ID: MRFR/SEM/3932-HCR | 100 Pages | Author: Aarti Dhapte | June 2023
The Wearable Computing Market is expected to grow to USD 35 Billion by 2027, at a 15% of CAGR between 2020 and 2027.
$35 Billion
15%
Asia Pacific
2020-2027
Globally, the size of Wearable Computing Market is set to grow at a CAGR of 15%, estimated to reach USD 35 Billion by 2027 driven by the rise in rising interest in communication, networking facilities, and recognition technology which helps in the wearable computing market size during the market forecast period. Globally, it was found that the wearable computing market declares that wearable computing is a study and field where innovation takes place. Here creation and production of certain devices for the computational body-borne diseases. Here wearable computers can be used for clothing where it has been used for manufacturing smart clothing. The wearable computing market deals with conceptualization and creates an attempt to signify human intelligence. This humanistic intelligence leads to the development of technology where it can be placed inside the body. Besides it, wearable computing devices can be used for numerous vertical sectors like in medical units, defense sectors, for automation of human devices, in enterprise and industrial units, fitness and wellness units, gaming sectors, and many more. These sectors here show significant growth in the upcoming years. This is because of the rise in healthcare awareness among the people. The wristbands used for fitness from the Fitbit and Xiaomi are the most important markets that raise wearable computing market revenue. Discovery of certain fashionable branded products which are very easily compatible with the internet sites without syncing towards the use of smart gadgets like smartphones. Wearable devices are small smart devices that when used can be able to process data.
The outbreak of the pandemic has a great impact on both the consumer and on the financial condition. This had a great impact on the electronic manufacturing units. These units faced low efficiency in manufacturing due to which limited resources were available in the market. This affected the supply chain of the wearable computing market. Unavailability of raw materials along with the components was marked. This led to a shortage in the production of raw materials. Moreover, COVID led to the improper continuity of the business which brought some negative impacts on the industry. This had a high negative impact on the financial condition of the industry. This created some functional disruption and hindrance in the manufacturing of wearable devices. Some of the electronic devices like sensors, displays, semiconductor devices, and ICs imported from China, were stopped. COVID’s situation led to the shutting down of most of the manufacturing units hampering the global distribution chain and thus affecting consumer behavior.
Adopting the use of smartwatches and wristbands in the consumer wearable computing market. Here the rise in rising interest in communication, for networking facilities and recognition technology which helps in wearable computing market size during the market forecast period. A rise in awareness about communication skills, networking along with recognition skills of the market along the rise in wearable computing market trends leads to the adoption of new marketing factors r.
The rise in investment and growth in applications of the wearable market is helping in rising the market opportunities. The rise in the adoption of these resources in numerous application areas. Its rise in privacy concerns is rising the wearable computing market growth.
The presence of insufficient laborers in the manufacturing unit is the major challenging factor for growth. The key players covering a major portion of the wearable computing market share are experiencing large growth and rising demand from for marketing factors advanced market size. Increase in the investment of R and D by several key players playing a role in the development and use of mobile devices.
Consumption of high energy power and the decrease in battery life hampers up the wearable computing market size during the assessment period. Besides it the factors which are responsible for decreasing up the market growth are the rise in costs of the wearable products decreases up the wearable computing market size. It hampered the growth of various products like activity trackers, the discovery of smartwatches and smart glasses. Hereby, it is found that the wearable devices are used up by the high-end user’s space in almost all of the products.
Wearable technology is categorized into technology, product, and end-user. As per the technology, the wearable computing marketing trends, the market is being divided into display technology, networking technology, and other networking services. Moreover, display technology is being sub-segmented into virtual and augmented reality services. Besides it, the networking technology is being sub-segmented into Wifi and also Bluetooth. Based on the product, the wearable computing industry is being divided into smart clothing along with textiles, devices that monitor the activity of the market, wearable cameras, and also eyewear which is of virtual reality. Based on the end-user segment, the market is being classified into defense and security, medical and healthcare units, home automation centers, enterprises, and industrial units, fitness and wellness market, infotainment along with gaming units, and other applications. Based on application, the wearable computing industry is being divided into smartwatches, wrist bands, glucose monitors, drug delivery products, and some other reality smart devices.
Technology led to the transformation and upliftment of the wearable computing market. This has helped humans to interact with themselves and with the outer world. The product so invented with the help of technology led to the infringement of certain microchips, sensors, and certain wireless applications. The wearable devices here led to the collection of data and also helped in raising the tracking activities. Technology has assisted in customizing the experiences to the customer’s needs and desires. The technology lying behind the invention of the computing devices improves the devices seamlessly. These devices so invented and when evolved are much more efficient, excessively manageable, and are adaptive.
