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Virtual Fitness Market Research Report Information By Session Type (Group and Solo) By Streaming Type (Live and On-Demand), By Device Type (Smart TV, Smartphones, Laptops, Desktops and Tablets), and By Region (North America, Europe, Asia-Pacific, and Rest Of The World) - Forecast Till 2032.


ID: MRFR/ICT/8510-HCR | 141 Pages | Author: Aarti Dhapte| April 2024

Market Segmentation


Virtual Fitness Session Type Outlook (USD Billion, 2018-2030)




  • Group




  • Solo




Virtual Fitness Streaming Type Outlook (USD Billion, 2018-2030)




  • Live




  • On-demand




Virtual Fitness Device Type Outlook (USD Billion, 2018-2030)




  • Smart TV




  • Smartphones




  • LAPTOPS




  • Desktops




  • Tablets




Virtual Fitness Regional Outlook (USD Billion, 2018-2030)




  • North America Outlook (USD Billion, 2018-2030)




    • North America Virtual Fitness by Session Type




      • Group




      • Solo






    • North America Virtual Fitness by Streaming Type




      • Live




      • On-demand






    • North America Virtual Fitness by Device Type




      • Smart TV




      • Smartphones




      • LAPTOPS




      • Desktops




      • Tablets






    • US Outlook (USD Billion, 2018-2030)




    • US Virtual Fitness by Session Type




      • Group




      • Solo






    • US Virtual Fitness by Streaming Type




      • Live




      • On-demand






    • US Virtual Fitness by Device Type




      • Smart TV




      • Smartphones




      • LAPTOPS




      • Desktops




      • Tablets






    • Canada Outlook (USD Billion, 2018-2030)




    • Canada Virtual Fitness by Session Type




      • Group




      • Solo






    • Canada Virtual Fitness by Streaming Type




      • Live




      • On-demand






    • Canada Virtual Fitness by Device Type




      • Smart TV




      • Smartphones




      • LAPTOPS




      • Desktops




      • Tablets








  • Europe Outlook (USD Billion, 2018-2030)




    • Europe Virtual Fitness by Session Type




      • Group




      • Solo






    • Europe Virtual Fitness by Streaming Type




      • Live




      • On-demand






    • Europe Virtual Fitness by Device Type




      • Smart TV




      • Smartphones




      • LAPTOPS




      • Desktops




      • Tablets






    • Germany Outlook (USD Billion, 2018-2030)




    • Germany Virtual Fitness by Session Type




      • Group




      • Solo






    • Germany Virtual Fitness by Streaming Type




      • Live




      • On-demand






    • Germany Virtual Fitness by Device Type




      • Smart TV




      • Smartphones




      • LAPTOPS




      • Desktops




      • Tablets






    • France Outlook (USD Billion, 2018-2030)




    • France Virtual Fitness by Session Type




      • Group




      • Solo






    • France Virtual Fitness by Streaming Type




      • Live




      • On-demand






    • France Virtual Fitness by Device Type




      • Smart TV




      • Smartphones




      • LAPTOPS




      • Desktops




      • Tablets






    • UK Outlook (USD Billion, 2018-2030)




    • UK Virtual Fitness by Session Type




      • Group




      • Solo






    • UK Virtual Fitness by Streaming Type




      • Live




      • On-demand






    • UK Virtual Fitness by Device Type




      • Smart TV




      • Smartphones




      • LAPTOPS




      • Desktops




      • Tablets






    • Italy Outlook (USD Billion, 2018-2030)




    • Italy Virtual Fitness by Session Type




      • Group




      • Solo






    • Italy Virtual Fitness by Streaming Type




      • Live




      • On-demand






    • Italy Virtual Fitness by Device Type




      • Smart TV




      • Smartphones




      • LAPTOPS




      • Desktops




      • Tablets






    • Spain Outlook (USD Billion, 2018-2030)




    • Spain Virtual Fitness by Session Type




      • Group




      • Solo






    • Spain Virtual Fitness by Streaming Type




      • Live




      • On-demand






    • Spain Virtual Fitness by Device Type




      • Smart TV




      • Smartphones




      • LAPTOPS




      • Desktops




      • Tablets






    • Rest Of Europe Outlook (USD Billion, 2018-2030)




