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South Korea Gaming Console Market Research Report By Type (Home Console, Handheld Console, Hybrid Console), By Application (Gaming, Non-Gaming) and By End User (Residential, Commercial)- Forecast to 2035


ID: MRFR/ICT/58141-HCR | 200 Pages | Author: Aarti Dhapte| July 2025

South Korea Gaming Console Market Overview


As per MRFR analysis, the South Korea Gaming Console Market Size was estimated at 885.67 (USD Million) in 2023. The South Korea Gaming Console Market Industry is expected to grow from 917(USD Million) in 2024 to 1,680 (USD Million) by 2035. The South Korea Gaming Console Market CAGR (growth rate) is expected to be around 5.658% during the forecast period (2025 - 2035).


Key South Korea Gaming Console Market Trends Highlighted


The South Korea gaming console market is experiencing significant growth driven by a combination of factors. Mobile gaming has surged in popularity, leading to increased demand for console games that offer cross-platform compatibility and enhanced graphics. Additionally, the government's support for the gaming industry, including initiatives to boost e-sports, is helping to create a vibrant gaming ecosystem. South Korea's strong internet infrastructure and high smartphone penetration rates contribute to an environment conducive to gaming, encouraging console manufacturers to innovate and cater to local preferences. 


There are several opportunities to be explored within this market.The rise of virtual reality (VR) and augmented reality (AR) in gaming presents new avenues for console developers to engage players. The increasing integration of artificial intelligence in games can enhance user experience, and partnerships with local developers can help in creating content that resonates with South Korean players. 


Furthermore, expanding into the educational gaming sector could capture interest from parents looking for productive gaming options for their children. In recent times, trends such as the growth of online multiplayer gaming, subscription services, and the importance of streaming platforms have shaped the landscape of the gaming console market in South Korea.


The popularity of competitive e-sports continues to influence console sales, with an increasing number of gamers investing in high-performance consoles for an edge in competition. Additionally, limited edition consoles and collaborations with popular franchises are also helping to attract consumers. Overall, the South Korea gaming console market reflects a dynamic environment with evolving consumer preferences and technological advancements at its core.


South Korea Gaming Console Market size


Source: Primary Research, Secondary Research, MRFR Database and Analyst Review


South Korea Gaming Console Market Drivers


Rising Gaming Population in South Korea


The South Korea gaming console market is expanding rapidly, owing to the country's growing population of gamers. According to estimates from the Korea Creative Content Agency, over 70% of the population will engage in gaming activities by 2022. This corresponds to around 35 million people, indicating a sizable pool of prospective gaming console customers. 


With significant industry leaders such as Sony and Microsoft, both casual and competitive gamers drive demand for gaming consoles. The popularity of esports in South Korea, as seen by events like the Korean League of Legends Championship, has also contributed to its expansion. As gaming culture grows more embedded in South Korean society, the industry is likely to grow further, aided by high engagement and community participation.


Technological Advancements in Console Gaming


Advancements in technology play a crucial role in the growth of the South Korea Gaming Console Market Industry. Innovations in graphics, processing power, and online capabilities have made gaming consoles more appealing. Companies like Samsung and LG are also driving this trend through the development of high-resolution displays and immersive gaming technologies such as virtual and augmented reality. 


Furthermore, the integration of cloud gaming into gaming consoles is enhancing user experience, enabling gamers to enjoy high-quality games without the need for expensive hardware.The rise of platforms like PlayStation Now and Xbox Cloud Gaming indicates a shift towards a more accessible gaming environment, making it convenient for more users to engage with gaming consoles.


Growing Demand for Multiplayer and Social Gaming


The demand for multiplayer and social gaming experiences is rapidly growing in South Korea, significantly influencing the South Korea Gaming Console Market Industry. The COVID-19 pandemic highlighted the importance of social interactions, driving many gamers to seek out multiplayer formats that enable connections with friends and communities. 


As per the Korean Association of Game Industry, around 60% of gamers in the region prefer playing games with others online.This has led to increased sales of consoles that support online gaming features and services. The emphasis on connectivity has prompted console manufacturers to focus on user-friendly online interfaces and services, which have attracted a larger audience looking for social engagement through gaming.


South Korea Gaming Console Market Segment Insights


Gaming Console Market Type Insights


The South Korea Gaming Console Market is gaining traction, driven by a variety of factors that cater to different preferences of gamers. This market encompasses various types of consoles that serve unique functionalities and consumer needs, predominantly classified into Home Consoles, Handheld Consoles, and Hybrid Consoles. Home Consoles remain a core segment within the market, emphasizing powerful gaming experiences on large screens, appealing to serious gamers who prefer immersive graphics and extensive game libraries. 


