Virtual Reality Headsets Market Research Report- Global Forecast to 2022

Global Virtual Reality (VR) Headsets Market, by Type (Handheld, PC connection, Smartphone enabled), by Component (Controller, Head mounted display), by Application (Automobile, Healthcare, Consumer electronics, Gaming Industry) - Forecast 2022

ID: MRFR/SEM/1182-HCR | February 2021 | Region: Global | 110 pages

 
Market Synopsis of Virtual Reality Headsets Market:
Market Scenario:
Virtual reality headset is a device which provides 3D experience while playing games, listening music and watching movies. Virtual reality headsets is been hyped by various organization including hardware and software providers and other IT companies. The major focus area of VR headsets is on games as it provides 3D environment to the players and make it more realistic experience than before.
The major factor that drives the growth of Virtual Reality Headsets market is growing adoption of VR headset in advertising, gaming, automotive industry, growing smartphone market, and increasing technical expertise among vendors and consumers. The Virtual Reality Headsets is being used by military as well as other scientific applications to improve mental and health training programs.
Globally the market for Virtual Reality Headsets market is expected to grow at the rate of more than ~35% from 2016 to 2022.
 
Global Virtual Reality Headsets Market (2016-2022):
            
 
Study Objective of Virtual Reality Headsets Market:

To provide detailed analysis of the market structure along with forecast for the next five years of the various segments and sub-segments of the global Virtual Reality Headsets Market.
To provide insights about factors affecting the market growth.
To analyze the Virtual Reality Headsets Market based on various factors- porters five force analysis, mega trend analysis, macroeconomic indicators etc.
To provide historical and forecast revenue of the market segments and sub-segments with respect to four main geographies and their countries- North America, Europe, Asia, and Rest of the World (ROW).
To provide country level analysis of the market with respect to the current market size and future prospective.
To provide country level analysis of the market for segment by type, by component, by application and sub-segments.
To provide strategic profiling of key players in the market, comprehensively analyzing their core competencies, and drawing a competitive landscape for the market
To track and analyze competitive developments such as joint ventures, strategic alliances, mergers and acquisitions, new product developments, and research and developments in the global Virtual Reality Headsets Market.

 
Key Players for Virtual Reality Headsets Market:
Some of the major players in Global Virtual Reality Headsets Market include Sony Corporation (Japan), Samsung electronics ltd. (South Korea), HTC Corporation (Taiwan), Facebook (U.S.), Google (U.S.), Microsoft Corporation (U.S.), Fove, Inc. (U.S.), Oculus VR, LLC (U.S.), LG Electronics, Inc. (South Korea), and Avegant Corporation (U.S.) among others.
 
Segments for Virtual Reality Headsets Market:
Global Virtual Reality Headsets Market can be segmented as follows:
Segmentation by Types: Handheld, smartphone enabled, and PC-connected among others.
Segmentation by Component: Head-mounted display, stereo sound system, head motion tracking sensor, controllers, and display screen among others.
Segmentation by Application: consumer electronics, healthcare, games & entertainment, automobile, and education among others.
 
Regional Analysis of Virtual Reality Headsets Market:
North America is dominating the Global Virtual Reality Headsets Market with the largest market share in the region due to growing investment in technologies and high demand by films, education system and military to develop and improve visual experience and therefore is expected to grow with highest revenue by 2022.  Virtual Reality Headsets Market in Asia-Pacific market is expected to grow at with a highest CAGR due to growing technological advancement in the region.

Target Audience:

Virtual Reality Headsets vendors
Mobile application providers
Gaming industry
Education industry
Research and consulting firms
Resellers & Distributors



Frequently Asked Questions (FAQ) :


The global virtual reality headsets market is expected to record a substantial market valuation of up to USD 5 billion by 2022.

The global virtual reality headsets market is projected to register a moderate 35% CAGR in the forecast period.

The head-mounted display segment is slated to expand as the fastest-growing segment.

The games and entertainment deployment segment is expected to witness substantial growth.

A few major market players operating in the global virtual reality headsets market are Google (U.S.), Fove, Inc. (U.S.), Oculus VR, LLC (U.S.), Microsoft Corporation (U.S.), LG Electronics, Inc. (South Korea), and Avegant Corporation (U.S.) among others.