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Canada E Sports Market

ID: MRFR/ICT/44868-HCR
200 Pages
Garvit Vyas
October 2025

Canada E-sports Market Research Report By Revenue Stream (Sponsorship, Media Rights, Merchandise and Tickets, Publisher Fees, Digital Platforms, Streaming) and By Genres (Player vs. player (PVP), First Person Shooter, Sports Games, Real-Time Strategy, Multiplayer Online Battle Arena, Fighting)- Forecast to 2035

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Canada E Sports Market Infographic
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Canada E Sports Market Summary

As per MRFR analysis, the Canada e sports market Size was estimated at 94.85 USD Billion in 2024. The Canada e sports market is projected to grow from 112.03 USD Billion in 2025 to 591.6 USD Billion by 2035, exhibiting a compound annual growth rate (CAGR) of 18.11% during the forecast period 2025 - 2035.

Key Market Trends & Highlights

The Canada e sports market is experiencing robust growth driven by technological advancements and increasing sponsorship opportunities.

  • The largest segment in the Canada e sports market is competitive gaming, while the fastest-growing segment is educational programs.
  • Sponsorship opportunities are on the rise, reflecting the increasing interest from major brands in the e sports sector.
  • Streaming platforms are expanding rapidly, providing new avenues for content consumption and audience engagement.
  • The growth of the market is primarily driven by the rising popularity of competitive gaming and increased investment from major brands.

Market Size & Forecast

2024 Market Size 94.85 (USD Billion)
2035 Market Size 591.6 (USD Billion)
CAGR (2025 - 2035) 18.11%

Major Players

Tencent (CN), Activision Blizzard (US), Riot Games (US), Epic Games (US), Valve Corporation (US), NCSOFT (KR), Electronic Arts (US), Take-Two Interactive (US)

Canada E Sports Market Trends

The e sports market in Canada is experiencing notable growth, driven by increasing participation and viewership. A diverse range of games attracts various demographics, from casual players to competitive enthusiasts. This expansion is supported by advancements in technology, which enhance the gaming experience and facilitate online competitions. Furthermore, the rise of streaming platforms has transformed how audiences engage with e sports, allowing fans to watch live events and interact with players in real-time. As a result, sponsorship and advertising opportunities are becoming more prevalent, indicating a shift in how brands perceive the value of e sports. In addition to the growing audience, the e sports market is witnessing a surge in investment from both public and private sectors. This influx of capital is likely to foster the development of local teams and tournaments, further solidifying Canada's position in the international e sports landscape. Educational institutions are also recognizing the potential of e sports, incorporating related programs into their curricula. This trend suggests a promising future for the industry, as it continues to attract talent and innovation. Overall, the e sports market in Canada appears poised for sustained growth, with various factors contributing to its dynamic evolution.

Increased Sponsorship Opportunities

The e sports market is seeing a rise in sponsorship deals as brands recognize the potential to reach younger audiences. Companies are investing in teams and events, enhancing visibility and engagement.

Growth of Streaming Platforms

Streaming services are becoming essential for the e sports market, providing fans with access to live events and content. This trend is likely to increase viewership and create new revenue streams.

Emergence of Educational Programs

Educational institutions are beginning to offer programs focused on e sports, preparing students for careers in this expanding field. This trend may lead to a more skilled workforce and greater industry innovation.

Canada E Sports Market Drivers

Technological Advancements in Gaming

Technological innovations play a crucial role in shaping the e sports market in Canada. The advent of high-speed internet, advanced gaming consoles, and immersive virtual reality experiences has transformed how games are played and experienced. With the introduction of 5G technology, latency issues are minimized, allowing for smoother gameplay and enhanced competitive experiences. This technological evolution not only attracts more players but also enhances viewer engagement through improved streaming quality. The e sports market is likely to benefit from these advancements, as they create new opportunities for game developers and event organizers. Moreover, the integration of artificial intelligence and machine learning in gaming is expected to further elevate the competitive landscape, making it more appealing to both participants and spectators.

