Research Methodology on Entertainment and Media Market
1. Introduction
This research report aims to provide an overview of the global entertainment and media market. In this regard, a comprehensive research methodology was employed for this project. The research focused on both qualitative and quantitative elements that would be used to determine the growth of the market and its impact.
2. Research Approach
The research approach focused on both primary and secondary sources. The primary sources included interviews and surveys of market experts, industry experts, and market stakeholders. It also includes direct and indirect customer feedback while the secondary sources were publications, business magazines, industry reports, and press releases.
3. Objective of the Study
The objective of the study was to determine the size of the global entertainment and media market, its overall growth rate, and its impact on its respective industry. Additionally, it sought to identify the opportunities and threats in this market.
4. Sample Size
The research covered all technically feasible samples including 130 respondents in total. All of these respondents were screened out using snowballing, quota Sampling, and opportunistic sampling.
5. Geographic Scope
The geographic scope of the study was global covering the countries such as North America, Asia-Pacific (APAC), Europe, Middle East & Africa (MEA), and Latin America.
6. Data Collection
Data were collected from both primary and secondary sources. The primary sources included personal interviews, face-to-face interviews, and telephonic interviews. The secondary sources included technical journals, reports, business magazines, press releases, and websites.
7. Analysis
The data collected from primary and secondary sources were collated and studied for further analysis. The primary and secondary data were used to analyze the market size, market growth, growth trend, competitive landscape and Porter’s Five Forces analysis. The data was then further analyzed using statistical methods such as mean, average, median, mode, weighted average, percentile, standard deviation, range, Z-test, T-test, ANOVA test, correlation, classification, regression, and principal component analysis.
8. Statistical Model
A statistical model was developed to make projections for the entertainment and media market.
9. Results
The results showed that the global Entertainment and Media market is projected to grow at a healthy CAGR during the forecast period 2023 to 2030.
10. Conclusion
The study successfully outlined the potential growth, opportunities, and competitive landscape of the global entertainment and media market. It also provided an overview of the growth trend in the market and identified the various challenges and threats for the market. The research concluded that the market has strong potential for growth in the years to come, and further studies are needed to identify the opportunities and threats faced by this market.