Geographically and regionally, the wearable technology industry expands into four different regions like North America, Asia Pacific, Europe, and some of the regions in the rest of the world. North America is said to be the most dominant market throughout the world. This region is said to be the largest market where high adoption of new and innovative technology takes place and also due to rising awareness among the customers. Besides it, the United States and Canadian region is marked to be the popular leading region in the world. This is due to the rise in popularity of using smart gadgets and investing much more in them. Besides it, the European region is marked to show exponential growth during the market forecast period. Some of the regions of Germany, France, and the United Kingdom are found to be the most dominant countries helping in the expansion of market size. This contributes to the high growth in research and developmental activities which raises the demand for smart devices. Moreover, the Asia Pacific region is marked to be the fastest-grow in Europe during the market forecast period. India, Japan, and some of the Chinese regions have high growth in awareness among the users. Asia Pacific region grows at a high market value with s CAGR of about 33.9%. Moreover, rapid expansion takes place due to the increase in the growth of the Chinese economy where its government is carrying out the responsibility to innovate the economic and architectural beauty.
The majority of the key players are investing many sums by taking the help of the trending technology. Some of the market players in the market who play a great role are Nike Inc. of the United States, Boston Scientific Corporation of the United States, Pebble Technology Corporation of the United States, Microsoft Corporation of the United States, Valve Corporation of the United States, Philips Corporation of the Amsterdam, Zephyr Technology of the United States, Sony Corporation of Japan, Samsung Electronics Co. Ltd of the Republic of Korea, Motorola Mobility Holdings Inc. of the United States, Snartlife Technology Ltd of Manchester, Adidas AG of Germany, Fitbit Inc. of the United States, Apple Inc. of the United States and many more. Moreover, these market players have adopted some strategies, acquisitions, expansions, collaboration along with developing partnerships.
From the report overview, you will know about the fitness and wellness of the market. The report signifies the enterprises, the industrial growth, and the use of other applications. The report signifies the profiles of the key players and signifies the line accessing techniques. The report tells about the global computing devices which are classified based on application, technology, and geography. The report tells about the analysis of major industry segments. From the report analysis, it signifies the strategies put forward by the various key players by the method of partnership, acquisition and they collaborate with other market players take a huge role in the development of the market size. It plays a huge role in summarising certain rules and regulations so put forward for safeguarding the life of the people.
Report Attribute/Metric | Details |
---|---|
Market Size | USD 35 Billion |
CAGR | 15% |
Base Year | 2019 |
Forecast Period | 2020-2027 |
Historical Data | 2018 |
Forecast Units | Value (USD Billion) |
Report Coverage | Revenue Forecast, Competitive Landscape, Growth Factors, and Trends |
Segments Covered | technology, Product, End User |
Geographies Covered | North America, Europe, Asia-Pacific, and Rest of the World (RoW) |
Key Vendors | Nike Inc. (U.S.), Pebble Technology Corporation (U.S.), Valve Corporation (U.S.), Zephyr Technology Corporation (U.S.), Samsung Electronics Co., Ltd (Republic of Korea), Smartlife Technology Ltd (Manchester), Fitbit Inc. (U.S.), Apple Inc. (U.S.), Adidas AG (Germany), LG Electronics, Inc. (Republic of Korea), Motorola Mobility Holdings, Inc. (U.S.), Sony Corporation (Japan), Philips Healthcare (Amsterdam), Microsoft Corporation (U.S.), and Boston Scientific Corporation (U.S.) |
Key Market Opportunities | Increasing popularity of smart gadgets and increasing investment in developing wearable products. |
Key Market Drivers | Surging adoption of smart watches and wristbands in the consumer market. Increasing interest for communication, networking, and recognition technologies for wearable. |
Wearable Computing Market is set to grow at a CAGR of 15%, estimated to reach USD 35 Billion by 2027
Leading players profiled in the wearable computing market include Boston Scientific Corporation, Microsoft Corporation, Philips Healthcare, Sony Corporation, Motorola Mobility Holdings, Inc., LG Electronics, Inc., Adidas AG, Apple Inc., Fitbit Inc., Smartlife Technology Ltd, Samsung Electronics Co., Ltd, Zephyr Technology Corporation, Valve Corporation, Pebble Technology Corporation, and Nike Inc.
North America will lead the wearable computing market.
Increasing health awareness and constant evolving technologies are the chief factors driving the wearable computing market.
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