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APAC E Sports Market

ID: MRFR/ICT/44873-HCR
200 Pages
Garvit Vyas
October 2025

APAC E-sports Market Size, Share and Trends Analysis Report By Revenue Stream (Sponsorship, Media Rights, Merchandise and Tickets, Publisher Fees, Digital Platforms, Streaming) and By Genres (Player vs. player (PVP), First Person Shooter, Sports Games, Real-Time Strategy, Multiplayer Online Battle Arena, Fighting) - Forecast to 2035

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APAC E Sports Market Infographic
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APAC E Sports Market Summary

As per Market Research Future analysis, the APAC e sports market Size was estimated at 553.27 USD Billion in 2024. The APAC e sports market is projected to grow from 669.01 USD Billion in 2025 to 4471.27 USD Billion by 2035, exhibiting a compound annual growth rate (CAGR) of 20.9% during the forecast period 2025 - 2035

Key Market Trends & Highlights

The APAC e sports market is experiencing robust growth driven by technological advancements and cultural acceptance.

  • The rise of mobile gaming is reshaping the competitive landscape, particularly in China, the largest market.
  • India, recognized as the fastest-growing region, is witnessing a surge in youth engagement with e sports.
  • Increased sponsorship and investment are fueling the expansion of e sports infrastructure across the APAC region.
  • Key market drivers include the growing youth demographic and the rise of streaming platforms, which enhance accessibility and visibility.

Market Size & Forecast

2024 Market Size 553.27 (USD Billion)
2035 Market Size 4471.27 (USD Billion)
CAGR (2025 - 2035) 20.92%

Major Players

Tencent (CN), Activision Blizzard (US), Riot Games (US), Epic Games (US), Valve Corporation (US), Electronic Arts (US), Nexon (KR), Bandai Namco Entertainment (JP), Ubisoft (FR)

APAC E Sports Market Trends

The e sports market in the APAC region is experiencing a dynamic evolution, characterized by rapid growth and increasing engagement from diverse demographics. This sector is not only attracting traditional gamers but also drawing in casual players and spectators, thereby broadening its audience base. The rise of mobile gaming has played a pivotal role in this expansion, as it allows for greater accessibility and convenience. Furthermore, the integration of advanced technologies, such as augmented reality and virtual reality, is enhancing the overall gaming experience, making it more immersive and appealing to users. As a result, the e sports market is becoming a significant contributor to the entertainment industry, with various stakeholders, including developers, sponsors, and advertisers, recognizing its potential. In addition to technological advancements, the cultural acceptance of e sports is growing within the APAC region. Governments and educational institutions are increasingly supporting e sports initiatives, which further legitimizes the industry. This support is evident in the establishment of e sports tournaments and leagues, which not only provide platforms for competition but also foster community engagement. As the e sports market continues to mature, it is likely to see further investment and innovation, paving the way for new opportunities and challenges in the coming years.

Rise of Mobile Gaming

The e sports market is witnessing a notable shift towards mobile gaming, driven by the widespread adoption of smartphones. This trend allows players to engage in competitive gaming anytime and anywhere, significantly expanding the audience. Mobile platforms are becoming increasingly sophisticated, offering high-quality graphics and gameplay experiences that rival traditional consoles.

Government Support and Regulation

There is a growing trend of government involvement in the e sports market, with various authorities recognizing its potential for economic growth and youth engagement. Initiatives include funding for tournaments and educational programs, which aim to promote e sports as a legitimate career path and recreational activity.

Increased Sponsorship and Investment

The e sports market is attracting substantial investment from various sectors, including technology, entertainment, and consumer goods. Companies are increasingly sponsoring teams and events, recognizing the marketing potential of engaging with a young, tech-savvy audience. This influx of capital is likely to drive further innovation and expansion within the industry.

