ID: MRFR/ICT/9286-HCR | 141 Pages | Published By Ankit Gupta on March 2023
TABLE OF CONTENTS
1. EXECUTIVE SUMMARY
1.1. Market Attractiveness Analysis
1.1.1. Global Gaming Console Market, by Type
1.1.2. Global Gaming Console Market, by Application
1.1.3. Global Gaming Console Market, by End User
1.1.4. Global Gaming Console Market, by Region
2. MARKET INTRODUCTION
2.1. Definition
2.2. Scope of the Study
2.3. Market Structure
3. RESEARCH METHODOLOGY
3.1. Research Process
3.2. Primary Research
3.3. Secondary Research
3.4. Market Size Estimation
3.5. List of Assumptions
4. MARKET DYNAMICS
4.1. Introduction
4.2. Drivers
4.2.1. Rising demand of 3D video games
4.2.2. Increasing number of e-sport tournaments
4.2.3. Drivers Impact Analysis
4.3. Restraints
4.3.1. Lack of skilled professionals
4.3.2. Restraints Impact Analysis
4.4. Opportunities
4.4.1. Advancement in core wireless connectivity
4.5. Impact of COVID-19
4.5.1. Impact on the IT Industry
4.5.2. Impact on IT Expenditure
4.5.3. Impact on overall market y-o-y from 2020-2028
5. MARKET FACTOR ANALYSIS
5.1. Value Chain Analysis/Supply Chain Analysis
5.2. Porter’s Five Forces Model
5.2.1. Bargaining Power of Suppliers
5.2.2. Bargaining Power of Buyers
5.2.3. Threat of New Entrants
5.2.4. Threat of Substitutes
5.2.5. Intensity of Rivalry
6. GLOBAL GAMING CONSOLE MARKET, BY TYPE
6.1. Introduction
6.2. Home Console
6.3. Handheld Console
6.4. Hybrid Console
7. GLOBAL GAMING CONSOLE MARKET, BY APPLICATION
7.1. Introduction
7.2. Gaming
7.3. Non-Gaming
8. GLOBAL GAMING CONSOLE MARKET, BY END USER
8.1. Introduction
8.2. Residential
8.3. Commercial
9. GLOBAL GAMING CONSOLE MARKET, BY REGION
9.1. Overview
9.2. North America
9.2.1. Market Size & Estimates, by Country, 2022-2030
9.2.2. Market Size & Estimates, by Type, 2022-2030
9.2.3. Market Size & Estimates, by Application, 2022-2030
9.2.4. Market Size & Estimates, by End User, 2022-2030
9.2.5. US
9.2.5.1. Market Size & Estimates, by Type, 2022-2030
9.2.5.2. Market Size & Estimates, by Application, 2022-2030
9.2.5.3. Market Size & Estimates, by End User, 2022-2030
9.2.6. Canada
9.2.6.1. Market Size & Estimates, by Type, 2022-2030
9.2.6.2. Market Size & Estimates, by Application, 2022-2030
9.2.6.3. Market Size & Estimates, by End User, 2022-2030
9.2.7. Mexico
9.2.7.1. Market Size & Estimates, by Type, 2022-2030
9.2.7.2. Market Size & Estimates, by Application, 2022-2030
9.2.7.3. Market Size & Estimates, by End User, 2022-2030
9.3. Europe
9.3.1. Market Size & Estimates, by Country, 2022-2030
9.3.2. Market Size & Estimates, by Type, 2022-2030
9.3.3. Market Size & Estimates, by Application, 2022-2030
9.3.4. Market Size & Estimates, by End User, 2022-2030
9.3.5. Germany
9.3.5.1. Market Size & Estimates, by Type, 2022-2030