    • Rest Of Europe Virtual Fitness by Session Type




      • Group




      • Solo






    • Rest Of Europe Virtual Fitness by Streaming Type




      • Live




      • On-demand






    • Rest Of Europe Virtual Fitness by Device Type




      • Smart TV




      • Smartphones




      • LAPTOPS




      • Desktops




      • Tablets








  • Asia-Pacific Outlook (USD Billion, 2018-2030)




    • Asia-Pacific Virtual Fitness by Session Type




      • Group




      • Solo






    • Asia-Pacific Virtual Fitness by Streaming Type




      • Live




      • On-demand






    • Asia-Pacific Virtual Fitness by Device Type




      • Smart TV




      • Smartphones




      • LAPTOPS




      • Desktops




      • Tablets






    • China Outlook (USD Billion, 2018-2030)




    • China Virtual Fitness by Session Type




      • Group




      • Solo






    • China Virtual Fitness by Streaming Type




      • Live




      • On-demand






    • China Virtual Fitness by Device Type




      • Smart TV




      • Smartphones




      • LAPTOPS




      • Desktops




      • Tablets






    • Japan Outlook (USD Billion, 2018-2030)




    • Japan Virtual Fitness by Session Type




      • Group




      • Solo






    • Japan Virtual Fitness by Streaming Type




      • Live




      • On-demand






    • Japan Virtual Fitness by Device Type




      • Smart TV




      • Smartphones




      • LAPTOPS




      • Desktops




      • Tablets






    • India Outlook (USD Billion, 2018-2030)




    • India Virtual Fitness by Session Type




      • Group




      • Solo






    • India Virtual Fitness by Streaming Type




      • Live




      • On-demand






    • India Virtual Fitness by Device Type




      • Smart TV




      • Smartphones




      • LAPTOPS




      • Desktops




      • Tablets






    • Australia Outlook (USD Billion, 2018-2030)




    • Australia Virtual Fitness by Session Type




      • Group




      • Solo






    • Australia Virtual Fitness by Streaming Type




      • Live




      • On-demand






    • Australia Virtual Fitness by Device Type




      • Smart TV




      • Smartphones




      • LAPTOPS




      • Desktops




      • Tablets






    • Rest of Asia-Pacific Outlook (USD Billion, 2018-2030)




    • Rest of Asia-Pacific Virtual Fitness by Session Type




      • Group




      • Solo






    • Rest of Asia-Pacific Virtual Fitness by Streaming Type




      • Live




      • On-demand






    • Rest of Asia-Pacific Virtual Fitness by Device Type




      • Smart TV




      • Smartphones




      • LAPTOPS




      • Desktops




      • Tablets








  • Rest of the World Outlook (USD Billion, 2018-2030)




    • Rest of the World Virtual Fitness by Session Type




      • Group




      • Solo






    • Rest of the World Virtual Fitness by Streaming Type




      • Live




      • On-demand






    • Rest of the World Virtual Fitness by Device Type




      • Smart TV




      • Smartphones




      • LAPTOPS




      • Desktops




      • Tablets






    • Middle East Outlook (USD Billion, 2018-2030)




    • Middle East Virtual Fitness by Session Type




      • Group




      • Solo






    • Middle East Virtual Fitness by Streaming Type




      • Live




      • On-demand






    • Middle East Virtual Fitness by Device Type




      • Smart TV




      • Smartphones




      • LAPTOPS




      • Desktops




      • Tablets






    • Africa Outlook (USD Billion, 2018-2030)




    • Africa Virtual Fitness by Session Type




      • Group




      • Solo






    • Africa Virtual Fitness by Streaming Type




      • Live




      • On-demand






    • Africa Virtual Fitness by Device Type




      • Smart TV




      • Smartphones




      • LAPTOPS




      • Desktops




      • Tablets






    • Latin America Outlook (USD Billion, 2018-2030)




    • Latin America Virtual Fitness by Session Type




      • Group




      • Solo






    • Latin America Virtual Fitness by Streaming Type




      • Live




      • On-demand






    • Latin America Virtual Fitness by Device Type




      • Smart TV




      • Smartphones




      • LAPTOPS




      • Desktops




      • Tablets







Research Methodology on Virtual Fitness Market


The research methodology adopted in this report is discussed in detail in the following sections. To generate an accurate market understanding and accurate market projection, Market Research Future (MRFR) adopted a combination of primary, secondary and tertiary research techniques. An array of approaches and techniques have been employed, to generate a comprehensive and accurate analysis of the global virtual fitness market. The Study covers the dynamics and trends of the global market and provides accurate data for the forecast period of 2023-2030.