Increased Investment from Major Brands

The e sports market in Canada is witnessing a significant influx of investment from major brands and corporations. This trend is evidenced by the growing number of sponsorship deals and partnerships with well-known companies, which are eager to tap into the lucrative market. Reports suggest that investments in the e sports sector have increased by over 30% in the past year alone, indicating a strong belief in the industry's potential. These investments not only provide financial support for teams and events but also enhance the overall visibility of the e sports market. As brands recognize the value of engaging with the younger demographic that comprises a large portion of e sports fans, the industry is likely to see further growth and innovation, creating a more vibrant ecosystem for players and fans alike.

Rising Popularity of Competitive Gaming

The e sports market in Canada is experiencing a notable surge in popularity, driven by an increasing number of players and viewers. Recent data indicates that approximately 25% of Canadians engage with e sports content regularly, showcasing a growing interest in competitive gaming. This trend is further supported by the rise of local tournaments and leagues, which attract significant participation and viewership. The e sports market benefits from this heightened engagement, as it leads to increased advertising revenue and sponsorship deals. Furthermore, the demographic of e sports enthusiasts is expanding, with a diverse age range participating, which suggests a robust future for the industry. As more Canadians embrace gaming as a legitimate form of entertainment, the e sports market is likely to see continued growth in both player base and audience reach.

Growing Acceptance of Gaming as a Career

The perception of gaming as a viable career path is gaining traction in Canada, positively impacting the e sports market. As more players achieve success and recognition in competitive gaming, the stigma surrounding gaming as a profession diminishes. Educational institutions are increasingly offering programs focused on e sports management and game design, which further legitimizes the industry. Recent surveys indicate that nearly 20% of Canadian youth consider pursuing a career in gaming or e sports, highlighting a shift in societal attitudes. This growing acceptance not only attracts new talent to the e sports market but also encourages investment in training and development programs. As the industry matures, it is likely to see a more structured approach to player development, contributing to the overall sustainability and growth of the e sports market.

Expansion of Local Tournaments and Events

The e sports market in Canada is benefiting from the expansion of local tournaments and events, which serve as a platform for both amateur and professional players. These events foster community engagement and provide opportunities for players to showcase their skills. Recent statistics indicate that participation in local e sports tournaments has increased by approximately 40% over the last year, reflecting a growing interest in competitive gaming at the grassroots level. This trend not only enhances the visibility of the e sports market but also encourages the development of local talent. As more events are organized across various provinces, the industry is likely to see a diversification of games and formats, appealing to a broader audience and further solidifying its presence in the Canadian entertainment landscape.

Market Segment Insights

By Game Type: First-Person Shooter (Largest) vs. Battle Royale (Fastest-Growing)

In the Canada e sports market, the distribution of market share among game types reveals a dynamic landscape where First-Person Shooters (FPS) lead by a significant margin. FPS games captivate a substantial audience, making up a large portion of overall engagement. Meanwhile, genres like Multiplayer Online Battle Arena (MOBA) and Sports games continue to hold significant shares, though they face increasing competition from other emerging genres. Notably, Battle Royale games have garnered attention, showing rapid growth and engaging a younger demographic eager for competitive play. The growth trends in the game type segment are driven by technological advancements and evolving player preferences. The rise of streaming platforms has bolstered the visibility of FPS and Battle Royale games, leading to increased player acquisition. Furthermore, the integration of social features and live events enhances player engagement within these games. As esports continue to flourish, the demand for diverse game types is expected to expand, with Battle Royale games leading the charge as the fastest-growing segment due to their accessibility and appealing gameplay mechanics.

First-Person Shooter: Dominant vs. Battle Royale: Emerging

First-Person Shooters are the dominant game type in the segment, characterized by immersive gameplay and competitive environments that attract a broad audience in the Canada e sports market. These games foster a sense of community through multiplayer features and competitive leagues, contributing to their established position. In contrast, Battle Royale games, marked by their unique last-player-standing mechanics and large player counts, are rapidly becoming an emerging force in the market. These games appeal to players seeking thrilling experiences and social engagement, supported by a consistent influx of new content and updates that maintain player interest. The balance between established FPS titles and the innovative charm of Battle Royale signifies a vibrant and competitive market landscape.