9.3.5.2. Market Size & Estimates, by Application, 2022-2030
9.3.5.3. Market Size & Estimates, by End User, 2022-2030
9.3.6. UK
9.3.6.1. Market Size & Estimates, by Type, 2022-2030
9.3.6.2. Market Size & Estimates, by Application, 2022-2030
9.3.6.3. Market Size & Estimates, by End User, 2022-2030
9.3.7. France
9.3.7.1. Market Size & Estimates, by Type, 2022-2030
9.3.7.2. Market Size & Estimates, by Application, 2022-2030
9.3.7.3. Market Size & Estimates, by End User, 2022-2030
9.3.8. Rest of Europe
9.3.8.1. Market Size & Estimates, by Type, 2022-2030
9.3.8.2. Market Size & Estimates, by Application, 2022-2030
9.3.8.3. Market Size & Estimates, by End User, 2022-2030
9.4. Asia-Pacific
9.4.1. Market Size & Estimates, by Country, 2022-2030
9.4.2. Market Size & Estimates, by Type, 2022-2030
9.4.3. Market Size & Estimates, by Application, 2022-2030
9.4.4. Market Size & Estimates, by End User, 2022-2030
9.4.5. China
9.4.5.1. Market Size & Estimates, by Type, 2022-2030
9.4.5.2. Market Size & Estimates, by Application, 2022-2030
9.4.5.3. Market Size & Estimates, by End User, 2022-2030
9.4.6. India
9.4.6.1. Market Size & Estimates, by Type, 2022-2030
9.4.6.2. Market Size & Estimates, by Application, 2022-2030
9.4.6.3. Market Size & Estimates, by End User, 2022-2030
9.4.7. Japan
9.4.7.1. Market Size & Estimates, by Type, 2022-2030
9.4.7.2. Market Size & Estimates, by Application, 2022-2030
9.4.7.3. Market Size & Estimates, by End User, 2022-2030
9.4.8. Rest of Asia-Pacific
9.4.8.1. Market Size & Estimates, by Type, 2022-2030
9.4.8.2. Market Size & Estimates, by Application, 2022-2030
9.4.8.3. Market Size & Estimates, by End User, 2022-2030
9.5. Middle East & Africa
9.5.1. Market Size & Estimates, by Country, 2022-2030
9.5.2. Market Size & Estimates, by Type, 2022-2030
9.5.3. Market Size & Estimates, by Application, 2022-2030
9.5.4. Market Size & Estimates, by End User, 2022-2030
9.6. South America
9.6.1. Market Size & Estimates, by Country, 2022-2030
9.6.2. Market Size & Estimates, by Type, 2022-2030
9.6.3. Market Size & Estimates, by Application, 2022-2030
9.6.4. Market Size & Estimates, by End User, 2022-2030
10. COMPETITIVE LANDSCAPE
10.1. Introduction
10.2. Key Players Market Share Analysis, 2020 (%)
10.3. Competitive Benchmarking
10.4. Competitor Dashboard
10.5. Major Growth Strategy in the Market
10.6. Key Developments & Growth Strategies
10.6.1. Product Developments
10.6.2. Mergers & Acquisitions
10.6.3. Contracts & Agreements
11. COMPANY PROFILES
11.1. Sony Corporation
11.1.1. Company Overview
11.1.2. Financial Overview
11.1.3. Software/Applications Offered
11.1.4. Key Developments
11.1.5. SWOT Analysis
11.1.6. Key Strategies
11.2. Microsoft Corporation
11.2.1. Company Overview
