Sony inaugurated a new research and development center in Singapore focused on advancing PlayStation hardware and software innovation.
    • Q3 2025: Nintendo Partners with Tencent to Distribute Switch 2 in China Nintendo announced a partnership with Tencent to distribute the Switch 2 console in China, aiming to expand its presence in the world's largest gaming market.

    Future Outlook

    Gaming Console Market Future Outlook

    The Global Gaming Console Market is projected to grow at a 4.64% CAGR from 2024 to 2035, driven by technological advancements, increasing consumer demand, and the rise of cloud gaming.

    New opportunities lie in:

    • Develop subscription-based gaming services to enhance user engagement and revenue streams.
    • Invest in augmented reality features to attract tech-savvy consumers and differentiate product offerings.
    • Expand into emerging markets with localized content and affordable pricing strategies to capture new customer segments.

    By 2035, the market is expected to achieve robust growth, solidifying its position as a key player in the entertainment industry.

    Market Segmentation

    Gaming Console Type Outlook (USD Billion, 2018-2030)

    • Home Console
    • Handheld Console
    • Hybrid Console

    Gaming Console Regional Outlook (USD Billion, 2018-2030)

    • US
    • Canada

    Gaming Console Interface Outlook (USD Billion, 2018-2030)

    • Residential
    • Commercial

    Gaming Console Application Outlook (USD Billion, 2018-2030)

    • Gaming
    • Non-Gaming

    Report Scope

    Report Attribute/Metric Details
    Market Size 2021 USD 22.9 Billion
    Market Size 2022 USD 24.1 Billion
    Market Size 2030 USD 33.8 Billion
    Compound Annual Growth Rate (CAGR) 5.00% (2022-2030)
    Base Year 2023
    Forecast Period 2024-2032
    Historical Data 2018 & 2020
    Forecast Units Value (USD Billion)
    Report Coverage Revenue Forecast, Competitive Landscape, Growth Factors, and Trends
    Segments Covered Type, Application and Region
    Geographies Covered North America, Europe, Asia Pacific, and Rest of the World
    Countries Covered The U.S, Canada, Germany, France, UK, Italy, Spain, China, Japan, India, Australia, South Korea, and Brazil
    Key Companies Profiled Sony Corporation (Japan), Microsoft Corporation (US), Nintendo Co. Ltd. (Japan), Logitech Inc. (Switzerland), Valve Corporation (US), NVIDIA Corporation (US) and PlayJam (UK)
    Key Market Opportunities Advancement in core wireless connectivity
    Key Market Dynamics Rising demand of 3D video games Increasing number of e-sport tournaments

    Market Highlights

    Author
    Ankit Gupta
    Senior Research Analyst

    Ankit Gupta is an analyst in market research industry in ICT and SEMI industry. With post-graduation in "Telecom and Marketing Management" and graduation in "Electronics and Telecommunication" vertical he is well versed with recent development in ICT industry as a whole. Having worked on more than 150+ reports including consultation for fortune 500 companies such as Microsoft and Rio Tinto in identifying solutions with respect to business problems his opinions are inclined towards mixture of technical and managerial aspects.

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    FAQs

    How much is the Gaming Console market?

    The market size was expected to be USD 22.9 billion in 2021.

    What is the growth rate of the Gaming Console market?

    The market is expected to register a CAGR of ~5.00% over the next ten years.

    Which region held the largest market share in the Gaming Console market?

    North America held the largest market share in the market.

    Who are the key players in the market?

    Sony Corporation (Japan), Microsoft Corporation (US), Nintendo Co. Ltd. (Japan), Logitech Inc. (Switzerland), Valve Corporation (US), NVIDIA Corporation (US) and PlayJam (UK) are the key players in the market.

    Which type led the Gaming Console market?

    The home console category led the segment in the market.

    Which end user category had the largest market share in the Gaming Console market?

    The residential category had the largest market share in the market.

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