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E sports Market Research Report By Game Type (First-Person Shooter, Multiplayer Online Battle Arena, Real-Time Strategy, Sports, Battle Royale), By Revenue Source (Sponsorship, Media Rights, Merchandising, Ticket Sales, In-Game Purchases), By Platform (PC, Console, Mobile), By Participant Type (Professional Players, Amateur Players, Spectators) and By Regional (North America, Europe, South America, Asia Pacific, Middle East and Africa) - Forecast to 2035


ID: MRFR/ICT/9757-CR | 200 Pages | Author: Aarti Dhapte| July 2025

E Sports Market Summary

As per MRFR Analysis, the E-sports Market was valued at 2.19 USD Billion in 2023 and is projected to grow to 10.5 USD Billion by 2035, reflecting a CAGR of 13.95% from 2025 to 2035. The market is driven by the rise of online gaming, streaming platforms, and increased consumer engagement, with significant investments from major brands enhancing visibility and sponsorship opportunities.

Key Market Trends & Highlights

The E-sports Market is witnessing transformative trends that are shaping its future.

  • E-sports Market Size in 2024: USD 2.5 Billion; Expected to reach USD 10.5 Billion by 2035.
  • First-Person Shooter games projected to grow from USD 0.5 Billion in 2024 to USD 2.022 Billion by 2035.
  • Sponsorships in esports expected to exceed USD 1 Billion by 2023, reflecting rising commercial viability.
  • 70% of teenagers in the U.S. actively participate in video game competitions, indicating strong youth engagement.

Market Size & Forecast

2023 Market Size: USD 2.19 Billion
2024 Market Size: USD 2.5 Billion
2035 Market Size: USD 10.5 Billion
CAGR (2025-2035): 13.95%
Largest Regional Market Share in 2024: North America.

Major Players

Key players include Sony Interactive Entertainment, Discord, NVIDIA, Activision Blizzard, and Riot Games.

Key Esports Market Trends Highlighted


There are several reasons why the Esports Market has been growing quickly. More and more people of all ages are playing video games, which has led to a rise in the number of people watching and participating in esports events. Big companies are spending much money on esports sponsorships, which makes the business seem more legitimate and visible. Streaming services have opened up a new way for fans to connect and their favourite players by letting them watch live competitions. This has made the esports community even stronger. The Esports Market has a lot of potential, such as growing into new areas where esports has not really taken off yet.


Areas where more people are getting access to the internet and mobile games are good places to expand. Also, combining augmented reality (AR) and virtual reality (VR) may improve the experience for fans, making it more immersive. As more and more young people play video games, schools are increasingly seeing the promise of esports as a way to learn new skills and get jobs in the computer and gaming sectors. Recent statistics demonstrate that the demographics of esports are changing, with more women and people from different backgrounds joining the game. This trend not only brings in more people, but it also promotes diversity in the sector.


Also, as more and more colleges start esports programs throughout the world, it opens the door for a new generation of talent. Blockchain technology and NFTs are also starting to affect how games make money and how players may make money from their content. This shows that the market is moving toward more creative ways of doing things.


Global Esports Market Overview


Source: Primary Research, Secondary Research, MRFR Database and Analyst Review


Esports Market Drivers


Increasing Popularity of Esports Tournaments


The Esports Market Industry has experienced a significant surge in the popularity of esports tournaments over the past few years. Major tournaments like The International and League of Legends World Championship attract millions of viewers from around the globe, contributing to a vibrant community and audience base. In fact, the global esports audience is projected to reach over 600 million by 2025. This remarkable growth is supported by organizations such as the International Esports Federation, which aims to promote esports at various levels, fostering interest and participation in competitive gaming.

Furthermore, the increased broadcasting of live tournaments on platforms like Twitch and YouTube Gaming has expanded viewership and engagement, driving revenue through advertisements and sponsorships. The eSports market growth predominantly stems from its global reach and the rise of virtual engagement among younger demographics, evidenced by a report from the Global Esports Federation.