11.2.2. Financial Overview
11.2.3. Software/Applications Offered
11.2.4. Key Developments
11.2.5. SWOT Analysis
11.2.6. Key Strategies
11.3. Nintendo Co., Ltd.
11.3.1. Company Overview
11.3.2. Financial Overview
11.3.3. Software/Applications Offered
11.3.4. Key Developments
11.3.5. SWOT Analysis
11.3.6. Key Strategies
11.4. Logitech Inc.
11.4.1. Company Overview
11.4.2. Financial Overview
11.4.3. Software/Applications Offered
11.4.4. Key Developments
11.4.5. SWOT Analysis
11.4.6. Key Strategies
11.5. Valve Corporation
11.5.1. Company Overview
11.5.2. Financial Overview
11.5.3. Software/Applications Offered
11.5.4. Key Developments
11.5.5. SWOT Analysis
11.5.6. Key Strategies
11.6. NVIDIA Corporation
11.6.1. Company Overview
11.6.2. Financial Overview
11.6.3. Software/Applications Offered
11.6.4. Key Developments
11.6.5. SWOT Analysis
11.6.6. Key Strategies
11.7. PlayJam
11.7.1. Company Overview
11.7.2. Financial Overview
11.7.3. Software/Applications Offered
11.7.4. Key Developments
11.7.5. SWOT Analysis
11.7.6. Key Strategies
11.8. BlueStacks
11.8.1. Company Overview
11.8.2. Financial Overview
11.8.3. Software/Applications Offered
11.8.4. Key Developments
11.8.5. SWOT Analysis
11.8.6. Key Strategies
11.9. OUYA Inc.
11.9.1. Company Overview
11.9.2. Financial Overview
11.9.3. Software/Applications Offered
11.9.4. Key Developments
11.9.5. SWOT Analysis
11.9.6. Key Strategies
11.10. Sega
11.10.1. Company Overview
11.10.2. Financial Overview
11.10.3. Software/Applications Offered
11.10.4. Key Developments
11.10.5. SWOT Analysis
11.10.6. Key Strategies
11.11. Atari
11.11.1. Company Overview
11.11.2. Financial Overview
11.11.3. Software/Applications Offered
11.11.4. Key Developments
11.11.5. SWOT Analysis
11.11.6. Key Strategies
LIST OF TABLES
TABLE 1 LIST OF ASSUMPTIONS
TABLE 2 GLOBAL GAMING CONSOLE MARKET, BY TYPE, 2022-2030 (USD MILLION)
TABLE 3 GLOBAL GAMING CONSOLE MARKET, BY APPLICATION, 2022-2030 (USD MILLION)
TABLE 4 GLOBAL GAMING CONSOLE MARKET, BY END USER, 2022-2030 (USD MILLION)
TABLE 5 GLOBAL GAMING CONSOLE MARKET, BY REGION, 2022-2030 (USD MILLION)
TABLE 6 NORTH AMERICA: GAMING CONSOLE MARKET, BY COUNTRY, 2022-2030 (USD MILLION)
TABLE 7 NORTH AMERICA: GAMING CONSOLE MARKET, BY TYPE, 2022-2030 (USD MILLION)
TABLE 8 NORTH AMERICA: GAMING CONSOLE MARKET, BY APPLICATION, 2022-2030 (USD MILLION)
TABLE 9 NORTH AMERICA: GAMING CONSOLE MARKET, BY END USER, 2022-2030 (USD MILLION)
TABLE 10 US: GAMING CONSOLE MARKET, BY TYPE, 2022-2030 (USD MILLION)
TABLE 11 US: GAMING CONSOLE MARKET, BY APPLICATION, 2022-2030 (USD MILLION)
TABLE 12 US: GAMING CONSOLE MARKET, BY END USER, 2022-2030 (USD MILLION)
TABLE 13 US: GAMING CONSOLE MARKET, BY APPLICATION, 2022-2030 (USD MILLION)