By Revenue Source: Sponsorship (Largest) vs. In-Game Purchases (Fastest-Growing)

In the Canada e sports market, the revenue distribution among various sources shows sponsorship as the largest contributor, reflecting the growing investment from brands eager to tap into the e sports audience. Sponsorship deals dominate the landscape, thanks to the visibility and engagement e sports events offer. Other sources include media rights, which also hold substantial value, alongside ticket sales and merchandising, which complement the overall revenue picture. As the market matures, in-game purchases are emerging as the fastest-growing revenue source, fueled by the increasing integration of virtual goods and microtransactions into gaming experiences. Players are showing a greater willingness to spend on in-game enhancements and content, reflecting a shift in how revenue is generated within the sector. Trends indicate that as more players engage and invest in these digital environments, growth in this area will likely accelerate, driven by technological advancements and changing consumer behavior.

Sponsorship: Dominant vs. In-Game Purchases: Emerging

Sponsorship in the Canada e sports market stands out as the dominant revenue source, fueled by lucrative partnerships with major brands that see value in audience exposure during live events and online broadcasts. The significant investment in sponsorships allows for large-scale events to flourish and continues to create lasting relationships between brands and gamers. Meanwhile, in-game purchases represent an emerging trend, characterized by the growing popularity of digital assets and microtransactions that offer players enhanced experiences. This revenue stream is gaining traction among game developers striving to provide continuous engagement through new content and personalizations. As technology evolves, both segments are poised to significantly influence the revenue landscape in the Canada e sports market.

By Platform: PC (Largest) vs. Mobile (Fastest-Growing)

In the Canada e sports market, the distribution of platform preferences illustrates a significant inclination towards PC gaming, which holds the largest market share. Console gaming follows, appealing largely to traditional gamers, while the mobile platform has emerged as a smaller yet increasingly popular segment. This distribution reflects not only the historical dominance of PC but also the versatility and performance capabilities associated with this platform, attracting a diverse gamer demographic. The growth trajectory of the platform segment indicates a noteworthy rise in mobile gaming, which is rapidly gaining traction among younger audiences and casual players. Technological advancements, such as improved mobile devices and internet connectivity, are driving this trend. In contrast, while PC gaming shows stable preferences, it continues to innovate with enhanced graphics and immersive experiences, sustaining its dominance in the competitive landscape.

PC (Dominant) vs. Mobile (Emerging)

The PC segment in the Canada e sports market is characterized by its robust infrastructure and high-performance capabilities, making it the dominant platform for serious gamers and competitive players. Offering superior graphics, processing power, and a vast library of games, PC gaming caters to a loyal audience that values depth and complexity in gameplay. Additionally, the community aspect, including tournaments and multiplayer experiences, solidifies its position. On the other hand, the mobile gaming segment is emerging rapidly, appealing mainly to casual gamers who seek accessibility and convenience. The continuous development of mobile technology, coupled with engaging game design, is capturing attention and shifting a portion of the gaming demographic. This contrast highlights the strength of dedicated platforms versus the accessibility of mobile games.

By Participant Type: Professional Players (Largest) vs. Amateur Players (Fastest-Growing)

The Canada e sports market exhibits a diverse distribution among participant types, with Professional Players leading significantly in market share. This segment represents the top tier of competitive gaming, providing a substantial contribution to the overall landscape. Amateur Players, while growing rapidly, occupy a smaller portion but are gaining traction, reflected in their increasing engagement and event participation. Growth trends in the Canada e sports market are heavily influenced by the rising popularity of tournaments with significant prize pools, alongside the expansion of grassroots initiatives that bring more Amateur Players into the fold. The promotional efforts by gaming brands and sponsors, along with the integration of streaming platforms, are pivotal in cultivating interest across different participant types, especially among aspiring players eager to enter the competitive scene.