1. Primary Research


Primary research is conducted with experts in the fitness and fitness technology industry who are well-connected with industry leaders, providing access to data collected from leading companies and experts from the industry. Telephone interviews with marketing personnel, industry experts and opinion makers are conducted to get an insight into the current and future trends in the market. Numerous primary interviews are conducted with industry stakeholders, including technology experts, a market leader and key opinion leaders to develop an understanding of the global virtual fitness market.


2. Secondary research


This phase of the research process included secondary research of the global virtual fitness market based on publicly available information such as white papers, company websites, annual reports, financial reports, investor presentations and other secondary data sources. Additionally, the secondary research involved data gathering from the official and trade websites of the market participants. Secondary research allowed us to size and segment the global virtual fitness market and to comprehend the recorded growth pattern of the market.


3. Tertiary research


Tertiary research was conducted to further validate the collected data and assumptions obtained from primary and secondary sources. The collected data are also cross-checked with a combination of various sources, including industry executives, technology experts, and other official sources. With the help of this research, we were able to deduce and assess the current position of the virtual fitness market and its future prospects.


4. Data Collection Tools


To analyse the global virtual fitness market, data was collected through a diverse set of tools and techniques. This involved conducting interviews with industry experts, such as fitness professionals and technology decision-makers. Additionally, structured questionnaires are developed to understand the market trends, industry applications, and adoption rate of the new technologies.


The primary research involved 60 + interviews to get an insight into the global virtual fitness market. Additionally, for the secondary research, we gathered information from multiple sources, such as press releases, company websites, financial reports, and other sources such as paid and freely available databases.


5. Data Validation


ย To validate the collected data, data is verified by speaking with a wide range of key informants with relevant expertise at the corporate level. Additionally, multiple efforts have been put in to ensure that the data collected is reliable, by using input from industry experts and by using expert opinions to validate the market estimation.


6. Market Estimation


The collected data is analyzed and validated by key financial and industry experts to derive a market-size estimate. For estimation, the market trends, technological developments, and product/ service information are studied. House of Quality (HOQ) is used to derive the market estimation of the global virtual fitness market by analyzing the current market trends and analyzing the historical data of the market.


7. Estimation Methodology


The market estimation is primarily done using Global Market Modeling (GMM). This method uses quantitative and qualitative input from the primary research partner and for which the market is estimated by referring to demand and supply side databases. The following assumptions were kept in mind:


