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Virtual Reality in Gaming Market Research Report Information By Hardware (Headsets, Glasses, Devices, and Gloves), By Compatibility (MMOs, Smartphones, Casual Web Games, and Console), And By Region (North America, Europe, Asia-Pacific, And Rest Of The World) – Industry Size, Share and Forecast Till 2032


ID: MRFR/SEM/2181-HCR | 100 Pages | Author: Shubham Munde| August 2025

Virtual Reality Gaming Market Summary

As per Market Research Future Analysis, the Global Virtual Reality in Gaming Market was valued at USD 11.31 billion in 2023 and is projected to grow to USD 17.1 billion by 2032, with a CAGR of 4.70% from 2024 to 2032. The market is driven by advancements in technology, including motion tracking and interactive visuals, enhancing user engagement. The integration of cloud technology is also a significant trend, allowing for improved gaming experiences and reducing the need for expensive hardware. The Asia-Pacific region holds the largest market share at 45.80%, with significant contributions from countries like China and India.

Key Market Trends & Highlights

Key trends driving the Virtual Reality in Gaming Market include technological advancements and increased accessibility.

  • Market Size in 2023: USD 11.31 billion
  • Projected Market Size by 2032: USD 17.1 billion
  • CAGR from 2024 to 2032: 4.70%
  • Asia-Pacific holds 45.80% of the market share

Market Size & Forecast

2023 Market Size: USD 11.31 billion
2024 Market Size: USD 11.84 billion
2032 Market Size: USD 17.1 billion
CAGR (2024-2032): 4.70%
Largest Regional Market Share in 2024: Asia-Pacific

Major Players

Key companies include Google (U.S.), Electronic Arts Inc (U.S.), HTC Corporation (Taiwan), Newzoo (Netherlands), and Sony Corporation (Japan).

Virtual Reality in Gaming Market Overview

Source: Secondary Research, Primary Research, MRFR Database and Analyst Review

Virtual Reality in Gaming Market Trends

Increase in Cloud Technology Integration with Virtual Reality in Games to drive market growth

Market players are using cloud technology to improve the gaming experience. Cloud technology allows for the alteration of gaming libraries as well as the storage of games for rapid access to user profiles. Furthermore, the technology provides a comprehensive set of capabilities, such as live streaming, infinite storage capacity, and linked devices, accelerating the future of the online gaming sector. Cloud computing lowers the requirement for expensive offline gaming Discs and drives. Many gamers are turned off by the expensive initial expense of purchasing high-end gaming equipment; however, this is no longer the case with recent advances in cloud computing technologies.

VR gaming incorporates a 3D environment that allows the user on a computing device to sense the physical presence in the game settings by using a mouse, touch screen, and other components. VR technology's many attachments, such as virtual reality headsets, wrap-around display displays, virtual reality rooms outfitted with wearable computers, and sensory components, allow gamers to interact, see and move about the items in the game setting. According to a global study of technology executives, startup founders, investors, and consultants, 59% predict gaming would dominate investment in the development of VR technology. Therefore, With the help of new developments, the virtual reality gaming area is increasing its professional worth. Players are becoming more aware of cutting-edge VR equipment such as headsets, bodysuits, and gloves, which have recently enhanced the virtual reality in gaming market CAGR across the globe for years.

The fast development of virtual reality peripherals, which compatible computers and gaming consoles will support, is expected to fuel market growth. With multiple firms entering the virtual reality gaming field, the business for wearable components such as Head-Mounted Displays (HMDs), bodysuits, motion trackers, gloves, and so on is expanding, another factor driving the growth of the virtual reality in gaming revenue.

Virtual Reality in Gaming Market Segment Insights:

Virtual Reality in Gaming Device Type Insights

Based on hardware, the global virtual reality in gaming segmentation includes headsets, glasses, devices, and gloves. Throughout the projection period, the headsets segment is predicted to increase at a faster CAGR of global virtual reality in gaming revenue. The rising usage of virtual reality headsets, as well as increased investment by hardware makers in creating new VR-compatible gaming devices, are the primary reasons driving the growth of this category. According to a global study of technology executives, startup founders, investors, and consultants, 59% predict gaming would dominate investment in the development of VR technology.

