Table-Top Games Market Research Report - Forecast till 2028

Table-Top Games Market Research Report: Information By Type (Board Games, Card Games, Quiz Games, Strategy Games, Others) and Distribution Channel {(Store-Based – Supermarkets & Hypermarkets, Convenience Store, Specialty Stores & Others) and Non-Store Based)}, By Region - Forecast till 2028

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Table-Top Games Market Scenario


Table-Top Games Market size in 2019 was valued at USD 25.36 Billion and is expected to register a CAGR of 5.70% from 2020 to 2026.


The demand for table-top games is increasing owing to the rising popularity of games such as board games, and card games among the millennial population. The craze for board games, card games, strategy-based games have been increasing among families, kids, and young millennial populations off-late. Additionally, the increasing popularity of board games in-game bars and cafes has been another key factor behind the growth of the Table-Top Games Market. Social media sites such as YouTube, Instagram, and many others have played a substantial role in popularizing the many table-top games across the globe. Furthermore, board game conventions have also paid a key role in popularizing the overall table-top games across the globe. For instance, the annual Gen Con convention, one of the largest tabletop-game conventions in North America by both attendance and the number of events, is helping in widening the popularity of table-top games.


The outbreak of COVID-19 has resulted in a surge in demand for table-top games around the world. With lockdown restrictions across the globe and people restricting themselves at home to restrain the growth of COVID-19, table-top games are proving to be an effective option to keep children’s and young adults busy. For instance, in the UK, sales of board games and jigsaw puzzles have witnessed an exponential growth rate of 240% in the first official week of coronavirus lockdown. Hence, the outbreak of COVID-19 has certainly increased the demand for table-top games, thereby creating a long-lasting impact in the near future.


Market Synopsis


Global Table-Top Games Market has witnessed exponential growth in the last couple of months. Owing to the outbreak of a global pandemic, COVID-19. The pandemic has created lucrative growth opportunities for table-top games manufacturers across the globe. Such games are proving to be an effective solution in keeping children, young adults, and the entire family busy, thereby increasing socializing. The surge in demand for table-top games can be ascertained from the fact that e-commerce company, Amazon Inc. witnessed a whopping 4,000% increase y-o-y in the last week of March. Similarly, Walmart, Inc. has witnessed a 100% increase in sales of board games. Ravensburger AG, a Germany-based puzzle maker, witnessed a surge in sales of 370% y-o-y in March 2020. Hence, the COVID-19 outbreak has proved to be a game-changer in the table-top gaming industry.


Market USP


The rising popularity of various types of tabletop games among the millennial population globally


Table-Top Games Market Drivers



  • The increasing popularity of various types of table-top games among millennial population globally

  • The rising number of global pandemics such as COVID-19: The outbreak of a global pandemic, COVID-19, has created lucrative growth opportunities for table-top game manufacturers across the globe. With lockdown restriction, people across the globe are finding table-top games as an effective way in keeping children and young adults busy. Manufacturers across the globe are witnessing triple-digit growth rates in sales of board games, card games, and many other such games.



  • Adoption of board games in game bars and cafes



  • Growth of the organized retail sector in developing countries



  • Advent of e-commerce platforms


Market Restraints



  • Availability of popular substitutes such as video games


Table-Top Games Market Segmentation


By Type



  • Board games: This segment accounted for the largest market share in 2019 and is projected to remain dominant during the forecast period. Board games hold a dominant share in the overall table-top games market owing to the wide availability of board games in the market.

  • Card Games

  • Quiz Games

  • Strategy Games

  • Others


By Distribution Channel



  • Store-Based: The store-based segment has been further divided into supermarkets & hypermarkets, convenience stores, specialty stores, and others. Supermarkets & hypermarkets dominate the store-based distribution channels. However, the online channels are anticipated to increase the sales of table-top games in the next couple of years.



  • Non-Store-Based


By Region



  • North America: North America dominated the table-top games market in 2019, owing to the rising popularity of various types of board games in the region. Additionally, the presence of some of the key players specialized in table-top games such as Hasbro, Inc., Mattel, Inc., Buffalo Games, and many more among others in the US have made North America one of the dominant markets for table-top games. Furthermore, with the outbreak of COVID-19, demand for table-top games has increased in the region. E-commerce channels such as Amazon have witnessed a 4,000% increase in sales of table-top games in March 2020.



  • Europe



  • Asia-Pacific: Asia-Pacific is anticipated to create lucrative opportunities for the table-top games market during the forecast period. Countries such as New Zealand & Australia, China, and Japan dominate the Asia-Pacific table-top games market. The presence of a large number of millennial populations coupled with the rising popularity of table-top games through social media sites such as YouTube and Instagram is expected to proliferate the demand for table-top games during the review period.



  • Rest of the World


Table-Top Games Market Key Players



  • Hasbro, Inc. (US)

  • Asmodee (France)

  • Mattel, Inc. (US)

  • Ravensburger AG (Germany)

  • Goliath B.V. (Netherlands)

  • Grand Prix International (Thailand)

  • Buffalo Games (US)

  • Grand Prix International (Thailand)

  • Lifestyle Boardgames Ltd. (Russia)

  • Korea Boardgames, Co., Ltd. (South Korea)



Report Scope:
Report Attribute/Metric Details
  Market Size

  • 2019: USD 15.40 Billion
  • 2027: Significant value
  •   CAGR   5.7%(2020–2026)
      Base Year   2019
      Forecast Period   2020-2027
      Historical Data   2018
      Forecast Units   Value (USD Billion)
      Report Coverage   Revenue Forecast, Competitive Landscape, Growth Factors, and Trends
      Segments Covered   By Type, Distribution Channel, By Region
      Geographies Covered   North America, Europe, Asia-Pacific, and Rest of the World (RoW)
      Key Vendors   Hasbro, Inc. (US), Asmodee (France), Mattel, Inc. (US), Ravensburger AG (Germany), Goliath B.V. (Netherlands), Grand Prix International (Thailand), Buffalo Games (US), Grand Prix International (Thailand), Lifestyle Boardgames Ltd. (Russia), Korea Boardgames, Co., Ltd. (South Korea)
      Key Market Opportunities   The increasing popularity of board games in-game bars and cafes has been another key factor behind the growth of the market.
      Key Market Drivers

  • The increasing popularity of various types of table-top games among millennial population globally\r\n
  • Adoption of board games in game bars and cafes\r\n
  • Growth of the organized retail sector in developing countries\r\n
  • Advent of e-commerce platforms


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    Frequently Asked Questions (FAQ) :

    The preference for these games in the young and middle-aged population is predicted to govern the market.

    A CAGR of 5.7% is estimated to induce prominent developments in the market.

    Asmodee (France), Hasbro, Inc. (U.S.), Mattel, Inc. (U.S.), and Ravensburger AG (Germany) are some of the notable leaders of progress in the market.

    The region of North America held the most potential in the forecast period.

    By 2027, the market is likely to see significant growth in the period ahead.