Professional Players (Dominant) vs. Amateur Players (Emerging)

Professional Players in the Canada e sports market are characterized by their elite status, rigorous training, and participation in high-profile tournaments that bolster their visibility and appeal. This segment attracts significant sponsorship and media attention, establishing a firm market dominance. On the other hand, Amateur Players represent the emerging tier, driven by a passion for gaming and an increasing number of competitive events designed for non-professionals. This segment is vibrant, as it encompasses a wide demographic of gamers seeking to improve their skills and possibly transition into the professional realm. Both segments play crucial roles in shaping the ecosystem of the Canada e sports market, each bringing unique dynamics and opportunities for growth.

Get more detailed insights about Canada E Sports Market

Key Players and Competitive Insights

The e sports market in Canada is characterized by a dynamic competitive landscape, driven by rapid technological advancements and increasing consumer engagement. Major players such as Tencent (CN), Activision Blizzard (US), and Riot Games (US) are at the forefront, each adopting distinct strategies to enhance their market presence. Tencent (CN) focuses on strategic partnerships and investments in local gaming studios, thereby fostering innovation and regional content development. Activision Blizzard (US) emphasizes digital transformation through the integration of immersive technologies in its gaming experiences, while Riot Games (US) leverages its strong community engagement to enhance player loyalty and retention. Collectively, these strategies contribute to a competitive environment that is both innovative and responsive to consumer demands.

The business tactics employed by these companies reflect a nuanced understanding of the market's structure, which appears moderately fragmented yet increasingly competitive. Localizing content and optimizing supply chains are pivotal tactics that enhance operational efficiency and market responsiveness. The influence of key players is substantial, as their strategic initiatives often set industry benchmarks, compelling smaller entities to adapt or innovate in order to remain relevant.

In October 2025, Tencent (CN) announced a significant investment in a Canadian gaming startup, aiming to bolster its portfolio with locally developed titles. This move not only enhances Tencent's foothold in the Canadian market but also signals a commitment to nurturing local talent and innovation. Such investments are likely to yield long-term benefits, positioning Tencent as a leader in the regional e sports ecosystem.

In September 2025, Activision Blizzard (US) launched a new initiative focused on sustainability within its gaming operations, pledging to reduce carbon emissions by 50% by 2030. This strategic pivot towards sustainability reflects a growing trend among consumers who increasingly prioritize environmentally responsible practices. By aligning its operational goals with these values, Activision Blizzard (US) may strengthen its brand loyalty and appeal to a broader audience.

In August 2025, Riot Games (US) expanded its partnership with educational institutions to promote e sports as a viable career path. This initiative not only enhances the company's brand image but also cultivates a new generation of gamers and professionals within the industry. By investing in education, Riot Games (US) positions itself as a thought leader, potentially influencing the future workforce of the e sports sector.

As of November 2025, the competitive trends within the e sports market are increasingly defined by digitalization, sustainability, and the integration of artificial intelligence. Strategic alliances are becoming more prevalent, as companies recognize the value of collaboration in navigating the complexities of the market. Looking ahead, competitive differentiation is likely to evolve, shifting from traditional price-based competition to a focus on innovation, technological advancements, and supply chain reliability. This transition underscores the importance of adaptability and foresight in maintaining a competitive edge in an ever-evolving landscape.

Key Companies in the Canada E Sports Market market include

Industry Developments

The Canada E-sports Market continues to experience dynamic growth, with significant developments in recent months. Notably, in January 2023, Overactive Media announced its plans to build a new E-sports arena in Toronto, which aims to become a central hub for both gaming events and the community. This initiative is anticipated to enhance audience engagement and local economic development.Furthermore, in March 2023, ESL Gaming expanded its operations in Canada, introducing more tournaments and increasing opportunities for Canadian teams, including Fanatic and Team Liquid, to compete at higher levels.

Additionally, Riot Games has been working closely with Canadian regulators to enhance its governance in tournament structuring, which highlights the ongoing commitment to responsible gaming practices. The market valuation continues to rise, with companies like NRG E-sports and Cloud9 securing more significant sponsorship deals and partnerships, reflecting a healthy competitive landscape.In terms of mergers, there have been discussions concerning potential collaborations among major players, although none have been finalized recently. The influx of investments and partnerships signals a robust trajectory for the Canadian E-sports sector, fostering growth and innovation.

