Wearable Computing Market Research Report- Forecast 2027

Wearable Computing Market Research Report, by technology (Display Technologies, Network Technologies and Others) by Product (Activity Monitoring Device, Smart Clothing & Textile, and Wearable Camera) and by End User (Infotainment, Gaming, and Others) - Forecast till 2027

ID: MRFR/SEM/3932-HCR | February 2021 | Region: Global | 100 pages

Market Synopsis of Global Wearable Computing Market


Market Scenario:


Wearable computing is the study and practice field of innovation, creation, and production of small scale body-borne computational and sensory devices. Wearable computers, perhaps can be customized into clothing or embedded as smart clothing. Wearable computing can be conceptualized as an attempt to symbolize as a humanistic intelligence. Therefore, humanistic intelligence can evolve the technology and could encourage to be implanted inside the body.


Wearable computing can be devised for various industrial verticals such as defense & security, home automation, medical & healthcare, enterprise & industrial, fitness & wellness, infotainment, gaming and other applications. Healthcare & medical and fitness & wellness are expected to have a significant growth over the next few years. This is due to increasing health awareness among the young generation. Recently, few companies are investing more in this trending technology. For instances, fitness-oriented wristbands from Fitbit and Xiaomi are the most popular wearable is expected to be overshadowed by watches equipped by fashion brands and which can be readily compatible with internet without syncing to smart gadgets such as smartphones.


Surging adoption of smart watches and wristbands in the consumer market and increasing interest for communication, networking, and recognition technologies for wearable is expected to drive the wearable computing market over the forecast period.


On the other hand, the high power consumption and restricted usage of the battery life is expected to hinder the growth of wearable computing over the review period.


The Global Wearable Computing Market, 2017-2023 (USD Billion)


 Global Wearable Computing Market,


Source: MRFR Analysis


The global wearable computing is expected to reach approximately USD 35 Billion by 2023 growing at a 15% CAGR over the forecast period 2017-2023.


Key Players:


Some of the key players of wearable computing market include  Nike Inc. (U.S.), Pebble Technology Corporation  (U.S.), Valve Corporation (U.S.), Zephyr Technology Corporation (U.S.), Samsung Electronics Co., Ltd (Republic of Korea), Smartlife Technology Ltd (Manchester), Fitbit Inc. (U.S.), Apple Inc. (U.S.), Adidas AG (Germany), LG Electronics, Inc. (Republic of Korea), Motorola Mobility Holdings, Inc. (U.S.), Sony Corporation (Japan), Philips Healthcare (Amsterdam), Microsoft Corporation (U.S.), and Boston Scientific Corporation (U.S.)


Segmentation:


The wearable computing is differentiated by technology, product and end user.


Based on technology, the wearable computing market is sub-segmented into display technologies, networking technologies, and other technologies. The display technologies sub segment consists of augmented reality and virtual reality. Furthermore, the networking technologies is classified into Wi-Fi and Bluetooth.


Wearable computing is further divided on the basis of product that smart clothing and textiles, activity monitoring device, wearable camera and virtual reality eyewear.


On the basis of end user segment, the wearable computing is segmented into defense & security, home automation, medical & healthcare, enterprise & industrial, fitness & wellness, infotainment, gaming, and other applications.


Regional Analysis:


Geographically, the wearable computing is segmented into four different regions namely North America, Asia Pacific, Europe, and the Rest of the World.


North America is presumed to be the dominating region in wearable computing market. The U.S. and Canada are the leading countries in this region. This is due to increasing popularity of smart gadgets and increasing investment in developing wearable products. Furthermore, Europe is anticipated to have a substantial growth over the forecast period. The countries such as Germany, France and the U.K are the leading countries in the region. This is attributed to a huge investment in research and development for smart wearable devices. Asia Pacific is also anticipated to be the fastest growing region in the wearable computing market over the forecast period. India, Japan, and China are the leading countries to be a better prospect region owing to rising awareness among the young generation.


 Target Audience:



  • Research Firms.

  • Government Agencies

  • Wearable smart device and accessories manufacturers.

  • Military and security systems and equipment manufacturers.

  • Multimedia marketing and gaming industries.

