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    Blockchain Media Entertainment Market

    ID: MRFR/ICT/6600-HCR
    111 Pages
    Ankit Gupta
    October 2025

    Blockchain in Media and Entertainment Market Research Report Information By Type (Public, Private, and Consortium), By Enterprise Size (Large Enterprise and SMEs), By Application (Licensing and Rights Management, Digital Advertising, Smart Contracts, Payments, Online Gaming, and Others), and By Region (North America, Europe, Asia-Pacific, Middle East & Africa, and South America) - Forecast till 2035

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    Blockchain Media Entertainment Market Infographic
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    Blockchain Media Entertainment Market Summary

    The Global Blockchain in Media and Entertainment Market is projected to experience substantial growth from 724.8 USD Million in 2024 to 98008.6 USD Million by 2035.

    Key Market Trends & Highlights

    Blockchain in Media and Entertainment Key Trends and Highlights

    • The market valuation is expected to grow from 724.8 USD Million in 2024 to 98008.6 USD Million by 2035.
    • The compound annual growth rate (CAGR) is forecasted at 56.22% from 2025 to 2035.
    • This rapid expansion indicates a burgeoning interest in blockchain technology within the media and entertainment sectors.
    • Growing adoption of blockchain technology due to the need for enhanced security and transparency is a major market driver.

    Market Size & Forecast

    2024 Market Size 724.8 (USD Million)
    2035 Market Size 98008.6 (USD Million)
    CAGR (2025-2035) 56.22%

    Major Players

    IBM Corporation, SAP, Microsoft Corporation, Amazon Web Services, Oracle Corporation, Accenture, PLC BTL Group, Voise, Infosys Limited, Factom Inc., Bitfury USA Inc., GuardTime AS, Nyiax Inc., MetaX, Auxesis Group

    Blockchain Media Entertainment Market Trends

    Growing trend of adoption of the blockchain

    Blockchain integrates digital technology into the management of real-time computer systems. Blockchain has the potential to transform sectors of digital technology such as commerce, retail, learning, social media, and entertainment. Blockchain technology in media and entertainment has advanced and now aids in the execution of financial transactions. The rise in cashless payments, credit and debit cards, and card-based payment systems is propelling the market forward. Blockchain in media and entertainment facilitates these advances by boosting transaction processing speed and enhancing real-time processing efficiency.

    Blockchain in media & entertainment provides a stable framework for securely sharing data in real-time. The technique increases the security of real-time digital economic processes. The introduction of blockchain technology into the media and entertainment markets might substantially alter the industry structure. To some extent, blockchain technology enables the avoidance of content aggregators, platform providers, and royalty collecting groups. As a result, the blockchain in the media and entertainment markets swings toward copyright holders.

    The integration of blockchain technology in the media and entertainment sector appears to enhance transparency and security in content distribution, potentially reshaping traditional business models and empowering creators.

    U.S. Government Accountability Office

    Blockchain Media Entertainment Market Drivers

    Market Growth Projections

    Increased Transparency and Trust

    Transparency and trust are critical components in the Global Blockchain in Media and Entertainment Market Industry. Blockchain technology fosters an environment where all transactions are recorded on a public ledger, allowing stakeholders to verify the authenticity of content and its distribution. This transparency can mitigate disputes over royalties and revenue sharing, which have historically plagued the industry. As more companies adopt blockchain solutions, the potential for increased accountability and trust among creators, distributors, and consumers becomes evident. This shift may lead to a more sustainable ecosystem, encouraging further investment and innovation in the media and entertainment sectors.

    Decentralized Distribution Models

    The emergence of decentralized distribution models represents a transformative shift within the Global Blockchain in Media and Entertainment Market Industry. By leveraging blockchain, content creators can bypass traditional intermediaries, allowing for direct engagement with audiences. This model not only reduces costs but also enhances revenue sharing for artists and producers. As the market evolves, the potential for decentralized platforms to democratize content distribution becomes increasingly apparent. The anticipated compound annual growth rate of 56.22% from 2025 to 2035 underscores the growing acceptance of blockchain solutions in facilitating these innovative distribution methods.

    Innovative Monetization Strategies

    The Global Blockchain in Media and Entertainment Market Industry is witnessing the emergence of innovative monetization strategies facilitated by blockchain technology. These strategies include tokenization of assets, enabling creators to sell fractional ownership of their work directly to consumers. This approach not only democratizes access to investment opportunities but also provides artists with alternative revenue streams. As the market continues to expand, the potential for blockchain to redefine traditional monetization models becomes increasingly significant. The anticipated growth trajectory suggests that these innovative strategies will play a crucial role in shaping the future of media and entertainment.