TABLE 14 US: GAMING CONSOLE MARKET, BY END USER, 2022-2030 (USD MILLION)
TABLE 15 CANADA: GAMING CONSOLE MARKET, BY TYPE, 2022-2030 (USD MILLION)
TABLE 16 CANADA: GAMING CONSOLE MARKET, BY APPLICATION, 2022-2030 (USD MILLION)
TABLE 17 CANADA: GAMING CONSOLE MARKET, BY END USER, 2022-2030 (USD MILLION)
TABLE 18 MEXICO: GAMING CONSOLE MARKET, BY TYPE, 2022-2030 (USD MILLION)
TABLE 19 MEXICO: GAMING CONSOLE MARKET, BY APPLICATION, 2022-2030 (USD MILLION)
TABLE 20 MEXICO: GAMING CONSOLE MARKET, BY END USER, 2022-2030 (USD MILLION)
TABLE 21 EUROPE: GAMING CONSOLE MARKET, BY COUNTRY, 2022-2030 (USD MILLION)
TABLE 22 EUROPE: GAMING CONSOLE MARKET, BY TYPE, 2022-2030 (USD MILLION)
TABLE 23 EUROPE: GAMING CONSOLE MARKET, BY APPLICATION, 2022-2030 (USD MILLION)
TABLE 24 EUROPE: GAMING CONSOLE MARKET, BY END USER, 2022-2030 (USD MILLION)
TABLE 25 GERMANY: GAMING CONSOLE MARKET, BY TYPE, 2022-2030 (USD MILLION)
TABLE 26 GERMANY: GAMING CONSOLE MARKET, BY APPLICATION, 2022-2030 (USD MILLION)
TABLE 27 GERMANY: GAMING CONSOLE MARKET, BY END USER, 2022-2030 (USD MILLION)
TABLE 28 UK: GAMING CONSOLE MARKET, BY TYPE, 2022-2030 (USD MILLION)
TABLE 29 UK: GAMING CONSOLE MARKET, BY APPLICATION, 2022-2030 (USD MILLION)
TABLE 30 UK: GAMING CONSOLE MARKET, BY END USER, 2022-2030 (USD MILLION)
TABLE 31 FRANCE: GAMING CONSOLE MARKET, BY TYPE, 2022-2030 (USD MILLION)
TABLE 32 FRANCE: GAMING CONSOLE MARKET, BY APPLICATION, 2022-2030 (USD MILLION)
TABLE 33 FRANCE: GAMING CONSOLE MARKET, BY END USER, 2022-2030 (USD MILLION)
TABLE 34 REST OF EUROPE: GAMING CONSOLE MARKET, BY TYPE, 2022-2030 (USD MILLION)
TABLE 35 REST OF EUROPE: GAMING CONSOLE MARKET, BY APPLICATION, 2022-2030 (USD MILLION)
TABLE 36 REST OF EUROPE: GAMING CONSOLE MARKET, BY END USER, 2022-2030 (USD MILLION)
TABLE 37 ASIA PACIFIC: GAMING CONSOLE MARKET, BY COUNTRY, 2022-2030 (USD MILLION)
TABLE 38 ASIA PACIFIC: GAMING CONSOLE MARKET, BY TYPE, 2022-2030 (USD MILLION)
TABLE 39 ASIA PACIFIC: GAMING CONSOLE MARKET, BY APPLICATION, 2022-2030 (USD MILLION)
TABLE 40 ASIA PACIFIC: GAMING CONSOLE MARKET, BY END USER, 2022-2030 (USD MILLION)
TABLE 41 CHINA: GAMING CONSOLE MARKET, BY TYPE, 2022-2030 (USD MILLION)
TABLE 42 CHINA: GAMING CONSOLE MARKET, BY APPLICATION, 2022-2030 (USD MILLION)
TABLE 43 CHINA: GAMING CONSOLE MARKET, BY END USER, 2022-2030 (USD MILLION)
TABLE 44 INDIA: GAMING CONSOLE MARKET, BY TYPE, 2022-2030 (USD MILLION)
TABLE 45 INDIA: GAMING CONSOLE MARKET, BY APPLICATION, 2022-2030 (USD MILLION)
TABLE 46 INDIA: GAMING CONSOLE MARKET, BY END USER, 2022-2030 (USD MILLION)
TABLE 47 JAPAN: GAMING CONSOLE MARKET, BY TYPE, 2022-2030 (USD MILLION)
TABLE 48 JAPAN: GAMING CONSOLE MARKET, BY APPLICATION, 2022-2030 (USD MILLION)
TABLE 49 JAPAN: GAMING CONSOLE MARKET, BY END USER, 2022-2030 (USD MILLION)