  • Cloud services providers



Report Scope:
Report Attribute/Metric Details
  Market Size   USD 35 Billion
  CAGR   15%
  Base Year   2019
  Forecast Period   2020-2027
  Historical Data   2018
  Forecast Units   Value (USD Billion)
  Report Coverage   Revenue Forecast, Competitive Landscape, Growth Factors, and Trends
  Segments Covered   technology, Product, End User
  Geographies Covered   North America, Europe, Asia-Pacific, and Rest of the World (RoW)
  Key Vendors   Nike Inc. (U.S.), Pebble Technology Corporation (U.S.), Valve Corporation (U.S.), Zephyr Technology Corporation (U.S.), Samsung Electronics Co., Ltd (Republic of Korea), Smartlife Technology Ltd (Manchester), Fitbit Inc. (U.S.), Apple Inc. (U.S.), Adidas AG (Germany), LG Electronics, Inc. (Republic of Korea), Motorola Mobility Holdings, Inc. (U.S.), Sony Corporation (Japan), Philips Healthcare (Amsterdam), Microsoft Corporation (U.S.), and Boston Scientific Corporation (U.S.)
  Key Market Opportunities   Increasing popularity of smart gadgets and increasing investment in developing wearable products.
  Key Market Drivers

  • Surging adoption of smart watches and wristbands in the consumer market.
  • Increasing interest for communication, networking, and recognition technologies for wearable.


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    Frequently Asked Questions (FAQ) :


    The wearable computing market is likely to grow at a 15% CAGR between 2016- 2023.

    The wearable computing market is predicted to reach USD 35 billion by 2023.

    North America will lead the wearable computing market.

    Increasing health awareness and constant evolving technologies are the chief factors driving the wearable computing market.

    Leading players profiled in the wearable computing market include Boston Scientific Corporation (U.S.), Microsoft Corporation (U.S.), Philips Healthcare (Amsterdam), Sony Corporation (Japan), Motorola Mobility Holdings, Inc. (U.S.), LG Electronics, Inc. (Republic of Korea), Adidas AG (Germany), Apple Inc. (U.S.), Fitbit Inc. (U.S.), Smartlife Technology Ltd (Manchester), Samsung Electronics Co., Ltd (Republic of Korea), Zephyr Technology Corporation (U.S.), Valve Corporation (U.S.), Pebble Technology Corporation (U.S.), and Nike Inc. (U.S.).