APAC E Sports Market Drivers

Growing Youth Demographic

The youth demographic in APAC is rapidly expanding, with a significant portion of the population being under 30 years old. This age group is particularly engaged with digital entertainment, including the e sports market. As of 2025, approximately 60% of gamers in APAC are aged between 18 and 34, indicating a strong potential for growth. The increasing accessibility of gaming platforms, particularly mobile devices, has further fueled this trend. The youth's affinity for competitive gaming and online streaming platforms has led to a surge in participation and viewership, which is crucial for the e sports market. This demographic's engagement not only drives game sales but also attracts advertisers and sponsors, thereby enhancing the overall market landscape.

Technological Advancements

Technological advancements play a pivotal role in shaping the e sports market in APAC. The proliferation of high-speed internet and the advent of 5G technology have significantly improved online gaming experiences. As of 2025, it is estimated that 80% of the population in urban areas has access to high-speed internet, facilitating seamless gameplay and streaming. Additionally, innovations in gaming hardware, such as high-performance graphics cards and gaming consoles, have enhanced the quality of e sports competitions. These advancements not only attract more players but also increase viewer engagement, as audiences are drawn to high-quality broadcasts. Consequently, the e sports market benefits from a more immersive experience, which is likely to drive further growth in participation and investment.

Rise of Streaming Platforms

The rise of streaming platforms has transformed the e sports market in APAC. Platforms such as Twitch and YouTube Gaming have become central to the gaming community, providing a space for players to showcase their skills and for fans to engage with their favorite games. As of 2025, viewership on these platforms has surged, with millions tuning in for live tournaments and gameplay streams. This trend has not only increased the visibility of e sports but has also attracted significant advertising revenue. Brands are increasingly recognizing the potential of these platforms to reach younger audiences, leading to a rise in sponsorship deals and partnerships. The integration of interactive features on these platforms further enhances viewer engagement, making them a vital component of the e sports market.

Cultural Acceptance of Gaming

Cultural acceptance of gaming in APAC has evolved significantly, contributing positively to the e sports market. Traditionally viewed as a niche hobby, gaming is now recognized as a legitimate form of entertainment and competition. This shift in perception has been bolstered by the success of local e sports teams and tournaments, which have garnered substantial media coverage. As of 2025, several countries in APAC have integrated e sports into educational curricula, promoting it as a viable career path. This cultural shift not only encourages participation but also legitimizes the industry, attracting more players and investors. The growing acceptance of gaming as a mainstream activity is likely to further enhance the e sports market, fostering a more robust ecosystem.

Increased Investment in Infrastructure

Increased investment in infrastructure is a critical driver for the e sports market in APAC. Governments and private entities are recognizing the economic potential of e sports, leading to the establishment of dedicated arenas and facilities. As of 2025, several countries in APAC have announced plans to invest over $500 million in e sports infrastructure, including training centers and event venues. This investment not only enhances the competitive landscape but also provides a platform for hosting international tournaments, attracting global attention. Improved infrastructure facilitates better organization of events, which can lead to higher attendance and viewership. Consequently, this influx of investment is likely to bolster the e sports market, creating a more sustainable and vibrant ecosystem.

Market Segment Insights

By Game Type: Multiplayer Online Battle Arena (Largest) vs. Battle Royale (Fastest-Growing)

In the APAC e sports market, the game type segment shows a diverse distribution of market shares. The Multiplayer Online Battle Arena (MOBA) genre has established itself as the leading category, commanding a substantial portion of the viewership and player base. First-Person Shooter (FPS) games also maintain significant popularity, while genres like Sports and Real-Time Strategy (RTS) have a more niche audience, contributing to the overall dynamics of the market. Growth trends indicate that while MOBA remains dominant, Battle Royale games are rapidly gaining traction. Factors such as increased mobile gaming adoption, interactive streaming platforms, and the social nature of these games play a crucial role in this surge. Publishers are investing heavily in developing and promoting new titles within the Battle Royale genre, ensuring its status as the fastest-growing segment within the APAC e sports market.

