Online Strategy Games Major players are bound to consistently vie for domination in the market by adopting the strategy of partnering, acquisition, and developing market innovation. With this in mind, the competition is really at a stiff level, and leading players in the market have been spending bewildered capital on research to improve online strategy games to meet player orientation and preference. During the completion, the leading companies have been using their strengthened brand name, market supply power and customer base as a sure way to ensure competitive advantage.
In this case, prominent industry participants will include Blizzard Entertainment, EA Games, Microsoft, Nintendo, NetEase, Tencent, Ubisoft, and Wargaming. With this in mind, the companies leading in this completion have continuously established their competitive advantage by leading in terms of market share and profitability power. Mergent argues that a competitor in the industry, Supercell, has a higher market share because key rival strategies may not be deemed as effective in achieving the necessary competitive advantage Supercell, through its strategy of developing mobile strategy contradicts.
Supercell as a major market player The competition in the online strategy game markets” is extremely intense. However, Supercell, as the major company in the market, has been winning a significant portion of the market for its major perceived elements of Bildungsu.net fun games. The company has been publishing many mobile games, including Clash of Clans and Clash Royale, which are loved not only by people using PCs but also by handheld games.
In addition, “its games are not only focused on hardcore or casual but also on building strategy.” Abdalla and Yomi appreciate that Supercell has been able to create a powerful game and money-making model for its games.
The efficiency and powerful model of Supercell games can be attributed to the fact that the intelligence used in developing very engaging charters, compatibility, and cabins is great. The great sense of monetizing games is through the good interactive features that require a creative character. Another blowing money-making strategy of Supercell is through the global web of playing the game. Mayer et al. 4 argued that a strong integration strategy in various cultures ensures a monopoly of the games. Other support services, such as hall of decrease in payment, are only awarded to a person who uses them creatively.