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Metaverse Market Research Report Information By Component (Software, Hardware), By Platform (Desktop/Laptops, Mobile, Wearables), By Technology (Blockchain, VR & AR, Mixed Reality, Others), By Application (Online Shopping, Content Creation, Gaming, Social Media, Others), By End User (Consumer, Enterprises), By Region (North America, Asia-Pacific, Europe, And Rest Of The World) – Industry Size, Share Growth and Forecast To 2030.


ID: MRFR/ICT/9260-CR | 153 Pages | Author: Aarti Dhapte| October 2022

Metaverse Market Segmentation


Metaverse Component Outlook (USD Billion, 2018-2030)



  • Hardware

  • Software


Metaverse Platform Outlook (USD Billion, 2018-2030)



  • Desktop/Laptops

  • Mobile

  • Wearables


Metaverse Technology Outlook (USD Billion, 2018-2030)



  • Blockchain

  • VR & AR

  • Mixed Reality

  • Others


Metaverse Application Outlook (USD Billion, 2018-2030)



  • Gaming

  • Online Shopping

  • Content Creation

  • Social Media

  • Others


Metaverse End User Outlook (USD Billion, 2018-2030)



  • Consumer

  • Enterprises


Metaverse Regional Outlook (USD Billion, 2018-2030)




  • North America Outlook (USD Billion, 2018-2030)


    • North America Metaverse by Component

      • Hardware

      • Software




    • North America Metaverse by Platform

      • Desktop/Laptops

      • Mobile

      • Wearables




    • North America Metaverse by End User

      • Consumer

      • Enterprises




    • North America Metaverse by Technology

      • Blockchain

      • VR & AR

      • Mixed Reality

      • Others




    • North America Metaverse by Application

      • Gaming

      • Online Shopping

      • Content Creation

      • Social Media

      • Others




    • US Outlook (USD Billion, 2018-2030)


    • US Metaverse by Component

      • Hardware

      • Software




    • US Metaverse by Platform

      • Desktop/Laptops

      • Mobile

      • Wearables




    • US Metaverse by End User

      • Consumer

      • Enterprises




    • US Metaverse by Technology

      • Blockchain

      • VR & AR

      • Mixed Reality

      • Others




    • US Metaverse by Application

      • Gaming

      • Online Shopping

      • Content Creation

      • Social Media

      • Others




    • CANADA Outlook (USD Billion, 2018-2030)


    • CANADA Metaverse by Component

      • Hardware

      • Software




    • CANADA Metaverse by Platform

      • Desktop/Laptops

      • Mobile

      • Wearables




    • CANADA Metaverse by End User

      • Consumer

      • Enterprises




    • CANADA Metaverse by Technology

      • Blockchain

      • VR & AR

      • Mixed Reality

      • Others




    • CANADA Metaverse by Application

      • Gaming

      • Online Shopping

      • Content Creation

      • Social Media

      • Others




    • Europe Outlook (USD Billion, 2018-2030)


      • Europe Metaverse by Component

        • Hardware

        • Software




      • Europe Metaverse by Platform

        • Desktop/Laptops

        • Mobile

        • Wearables




      • Europe Metaverse by End User

        • Consumer

        • Enterprises




      • Europe Metaverse by Technology

        • Blockchain

        • VR & AR

        • Mixed Reality

        • Others




      • Europe Metaverse by Application

        • Gaming

        • Online Shopping

        • Content Creation

        • Social Media

        • Others




      • Germany Outlook (USD Billion, 2018-2030)


      • Germany Metaverse by Component

        • Hardware

        • Software




      • Germany Metaverse by Platform

        • Desktop/Laptops

        • Mobile

        • Wearables




      • Germany Metaverse by End User

        • Consumer

        • Enterprises




      • Germany Metaverse by Technology

        • Blockchain

        • VR & AR

        • Mixed Reality

        • Others




      • Germany Metaverse by Application

        • Gaming

        • Online Shopping

        • Content Creation

        • Social Media

        • Others



      • France Outlook (USD Billion, 2018-2030)


      • France Metaverse by Component

        • Hardware

        • Software




      • France Metaverse by Platform

        • Desktop/Laptops

        • Mobile

        • Wearables




      • France Metaverse by End User

        • Consumer

        • Enterprises




      • France Metaverse by Technology

        • Blockchain

        • VR & AR

        • Mixed Reality

        • Others




      • France Metaverse by Application

        • Gaming

        • Online Shopping

        • Content Creation

        • Social Media

        • Others




      • UK Outlook (USD Billion, 2018-2030)