The controller's sector is predicted to increase at the fastest CAGR throughout the projection period. The software segment is predicted to increase at a lower CAGR throughout the projection period. The main obstacle impeding this segment's growth is a lack of a substantial content library. This category includes middleware, engines, tools and applications.

April 2022: Researchers at UTSA established the first global Accessibility VR Game Jam, open to gamers with impairments. Nevertheless, because of COVID-19, they pushed too hastily to transition the game jam to an online-only setting.

Virtual Reality in Gaming Compatibility Insights

Based on Compatibility, the global virtual reality in gaming segmentation has been segmented into MMOs, smartphones, casual web games, and consoles. Throughout the projection period, the Gaming Console segment is predicted to increase at a CAGR of 9.6%. The growing number of gamers and the availability of a wide range of gaming consoles are the primary drivers driving the expansion of this industry. The growing popularity of VR gaming among hardcore gamers and the increasing acceptance of VR gaming by PC or desktop gamers are the primary reasons driving the growth of this industry. Throughout the projected period, the smartphone market is estimated to develop at a CAGR of 33.3% in virtual reality in gaming industry. The expanding availability of VR-enabled smartphones and the growing popularity of mobile gaming are driving the expansion of this industry. Smartphones are the less expensive choice, and they are growing more powerful. Yet, because of their small size, they cannot deliver the same immersion as a PC/desktop.

Figure 1: VIRTUAL REALITY IN GAMING SHARE BY Compatibility (2022-2030) VIRTUAL REALITY IN GAMING SHARE BY Compatibility (2022-2030)

Source: Secondary Research, Primary Research, MRFR Database and Analyst Review

Virtual Reality in Gaming Regional Insights

By Region, the study provides market insights into North America, Europe, Asia-Pacific and Rest of the World. Asia Pacific held the largest market share with 45.80% because of the Developing markets, such as India. South Korea, China, and Indonesia would all contribute to regional market expansion. According to ComScore MMX statistics, India, Indonesia, Japan, Australia, and other nations have the highest gaming audience and websites. This is fueling the region's market potential.

Further, the major countries studied in the market report are: The U.S, Canada, Germany, France, UK, Italy, Spain, China, Japan, India, Australia, South Korea, and Brazil.

Figure 2: VIRTUAL REALITY IN GAMING SHARE BY REGION 2022 (%)VIRTUAL REALITY IN GAMING SHARE BY REGION 2022

Source: Secondary Research, Primary Research, MRFR Database and Analyst Review

North America virtual reality in gaming market accounts for the second-largest market share due to the emergence of fundamental technologies such as augmented reality (AB) and virtual reality, SG, 3D audio, enhanced graphics, and others, driving growth in this sector. In addition, significant firms such as Electronic Arts, Inc., Google LLC, Leap Motion, Inc., Facebook Technologies, LLC, Microsoft Corporation, and others in the area drive market growth. This region's players are concentrating on developing superior hardware and software. Moreover, China virtual reality in gaming market held the largest market share, and India's virtual reality in gaming market was the fastest-growing market in the region

The Asia Pacific Virtual Reality in Gaming Market is expected to grow at the highest CAGR from 2022 to 2030. Europe is predicted to develop considerably due to increased demand for virtual reality devices in gaming competitions in nations such as Germany, Italy, and Spain. These events are based on complex games with VR technology incorporated. Furthermore, in Europe, the authorities and large game organizers are working on launching various gaming events. This is anticipated to increase the region's market share. Moreover, China virtual reality in gaming market held the largest market share, and India's virtual reality in gaming market was the fastest-growing market in the Asia-Pacific region

For instance, in January 2020, In collaboration with the HTC Viveport China team, Virtuleap launched the Enhance VR brain training software in China. Improve VR provides a daily workout of mini-games that measure and develop various cognitive skills such as memory, problem-solving, flexibility, speed, motor skills, spatial orientation, and spatial audio awareness.