    TABLE OF CONTENTS

    1 Executive Summary

    2 Scope of the Report

    2.1 Market Definition

    2.2 Scope of the Study

    2.2.1 Research Objectives

    2.2.2 Assumptions & Limitations

    2.3 Markets Structure

    3 Market Research Methodology

    3.1 Research Process

    3.2 Secondary Research

    3.3 Primary Research

    3.4 Forecast Model

    4 Market Landscape

    4.1 Porter’s Five Forces Analysis

    4.1.1 Threat of New Entrants

    4.1.2 Bargaining power of buyers

    4.1.3 Threat of substitutes

    4.1.4 Segment rivalry

    4.2 Value Chain/Supply Chain of Global Wearable Computing Market

    5 Industry Overview of Global Wearable Computing Market

    5.1 Introduction

    5.2 Growth Drivers

    5.3 Impact analysis

    5.4 Market Challenges

    6 Market Trends

    6.1 Introduction

    6.2 Growth Trends

    6.3 Impact analysis

    7. Global Wearable Computing Market by Technology

    7.1 Introduction

    7.2 Display Technologies

    7.2.1 Market Estimates & Forecast, 2020-2027

    7.2.2 Market Estimates & Forecast by Region, 2020-2027

    7.3 Networking Technologies

    7.3.1 Market Estimates & Forecast, 2020-2027

    7.3.2 Market Estimates & Forecast by Region, 2020-2027

    7.4 Other Technologies

    7.4.1 Market Estimates & Forecast, 2020-2027

    7.4.2 Market Estimates & Forecast by Region, 2020-2027.

    8. Global Wearable Computing Market by Product

    8.1 Introduction

    8.2 Smart Clothing & Textiles

    8.2.1 Market Estimates & Forecast, 2018-2027

    8.2.2 Market Estimates & Forecast by Region, 2020-2027

    8.3 Activity Monitoring Device

    8.3.1 Market Estimates & Forecast, 2020-2027

    8.3.2 Market Estimates & Forecast by Region, 2020-2027

    8.4 Wearable Camera

    8.4.1 Market Estimates & Forecast, 2020-2027

    8.4.2 Market Estimates & Forecast by Region, 2020-2027

    8.5 Virtual Reality Eyewear

    8.5.1 Market Estimates & Forecast, 2020-2027

    8.5.2 Market Estimates & Forecast by Region, 2020-2027

    9. Global Wearable Computing Market by End User.

    9.1 Introduction

    9.2 Defense & Security

    9.2.1 Market Estimates & Forecast, 2020-2027

    9.2.2 Market Estimates & Forecast by Region, 2020-2027

    9.3 Home Automation

    9.3 1 Market Estimates & Forecast, 2020-2027

    9.3.2 Market Estimates & Forecast by Region, 2020-2027

    9.4 Medical & Healthcare

    9.4 1 Market Estimates & Forecast, 2020-2027

    9.4.2 Market Estimates & Forecast by Region, 2020-2027

    9.5 Enterprise & Industrial

    9.5 1 Market Estimates & Forecast, 2020-2027

    9.5.2 Market Estimates & Forecast by Region, 2020-2027

    9.6 Fitness &Wellness

    9.6.1 Market Estimates & Forecast, 2020-2027

    9.6.2 Market Estimates & Forecast by Region, 2020-2027

    9.7 Infotainment

    9.7 1 Market Estimates & Forecast, 2020-2027

    9.7.2 Market Estimates & Forecast by Region, 2020-2027

    9.8 Gaming

    9.8.1 Market Estimates & Forecast, 2020-2027

    9.8.2 Market Estimates & Forecast by Region, 2020-2027

    9.9 Other Applications

    9.9.1 Market Estimates & Forecast, 2020-2027

    9.9.2 Market Estimates & Forecast by Region, 2020-2027

    10. Global Wearable Computing Market by Region

    10.1 Introduction

    10.2 North America

    10.2.1 Market Estimates & Forecast, 2020-2027

    10.2.2 Market Estimates & Forecast by Technology, 2020-2027

    10.2.3 Market Estimates & Forecast by Product, 2020-2027

    10.2.4 Market Estimates & Forecast by End User, 2020-2027

    10.2.5 U.S.

    10.2.5.1 Market Estimates & Forecast, 2020-2027

    10.2.5.2 Market Estimates & Forecast by Technology, 2020-2027

    10.2.5.3 Market Estimates & Forecast by Product, 2020-2027

    10.2.5.4 Market Estimates & Forecast by End User, 2020-2027

    10.2.6 Canada

    10.2.6.1 Market Estimates & Forecast, 2020-2027

    10.2.6.2 Market Estimates & Forecast by Technology, 2020-2027

    10.2.6.3 Market Estimates & Forecast by Product, 2020-2027

    10.2.6.4 Market Estimates & Forecast by End User, 2020-2027

    10.3 Europe

    10.3.1 Market Estimates & Forecast, 2020-2027

    10.3.2 Market Estimates & Forecast by Technology, 2020-2027

    10.3.3 Market Estimates & Forecast by Product, 2020-2027

    10.3.4 Market Estimates & Forecast by End User, 2020-2027

    10.3.5 Germany

    10.3.5.1 Market Estimates & Forecast, 2020-2027

    10.3.5.2 Market Estimates & Forecast by Technology, 2020-2027

    10.3.5.3 Market Estimates & Forecast by Product, 2020-2027

    10.3.5.4 Market Estimates & Forecast by End User, 2020-2027

    10.3.6. France

    10.3.6.1 Market Estimates & Forecast, 2020-2027

    10.3.6.2 Market Estimates & Forecast by Technology, 2020-2027

    10.3.6.3 Market Estimates & Forecast by Product, 2020-2027

    10.3.6.4 Market Estimates & Forecast by End User, 2020-2027

    10.3.7. U.K

    10.3.7.1 Market Estimates & Forecast, 2020-2027

    10.3.7.2 Market Estimates & Forecast by Technology, 2020-2027

    10.3.7.3 Market Estimates & Forecast by Product, 2020-2027