    Increased Demand for Digital Content

    The Global Blockchain in Media and Entertainment Market Industry experiences heightened demand for digital content, driven by the proliferation of streaming services and online platforms. As consumers increasingly seek diverse and high-quality content, the need for secure and efficient distribution channels becomes paramount. Blockchain technology offers a solution by enabling transparent transactions and protecting intellectual property rights. This demand is reflected in the projected market value of 724.8 USD Million in 2024, indicating a robust growth trajectory. The integration of blockchain not only enhances content monetization but also fosters trust among creators and consumers, thereby reshaping the industry landscape.

    Enhanced Security and Copyright Protection

    Security concerns regarding content piracy and copyright infringement pose significant challenges within the Global Blockchain in Media and Entertainment Market Industry. Blockchain technology provides a decentralized framework that ensures secure transactions and verifiable ownership of digital assets. By utilizing smart contracts, creators can automate licensing agreements and receive fair compensation for their work. This capability is particularly relevant as the market is expected to grow to 98008.6 USD Million by 2035. The enhanced security measures offered by blockchain could potentially reduce losses incurred from piracy, thereby benefiting stakeholders across the media and entertainment spectrum.

    Market Segment Insights

    Blockchain in Media and Entertainment Type Insights

    Based on type, the Blockchain in Media and Entertainment market is segmented into Public, Private, and Consortium. The public and private segment captured the biggest market share by type in 2021 and is likely to maintain its dominance in the future years, owing to the increased adoption across various industries in developing Asia-Pacific and Latin American countries.

    Blockchain in Media and Entertainment Enterprise Size Insights

    Based on Enterprise Size, the Blockchain in Media and Entertainment market is segmented into Large Enterprise and SMEs. The SMEs segment is expected to exhibit the highest value during the projected period.

    The blockchain in media and entertainment industry is divided into Small and Medium-Sized Enterprises and Large Enterprises based on enterprise size. During the projected period, the small and medium-sized companies (SMEs) segment is expected to develop at a considerable revenue growth rate. With infrastructure costs falling and market transparency increasing, SMEs are projected to adopt blockchain at a rapid pace in the next years. During the projection period, the availability of resources and money for the incorporation of new technologies is likely to drive blockchain adoption among large enterprises.

    High investment in research and development activities to create best-fit technology to improve an enterprise business is driving revenue growth in the large enterprise segment.

    November 2022:

    Based on Application, the Blockchain in Media and Entertainment market is segmented into Licensing and Rights Management, Digital Advertising, Smart Contracts, Payments, Online Gaming, Others. The payments segment is expected to exhibit the growing CAGR during the projected period.

    Revenue from the digital advertising market is predicted to expand at a rapid pace throughout the forecast period. Ad block fraud is proving to be a costly investment, costing businesses more than USD 50 billion every year. Adbank's payment protocol, a blockchain application in digital advertising, enables complete transparency between advertisers and publishers while building a new ecosystem driven by bitcoin that detects and prevents fraud.

    Get more detailed insights about Blockchain in Media and Entertainment Market Research Report - Global Forecast till 2032

    Regional Insights

    By Region, the study segments the market into North America, Europe, Asia-Pacific, Middle East & Africa, and South America. North America held the highest share of the Blockchain in Media and Entertainments market by region in 2021, and it is expected to do so for the rest of the forecast period. This is owing to the presence of big competitors who offer cutting-edge solutions and make considerable investments in technologies, creating profitable opportunities for the market. The region is rapidly adopting innovative tools, and digitalization is likely to accelerate blockchain revenue development in the media and entertainment markets.

    The United States is the largest contributor to market revenue growth, and Canada is the fastest growing contributor. Early adoption of new technologies and digitization are likely to drive blockchain growth in the media and entertainment markets.

    As a significant leader in blockchain development, Canada is one of the region's fastest rising countries. This is primarily due to projects like as the Blockchain Research Institute (BRI) in Toronto, the Blockhouse in Montreal, and the BC Blockchain Forum in Vancouver. These programmes bring together start-ups, private sector businesses like IBM and Accenture, and various levels of government to establish a strong foundation for the developing ecosystem.