* Historical growth patterns


* Market trends observed from the year 2023 to 2030


* Regional growth patterns


* Expected macroeconomic and industry developments for the period 2023-2030


* Supply-demand side dynamics

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Table of Contents

1. EXECUTIVE SUMMARY

1.1. MARKET ATTRACTIVENESS ANALYSIS

1.1.1. GLOBAL VIRTUAL FITNESS MARKET, BY SESSION TYPE

1.1.2. GLOBAL VIRTUAL FITNESS MARKET, BY REGION

2. MARKET INTRODUCTION

2.1. DEFINITION

2.2. SCOPE OF THE STUDY

2.3. MARKET STRUCTURE

3. RESEARCH METHODOLOGY

3.1. RESEARCH PROCESS

3.2. PRIMARY RESEARCH

3.3. SECONDARY RESEARCH

3.4. MARKET SIZE ESTIMATION

3.5. FORECAST APPLICATION

3.6. LIST OF ASSUMPTIONS

4. MARKET DYNAMICS

4.1. INTRODUCTION

4.2. DRIVERS

4.2.1. INCREASED FITNESS CONSCIOUS POPULATION

4.2.2. INCREASED DEMAND FOR ADVANCED FITNESS SESSIONS

4.2.3. NO TIME AVAILABLE TO ATTEND PHYSICAL SESSIONS

4.2.4. DRIVERS IMPACT ANALYSIS

4.3. RESTRAINT

4.3.1. LACK OF AWARENESS ABOUT THE MULTIPLE ONLINE SERVICES

4.3.2. RESTRAINTS IMPACT ANALYSIS

4.4. OPPORTUNITIES

4.4.1. GROWING POPULARITY OF ONLINE FITNESS PROGRAMS AMONG YOUNG POPULATION

4.5. IMPACT OF COVID-19

4.5.1. IMPACT OF COVID-19 ON FITNESS SESSIONS

5. MARKET FACTOR ANALYSIS

5.1. VALUE CHAIN ANALYSIS/SUPPLY CHAIN ANALYSIS

5.2. PORTERโ€™S FIVE FORCES APPLICATION

5.2.1. BARGAINING POWER OF SUPPLIERS

5.2.2. BARGAINING POWER OF BUYERS

5.2.3. THREAT OF NEW ENTRANTS

5.2.4. THREAT OF SUBSTITUTES

5.2.5. INTENSITY OF RIVALRY

6. GLOBAL VIRTUAL FITNESS MARKET, BY SESSION TYPE

6.1. INTRODUCTION

6.2. GROUP

6.3. SOLO

7. GLOBAL VIRTUAL FITNESSSOFTWARE MARKET, BY REGION

7.1. OVERVIEW

7.2. NORTH AMERICA

7.2.1. MARKET ESTIMATES & FORECAST, BY COUNTRY, 2020-2027

7.2.2. MARKET ESTIMATES & FORECAST, BY SESSION TYPE, 2020-2027

7.2.3. US

7.2.3.1. MARKET ESTIMATES & FORECAST, BY SESSION TYPE, 2020-2027

7.2.4. CANADA

7.2.4.1. MARKET ESTIMATES & FORECAST, BY SESSION TYPE, 2020-2027

7.2.5. MEXICO

7.2.5.1. MARKET ESTIMATES & FORECAST, BY SESSION TYPE, 2020-2027

7.3. EUROPE

7.3.1. MARKET ESTIMATES & FORECAST, BY COUNTRY, 2020-2027

7.3.2. MARKET ESTIMATES & FORECAST, BY SESSION TYPE, 2020-2027

7.3.3. GERMANY

7.3.3.1. MARKET ESTIMATES & FORECAST, BY SESSION TYPE, 2020-2027

7.3.4. UK

7.3.4.1. MARKET ESTIMATES & FORECAST, BY SESSION TYPE, 2020-2027

7.3.5. FRANCE

7.3.5.1. MARKET ESTIMATES & FORECAST, BY SESSION TYPE, 2020-2027

7.3.6. GERMANY

7.3.6.1. MARKET ESTIMATES & FORECAST, BY SESSION TYPE, 2020-2027

7.3.7. REST OF EUROPE

7.3.7.1. MARKET ESTIMATES & FORECAST, BY SESSION TYPE, 2020-2027

7.4. ASIA-PACIFIC

7.4.1. MARKET ESTIMATES & FORECAST, BY COUNTRY, 2020-2027

7.4.2. MARKET ESTIMATES & FORECAST, BY SESSION TYPE, 2020-2027

7.4.3. CHINA

7.4.3.1. MARKET ESTIMATES & FORECAST, BY SESSION TYPE, 2020-2027

7.4.4. JAPAN

7.4.4.1. MARKET ESTIMATES & FORECAST, BY SESSION TYPE, 2020-2027

7.4.5. INDIA

7.4.5.1. MARKET ESTIMATES & FORECAST, BY SESSION TYPE, 2020-2027

7.4.6. REST OF ASIA-PACIFIC