TABLE 50 REST OF ASIA PACIFIC: GAMING CONSOLE MARKET, BY TYPE, 2022-2030 (USD MILLION)
TABLE 51 REST OF ASIA PACIFIC: GAMING CONSOLE MARKET, BY APPLICATION, 2022-2030 (USD MILLION)
TABLE 52 REST OF ASIA PACIFIC: GAMING CONSOLE MARKET, BY END USER, 2022-2030 (USD MILLION)
TABLE 53 MIDDLE EAST & AFRICA: GAMING CONSOLE MARKET, BY COUNTRY, 2022-2030 (USD MILLION)
TABLE 54 MIDDLE EAST & AFRICA: GAMING CONSOLE MARKET, BY TYPE, 2022-2030 (USD MILLION)
TABLE 55 MIDDLE EAST & AFRICA: GAMING CONSOLE MARKET, BY APPLICATION, 2022-2030 (USD MILLION)
TABLE 56 MIDDLE EAST & AFRICA: GAMING CONSOLE MARKET, BY END USER, 2022-2030 (USD MILLION)
TABLE 57 SOUTH AMERICA: GAMING CONSOLE MARKET, BY COUNTRY, 2022-2030 (USD MILLION)
TABLE 58 SOUTH AMERICA: GAMING CONSOLE MARKET, BY TYPE, 2022-2030 (USD MILLION)
TABLE 59 SOUTH AMERICA: GAMING CONSOLE MARKET, BY APPLICATION, 2022-2030 (USD MILLION)
TABLE 60 SOUTH AMERICA: GAMING CONSOLE MARKET, BY END USER, 2022-2030 (USD MILLION)
LIST OF FIGURES
FIGURE 1 MARKET SYNOPSIS
FIGURE 2 RESEARCH PROCESS OF MRFR
FIGURE 3 TOP-DOWN & BOTTOM-UP APPROACH
FIGURE4 GLOBAL GAMING CONSOLE MARKET, BY TYPE, 2022-2030 (USD MILLION)
FIGURE 5 GLOBAL GAMING CONSOLE MARKET, BY APPLICATION, 2022-2030 (USD MILLION)
FIGURE 6 GLOBAL GAMING CONSOLE MARKET, BY END USER, 2022-2030 (USD MILLION)
FIGURE 7 GLOBAL GAMING CONSOLE MARKET, BY REGION, 2022-2030 (USD MILLION)
FIGURE 8 NORTH AMERICA: GAMING CONSOLE MARKET, BY COUNTRY, 2022-2030 (USD MILLION)
FIGURE 9 NORTH AMERICA: GAMING CONSOLE MARKET, BY TYPE, 2022-2030 (USD MILLION)
FIGURE 10 NORTH AMERICA: GAMING CONSOLE MARKET, BY APPLICATION, 2022-2030 (USD MILLION)
FIGURE 11 NORTH AMERICA: GAMING CONSOLE MARKET, BY END USER, 2022-2030 (USD MILLION)
FIGURE 12 EUROPE: GAMING CONSOLE MARKET, BY COUNTRY, 2022-2030 (USD MILLION)
FIGURE 13 EUROPE: GAMING CONSOLE MARKET, BY TYPE, 2022-2030 (USD MILLION)
FIGURE 14 EUROPE: GAMING CONSOLE MARKET, BY APPLICATION, 2022-2030 (USD MILLION)
FIGURE 15 EUROPE: GAMING CONSOLE MARKET, BY END USER, 2022-2030 (USD MILLION)
FIGURE 16 ASIA PACIFIC: GAMING CONSOLE MARKET, BY COUNTRY, 2022-2030 (USD MILLION)
FIGURE 17 ASIA PACIFIC: GAMING CONSOLE MARKET, BY TYPE, 2022-2030 (USD MILLION)
FIGURE 18 ASIA PACIFIC: GAMING CONSOLE MARKET, BY APPLICATION, 2022-2030 (USD MILLION)
FIGURE 19 ASIA PACIFIC: GAMING CONSOLE MARKET, BY END USER, 2022-2030 (USD MILLION)
FIGURE 20 MIDDLE EAST & AFRICA: GAMING CONSOLE MARKET, BY COUNTRY, 2022-2030 (USD MILLION)
FIGURE 21 MIDDLE EAST & AFRICA: GAMING CONSOLE MARKET, BY TYPE, 2022-2030 (USD MILLION)
FIGURE 22 MIDDLE EAST & AFRICA: GAMING CONSOLE MARKET, BY APPLICATION, 2022-2030 (USD MILLION)
FIGURE 23 MIDDLE EAST & AFRICA: GAMING CONSOLE MARKET, BY END USER, 2022-2030 (USD MILLION)