Investment from Major Brands and Sponsorships


The influx of investments from major brands into the Esports Market Industry has been a crucial driver for market growth. Companies from various sectors, including technology, beverage, and entertainment, have recognized the potential of esports to connect with younger audiences. Recent statistics reveal that global spending on esports sponsorships is expected to surpass 1.5 USD Billion by 2025. Brands like Red Bull and Coca-Cola are increasingly partnering with esports teams and events, promoting their products within this dynamic market.

These partnerships not only provide financial support but also enhance brand visibility and credibility among the esports community, further boosting the industry’s growth. According to the Interactive Gaming Council, such investments play a pivotal role in legitimizing the esports landscape, paving the way for broader acceptance and participation across different demographics globally.


Advancements in Technology and Internet Connectivity


Technological advancements, particularly in high-speed internet connectivity and gaming hardware, are pivotal in driving the Esports Market Industry. The increase in access to broadband and fiber-optic technologies across diverse regions has enabled more players to participate in online gaming and esports competitions. Research indicates that nearly 60% of the global population is now connected to the internet, with this number projected to rise, particularly in developing countries.

Companies like Google and Microsoft are investing heavily in improving internet infrastructure, enhancing the gaming experience, and facilitating high-quality streaming of esports events. Furthermore, innovations in gaming software and hardware, along with the rise of cloud gaming services, have made esports more accessible to a wider audience. This convergence of technology and gaming creates a robust ecosystem that supports continued growth in the esports market.


Increase in Youth Participation and Engagement


The Esports Market Industry is significantly driven by increased participation among youth. According to recent surveys, over 70% of gamers are under the age of 35, indicating a strong inclination towards competitive gaming among younger demographics. This engagement is not merely limited to playing; it extends to viewing and supporting esports events, as evidenced by a study conducted by the Entertainment Software Association, which found that esports viewership among adolescents has grown by 50% over the last three years.

Community-driven platforms such as Discord and social media have propelled participation, allowing youth to connect and share their gaming experiences. Additionally, educational institutions are incorporating esports into their programs, promoting competitive gaming as a potential career path. This trend reflects a shift in societal perceptions of esports, contributing positively to the overall growth of the Esports Market Industry.


Esports Market Segment Insights


Esports Market Game Type Insights


In the Esports Market, the Game Type segment plays a pivotal role in shaping the industry landscape, showcasing a rich tapestry of genres that engage diverse audiences. The overall market is set to experience substantial growth, with valuations expected to reach 2.5 USD Billion in 2024, intensifying the competition among distinct game types. Among these categories, the First-Person Shooter genre stands out, projected to achieve a valuation of 0.8 USD Billion in 2024, and significantly growing to 3.5 USD Billion by 2035, establishing itself as a major player in the market.

This genre's dominance can be attributed to its immersive gameplay and competitive dynamics, which captivate both players and viewers alike, solidifying its place in the esports ecosystem. Meanwhile, the Multiplayer Online Battle Arena category, valued at 0.7 USD Billion in 2024 and expected to soar to 3.2 USD Billion by 2035, also showcases substantial appeal. Its tactical gameplay and team-oriented approach attract a dedicated following, fueling ongoing market growth. The Real-Time Strategy genre, though comparatively smaller, valued at 0.4 USD Billion in 2024, is expected to reach 1.7 USD Billion by 2035, indicating a steady interest in strategic depth and quick thinking among its players.

Additionally, the Sports genre, generating a valuation of 0.6 USD Billion in 2024, is projected to grow to 2.6 USD Billion by 2035; its significance lies in allowing fans to experience their favorite sports in a competitive digital format. On the other hand, the Battle Royale genre starts at a nascent valuation of 0.0 USD Billion in 2024 but is anticipated to rise significantly to 1.5 USD Billion in 2035, highlighting emerging trends and changes in consumer preferences toward larger player pools and last-player-standing formats. Overall, each game type contributes uniquely to the Esports Market dynamics, with their specific features, competitive nature, and growing audiences driving the expansion and diversification of the industry.

