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    Entertainment and Media Market

    ID: MRFR/ICT/6303-CR
    240 Pages
    Aarti Dhapte
    August 2020

    Entertainment and Media Market Research Report Information By Type (Books & Magazines, Films, Social Media, Music & Theater, Animation, Gaming & Gambling, Outdoor Advertising, Radio Broadcasting, Amusement Park/Facilities, Sports, Toys, and Art), Application (Wired and Wireless), And By Region (North America, Europe, Asia-Pacific, And Rest Of The World) –Market Forecast Till 2035

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    Entertainment and Media Market Infographic
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    Entertainment and Media Market Summary

    As per MRFR analysis, the Entertainment and Media Market was estimated at 3070.92 USD Billion in 2024. The Entertainment and Media industry is projected to grow from 3351.0 USD Billion in 2025 to 8020.97 USD Billion by 2035, exhibiting a compound annual growth rate (CAGR) of 9.12 during the forecast period 2025 - 2035.

    Key Market Trends & Highlights

    The Entertainment and Media Market is experiencing dynamic growth driven by technological advancements and changing consumer preferences.

    • The rise of streaming services continues to reshape content consumption patterns, particularly in North America.
    • Immersive technologies are gaining traction, enhancing user experiences across various platforms in the Asia-Pacific region.
    • Social media remains the largest segment, influencing trends and engagement in entertainment, while gaming and gambling are emerging as the fastest-growing segments.
    • Increased demand for original content and technological advancements in content delivery are key drivers propelling market expansion.

    Market Size & Forecast

    2024 Market Size 3070.92 (USD Billion)
    2035 Market Size 8020.97 (USD Billion)
    CAGR (2025 - 2035) 9.12%

    Major Players

    Walt Disney (US), Netflix (US), Comcast (US), Warner Bros Discovery (US), Sony (JP), ViacomCBS (US), Amazon (US), Tencent (CN), Bertelsmann (DE)

    Entertainment and Media Market Trends

    The Entertainment and Media Market is currently experiencing a dynamic transformation, driven by technological advancements and shifting consumer preferences. The proliferation of digital platforms has altered how content is consumed, with audiences increasingly gravitating towards on-demand services. This shift has prompted traditional media companies to adapt their strategies, often leading to collaborations with tech firms to enhance their offerings. Furthermore, the rise of social media has created new avenues for content distribution, allowing creators to reach wider audiences without the constraints of traditional broadcasting. As a result, the landscape is becoming more fragmented, yet vibrant, as diverse content types emerge to cater to varied tastes. In addition, the Entertainment and Media Market is witnessing a growing emphasis on immersive experiences. Innovations in virtual reality and augmented reality are reshaping how consumers engage with content, providing opportunities for deeper interaction and engagement. This trend suggests that the future of entertainment may not only be about passive consumption but also about active participation. As these technologies become more accessible, they could redefine the boundaries of storytelling and audience involvement, potentially leading to a more interactive and personalized entertainment experience.

    Rise of Streaming Services

    The surge in streaming platforms has fundamentally altered content consumption patterns. Viewers now prefer on-demand access to a vast array of media, prompting traditional networks to rethink their distribution models.

    Immersive Technologies

    The integration of virtual and augmented reality into entertainment is gaining traction. These technologies offer unique experiences, allowing audiences to engage with content in innovative ways that enhance storytelling.

    Social Media Influence

    Social media platforms are becoming pivotal in content promotion and distribution. Creators leverage these channels to build audiences and engage directly, often bypassing traditional media gatekeepers.

    Entertainment and Media Market Drivers

    Increased Demand for Original Content

    The Entertainment and Media Market experiences a notable surge in demand for original content, driven by the proliferation of streaming platforms. As consumers increasingly seek unique and engaging narratives, platforms are investing heavily in original programming. In 2025, it is estimated that over 60 percent of content produced by major streaming services will be original, reflecting a shift from traditional licensing models. This trend not only enhances viewer engagement but also fosters brand loyalty, as audiences gravitate towards platforms that consistently deliver fresh and innovative content. Consequently, the competition among providers intensifies, compelling them to allocate substantial budgets towards content creation, thereby reshaping the landscape of the Entertainment and Media Market.

    Emergence of Subscription-Based Models

    The emergence of subscription-based models is transforming the revenue structures within the Entertainment and Media Market. As consumers increasingly favor ad-free experiences, many platforms are adopting subscription models that offer exclusive content for a monthly fee. This shift is evident in the rapid growth of subscription services, with projections indicating that by 2025, over 70 percent of streaming service revenues will derive from subscriptions. This model not only provides a steady revenue stream for content providers but also encourages the production of high-quality content, as platforms strive to retain subscribers. As competition intensifies, the sustainability of these models will be tested, potentially leading to further innovations in the Entertainment and Media Market.