This segment is essential as it often attracts families and older individuals who favor traditional gaming setups for social gatherings, which further boosts its presence in the South Korean gaming landscape.Handheld Consoles have carved out a significant niche, capturing the attention of gamers seeking portability and convenience, allowing gaming on-the-go. 


This flexibility in gaming formats aligns well with South Korea's fast-paced lifestyle, enabling players to enjoy gaming experiences during commutes or breaks. The rise of mobile connectivity and online gaming services has greatly expanded the appeal of handheld devices, making them a favored choice among casual players and younger demographics. Hybrid Consoles present a unique blend of both experiences, appealing to users looking for versatility by combining the benefits of home and handheld consoles.This flexibility is particularly important in a market where technological advancements are rapidly evolving, and gamers seek devices that can adapt to their lifestyles. 


The increasing adoption of adventurous and engagement-based gaming formats, including AR and VR, positions hybrid consoles as a forward-looking choice for consumers. Each console type plays a distinctive role in South Korea's dynamic gaming ecosystem, reflecting the diverse preferences of gamers while contributing to overall growth in market statistics and industry performance.The South Korea Gaming Console Market is witnessing a robust evolution, with continuous innovation in product development and service offerings that align with changing consumer desires and technological advancements. 


Additionally, cultural factors, such as the popularity of esports and gaming as a form of social interaction, further support the demand across all console types.


South Korea Gaming Console Market Segment


Source: Primary Research, Secondary Research, MRFR Database and Analyst Review


Gaming Console Market Application Insights


The South Korea Gaming Console Market, focusing on the Application segment, has been evolving significantly, reflecting the country's strong gaming culture and technological advancements. With a valuation expected to reach 917.0 million USD in 2024, the market showcases a vibrant landscape where entertainment thrives. Within the Application segment, the industry is primarily divided into Gaming and Non-Gaming categories. Gaming applications dominate this market, driven by a growing interest among consumers and the increasing popularity of eSports and on-demand gaming services.


Non-Gaming applications also contribute to market dynamics, encompassing educational, fitness, and social interaction platforms that integrate gaming technologies into daily life. The rise of mobile gaming in South Korea boosts opportunities for cross-platform compatibility, providing enhanced user experiences. Market growth is underpinned by innovations in hardware capabilities and advancements in online connectivity, which enhance service quality and consumer engagement. Moreover, South Korea's youthful demographics and high internet penetration rate play a crucial role in the ongoing expansion of the South Korea Gaming Console Market revenue and segmentation, propelling both Gaming and Non-Gaming applications into new avenues for consumer interaction and retention.


Gaming Console Market End User Insights


The South Korea Gaming Console Market has shown significant growth, particularly in the End User segment, which encompasses both Residential and Commercial applications. Residential users, primarily households with entertainment needs, form a considerable portion of the market, driven by the increasing trend of gaming as a primary source of leisure and social interaction, especially among younger demographics. Furthermore, the rise of e-sports has sparked higher demand in this segment, as many households invest in high-end consoles for competitive gaming experiences. In contrast, the Commercial segment, which serves businesses such as gaming cafés and entertainment centers, also plays a vital role, leveraging the social aspect of gaming to attract customers. 


The growth in this sector is attributed to the rising popularity of gaming lounges that offer unique gaming experiences, contributing to a more vibrant gaming culture in South Korea. With the government promoting digital content and creative industries, both segments stand to benefit from favorable policies, providing ample opportunities for innovation and expansion within the South Korea Gaming Console Market. Overall, the intricate landscape of the End User segment highlights the diverse preferences and the vital role it has in shaping market dynamics.


South Korea Gaming Console Market Key Players and Competitive Insights


The South Korea Gaming Console Market is characterized by its dynamic and highly competitive nature, driven by both local and international players. The demand for innovative gaming consoles continues to rise, with consumers increasingly seeking advanced technology, immersive gaming experiences, and diverse content options. This market is influenced by cultural factors, with South Korean gamers demonstrating loyalty to established brands while also showing openness to new entrants that can offer unique gameplay experiences. The competitive landscape is marked by the presence of both leading domestic companies and established foreign giants, each striving to capture the attention of the gaming community through strategic product offerings, effective marketing, and engagement with dedicated fan bases.


NCSoft has established a strong foothold in the South Korea Gaming Console Market through its commitment to producing high-quality gaming content that resonates with local players. The company's strength lies in its ability to create immersive gaming experiences that are both engaging and socially interactive. NCSoft focuses on incorporating cutting-edge technologies in its gaming consoles, providing players with superior graphics and gameplay mechanics. Moreover, the company has effectively leveraged its established franchises to ensure a loyal customer base while continuously working on innovation and expanding its portfolio. Its successful approach to community engagement through events and tournaments has also enhanced its presence in the South Korean gaming landscape, making it a formidable competitor in the market.