Multiplayer Online Battle Arena (Dominant) vs. Battle Royale (Emerging)

The Multiplayer Online Battle Arena (MOBA) genre stands out as the dominant force in the APAC e sports market, characterized by its strategic gameplay and team-based competition. Titles like League of Legends and Dota 2 have not only created dedicated player bases but also vibrant professional ecosystems. In contrast, the Battle Royale genre, represented by games such as Fortnite and PUBG, is emerging rapidly due to its accessible gameplay and social aspects. While MOBA games traditionally attract experienced gamers, Battle Royale offers a more casual entry point, appealing to a broader audience. This dynamic is fostering innovative game development, with both genres pushing the boundaries of competitive gaming.

By Revenue Source: Sponsorship (Largest) vs. In-Game Purchases (Fastest-Growing)

Within the revenue source segment of the APAC e sports market, sponsorship stands out as the largest contributor, significantly exceeding other sources such as media rights and ticket sales. Media rights also command a considerable share, driven by substantial broadcasting deals that are becoming increasingly popular. Meanwhile, in-game purchases and merchandising have emerged as vital components, appealing to the growing base of online gamers and fans. This diversification within the revenue sources reflects the dynamic nature of the market and the varying ways in which both brands and game developers are leveraging the esoteric culture of e sports. Analyzing growth trends, in-game purchases are quickly becoming the fastest-growing source of revenue, propelled by the increasing engagement in digital environments and mobile gaming accessibility. Sponsorship remains robust, powered by strategic collaborations between brands and popular e sports teams. The young demographics of e sports fans are particularly attractive for advertisers, reinforcing the value of sponsorship. Merchandising is also on an upswing, reflecting fans’ desire for branded apparel and collectibles. In contrast, ticket sales show a more stagnant growth trajectory due to fluctuating attendance at live events. Overall, the revenue landscape is evolving, showcasing a blend of traditional and innovative financial avenues.

Sponsorship: Dominant vs. In-Game Purchases: Emerging

Sponsorship in the APAC e sports market currently dominates revenue sources, as businesses recognize the potential of associating their brands with the ever-growing popularity of competitive gaming. Major corporations are investing heavily to tap into the enthusiasm of the gaming community, enhancing their visibility and building loyalty among young consumers. In-game purchases, particularly, are emerging rapidly as a vital revenue stream, reflecting gamer preferences for customization and microtransactions that enhance their gaming experiences. This segment's appeal lies in its ability to offer instant gratification and ongoing engagement, further incentivizing developers to expand their offerings through regular updates and new content. Together, these segments illustrate the diverse revenue dynamics at play in the evolving e sports ecosystem.

By Platform: Mobile (Largest) vs. PC (Fastest-Growing)

In the APAC e sports market, the distribution of market share among different platforms reveals that mobile gaming leads the segment with a commanding share due to its accessibility and popularity among younger audiences. Console gaming follows, carving out a niche with dedicated enthusiasts, while PC gaming, despite its robust community, holds a smaller share as mobile and consoles dominate the landscape. Overall, mobile's growth has revolutionized the e sports experience, making it more inclusive and varied. Growth trends in the APAC e sports platform segment show a significant rise in mobile gaming, fueled by the proliferation of smartphones and high-speed internet access. This segment's accessibility allows for a larger player base, while PC gaming is experiencing a resurgence thanks to enhanced graphics and immersive experiences, appealing to hardcore gamers. Meanwhile, consoles are benefiting from exclusivity in titles and innovative gaming experiences that drive engagement and loyalty among users.

Mobile (Dominant) vs. PC (Emerging)

Mobile gaming in the APAC e sports market is recognized as the dominant platform, favored for its convenience and broad user base, making it highly appealing to casual gamers. The ease of access allows for instantaneous play without the need for significant investments in hardware, ensuring a diverse demographic. In contrast, PC gaming is emerging as a competitive force, backed by high-quality graphics and extensive gaming ecosystems. PC gamers often engage in immersive experiences that demand top-tier specifications, attracting dedicated players seeking substantial participation in the e sports arena. While mobile continues to dominate in terms of everyday accessibility, PCs are steadily gaining momentum, driven by a burgeoning interest in competitive e sports events.