As the market data suggests, substantial opportunities lie within these categories, as they continue to evolve and adapt to player expectations and technological advancements in the global arena.


Esports Market Game Type Insights


Source: Primary Research, Secondary Research, MRFR Database and Analyst Review


Esports Market Revenue Source Insights


The Esports Market revenue is primarily driven by multiple sources, reflecting its diversified financial ecosystem. In 2024, the market is expected to reach a value of 2.5 USD Billion, growing significantly towards 10.5 USD Billion by 2035, highlighting a consistent upward trend in market growth. Sponsorship represents a crucial aspect of the revenue generation model, as brands tap into the massive audience and engagement levels of Esports, making it one of the largest contributors to the revenue landscape. Media rights are also critical, with streaming platforms seeking exclusive broadcasting rights to attract viewers, further enhancing the value of the content offered.

Merchandising has emerged as a significant revenue stream as fans show loyalty through in-game items and team-branded products, bolstering brand identity. Ticket sales account for a portion of the revenue generated during live tournaments, which enhance the spectator experience and foster community engagement. In-game purchases continue to dominate, as players invest in character enhancements and game content, making it a substantial revenue source in the gaming segment. The overall Esports Market segmentation reflects robust growth opportunities driven by evolving engagement models and consumer behavior in the ever-expanding gaming industry.


Esports Market Platform Insights


The Platform segment of the Esports Market has been pivotal in shaping the dynamics of the industry, with expectations for the market to reach a valuation of 2.5 USD Billion in 2024. This segment encompasses three primary categories: PC, Console, and Mobile. Each of these platforms plays a crucial role in driving engagement and participation in esports, contributing to an overall anticipated growth in the industry. The growth in mobile gaming, particularly, has attracted a wider audience, making it a significant driver for market expansion due to its accessibility and convenience.

Meanwhile, PC gaming maintains its stature as a foundational platform for competitive play and community building, while consoles appeal predominantly to casual and serious gamers alike. The Esports Market segmentation reflects the diverse preferences of players around the globe. The market growth is fueled by factors such as increasing internet penetration, advancements in gaming technology, and the rise of streaming platforms, which have broadened the audience base. However, challenges exist, including maintaining player engagement and addressing issues related to online security.Overall, the Esports Market data reveals a vibrant landscape driven by each platform's unique strengths and opportunities.


Esports Market Participant Type Insights


The Esports Market exhibits a robust growth trajectory, driven largely by its diverse Participant Type segment, which includes Professional Players, Amateur Players, and Spectators. By 2024, the complete market is expected to reach a value of 2.5 USD Billion, reflecting a growing interest and investment in competitive gaming. Professional Players dominate the competitive landscape, attracting sponsorships and leverage, thereby helping to enhance the market's visibility. Amateur Players contribute significantly as well, fostering grassroots engagement and expanding the player base.

Spectators are crucial to the ecosystem, as their increasing numbers contribute to viewership data and market revenue through ticket sales and online streaming subscriptions. With a projected valuation increase to 10.5 USD Billion by 2035, the Esports Market is set to benefit from emerging trends such as greater accessibility and inclusivity in gaming. These trends act as growth drivers, helping to build a more substantial fan experience. Despite challenges like regulatory hurdles and market saturation, opportunities abound in engaging diverse participants, enhancing community interaction, and leveraging advances in technology to improve spectator experiences.Overall, the dynamics within the Participant Type segment significantly shape the evolving landscape of the Esports Market.