    Expansion of Advertising Opportunities

    The expansion of advertising opportunities within the Entertainment and Media Market is becoming increasingly pronounced, as brands seek to capitalize on the growing viewership of digital platforms. With the rise of targeted advertising and data analytics, advertisers can now reach specific demographics more effectively than ever before. In 2025, digital advertising is projected to account for over 50 percent of total advertising spend, highlighting a significant shift from traditional media. This trend not only benefits advertisers but also provides content creators with new revenue streams, enabling them to invest further in high-quality productions. Consequently, the interplay between advertising and content creation is evolving, reshaping the financial landscape of the Entertainment and Media Market.

    Technological Advancements in Content Delivery

    Technological advancements play a pivotal role in shaping the Entertainment and Media Market, particularly in content delivery mechanisms. The rise of high-speed internet and mobile technology facilitates seamless streaming experiences, allowing consumers to access content anytime and anywhere. In 2025, it is projected that over 80 percent of households will have access to high-speed internet, significantly impacting viewing habits. Moreover, innovations such as 5G technology are expected to enhance mobile streaming capabilities, enabling richer and more interactive experiences. As a result, content providers are compelled to adapt their strategies to leverage these technologies, ensuring that they meet the evolving expectations of consumers in the Entertainment and Media Market.

    Growing Popularity of Interactive and Live Content

    The Entertainment and Media Market is witnessing a growing popularity of interactive and live content, which captivates audiences in unprecedented ways. Platforms are increasingly incorporating features that allow viewers to engage with content in real-time, such as live streaming events, interactive storytelling, and audience participation. This trend is particularly evident in the rise of eSports and live gaming broadcasts, which have attracted millions of viewers worldwide. In 2025, it is anticipated that live content will account for a significant portion of online viewership, reflecting a shift towards more participatory forms of entertainment. As a result, content creators are exploring innovative formats to enhance viewer engagement, thereby transforming the dynamics of the Entertainment and Media Market.

    Market Segment Insights

    Entertainment and Media Market Platform Segment Insights

    Entertainment and Media Insights

    Based on type, the Entertainment and Media Market segmentation includes books & magazines, films, social media, music & theater, animation, gaming & gambling, outdoor advertising, radio broadcasting, amusement park/facilities, sports, toys, and art. The radio broadcasting held the majority share in 2022, contributing around ~16% to the market revenue. In the radio and television broadcasting industry, there are two types of companies: service broadcasters and commercial broadcasters. Government funding is provided to public service broadcasters, whilst private broadcasters are funded by commercials.

    Public service broadcasting includes radio, television, and other electronic platforms that broadcast information, advice, or entertainment to the public. All India Radio, Prasar Bharati, CJRT-FM, Yellowstone Public Radio, and North Country Public Radio are some of the public service broadcasters. Commercial broadcasting is the radio and TV broadcasting services that are privately owned. These platforms broadcast paid programs and advertisements. The commercial broadcasters use advertising to fund their broadcasting operation.

    Figure 2: Entertainment and Media Market size (2022 vs 2032) (usd Billion) by platform

    Entertainment and Media application Insights

    The Entertainment and Media Market segmentation, based on application, includes wired and wireless. Wired dominated the market in 2022 and is expected to continue dominating the market during the forecast period 2023-2032. The wired media provides a connection between devices through cables. Various types of cables are used for connecting two or more devices; cables that are primarily used as a traditional means for data transmission are twisted pair cables, coaxial cables, and optical fiber cables. One of the significant benefits of using wired media over wireless technology is the reliability and consistency of signals with a secure network.

    Some other benefits of these cables are superior performance at a higher data rate, insulation from noise and electromagnetic interference, and superior capacity and network bandwidth. For example, gamers use the LAN (Local Area Network) cables as they offer a continuous gaming experience without any lag and connection inconsistency. In addition, set-top boxes, Wi-Fi modems, telephone lines, and gaming devices such as PS4, Xbox use wired connectivity to communicate and transmit data.

    Get more detailed insights about Entertainment and Media Market

    Regional Insights

    North America : Entertainment Powerhouse

    North America remains the largest market for the Entertainment and Media sector, accounting for approximately 40% of the global market share. Key growth drivers include high consumer spending, technological advancements, and a robust regulatory framework that supports innovation. The region is witnessing a surge in demand for streaming services and digital content, driven by changing consumer preferences and increased internet penetration. The United States is the leading country in this region, hosting major players like Walt Disney, Netflix, and Comcast. The competitive landscape is characterized by rapid innovation and significant investments in original content. Canada also plays a vital role, contributing to the market with its diverse media landscape and regulatory support for local content production. The presence of these key players ensures a dynamic and competitive environment.