FIGURE 24 SOUTH AMERICA: GAMING CONSOLE MARKET, BY COUNTRY, 2022-2030 (USD MILLION)
FIGURE 25 SOUTH AMERICA: GAMING CONSOLE MARKET, BY TYPE, 2022-2030 (USD MILLION)
FIGURE 26 SOUTH AMERICA: GAMING CONSOLE MARKET, BY APPLICATION, 2022-2030 (USD MILLION)
FIGURE 27 SOUTH AMERICA: GAMING CONSOLE MARKET, BY END USER, 2022-2030 (USD MILLION)
Gaming Console Market Segmentation
Gaming Console Type Outlook (USD Billion, 2018-2030)
HOME CONSOLE
Handheld Console
Hybrid Console
Gaming Console Application Outlook (USD Billion, 2018-2030)
Gaming
Non-Gaming
Gaming Console Interface Outlook (USD Billion, 2018-2030)
Residential
Commercial
Gaming Console Regional Outlook (USD Billion, 2018-2030)
North America Outlook (USD Billion, 2018-2030)
North America Gaming Console by Type
HOME CONSOLE
Handheld Console
Hybrid Console
North America Gaming Console by Application
Gaming
Non-Gaming
North America Gaming Console by Interface
Residential
Commercial
US Outlook (USD Billion, 2018-2030)
US Gaming Console by Type
HOME CONSOLE
Handheld Console
Hybrid Console
US Gaming Console by Application
Gaming
Non-Gaming
US Gaming Console by Interface
Residential
Commercial
Canada Outlook (USD Billion, 2018-2030)
Canada Gaming Console by Type
HOME CONSOLE
Handheld Console
Hybrid Console
Canada Gaming Console by Application
Gaming
Non-Gaming
Canada Gaming Console by Interface
Residential
Commercial
Europe Outlook (USD Billion, 2018-2030)
Europe Gaming Console by Type
HOME CONSOLE
Handheld Console
Hybrid Console
Europe Gaming Console by Application
Gaming
Non-Gaming
Europe Gaming Console by Interface
Residential
Commercial
Germany Outlook (USD Billion, 2018-2030)
Germany Gaming Console by Type
HOME CONSOLE
Handheld Console
Hybrid Console
Germany Gaming Console by Application
Gaming
Non-Gaming
Germany Gaming Console by Interface
Residential
Commercial
France Outlook (USD Billion, 2018-2030)
France Gaming Console by Type
HOME CONSOLE
Handheld Console
Hybrid Console
France Gaming Console by Application
Gaming
Non-Gaming
France Gaming Console by Interface
Residential
Commercial
UK Outlook (USD Billion, 2018-2030)
UK Gaming Console by Type
HOME CONSOLE
Handheld Console
Hybrid Console
UK Gaming Console by Application
Gaming
Non-Gaming
UK Gaming Console by Interface
Residential
Commercial
Italy Outlook (USD Billion, 2018-2030)
Italy Gaming Console by Type
HOME CONSOLE
Handheld Console
Hybrid Console
Italy Gaming Console by Application
Gaming
Non-Gaming
Italy Gaming Console by Interface
Residential
Commercial
Spain Outlook (USD Billion, 2018-2030)
Spain Gaming Console by Type
HOME CONSOLE
Handheld Console
Hybrid Console
Spain Gaming Console by Application
Gaming
Non-Gaming
Spain Gaming Console by Interface