By Participant Type: Professional Players (Largest) vs. Amateur Players (Fastest-Growing)

In the APAC e sports market, the distribution of participant types is notably dominated by professional players, who capture a significant portion of the market. This category not only brings high visibility to the events but also contributes to the overall growth and popularity of the sector. Amateur players, while making up a smaller share currently, are experiencing rapid expansion as more individuals engage in gaming and seek competitive opportunities. The growth trends in the participant type segment indicate a vibrant shift towards increased participation from amateur players. Factors such as the rise of online gaming platforms, accessibility of e sports events, and community-driven tournaments are fueling this growth. As amateur players gain recognition and opportunities, the dual loyalties of fans towards professional teams and emerging players contribute to the dynamic evolution of the market.

Professional Players (Dominant) vs. Amateur Players (Emerging)

Professional players represent the dominant force within the APAC e sports market, often leading major tournaments and heavily influencing gaming culture. These athletes are typically backed by organizations and sponsors, providing them with substantial resources for training, marketing, and brand collaborations. In contrast, amateur players are rapidly emerging, driven by the accessibility of technology and the proliferation of online gaming communities. This segment is characterized by diverse skill levels and a passion for gaming, as enthusiasts engage in friendly competitions and aspire to turn professional. The synergy between professional and amateur players amplifies the market's vibrancy, creating a holistic ecosystem of excitement, competition, and fan engagement.

Get more detailed insights about APAC E Sports Market

Regional Insights

China : Unmatched Growth and Investment

China holds a staggering market share of 220.0 million in the esports sector, representing a significant portion of the APAC market. Key growth drivers include a robust gaming culture, increasing internet penetration, and government support for digital entertainment. The demand for competitive gaming is surging, fueled by youth engagement and the rise of mobile gaming. Regulatory policies are becoming more favorable, with initiatives aimed at promoting esports as a legitimate industry, enhancing infrastructure and investment in gaming hubs.

India : Youth Engagement Fuels Growth

India's esports market is valued at 90.0 million, showcasing a rapid growth trajectory. The key drivers include a young population, increasing smartphone usage, and a burgeoning internet user base. Demand trends indicate a shift towards mobile esports, with local tournaments gaining popularity. Government initiatives are also promoting digital sports, while infrastructure improvements are enhancing connectivity and access to gaming platforms.

Japan : Blending Tradition with Modernity

Japan's esports market is valued at 70.0 million, characterized by a unique blend of traditional gaming culture and modern esports. Key growth drivers include the popularity of console gaming and a strong presence of local developers. Demand trends show a growing interest in competitive gaming events, supported by government initiatives to promote esports as a cultural export. Infrastructure development is also on the rise, with venues being established for major tournaments.

South Korea : Legacy of Competitive Gaming

South Korea's esports market, valued at 60.0 million, is renowned for its competitive gaming legacy. The growth is driven by a strong gaming culture, high-speed internet access, and significant investment from both private and public sectors. Demand trends indicate a preference for PC gaming, with major tournaments attracting global audiences. The government actively supports esports through funding and infrastructure development, fostering a vibrant ecosystem for gamers and developers alike.

Malaysia : Diverse Gaming Community Thrives

Malaysia's esports market is valued at 30.0 million, reflecting a growing interest in competitive gaming. Key growth drivers include a diverse gaming community and increasing participation in local tournaments. Demand trends show a rise in mobile gaming, with government initiatives promoting esports as a viable career path. Infrastructure improvements, including gaming arenas and internet connectivity, are enhancing the overall gaming experience.

Thailand : Youth-Driven Market Dynamics

Thailand's esports market, valued at 25.0 million, is characterized by a vibrant gaming community. The growth is driven by youth engagement and increasing access to gaming platforms. Demand trends indicate a rise in mobile esports, with local tournaments gaining traction. Government initiatives are supporting the esports ecosystem, while infrastructure development is improving connectivity and access to gaming resources.

Indonesia : Youth Engagement and Mobile Gaming

Indonesia's esports market is valued at 30.0 million, showcasing rapid growth driven by a young population and increasing smartphone penetration. Demand trends indicate a strong preference for mobile gaming, with local tournaments becoming increasingly popular. Government initiatives are promoting esports as a legitimate industry, while infrastructure improvements are enhancing access to gaming platforms and events.