    10.3.7.4 Market Estimates & Forecast by End User, 2020-2027

    10.4 Asia Pacific

    10.4.1 Market Estimates & Forecast, 2020-2027

    10.4.2 Market Estimates & Forecast by Technology, 2020-2027

    10.4.3 Market Estimates & Forecast by Product, 2020-2027

    10.4.4 Market Estimates & Forecast by End User, 2020-2027

    10.4.5 China

    10.4.5.1 Market Estimates & Forecast, 2020-2027

    10.4.5.2 Market Estimates & Forecast by Technology, 2020-2027

    10.4.5.3 Market Estimates & Forecast by Product, 2020-2027

    10.4.5.4 Market Estimates & Forecast by End User, 2020-2027

    10.4.6 India

    10 4.6.1 Market Estimates & Forecast, 2020-2027

    10.4.6.2 Market Estimates & Forecast by Technology, 2020-2027

    10.4.6.3 Market Estimates & Forecast by Product, 2020-2027

    10.4.6.4 Market Estimates & Forecast by End User, 2020-2027

    10.4.7 Japan

    10.4.7.1 Market Estimates & Forecast, 2020-2027

    10.4.7.2 Market Estimates & Forecast by Technology, 2020-2027

    10.4.7.3 Market Estimates & Forecast by Product, 2020-2027

    10.4.7.4 Market Estimates & Forecast by End User, 2020-2027

    10.4.8 Rest of Asia Pacific

    10.4.8.1 Market Estimates & Forecast, 2020-2027

    10.4.8.2 Market Estimates & Forecast by Technology, 2020-2027

    10.4.8.3 Market Estimates & Forecast by Product, 2020-2027

    10.4.8.4 Market Estimates & Forecast by End User, 2020-2027

    10.5 Rest of the World

    10.5.1 Market Estimates & Forecast, 2020-2027

    10.5.2 Market Estimates & Forecast by Technology, 2020-2027

    10.5.3 Market Estimates & Forecast by Product, 2020-2027

    10.5.4 Market Estimates & Forecast by End User, 2020-2027

    10.5.5 The Middle East & Africa

    10.5.5.1 Market Estimates & Forecast, 2020-2027

    10 5.5.2 Market Estimates & Forecast by Technology, 2020-2027

    10.5.5.3 Market Estimates & Forecast by Product, 2020-2027

    10.5.5.4 Market Estimates & Forecast by End User, 2020-2027

    10.5.6 Latin Countries

    10.5.6.1 Market Estimates & Forecast, 2020-2027

    10.5.6.2 Market Estimates & Forecast by Technology, 2020-2027

    10.5.6.3 Market Estimates & Forecast by Product, 2020-2027

    10.5.6.4 Market Estimates & Forecast by End User, 2020-2027

    11. Company Landscape

    12. Company Profiles

    12.1 Nike Inc. (U.S.)

    12.1.1 Company Overview

    12 1.2 Product/Business Segment Overview

    12.1.3 Financial Updates

    12.1.4 Key Developments

    12.2 Pebble Technology Corporation (U.S.)

    12.2.1 Company Overview

    12.2.2 Product/Business Segment Overview

    12.2.3 Financial Updates

    12.2.4 Key Developments

    12.3 Valve Corporation (U.S.)

    12.3.1 Company Overview

    12.3.2 Product/Business Segment Overview

    12.3 3 Financial Updates

    12.3.4 Key Developments

    12.4 Zephyr Technology Corporation (U.S.)

    12.4.1 Company Overview

    12.4.2 Product/Business Segment Overview

    12.4 3 Financial Updates

    12.4.4 Key Developments

    12.5 Samsung Electronics Co., Ltd (Republic of Korea)

    12.5.1 Company Overview

    12.5.2 Product/Business Segment Overview

    12.5.3 Financial Updates

    12.5.4 Key Developments

    12.6 Smartlife Technology Ltd (Manchester)

    12.6.1 Company Overview

    12.6.2 Product/Business Segment Overview

    12.6.3 Financial Updates

    12.6.4 Key Developments

    12.7 Fitbit Inc. (U.S.)

    12.7.1 Company Overview

    12.7.2 Product/Business Segment Overview

    12.7.3 Financial Updates

    12.7 4 Key Developments

    12.8 Apple Inc. (U.S.)

    12.8.1 Company Overview

    12.8.2 Product/Business Segment Overview

    12.8 3 Financial Updates

    12.8.4 Key Developments

    12.9 Adidas AG (Germany)

    12.9.1 Company Overview

    12.9.2 Product/Business Segment Overview

    12.9.3 Financial Updates

    12.9.4 Key Developments

    12.10 LG Electronics, Inc. (Republic of Korea)

    12.10.1 Company Overview

    12.10.2 Product/Business Segment Overview

    12.10.3 Financial Updates

    12.10.4 Key Developments

    12.11 Motorola Mobility Holdings, Inc. (U.S.)

    12.11.1 Company Overview

    12.11.2 Product/Business Segment Overview

    12.11.3 Financial Updates

    12.11 4 Key Developments

    12.12. Sony Corporation (Japan)

    12.12.1 Company Overview

    12.12.2 Product/Business Segment Overview

    12.12.3 Financial Updates

    12.12.4 Key Developments

    12.13 Philips Healthcare (Amsterdam)

    12.13.1 Company Overview

    12.13.2 Product/Business Segment Overview

    12.13.3 Financial Updates

    12.13.4 Key Developments

    12.14 Microsoft Corporation (U.S.)

    12.14.1 Company Overview

    12.14.2 Product/Business Segment Overview

    12.14.3 Financial Updates

    12.14 4 Key Developments

    12.15 Boston Scientific Corporation (U.S.)

    12.15.1 Company Overview

    12.15.2 Product/Business Segment Overview

    12.15.3 Financial Updates

    12.15.4 Key Developments

    13 Conclusion

    LIST OF TABLES

    Table1 World Population by Major Regions (2020 To 2027)