    The Asia Pacific (APAC) region's Blockchain in Media and Entertainment market is expected to grow at the fastest rate in the Blockchain in Media and Entertainment market, owing to an increase in the incidence of data piracy, an increase in the adoption of advanced solutions in the media & entertainment sectors of developing countries such as China, India, South Korea, and others, and an increase in the number of Blockchain in Media and Entertainment service providers in this region.

    The sheer number of users is also one of the key factors for the expansion of the blockchain market. Because of the abundance of youthful, technology-oriented curious minds, the region's interest in cutting-edge technologies is fueling industry growth.

    In 2021, Europe's market accounted for a sizable revenue share. Blockchain in media and entertainment is widely recognised in Europe as a result of increased government initiatives and ambitions to develop technology, as well as an increase in desire for transparency in the region.

    Further, the countries considered in the scope of the Blockchain in Media and Entertainment market are the US, Canada, Mexico, UK, Germany, France, Italy, Spain, Switzerland, Austria, Belgium, Denmark, Finland, Greece, Hungary, Italy, Luxembourg, Netherlands, Norway, Poland, Portugal, Slovakia, Sweden, Romania, Ireland, China, Japan, Singapore, Malaysia, Indonesia, Philippines, South Korea, Hong Kong, Macau, Singapore, Brunei, India, Australia & New Zealand, South Africa, Egypt, Nigeria, Saudi Arabia, Qatar, United Arab Emirates, Bahrain, Kuwait, and Oman, Brazil, Argentina, Chile, and others.

    Key Players and Competitive Insights

    Major market players are spending a lot of money on R&D to increase their product lines, which will help the Blockchain in Media and Entertainment market grow even more. Market participants are also taking a range of strategic initiatives to grow their worldwide footprint, including new product launches, contractual agreements, mergers and acquisitions, increased investments, and collaboration with other organizations. Competitors in the Blockchain in Media and Entertainment industry must offer cost-effective services and solutions to expand and survive in an increasingly competitive and rising market environment.

    Competitive landscape of the blockchain in media and entertainment market is fragmented with number of key players operating on and regional levels. Product development and strategic alliances are being pursued by key players in order to extend their respective product portfolios and achieve a strong foothold in the market. IBM Corporation, Microsoft Corporation, SAP, Oracle, Accenture, BRAINBOY, Blockpoint, BTL Group, Factom, and Clearcoin are among the major competitors mentioned in the market report. Industry participants' initiatives, for example, Tech Mahindra's creation of a blockchain-based platform for Media & Entertainment, are driving market growth.

    Using blockchain, the platform enables production companies and content providers to track royalty payments, revenue, manage rights, and combat content piracy. JP Morgan also combined its Quorum blockchain project with Ethereum studio. This merger is one of the significant changes based on the Java programming language in an effort to make business easier to manage.

    Key Companies in the Blockchain Media Entertainment Market market include

    Industry Developments

    September 2022: Chain, a leading provider of Web3 software solutions, and Kraft Sports + Entertainment have agreed to a multi-year sponsorship agreement with the New England Patriots, New England Revolution, Gillette Stadium, and Patriot Place, making Chain the team's official sponsor for Web3 and blockchain technology. Chain and Kraft Sports + Entertainment will collaborate to create innovative Web3 experiences using Chain's award-winning solutions and services as part of their new relationship.

    August 2022: Shemaroo, a Web 3.0 project in the media and entertainment industry, has entered the market in partnership with Seracle, a blockchain technology business. Shemaroo intends to lay a solid basis for the Web 3.0 industry with this new collaboration, which is becoming increasingly crucial as the demand for better user experiences and connections develops.

    Future Outlook

    Blockchain Media Entertainment Market Future Outlook

    The Blockchain in Media and Entertainment Market is poised for remarkable growth at 56.22% CAGR from 2024 to 2035, driven by digital rights management, enhanced transparency, and innovative monetization strategies.

    New opportunities lie in:

    • Develop decentralized platforms for content distribution to enhance artist revenue. Implement blockchain-based ticketing systems to reduce fraud and increase consumer trust. Leverage smart contracts for automated royalty payments to streamline financial transactions.

    By 2035, the market is expected to be a cornerstone of the media and entertainment landscape, fostering innovation and efficiency.