Virtual Reality in Gaming Key Market Players & Competitive Insights

Major market players spend a lot of money on research and development to expand their product offerings, which will spur further growth in virtual reality in gaming. With significant market developments like introducing new products, contractual agreements, mergers and acquisitions, increased investments, and collaboration with other organizations, market participants are also undertaking various strategic initiatives to expand their global footprint. To grow and thrive in a market that is ever more competitive and growing, competitors in the biomarker testing industry must provide affordable products.

One of the most common business methods firms use in the global virtual reality in gaming industry to benefit clients and expand the market sector is manufacturing locally to reduce operating costs. In recent years, virtual reality in gaming industry has provided medicine with some of the most significant benefits. Virtual reality in gaming major players such as Google (U.S.), Electronic Arts Inc (U.S.), HTC Corporation (Taiwan), Newzoo (Netherlands), and others are working on expanding the market demand by investing in research and development activities.

HTC Corporation is a Taiwan-based electronics company best known for its virtual reality (VR) products, specifically the HTC Vive and Vive Pro VR headsets. These headsets are popular among gamers and offer a highly immersive gaming experience. The HTC Vive and Vive Pro VR headsets use room-scale tracking technology to provide an immersive gaming experience that allows players to move around and interact with their virtual environment. For Instance, in January 2023, HTC VIVE continued to push the frontiers of innovation, today introducing the VIVE XR Elite, its latest consumer flagship all-in-one. The headset combines Mixed Reality (MR) and Virtual Reality (VR) features into a compact, lightweight, powerful, and extremely adaptable device suitable for gaming, fitness, productivity, and other applications.

Also, Electronic Arts Inc. (EA) is a major player in the gaming industry that has been incorporating virtual reality (VR) technology into its games. EA is known for developing popular game franchises like FIFA, Madden NFL, and Battlefield, which have all received VR adaptations. EA's VR games offer players an immersive and realistic experience by allowing them to enter and interact with virtual environments. For Instance, the highly anticipated Medal of Honor Above and Beyond was unveiled by Electronic Arts' EA unit, Respawn Entertainment, in collaboration with Facebook FB Reality Labs' Oculus Studios team. The latest virtual reality (VR) entry in the Medal of Honor franchise offers twelve levels and five multiplayer modes designed specifically for VR.

Key Companies in virtual reality in gaming include

    • Google (U.S.)

    • Electronic Arts Inc (U.S.)

    • HTC Corporation (Taiwan)

    • Newzoo (Netherlands)

    • Kaneva (U.S.)

    • LEAP MOTION INC. (U.S.)

    • Sony Corporation (Japan)

    • Oculus VR LLC (U.S.)

    • VirZOOM Inc (U.S.)

    • ZEISS International (Germany)

Virtual Reality Gaming Industry Developments

  • Q2 2024: Sony launches PlayStation VR2 in new markets, expanding global reach Sony announced the expansion of its PlayStation VR2 headset to additional countries in Asia and Europe, aiming to capture a larger share of the global VR gaming market with new regional launches and localized content.
  • Q2 2024: Meta unveils Quest 3 Lite, a lower-cost VR headset targeting mainstream gamers Meta introduced the Quest 3 Lite, a more affordable version of its flagship VR headset, designed to attract a broader audience and increase adoption of VR gaming among price-sensitive consumers.
  • Q2 2024: Valve appoints new head of VR hardware division to accelerate gaming innovation Valve announced the appointment of a new executive to lead its VR hardware division, signaling renewed investment in next-generation VR gaming devices and experiences.
  • Q3 2024: Ubisoft launches 'Assassin’s Creed Nexus VR' exclusively for Meta Quest Ubisoft released 'Assassin’s Creed Nexus VR,' its first major AAA franchise entry built exclusively for VR, available on Meta Quest platforms, marking a significant content milestone for VR gaming.
  • Q3 2024: Apple partners with Epic Games to bring Fortnite to Vision Pro VR headset Apple and Epic Games announced a partnership to launch a VR version of Fortnite for the Apple Vision Pro, expanding the device’s gaming library and signaling Apple’s commitment to premium VR gaming experiences.
  • Q3 2024: HTC opens new VR R&D center in Berlin to support European gaming developers HTC inaugurated a new research and development facility in Berlin focused on VR hardware and software innovation, aiming to foster collaboration with European gaming studios and accelerate content creation.
  • Q4 2024: Microsoft acquires VR game studio Polyarc to bolster Xbox VR content Microsoft completed the acquisition of Polyarc, a leading VR game developer, to expand its portfolio of exclusive VR titles for the Xbox ecosystem and strengthen its position in the VR gaming market.
  • Q4 2024: Sony announces $200 million investment in VR gaming content studios Sony revealed a $200 million investment initiative to fund independent and first-party studios developing VR-exclusive games for PlayStation VR2, aiming to accelerate content growth and user engagement.
  • Q1 2025: Meta and Capcom announce partnership to bring Resident Evil VR series to Quest platform Meta and Capcom entered a multi-title agreement to develop and release VR adaptations of the Resident Evil franchise for the Meta Quest platform, expanding high-profile content offerings for VR gamers.
  • Q1 2025: Nintendo unveils new VR gaming accessory for Switch 2 Nintendo announced a new VR accessory compatible with its upcoming Switch 2 console, marking the company’s renewed entry into the VR gaming space with dedicated hardware and software support.
  • Q2 2025: Tencent launches dedicated VR gaming studio in Shanghai Tencent established a new VR gaming studio in Shanghai, focusing on the development of original VR titles and partnerships with global hardware manufacturers to expand its presence in the virtual reality gaming sector.
  • Q2 2025: Unity Technologies announces strategic partnership with Samsung for VR gaming optimization Unity Technologies and Samsung entered a strategic partnership to optimize Unity’s game engine for Samsung’s next-generation VR headsets, aiming to improve performance and developer support for VR gaming applications.