7.4.6.1. MARKET ESTIMATES & FORECAST, BY SESSION TYPE, 2020-2027

7.5. MIDDLE EAST & AFRICA

7.5.1. MARKET ESTIMATES & FORECAST, BY COUNTRY, 2020-2027

7.5.2. MARKET ESTIMATES & FORECAST, BY SESSION TYPE, 2020-2027

7.6. SOUTH AMERICA

7.6.1. MARKET ESTIMATES & FORECAST, BY COUNTRY, 2020-2027

7.6.2. MARKET ESTIMATES & FORECAST, BY SESSION TYPE, 2020-2027

8. COMPETITIVE LANDSCAPE

8.1. INTRODUCTION

8.1. KEY DEVELOPMENTS & GROWTH STRATEGIES

8.2. COMPETITOR BENCHMARKING

8.3. VENDOR SHARE ANALYSIS

9. COMPANY PROFILES

9.1. FITNESS ON DEMAND

9.1.1. COMPANY OVERVIEW

9.1.2. FINANCIAL OVERVIEW

9.1.3. PRODUCTS/COMPONENTS/APPLICATIONS OFFERED

9.1.4. KEY DEVELOPMENTS

9.1.5. SWOT ANALYSIS

9.1.6. KEY STRATEGIES

9.2. REH-FIT CENTRE

9.2.1. COMPANY OVERVIEW

9.2.2. FINANCIAL OVERVIEW

9.2.3. PRODUCTS/COMPONENTS/APPLICATIONS OFFERED

9.2.4. KEY DEVELOPMENTS

9.2.5. SWOT ANALYSIS

9.2.6. KEY STRATEGIES

9.3. GOODLIFE FITNESS

9.3.1. COMPANY OVERVIEW

9.3.2. FINANCIAL OVERVIEW

9.3.3. PRODUCTS/COMPONENTS/APPLICATIONS OFFERED

9.3.4. KEY DEVELOPMENTS

9.3.5. SWOT ANALYSIS

9.3.6. KEY STRATEGIES

9.4. WEXER

9.4.1. COMPANY OVERVIEW

9.4.2. FINANCIAL OVERVIEW

9.4.3. PRODUCTS/COMPONENTS/APPLICATIONS OFFERED

9.4.4. KEY DEVELOPMENTS

9.4.5. SWOT ANALYSIS

9.4.6. KEY STRATEGIES

9.5. LES MILLS INTERNATIONAL LTD

9.5.1. COMPANY OVERVIEW

9.5.2. FINANCIAL OVERVIEW

9.5.3. PRODUCTS/COMPONENTS/APPLICATIONS OFFERED

9.5.4. KEY DEVELOPMENTS

9.5.5. SWOT ANALYSIS

9.5.6. KEY STRATEGIES

9.6. WELLBEATS

9.6.1. COMPANY OVERVIEW

9.6.2. FINANCIAL OVERVIEW

9.6.3. PRODUCTS/COMPONENTS/APPLICATIONS OFFERED

9.6.4. KEY DEVELOPMENTS

9.6.5. SWOT ANALYSIS

9.6.6. KEY STRATEGIES

9.7. FIT N FAST HEALTH CLUBS & GYMS

9.7.1. COMPANY OVERVIEW

9.7.2. FINANCIAL OVERVIEW

9.7.3. PRODUCTS/COMPONENTS/APPLICATIONS OFFERED

9.7.4. KEY DEVELOPMENTS

9.7.5. SWOT ANALYSIS

9.7.6. KEY STRATEGIES

9.8. CONOFITNESS

9.8.1. COMPANY OVERVIEW

9.8.2. FINANCIAL OVERVIEW

9.8.3. PRODUCTS/COMPONENTS/APPLICATIONS OFFERED

9.8.4. KEY DEVELOPMENTS

9.8.5. SWOT ANALYSIS

9.8.6. KEY STRATEGIES

9.9. CHARTER FITNESS INC

9.9.1. COMPANY OVERVIEW

9.9.2. FINANCIAL OVERVIEW

9.9.3. PRODUCTS/COMPONENTS/APPLICATIONS OFFERED

9.9.4. KEY DEVELOPMENTS

9.9.5. SWOT ANALYSIS

9.9.6. KEY STRATEGIES

9.10. FITNESS FIRST

9.10.1. COMPANY OVERVIEW

9.10.2. FINANCIAL OVERVIEW

9.10.3. PRODUCTS/COMPONENTS/APPLICATIONS OFFERED

9.10.4. KEY DEVELOPMENTS

9.10.5. SWOT ANALYSIS

9.10.6. KEY STRATEGIES

10. APPENDIX

10.1.1. DISCUSSION BLUEPRINT

NOTE:

THIS TABLE OF CONTENT IS TENTATIVE AND SUBJECT TO CHANGE AS THE RESEARCH PROGRESSES.

๏‚ก IN SECTION 9, ONLY THE TOP 10 COMPANIES WILL BE PROFILED. EACH COMPANY WILL BE PROFILED BASED ON THE MARKET OVERVIEW, FINANCIALS, PRODUCT PORTFOLIO, BUSINESS STRATEGIES, AND RECENT DEVELOPMENTS PARAMETERS.

๏‚ก PLEASE NOTE: THE FINANCIAL DETAILS OF THE COMPANY CANNOT BE PROVIDED IF THE INFORMATION IS NOT AVAILABLE IN THE PUBLIC DOMAIN AND OR FROM RELIABLE SOURCES.

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