    Table2 Global Wearable Computing Market: By Region, 2020-2027

    Table3 North America Wearable Computing Market: By Country, 2020-2027

    Table4 Europe Wearable Computing Market: By Country, 2020-2027

    Table5 Asia-Pacific Wearable Computing Market: By Country, 2020-2027

    Table6 Middle East & Africa Wearable Computing Market: By Country, 2020-2027

    Table7 Latin America Wearable Computing Market: By Country, 2020-2027

    Table8 Global Wearable Computing by Technology Market: By Regions, 2020-2027

    Table9 North America Wearable Computing by Technology Market: By Country, 2020-2027

    Table10 Europe Wearable Computing by Technology Market: By Country, 2020-2027

    Table11 Asia-Pacific Wearable Computing by Technology Market: By Country, 2020-2027

    Table12 Middle East & Africa Wearable Computing by Technology Market: By Country, 2020-2027

    Table13 Latin America Wearable Computing by Technology Market: By Country, 2020-2027

    Table14 Global Wearable Computing by Industry Market: By Regions, 2020-2027

    Table15 North America Wearable Computing by Industry Market: By Country, 2020-2027

    Table16 Europe Wearable Computing by Industry Market: By Country, 2020-2027

    Table17 Asia-Pacific Wearable Computing by Industry Market: By Country, 2020-2027

    Table18 Middle East & Africa Wearable Computing by Industry Market: By Country, 2020-2027

    Table19 Latin America Wearable Computing by Industry Market: By Country, 2020-2027

    Table20 North America Wearable Computing for Industry Market: By Country, 2020-2027

    Table21 Europe Wearable Computing for Industry Market: By Country, 2020-2027

    Table22 Asia-Pacific Wearable Computing for Industry Market: By Country, 2020-2027

    Table23 Middle East & Africa Wearable Computing for Industry Market: By Country, 2020-2027

    Table24 Global Technology Market: By Region, 2020-2027

    Table25 Global Industry Market By Region, 2020-2027

    Table26 Global Industry Market By Region, 2020-2027

    Table27 North America Wearable Computing Market, By Country

    Table28 North America Wearable Computing Market, By Technology

    Table29 North America Wearable Computing Market, By Product

    Table30 Europe Wearable Computing Market, By Product

    Table31 Europe Wearable Computing Market, By Technology

    Table32 Asia-Pacific Wearable Computing Market, By Country

    Table33 Asia-Pacific Wearable Computing Market, By Technology

    Table34 Asia-Pacific Wearable Computing Market, By Product

    Table35 Middle East & Africa: Wearable Computing Market, By Country

    Table36 Middle East & Africa Wearable Computing Market, By Technology

    Table37 Middle East & Africa Wearable Computing Market, By Product

    Table38 Latin America: Wearable Computing Market, By Country

    Table39 Latin America Wearable Computing Market, By Technology

    Table40 Latin America Wearable Computing Market, By Product

    LIST OF FIGURES

    FIGURE 1 Global Wearable Computing Market segmentation

    FIGURE 2 Forecast Methodology

    FIGURE 3 Porter’s Five Forces Analysis of Global Wearable Computing Market

    FIGURE 4 Value Chain of Global Wearable Computing Market

    FIGURE 5 Share of Global Wearable Computing Market in 2020, by country (in %)

    FIGURE 6 Global Wearable Computing Market, 2020-2027,

    FIGURE 7 Sub segments of Technology

    FIGURE 8 Global Wearable Computing Market size by Technology , 2020

    FIGURE 8 Share of Global Wearable Computing Market by Technology , 2020 TO 2027

    FIGURE 9 Global Wearable Computing Market size by Product, 2020

    FIGURE 10 Share of Global Wearable Computing Market by Product, 2020 TO 2027

    FIGURE 11 Global Wearable Computing Market size by Industry, 2020

    FIGURE 12 Share of Global Wearable Computing Market by Industry, 2020 TO 2027