Esports Market Regional Insights


The Esports Market is poised for significant expansion, with a valuation reaching 2.5 USD Billion in 2024 and escalating to 10.5 USD Billion by 2035. Within the regional segmentation, North America stands out with a value of 0.714 USD Billion in 2024 and is anticipated to grow to 3.111 USD Billion in 2035, showcasing its dominance and majority holding in the industry thanks to a robust gaming culture and high spending power. Europe follows closely, with an estimated market value of 0.643 USD Billion in 2024, projected to rise to 2.749 USD Billion by 2035, reflecting its growing interest in competitive gaming.

The Asia Pacific region, also valued at 0.643 USD Billion in 2024 and projected to reach 2.749 USD Billion by 2035, is significant due to its large population and increasing internet penetration which fuels esports participation. South America, while smaller, shows potential with a value of 0.214 USD Billion in 2024, expected to grow to 1.013 USD Billion in 2035, driven by a vibrant youth demographic and rising engagement in digital gaming. The Middle East and Africa segment, starting at 0.286 USD Billion in 2024 and growing to 0.868 USD Billion by 2035, highlights a burgeoning interest in esports that is gradually establishing itself across various countries in the region.

This diversification across regions illustrates the Esports Market's robust growth trajectory, driven by advancements in technology, increasing investment, and the burgeoning appeal of competitive gaming on a global scale.


Esports Market Regional Insights


Source: Primary Research, Secondary Research, MRFR Database and Analyst Review


Esports Market Key Players and Competitive Insights


The Esports Market is rapidly evolving into a powerhouse of online entertainment and competitive gaming, characterized by its dynamic nature and diverse monetization strategies. It is segmented by various genres, tournaments, and platforms, creating a rich ecosystem of players, viewers, and sponsors. Competitive insights reflect a landscape that is increasingly influenced by technological advancements, a growing audience base, and heightened investment from traditional sports entities seeking to capitalize on the popularity of esports. As more gamers transition from casual play to professional competition, understanding the competitive dynamics becomes essential for stakeholders looking to navigate this lucrative market. It offers numerous opportunities and challenges, requiring companies to leverage their unique strengths and strategies to capture market share and sustain long-term growth.

Bandai Namco Entertainment has established a robust presence in the Esports Market, particularly through its rich portfolio of popular game titles that resonate with competitive play. The company's strengths lie in its well-developed franchises, which not only have dedicated fan bases but also offer immersive gaming experiences that translate well into esports competitions. Bandai Namco actively participates in organizing and sponsoring esports tournaments, harnessing the excitement surrounding these events to enhance brand loyalty and player engagement. With strategic initiatives aimed at partnering with various esports organizations, Bandai Namco is well-positioned to leverage its capabilities in game development while fostering community interactions and enhancing the overall esports ecosystem. By continuing to innovate and expand its competitive offerings, Bandai Namco Entertainment has the potential to solidify its influence in the global esports landscape.

Valve Corporation has made significant strides in the Esports Market, primarily through its flagship product, a popular game that has developed a dedicated competitive scene. The company's strengths include its ability to create and maintain an engaging gameplay environment, extensive user-generated content, and an active community that promotes competition. Valve has also successfully organized major esports tournaments, significantly contributing to the professional scene by providing financial support and infrastructure for players and teams. Another strength is Valve's focus on integrating community tournaments and various competitive formats to increase inclusivity and participation. The company has taken strategic steps through mergers and acquisitions to bolster its market presence and enhance its gaming platform, driving growth in the Esports Market. By continuously refining its offerings and expanding its ecosystem, Valve Corporation remains a central player in shaping the future of esports on a global scale.