    Europe : Cultural Hub of Innovation

    Europe is the second-largest market for Entertainment and Media, holding around 30% of the global market share. The region benefits from a rich cultural heritage and diverse consumer preferences, which drive demand for localized content. Regulatory frameworks, such as the Audiovisual Media Services Directive, promote content diversity and protect local productions, fostering a competitive environment for both traditional and digital media. Leading countries include the United Kingdom, Germany, and France, each contributing significantly to the market. The competitive landscape features major players like Bertelsmann and ViacomCBS, alongside emerging local companies. The region is also witnessing a rise in streaming platforms, with a focus on original content that resonates with local audiences. This blend of established and new players creates a vibrant market landscape.

    Asia-Pacific : Emerging Market Dynamics

    Asia-Pacific is an emerging powerhouse in the Entertainment and Media market, accounting for approximately 25% of the global market share. The region's growth is fueled by increasing internet penetration, mobile device usage, and a young population eager for digital content. Regulatory support for digital platforms and local content production is also a significant driver, enhancing market accessibility and competition. China and India are the leading countries in this region, with China being home to major players like Tencent and Alibaba. The competitive landscape is rapidly evolving, with a mix of The Entertainment and Media share. Streaming services are gaining traction, and the demand for localized content is on the rise, reflecting the diverse cultural landscape of the region. This dynamic environment presents both challenges and opportunities for existing and new entrants.

    Middle East and Africa : Untapped Market Potential

    The Middle East and Africa region is witnessing significant growth in the Entertainment and Media market, holding around 5% of the global market share. Key growth drivers include increasing smartphone penetration, a young demographic, and rising disposable incomes. Regulatory initiatives aimed at promoting local content and foreign investment are also catalyzing market expansion, creating a favorable environment for new entrants and established players alike. Leading countries include South Africa and the UAE, which are at the forefront of media innovation and content production. The competitive landscape features a mix of local and international players, with companies like MultiChoice and MBC Group leading the charge. The region's diverse cultural landscape presents unique opportunities for content creation, catering to various audience preferences and driving further growth in the sector.

    Key Players and Competitive Insights

    With a strong presence across different verticals and geographies, the Entertainment and Media market is highly competitive and dominated by established, pure-play vendors.

    The major players in the market include Comcast Corporation, The Walt Disney Co., Netflix Inc., Paramount Global, Warner Bros. Discovery Inc., Fox Corporation, among others Comcast Corporation aims to maintain its position in the market via organic and inorganic strategies. It invests heavily in offering unique products and services to its user, which increases customer satisfaction. Netflix's strategy revolves around providing a personalized and flexible streaming experience to its customers. It has achieved this by leveraging advanced algorithms and machine learning to recommend content that is tailored to each user's individual preferences.

    Netflix also invests heavily in producing its own original content, which has helped to differentiate it from its competitors and build a loyal subscriber base.

    The entertainment and media market are characterized by the presence of many global, regional, and local players. The market is competitive, with all the players competing to gain market share. Strong competition, and increasing adoption of cloud, IoT, and AI, are key factors that confront the market growth. The vendors compete based on cost, product quality, reliability, and aftermarket services. It is crucial for the vendors to provide cost-efficient and high-quality services to survive and succeed in an intensely competitive market.

    Key Companies in the Entertainment and Media Market market include

    Industry Developments

    • Q2 2024: Sony Pictures acquires Alamo Drafthouse Cinema Sony Pictures Entertainment announced the acquisition of Alamo Drafthouse Cinema, a popular U.S. theater chain, marking a significant move into the cinema exhibition business.
    • Q2 2024: Paramount Global and Skydance Media agree to merger Paramount Global reached a definitive agreement to merge with Skydance Media, creating a new entertainment powerhouse and ending months of speculation about Paramount’s future.
    • Q2 2024: Disney names Hugh Johnston as new Chief Financial Officer The Walt Disney Company appointed Hugh Johnston, former PepsiCo executive, as its new CFO, signaling a focus on financial discipline amid streaming industry challenges.
    • Q2 2024: Epic Games raises $2 billion in funding round led by Sony and KIRKBI Epic Games secured $2 billion in new funding from Sony and KIRKBI, the investment company behind LEGO, to advance its vision for the metaverse.
    • Q3 2024: Netflix launches ad-supported tier in India Netflix introduced a lower-priced, ad-supported subscription plan in India, aiming to expand its user base in the price-sensitive market.
    • Q2 2024: Warner Bros. Discovery launches Max streaming service in Europe Warner Bros. Discovery expanded its Max streaming platform to several European countries, continuing its global rollout strategy.
    • Q3 2024: Universal Music Group signs exclusive licensing deal with TikTok Universal Music Group and TikTok reached a new multi-year licensing agreement, restoring UMG’s music catalog to the social media platform after a public dispute.
    • Q2 2024: Amazon secures exclusive NFL streaming rights in Germany Amazon signed a multi-year deal to exclusively stream select NFL games in Germany, strengthening its sports content portfolio in Europe.
    • Q3 2024: ByteDance launches new music streaming app ‘Ripple’ in Brazil ByteDance, the parent company of TikTok, launched its new music streaming service ‘Ripple’ in Brazil, targeting emerging markets for growth.
    • Q2 2024: Spotify acquires podcast platform Whooshkaa Spotify announced the acquisition of Whooshkaa, an Australian podcast technology company, to enhance its podcast monetization and distribution capabilities.
    • Q3 2024: Apple TV+ secures exclusive rights to UEFA Champions League highlights in the US Apple TV+ signed a deal to become the exclusive home for UEFA Champions League highlights in the United States, expanding its sports content offering.
    • Q2 2024: Netflix opens new animation studio in Tokyo Netflix inaugurated a new animation studio in Tokyo, Japan, to boost its production of original anime content for global audiences.