Rest of APAC : Emerging Markets and Growth Potential

The Rest of APAC esports market is valued at 28.27 million, reflecting diverse opportunities across various countries. Key growth drivers include increasing internet access and a growing youth demographic interested in gaming. Demand trends show a rise in local tournaments and community engagement. Government initiatives are fostering a supportive environment for esports, while infrastructure development is enhancing connectivity and access to gaming resources.

APAC E Sports Market Regional Image

Key Players and Competitive Insights

The e sports market is currently characterized by a dynamic competitive landscape, driven by rapid technological advancements and increasing consumer engagement. Major players such as Tencent (CN), Riot Games (US), and Nexon (KR) are at the forefront, leveraging their extensive portfolios and innovative strategies to capture market share. Tencent (CN) continues to dominate through strategic investments and partnerships, enhancing its ecosystem of games and platforms. Riot Games (US) focuses on expanding its flagship title, League of Legends, through regional tournaments and community engagement, while Nexon (KR) emphasizes mobile gaming, tapping into the growing demand for accessible e sports experiences. Collectively, these strategies foster a competitive environment that is both collaborative and competitive, as companies seek to differentiate themselves in a crowded marketplace.

Key business tactics within the e sports market include localization of content and supply chain optimization, which are essential for catering to diverse regional audiences. The market structure appears moderately fragmented, with a mix of established giants and emerging players. This fragmentation allows for a variety of gaming experiences, yet the influence of key players remains substantial, as they set trends and standards that smaller companies often follow.

In October 2025, Tencent (CN) announced a partnership with a leading telecommunications provider to enhance its cloud gaming services, aiming to improve accessibility and reduce latency for players across the APAC region. This strategic move is likely to bolster Tencent's competitive edge by ensuring a seamless gaming experience, which is crucial in retaining and attracting users in an increasingly competitive environment.

In September 2025, Riot Games (US) launched a new initiative aimed at promoting diversity and inclusion within its gaming communities, which includes funding for grassroots tournaments and support for underrepresented groups. This initiative not only enhances Riot's brand image but also aligns with broader societal trends towards inclusivity, potentially expanding its player base and fostering loyalty among gamers who value social responsibility.

In August 2025, Nexon (KR) unveiled a new mobile e sports title that integrates augmented reality (AR) features, aiming to create a more immersive gaming experience. This innovation reflects a growing trend towards blending physical and digital gaming environments, positioning Nexon as a forward-thinking player in the market. The introduction of AR could attract a new demographic of players, further diversifying Nexon's audience.

As of November 2025, current competitive trends indicate a strong focus on digitalization, sustainability, and the integration of artificial intelligence (AI) within gaming experiences. Strategic alliances are increasingly shaping the landscape, as companies collaborate to enhance technological capabilities and expand their reach. Looking ahead, competitive differentiation is likely to evolve from traditional price-based competition to a focus on innovation, technology, and supply chain reliability. This shift suggests that companies that prioritize cutting-edge developments and sustainable practices will be better positioned to thrive in the future.

Key Companies in the APAC E Sports Market market include

Industry Developments

The APAC E-sports Market has been experiencing dynamic developments, particularly with major players like Riot Games and Tencent ramping up their investments in regional tournaments and platforms. Krafton has expanded its portfolio with new game launches, contributing to the overall growth of the market.

In August 2023, Garena's acquisition of a local E-sports platform showcased the increasing trend of mergers and acquisitions within the sector as companies seek to optimize their market presence. The economic outlook for the APAC region remains promising, with estimates projecting significant market valuation growth driven by a younger demographic increasingly engaged in gaming and E-sports.

Over the past few years, remarkable events, such as the rise of partnerships between gaming organizations and telecommunications companies in 2022, have further fueled audience expansion and access to gaming services.Concurrently, Supercell's various gaming events have attracted millions of viewers, boosting overall engagement. This growth is complemented by extensive mobile gaming adoption across countries like South Korea and China, while NetEase and Valve Corporation continue exploring innovative game designs to cater to this expanding audience, ensuring a robust competitive landscape within the APAC E-sports ecosystem.