Virtual Reality in Gaming Market Segmentation:

Virtual Reality in Gaming Hardware Outlook

    • Headsets

    • Glasses

    • Devices

    • Gloves

Virtual Reality in Gaming Compatibility Outlook

    • MMOs

    • Smartphones

    • Casual Web Game

    • Console

Virtual Reality in Gaming Regional Outlook

    • North America

      • US

      • Canada

    • Europe

      • Germany

      • France

      • UK

      • Italy

      • Spain

      • Rest of Europe

    • Asia-Pacific

      • China

      • Japan

      • India

      • Australia

      • South Korea

      • Australia

      • Rest of Asia-Pacific

    • Rest of the World

      • Middle East

      • Africa

      • Latin America

Attribute/Metric Details
Market Size 2023 USD 11.31 billion
Market Size 2024 USD 11.84 billion
Market Size 2032 USD 17.1 billion
Compound Annual Growth Rate (CAGR) 4.70% (2024-2032)
Base Year 2023
Market Forecast Period 2024-2032
Historical Data 2018 - 2022
Market Forecast Units Value (USD Billion)
Report Coverage Revenue Forecast, Market Competitive Landscape, Growth Factors, and Trends
Segments Covered Hardware, Compatibility, and Region
Geographies Covered North America, Europe, Asia Pacific, and Rest of the World
Countries Covered The U.S, Canada, Germany, France, UK, Italy, Spain, China, Japan, India, Australia, South Korea, and Brazil
Key Companies Profiled Google (U.S.), Electronic Arts Inc (U.S.), HTC Corporation (Taiwan), Newzoo (Netherlands), SAMSUNG (South Korea), Kaneva (U.S.), LEAP MOTION INC. (U.S.), Sony Corporation (Japan), Oculus VR LLC (U.S.), VirZOOM Inc (U.S.), ZEISS International (Germany)
Key Market Opportunities Virtual reality in gaming to optimum levels
Key Market Dynamics Virtual gaming devices provide an excellent consumer experience The indefinite benefits of VR gaming


Frequently Asked Questions (FAQ):

The global virtual reality in gaming size was valued at USD 11.31 Billion in 2023.

The global market is projected to grow at a CAGR of 4.70% during the forecast period 2024-2032.

Asia Pacific had the largest share of the global market

The key players in the market are Google (U.S.), Electronic Arts Inc (U.S.), HTC Corporation (Taiwan), Newzoo (Netherlands), SAMSUNG (South Korea), and others.

The Headsets segment of virtual reality in gaming dominated the market in 2023.

The Console segment had the largest share of the global market.

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