Residential
Commercial
Rest Of Europe Outlook (USD Billion, 2018-2030)
Rest Of Europe Gaming Console by Type
HOME CONSOLE
Handheld Console
Hybrid Console
Rest Of Europe Gaming Console by Application
Gaming
Non-Gaming
Rest Of Europe Gaming Console by Interface
Residential
Commercial
Asia-Pacific Outlook (USD Billion, 2018-2030)
Asia-Pacific Gaming Console by Type
HOME CONSOLE
Handheld Console
Hybrid Console
Asia-Pacific Gaming Console by Application
Gaming
Non-Gaming
Asia-Pacific Gaming Console by Interface
Residential
Commercial
China Outlook (USD Billion, 2018-2030)
China Gaming Console by Type
HOME CONSOLE
Handheld Console
Hybrid Console
China Gaming Console by Application
Gaming
Non-Gaming
China Gaming Console by Interface
Residential
Commercial
Japan Outlook (USD Billion, 2018-2030)
Japan Gaming Console by Type
HOME CONSOLE
Handheld Console
Hybrid Console
Japan Gaming Console by Application
Gaming
Non-Gaming
Japan Gaming Console by Interface
Residential
Commercial
India Outlook (USD Billion, 2018-2030)
India Gaming Console by Type
HOME CONSOLE
Handheld Console
Hybrid Console
India Gaming Console by Application
Gaming
Non-Gaming
India Gaming Console by Interface
Residential
Commercial
Australia Outlook (USD Billion, 2018-2030)
Australia Gaming Console by Type
HOME CONSOLE
Handheld Console
Hybrid Console
Australia Gaming Console by Application
Gaming
Non-Gaming
Australia Gaming Console by Interface
Residential
Commercial
Rest of Asia-Pacific Outlook (USD Billion, 2018-2030)
Rest of Asia-Pacific Gaming Console by Type
HOME CONSOLE
Handheld Console
Hybrid Console
Rest of Asia-Pacific Gaming Console by Application
Gaming
Non-Gaming
Rest of Asia-Pacific Gaming Console by Interface
Residential
Commercial
Rest of the World Outlook (USD Billion, 2018-2030)
Rest of the World Gaming Console by Type
HOME CONSOLE
Handheld Console
Hybrid Console
Rest of the World Gaming Console by Application
Gaming
Non-Gaming
Rest of the World Gaming Console by Interface
Residential
Commercial
Middle East Outlook (USD Billion, 2018-2030)
Middle East Gaming Console by Type
HOME CONSOLE
Handheld Console
Hybrid Console
Middle East Gaming Console by Application
Gaming
Non-Gaming
Middle East Gaming Console by Interface
Residential
Commercial
Africa Outlook (USD Billion, 2018-2030)
Africa Gaming Console by Type
HOME CONSOLE
Handheld Console
Hybrid Console
Africa Gaming Console by Application
Gaming
Non-Gaming
Africa Gaming Console by Interface
Residential
Commercial
Latin America Outlook (USD Billion, 2018-2030)
Latin America Gaming Console by Type
HOME CONSOLE
Handheld Console
Hybrid Console
Latin America Gaming Console by Application
Gaming
Non-Gaming
Latin America Gaming Console by Interface
Residential
Commercial