Key Companies in the Esports Market Include



  • Bandai Namco Entertainment

  • Valve Corporation

  • PGL

  • Overwatch League

  • NVIDIA

  • Microsoft

  • Faceit

  • Tencent

  • Riot Games

  • Epic Games

  • Sony Interactive Entertainment

  • Take Two Interactive

  • Activision Blizzard

  • Electronic Arts


Esports Market Industry Developments


The Esports Market has been witnessing significant developments recently, with substantial growth attributed to increasing viewership and investment from major companies. Bandai Namco Entertainment and Riot Games continue to expand their game portfolios, while Valve Corporation is enhancing its competitive environment through multiple tournaments. The investment activities by Tencent are noteworthy, with the company acquiring stakes in various gaming entities, thereby influencing market dynamics. In September 2023, Activision Blizzard and Microsoft announced an agreement to enhance their gaming ecosystem, showcasing strategic partnerships as key trends in the industry. 


Electronic Arts, capitalizing on the popularity of its sports franchises, remains focused on elevating esports experiences for fans. The Overwatch League has restructured its league format, aiming to boost viewer engagement. Furthermore, NVIDIA and PGL are working together to leverage advanced technology, aiding in the overall growth of esports events. The substantial influx of venture capital and sponsorships across the market indicates a promising future, with strong upward valuations for companies involved in esports, echoing the increasing significance of this sector on a global scale. These developments have reinforced the position of esports as a prominent entertainment avenue worldwide.


Esports Market Segmentation Insights


Esports Market Game Type Outlook



  • First-Person Shooter

  • Multiplayer Online Battle Arena

  • Real-Time Strategy

  • Sports

  • Battle Royale


Esports Market Revenue Source Outlook



  • Sponsorship

  • Media Rights

  • Merchandising

  • Ticket Sales

  • In-Game Purchases


Esports Market Platform Outlook



  • PC

  • Console

  • Mobile


Esports Market Participant Type Outlook



  • Professional Players

  • Amateur Players

  • Spectators


Esports Market Regional Outlook



  • North America

  • Europe

  • South America

  • Asia Pacific

  • Middle East and Africa

Report Attribute/Metric Details
Market Size 2023 2.19(USD Billion)
Market Size 2024 2.5(USD Billion)
Market Size 2035 10.5(USD Billion)
Compound Annual Growth Rate (CAGR) 13.93% (2025 - 2035)
Report Coverage Revenue Forecast, Competitive Landscape, Growth Factors, and Trends
Base Year 2024
Market Forecast Period 2025 - 2035
Historical Data 2019 - 2024
Market Forecast Units USD Billion
Key Companies Profiled Bandai Namco Entertainment, Valve Corporation, PGL, Overwatch League, NVIDIA, Microsoft, Faceit, Tencent, Riot Games, Epic Games, Sony Interactive Entertainment, Take Two Interactive, Activision Blizzard, Electronic Arts
Segments Covered Game Type, Revenue Source, Platform, Participant Type, Regional
Key Market Opportunities Mobile esports growth potential, Rising demand for in-game purchases, Expansion of esports betting platforms, Increasing sponsorship and advertising deals, Development of educational esports programs
Key Market Dynamics growing audience engagement, increasing sponsorship deals, rising viewership on streaming platforms, expansion of esports tournaments, development of mobile gaming esports
Countries Covered North America, Europe, APAC, South America, MEA


Frequently Asked Questions (FAQ) :

As of 2024, the Esports Market is valued at 2.5 USD Billion.

By 2035, the Esports Market is projected to reach a valuation of 10.5 USD Billion.

The expected CAGR for the Esports Market from 2025 to 2035 is 13.93%.

North America holds the largest share of the Esports Market in 2024, valued at 0.714 USD Billion.

By 2035, the North America region is expected to reach a market value of 3.111 USD Billion.

The top game types include First-Person Shooter, Multiplayer Online Battle Arena, Real-Time Strategy, Sports, and Battle Royale.

In 2024, the market value for First-Person Shooter games is estimated at 0.8 USD Billion.

Major players in the Esports Market include Bandai Namco Entertainment, Valve Corporation, NVIDIA, and Riot Games.

The Asia Pacific region is projected to have a market value of 2.749 USD Billion by 2035.

The Sports game type is expected to reach a market value of 2.6 USD Billion by 2035.

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