APAC E-sports

Future Outlook

APAC E Sports Market Future Outlook

The e sports market is projected to grow at a 20.92% CAGR from 2024 to 2035, driven by increased digital engagement, sponsorships, and technological advancements.

New opportunities lie in:

  • Development of immersive VR gaming experiences for competitive play.
  • Expansion of mobile e sports tournaments targeting emerging markets.
  • Creation of subscription-based content platforms for exclusive e sports coverage.

By 2035, the e sports market is expected to achieve substantial growth and innovation.

Market Segmentation

APAC E Sports Market Platform Outlook

  • PC
  • Console
  • Mobile

APAC E Sports Market Game Type Outlook

  • First-Person Shooter
  • Multiplayer Online Battle Arena
  • Real-Time Strategy
  • Sports
  • Battle Royale

APAC E Sports Market Revenue Source Outlook

  • Sponsorship
  • Media Rights
  • Merchandising
  • Ticket Sales
  • In-Game Purchases

APAC E Sports Market Participant Type Outlook

  • Professional Players
  • Amateur Players
  • Spectators

Report Scope

MARKET SIZE 2024553.27(USD Billion)
MARKET SIZE 2025669.01(USD Billion)
MARKET SIZE 20354471.27(USD Billion)
COMPOUND ANNUAL GROWTH RATE (CAGR)20.92% (2024 - 2035)
REPORT COVERAGERevenue Forecast, Competitive Landscape, Growth Factors, and Trends
BASE YEAR2024
Market Forecast Period2025 - 2035
Historical Data2019 - 2024
Market Forecast UnitsUSD Billion
Key Companies Profiled["Tencent (CN)", "Activision Blizzard (US)", "Riot Games (US)", "Epic Games (US)", "Valve Corporation (US)", "Electronic Arts (US)", "Nexon (KR)", "Bandai Namco Entertainment (JP)", "Ubisoft (FR)"]
Segments CoveredGame Type, Revenue Source, Platform, Participant Type
Key Market OpportunitiesIntegration of virtual reality technology enhances immersive experiences in the e sports market.
Key Market DynamicsRapid technological advancements and shifting consumer preferences drive competitive dynamics in the e sports market.
Countries CoveredChina, India, Japan, South Korea, Malaysia, Thailand, Indonesia, Rest of APAC

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FAQs

What is the expected market size of the APAC ESports Market in 2024?

The APAC ESports Market is expected to be valued at 555.17 USD Million in 2024.

What is the projected market valuation for the APAC ESports Market by 2035?

By 2035, the APAC ESports Market is anticipated to reach a valuation of 4471.26 USD Million.

What is the expected compound annual growth rate (CAGR) for the APAC ESports Market from 2025 to 2035?

The expected CAGR for the APAC ESports Market from 2025 to 2035 is 20.883%.

Who are the major players in the APAC ESports Market?

Key players in the APAC ESports Market include Krafton, Riot Games, and Tencent among others.

How much revenue is generated from sponsorship in the APAC ESports Market in 2024?

Sponsorship revenue for the APAC ESports Market is valued at 210.0 USD Million in 2024.

What is the projected revenue for media rights in the APAC ESports Market by 2035?

Media rights revenue is expected to reach 1034.21 USD Million by 2035.

What market size is expected for merchandise and tickets in 2024?

The market size for merchandise and tickets in the APAC ESports Market is valued at 90.0 USD Million in 2024.

What are the anticipated revenues from digital platforms in the APAC ESports Market in 2035?

Digital platforms are expected to generate 722.81 USD Million in revenue by 2035.

What revenue can be expected from publisher fees in the APAC ESports Market by 2035?

By 2035, publisher fees are anticipated to generate revenue of 389.73 USD Million.

How will the growth rate for the APAC ESports Market influence major players through 2035?

The growing market at a CAGR of 20.883% from 2025 to 2035 will significantly benefit the major players in terms of revenue expansion.

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