Gaming Console Market Summary
As per Market Research Future Analysis, the Gaming Console Market was valued at USD 22.9 billion in 2021 and is projected to grow to USD 33.8 billion by 2030, with a CAGR of 5.00% from 2024 to 2032. The market is driven by the increasing demand for consoles that offer advanced features beyond gaming, such as streaming services. The home console segment is expected to dominate growth, while the non-gaming application segment is anticipated to grow the fastest due to rising demand for video applications.
Key Market Trends & Highlights
Key trends driving the Gaming Console Market include advancements in technology and changing consumer preferences.
- Market size in 2021: USD 22.9 billion; projected to reach USD 33.8 billion by 2030.
- Home console segment dominated in 2021; expected to be the fastest-growing segment.
- Non-gaming application segment led in 2021; projected to grow fastest during 2022-2030.
- North America accounted for USD 9.8 billion in 2021; expected to exhibit a 43.20% CAGR.
Market Size & Forecast
2021 Market Size | USD 22.9 Billion |
2022 Market Size | USD 24.1 Billion |
2030 Market Size | USD 33.8 Billion |
CAGR (2024-2032) | 5.00% |
Major Players
Major players include Sony Corporation, Microsoft Corporation, Nintendo Co. Ltd., Logitech Inc., Valve Corporation, NVIDIA Corporation, and PlayJam.