Canada E-sports

Future Outlook

Canada E Sports Market Future Outlook

The e sports market in Canada is projected to grow at an 18.11% CAGR from 2024 to 2035, driven by increased viewership, sponsorships, and technological advancements.

New opportunities lie in:

  • Development of immersive VR gaming experiences for competitive events.
  • Creation of subscription-based content platforms for exclusive e sports coverage.
  • Partnerships with educational institutions for e sports training programs.

By 2035, the e sports market is expected to be a dominant force in the entertainment industry.

Market Segmentation

Canada E Sports Market Platform Outlook

  • PC
  • Console
  • Mobile

Canada E Sports Market Game Type Outlook

  • First-Person Shooter
  • Multiplayer Online Battle Arena
  • Real-Time Strategy
  • Sports
  • Battle Royale

Canada E Sports Market Revenue Source Outlook

  • Sponsorship
  • Media Rights
  • Merchandising
  • Ticket Sales
  • In-Game Purchases

Canada E Sports Market Participant Type Outlook

  • Professional Players
  • Amateur Players
  • Spectators

Report Scope

MARKET SIZE 2024 94.85(USD Billion)
MARKET SIZE 2025 112.03(USD Billion)
MARKET SIZE 2035 591.6(USD Billion)
COMPOUND ANNUAL GROWTH RATE (CAGR) 18.11% (2024 - 2035)
REPORT COVERAGE Revenue Forecast, Competitive Landscape, Growth Factors, and Trends
BASE YEAR 2024
Market Forecast Period 2025 - 2035
Historical Data 2019 - 2024
Market Forecast Units USD Billion
Key Companies Profiled Tencent (CN), Activision Blizzard (US), Riot Games (US), Epic Games (US), Valve Corporation (US), NCSOFT (KR), Electronic Arts (US), Take-Two Interactive (US)
Segments Covered Game Type, Revenue Source, Platform, Participant Type
Key Market Opportunities Integration of virtual reality technology enhances immersive experiences in the e sports market.
Key Market Dynamics Growing investment in e sports infrastructure and increasing consumer engagement drive competitive dynamics in the Canadian market.
Countries Covered Canada

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FAQs

What is the projected market size of the Canada Esports Market in 2024?

The projected market size of the Canada Esports Market in 2024 is estimated to be valued at 95.17 million USD.

What is the expected market size of the Canada Esports Market by 2035?

By 2035, the Canada Esports Market is expected to be valued at 505.91 million USD.

What is the compound annual growth rate (CAGR) for the Canada Esports Market from 2025 to 2035?

The expected CAGR for the Canada Esports Market from 2025 to 2035 is 16.402 percent.

Which revenue stream will have the highest value in the Canada Esports Market in 2035?

In 2035, the sponsorship revenue stream is expected to reach 150.0 million USD, being the highest in the market.

What is the projected value of media rights revenue in the Canada Esports Market for 2035?

The media rights revenue is projected to be valued at 125.0 million USD in 2035.

Which are the key players operating in the Canada Esports Market?

Key players in the Canada Esports Market include organizations such as Fanatic, Team Liquid, Riot Games, and ESL Gaming.

What is the value of the merchandise and tickets revenue stream in 2024?

In 2024, the merchandise and tickets revenue stream is valued at 20.0 million USD.

What challenges might affect the growth of the Canada Esports Market?

Challenges that could affect the growth of the Canada Esports Market include intense competition among key players and the need for constant innovation.

What is the projected revenue from digital platforms in the Canada Esports Market for 2035?

The projected revenue from digital platforms in the Canada Esports Market for 2035 is expected to reach 80.91 million USD.

How will the publisher fees segment perform in the Canada Esports Market by 2035?

The publisher fees segment is expected to grow to a value of 50.0 million USD by 2035.

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