    Future Outlook

    Entertainment and Media Market Future Outlook

    The Entertainment and Media Market is projected to grow at a 9.12% CAGR from 2024 to 2035, driven by technological advancements, increased digital consumption, and evolving consumer preferences.

    New opportunities lie in:

    • Expansion of subscription-based streaming services in emerging markets.
    • Development of immersive virtual reality experiences for entertainment.
    • Monetization of user-generated content through innovative advertising models.

    By 2035, the market is expected to be robust, reflecting dynamic growth and diverse revenue streams.

    Market Segmentation

    Entertainment and Media Regional Outlook

    • {"North America"=>["US"
    • "Canada"]}
    • {"Europe"=>["Germany"
    • "France"
    • "UK"
    • "Italy"
    • "Spain"
    • "Rest of Europe"]}
    • {"Asia-Pacific"=>["China"
    • "Japan"
    • "India"
    • "Australia"
    • "South Korea"
    • "Rest of Asia-Pacific"]}
    • {"Rest of the World"=>["Middle East"
    • "Africa"
    • "Latin America"]}

    Entertainment and Media Application Outlook

    • Wired
    • Wireless

    Entertainment and Media Platform-type Outlook

    • Music & Theater
    • Radio and Broadcasting
    • Social Media
    • Films
    • Sports
    • Animation
    • Gaming & Gambling
    • Outdoor/Leisure
    • Books and Magazine
    • Amusement Park/facilities
    • Toys
    • Art

    Report Scope

    MARKET SIZE 20243070.92(USD Billion)
    MARKET SIZE 20253351.0(USD Billion)
    MARKET SIZE 20358020.97(USD Billion)
    COMPOUND ANNUAL GROWTH RATE (CAGR)9.12% (2024 - 2035)
    REPORT COVERAGERevenue Forecast, Competitive Landscape, Growth Factors, and Trends
    BASE YEAR2024
    Market Forecast Period2025 - 2035
    Historical Data2019 - 2024
    Market Forecast UnitsUSD Billion
    Key Companies ProfiledMarket analysis in progress
    Segments CoveredMarket segmentation analysis in progress
    Key Market OpportunitiesIntegration of immersive technologies enhances user engagement in the Entertainment and Media Market.
    Key Market DynamicsRapid technological advancements are reshaping content delivery and consumer engagement in the Entertainment and Media Market.
    Countries CoveredNorth America, Europe, APAC, South America, MEA

    Market Highlights

    Author
    Aarti Dhapte
    Team Lead - Research

    She holds an experience of about 6+ years in Market Research and Business Consulting, working under the spectrum of Information Communication Technology, Telecommunications and Semiconductor domains. Aarti conceptualizes and implements a scalable business strategy and provides strategic leadership to the clients. Her expertise lies in market estimation, competitive intelligence, pipeline analysis, customer assessment, etc.

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    FAQs

    How much is the Entertainment and Media market?

    The Entertainment and Media Market size was valued at USD 2,814.78 Billion in 2023.

    What is the growth rate of the Entertainment and Media market?

    The global market is projected to grow at a CAGR of 9.1% during the forecast period, 2024-2032.

    Which region held the largest market share in the Entertainment and Media market?

    North America had the largest share of the global market.

    Who are the key players in the Entertainment and Media market?

    The key players in the market are News Corporation (US), Advance (US), iHeartMedia Inc. (US), Discovery Inc. (US), Warner Media LLC (US),.

    Which type led the Entertainment and Media market?

    The radio monitoring category dominated the market in 2022.

    Which application had the largest market share in the Entertainment and Media market?

    Wired had the largest revenue share of the global market.

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