SEGA, a well-recognized name in the gaming sector, has cultivated its niche within the South Korea Gaming Console Market by offering a diverse range of products and services. With a legacy defined by iconic franchises and innovative gaming hardware, SEGA has managed to maintain a solid presence among South Korean gamers. The company's key products include popular console titles that resonate culturally and are well-received within the market. SEGA's strengths lie in its rich history of game development and a strong brand identity that appeals to both nostalgic players and newer generations. Additionally, the company has engaged in strategic partnerships and collaborations to enhance its offerings and reach within South Korea. Recent mergers and acquisitions have also positioned SEGA advantageously, enabling it to capitalize on new trends and technologies that bolster its competitiveness in the gaming ecosystem.


Key Companies in the South Korea Gaming Console Market Include:



  • NCSoft

  • SEGA

  • Bandai Namco Entertainment

  • Nintendo

  • Nexon

  • Samsung

  • Netmarble

  • Sony

  • Krafton

  • Blizzard Entertainment

  • Microsoft

  • Riot Games

  • Epic Games

  • Valve Corporation

  • Activision


South Korea Gaming Console Market Industry Developments


The South Korea Gaming Console Market has experienced significant advancements in recent months, particularly with the expansion of major companies such as NCSoft, Samsung, and Nexon, which are focusing on developing cloud gaming technologies. Bandai Namco Entertainment has collaborated with local developers to create region-specific content catering to South Korean gamers, highlighting the importance of localized gaming experiences. 


Additionally, Activision's acquisition by Microsoft has raised discussions about regulatory scrutiny and competition within the market. Over the last two to three years, growth in e-sports and mobile gaming has been notable, with 2022 observing a surge in gaming revenue, with the South Korean gaming industry's valuation expected to exceed $15 billion by the end of 2023. 


Investments in Research and Development have also been significant, with major companies like Riot Games and Epic Games pushing further into immersive technologies. Overall, South Korea remains a critical hub for gaming innovation and development, reflecting a dynamic gaming console landscape.


South Korea Gaming Console Market Segmentation Insights


Gaming Console Market Type Outlook



  • Home Console

  • Handheld Console

  • Hybrid Console


Gaming Console Market Application Outlook



  • Gaming

  • Non-Gaming


Gaming Console Market End User Outlook



  • Residential

  • Commercial

 
Report Attribute/Metric Source: Details
MARKET SIZE 2023 885.67(USD Million)
MARKET SIZE 2024 917.0(USD Million)
MARKET SIZE 2035 1680.0(USD Million)
COMPOUND ANNUAL GROWTH RATE (CAGR) 5.658% (2025 - 2035)
REPORT COVERAGE Revenue Forecast, Competitive Landscape, Growth Factors, and Trends
BASE YEAR 2024
MARKET FORECAST PERIOD 2025 - 2035
HISTORICAL DATA 2019 - 2024
MARKET FORECAST UNITS USD Million
KEY COMPANIES PROFILED NCSoft, SEGA, Bandai Namco Entertainment, Nintendo, Nexon, Samsung, Netmarble, Sony, Krafton, Blizzard Entertainment, Microsoft, Riot Games, Epic Games, Valve Corporation, Activision
SEGMENTS COVERED Type, Application, End User
KEY MARKET OPPORTUNITIES Esports growth and investment, Mobile gaming integration, Virtual reality advancements, Retro gaming resurgence, Diverse content offerings and localization
KEY MARKET DYNAMICS high smartphone penetration, strong competitive landscape, increasing online gaming popularity, robust esports culture, demand for innovative features
COUNTRIES COVERED South Korea


Frequently Asked Questions (FAQ) :

The South Korea Gaming Console Market is expected to be valued at 917.0 USD Million in 2024.

By 2035, the overall market is projected to reach a value of 1680.0 USD Million.

The expected CAGR for the South Korea Gaming Console Market from 2025 to 2035 is 5.658 percent.

In 2024, the Home Console segment is anticipated to have the highest market value at 400.0 USD Million.

The Handheld Console segment is expected to be valued at 450.0 USD Million by 2035.

Key players in the South Korea Gaming Console Market include companies such as NCSoft, SEGA, Bandai Namco Entertainment, and others.

The Hybrid Console market is projected to be valued at 267.0 USD Million in 2024 and 495.0 USD Million in 2035.

There are significant growth opportunities due to increasing demand for innovative gaming experiences and technological advancements.

The South Korea Gaming Console Market is expected to grow steadily with a CAGR of 5.658 percent, indicating a robust growth potential.

Emerging trends include the rise of hybrid consoles and an increasing focus on online multiplayer gaming experiences.

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