    Market Segmentation

    Blockchain in Media and Entertainment Type Outlook

    • Public
    • Private
    • Consortium
    • Government agencies
    • Blockchain technology vendors
    • Network solution provider
    • Independent software vendors
    • Payment gateway provider
    • Blockchain security provider
    • Infrastructure and protocol providers
    • Value-added resellers
    • Blockchain security providers
    • Communication service providers

    Blockchain in Media and Entertainment Regional Outlook

    • {""=>["US"
    • "Canada"
    • "Mexico"]}
    • {"Europe"=>["Germany"
    • "France"
    • "UK"
    • "Rest of Europe"]}
    • {""=>["China"
    • "Japan"
    • "India"
    • "Rest of Asia-Pacific"]}

    Blockchain in Media and Entertainment Application Outlook

    • Licensing and Rights Management
    • Digital Advertising
    • Smart Contracts
    • Payments
    • Online Gaming
    • Others

    Blockchain in Media and Entertainment Enterprise Size Outlook

    • Large Enterprise
    • Small and Medium Enterprises (SME’s)

    Report Scope

    Report Attribute/MetricDetails
    Market Size 2021USD 254.9 million
    Market Size 2022USD 395.6 million
    Market Size 2030USD 11,766.5 million
    Compound Annual Growth Rate (CAGR)52.8% (2022-2030)
    Base Year2023
    Forecast Period2024-2032
    Historical Data2018-2020
    Forecast UnitsValue (USD Million)
    Report CoverageRevenue Forecast, Competitive Landscape, Growth Factors, and Trends
    Segments CoveredType, Enterprise Size, Application, and Region
    Geographies CoveredNorth America, Europe, Asia Pacific, Middle East & Africa, and South America
    Countries CoveredThe US, Canada, Mexico, UK, Germany, France, Italy, Spain, Switzerland, Austria, Belgium, Denmark, Finland, Greece, Hungary, Italy, Luxembourg, Netherlands, Norway, Poland, Portugal, Slovakia, Sweden, Romania, Ireland, China, Japan, Singapore, Malaysia, Indonesia, Philippines, South Korea, Hong Kong, Macau, Singapore, Brunei, India, Australia & New Zealand, South Africa, Egypt, Nigeria, Saudi Arabia, Qatar, United Arab Emirates, Bahrain, Kuwait, and Oman, Brazil, Argentina, and Chile
    Key Companies ProfiledIBM Corporation, SAP SE, Microsoft Corporation, Amazon Web Services, Oracle Corporation, Accenture, PLC BTL Group Voise, Infosys Limited, Factom Inc., Bitfury USA Inc., GuardTime AS Nyiax Inc., MetaX Auxesis Group, ClearCoin, and others.
    Key Market OpportunitiesDemand for Blockchain in various segments of the media and entertainment industry
    Key Market DriverSurge in incidence of data piracy Rise in industrialization and urbanization in several countries

    Market Highlights

    Author
    Ankit Gupta
    Senior Research Analyst

    Ankit Gupta is an analyst in market research industry in ICT and SEMI industry. With post-graduation in "Telecom and Marketing Management" and graduation in "Electronics and Telecommunication" vertical he is well versed with recent development in ICT industry as a whole. Having worked on more than 150+ reports including consultation for fortune 500 companies such as Microsoft and Rio Tinto in identifying solutions with respect to business problems his opinions are inclined towards mixture of technical and managerial aspects.

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    FAQs

    How much is the Blockchain in Media and Entertainment Market?

    Blockchain in Media and Entertainment Market was valued USD 254.9 Million in 2021

    What is the market size for 2030, for the Blockchain in Media and Entertainment market?

    Blockchain in Media and Entertainment market size is projected to reach USD 11,766.5 Million in 2030

    What is the growth rate of the Blockchain in Media and Entertainment market?

    Blockchain in Media and Entertainment market at a Compound Annual Growth Rate (CAGR) of 52.8% during the forecast period.

    Which region held the largest market share in the Blockchain in Media and Entertainment market?

    The largest market share for Blockchain in the media and entertainment industry will be held byNorth America

    Who are the prominent players in the Blockchain in Media and Entertainment market?

    IBM Corporation, SAP SE, Microsoft Corporation, Amazon Web Services, Oracle Corporation, Accenture, PLC BTL Group Voise, Infosys Limited, Factom Inc., Bitfury USA Inc., GuardTime AS Nyiax Inc., MetaX Auxesis Group, ClearCoin, and others.

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