ID: MRFR/CR/8819-HCR | 90 Pages | Published By Snehal Singh on March 2023
Tabletop Video Games Market is anticipated to grow at a CAGR of 5.70% from 2021 to 2028, reaching a value of USD 25.36 billion.
The demand for table-top games is increasing owing to the rising popularity of games such as board games, and card games among the millennial population. The craze for board games, card games, strategy-based games have been increasing among families, kids, and young millennial populations off-late. Additionally, the increasing popularity of board games in-game bars and cafes has been another key factor behind the growth of the Table-Top Games Market. Social media sites such as YouTube, Instagram, and many others have played a substantial role in popularizing the many table-top games across the globe. Furthermore, board game conventions have also paid a key role in popularizing the overall table-top games across the globe. For instance, the annual Gen Con convention, one of the largest tabletop-game conventions in North America by both attendance and the number of events, is helping in widening the popularity of table-top games.
The outbreak of COVID-19 has resulted in a surge in demand for table-top games around the world. With lockdown restrictions across the globe and people restricting themselves at home to restrain the growth of COVID-19, table-top games are proving to be an effective option to keep children’s and young adults busy. For instance, in the UK, sales of board games and jigsaw puzzles have witnessed an exponential growth rate of 240% in the first official week of coronavirus lockdown. Hence, the outbreak of COVID-19 has certainly increased the demand for table-top games, thereby creating a long-lasting impact in the near future.
Market Synopsis
Global Table-Top Games Market has witnessed exponential growth in the last couple of months. Owing to the outbreak of a global pandemic, COVID-19. The pandemic has created lucrative growth opportunities for table-top games manufacturers across the globe. Such games are proving to be an effective solution in keeping children, young adults, and the entire family busy, thereby increasing socializing. The surge in demand for table-top games can be ascertained from the fact that e-commerce company, Amazon Inc. witnessed a whopping 4,000% increase y-o-y in the last week of March. Similarly, Walmart, Inc. has witnessed a 100% increase in sales of board games. Ravensburger AG, a Germany-based puzzle maker, witnessed a surge in sales of 370% y-o-y in March 2020. Hence, the COVID-19 outbreak has proved to be a game-changer in the table-top gaming industry.
Market USP
The rising popularity of various types of tabletop games among the millennial population globally
Table-Top Games Market Drivers
Market Restraints
Report Attribute/Metric | Details |
---|---|
Market Size | USD 25.36 Billion |
CAGR | 5.7% (2021–2028) |
Base Year | 2020 |
Forecast Period | 2021-2028 |
Historical Data | 2019 |
Forecast Units | Value (USD Billion) |
Report Coverage | Revenue Forecast, Competitive Landscape, Growth Factors, and Trends |
Segments Covered | By Type, By Distribution Channel, and By Region |
Geographies Covered | North America, Europe, Asia-Pacific, and Rest of the World (RoW) |
Key Vendors | Hasbro, Inc. (US), Asmodee (France), Mattel, Inc. (US), Ravensburger AG (Germany), Goliath B.V. (Netherlands), Grand Prix International (Thailand), Buffalo Games (US), Grand Prix International (Thailand), Lifestyle Boardgames Ltd. (Russia), Korea Boardgames, Co., Ltd. (South Korea) |
Key Market Opportunities | The increasing popularity of board games in-game bars and cafes has been another key factor behind the growth of the market. |
Key Market Drivers |
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The preference for these games in the young and middle-aged population is predicted to govern the market.
A CAGR of 5.7% is estimated to induce prominent developments in the market.
Asmodee (France), Hasbro, Inc. (U.S.), Mattel, Inc. (U.S.), and Ravensburger AG (Germany) are some of the notable leaders of progress in the market.
The region of North America held the most potential in the forecast period.
Table-Top Games Industry is expected to reach USD 25.36 Billion By 2028.