      • UK Metaverse by Component

        • Hardware

        • Software




      • UK Metaverse by Platform

        • Desktop/Laptops

        • Mobile

        • Wearables




      • UK Metaverse by End User

        • Consumer

        • Enterprises




      • UK Metaverse by Technology

        • Blockchain

        • VR & AR

        • Mixed Reality

        • Others




      • UK Metaverse by Application

        • Gaming

        • Online Shopping

        • Content Creation

        • Social Media

        • Others




      • ITALY Outlook (USD Billion, 2018-2030)


      • ITALY Metaverse by Component

        • Hardware

        • Software




      • ITALY Metaverse by Platform

        • Desktop/Laptops

        • Mobile

        • Wearables




      • ITALY Metaverse by End User

        • Consumer

        • Enterprises




      • ITALY Metaverse by Technology

        • Blockchain

        • VR & AR

        • Mixed Reality

        • Others




      • ITALY Metaverse by Application

        • Gaming

        • Online Shopping

        • Content Creation

        • Social Media

        • Others










 




  • SPAIN Outlook (USD Billion, 2018-2030)


  • Spain Metaverse by Component

    • Hardware

    • Software




  • Spain Metaverse by Platform

    • Desktop/Laptops

    • Mobile

    • Wearables




  • Spain Metaverse by End User

    • Consumer

    • Enterprises




  • Spain Metaverse by Technology

    • Blockchain

    • VR & AR

    • Mixed Reality

    • Others




  • Spain Metaverse by Application

    • Gaming

    • Online Shopping

    • Content Creation

    • Social Media

    • Others




  • Rest Of Europe Outlook (USD Billion, 2018-2030)


  • Rest Of Europe Metaverse by Component

    • Hardware

    • Software




  • REST OF EUROPE Metaverse by Platform

    • Desktop/Laptops

    • Mobile

    • Wearables




  • REST OF EUROPE Metaverse by End User

    • Consumer

    • Enterprises




  • REST OF EUROPE Metaverse by Technology

    • Blockchain

    • VR & AR

    • Mixed Reality

    • Others




  • REST OF EUROPE Metaverse by Application

    • Gaming

    • Online Shopping

    • Content Creation

    • Social Media

    • Others




  • Asia-Pacific Outlook (USD Billion, 2018-2030)


    • Asia-Pacific Metaverse by Component

      • Hardware

      • Software




    • Asia-Pacific Metaverse by Platform

      • Desktop/Laptops

      • Mobile

      • Wearables




    • Asia-Pacific Metaverse by End User

      • Consumer

      • Enterprises




    • Asia-Pacific Metaverse by Technology

      • Blockchain

      • VR & AR

      • Mixed Reality

      • Others




    • Asia-Pacific Metaverse by Application

      • Gaming

      • Online Shopping

      • Content Creation

      • Social Media

      • Others




    • China Outlook (USD Billion, 2018-2030)


    • China Metaverse by Component

      • Hardware

      • Software




    • China Metaverse by Platform

      • Desktop/Laptops

      • Mobile

      • Wearables




    • China Metaverse by End User

      • Consumer

      • Enterprises




    • China Metaverse by Technology

      • Blockchain

      • VR & AR

      • Mixed Reality

      • Others




    • China Metaverse by Application

      • Gaming

      • Online Shopping

      • Content Creation

      • Social Media

      • Others




    • Japan Outlook (USD Billion, 2018-2030)


    • Japan Metaverse by Component

      • Hardware

      • Software




    • Japan Metaverse by Platform

      • Desktop/Laptops

      • Mobile

      • Wearables




    • Japan Metaverse by End User

      • Consumer

      • Enterprises




    • Japan Metaverse by Technology

      • Blockchain

      • VR & AR

      • Mixed Reality

      • Others




    • Japan Metaverse by Application

      • Gaming

      • Online Shopping

      • Content Creation

      • Social Media

      • Others




    • India Outlook (USD Billion, 2018-2030)


    • India Metaverse by Component

      • Hardware

      • Software




    • India Metaverse by Platform

      • Desktop/Laptops

      • Mobile

      • Wearables




    • India Metaverse by End User

      • Consumer

      • Enterprises




    • India Metaverse by Technology

      • Blockchain

      • VR & AR

      • Mixed Reality

      • Others




    • India Metaverse by Application

      • Gaming

      • Online Shopping

      • Content Creation

      • Social Media

      • Others




    • Australia Outlook (USD Billion, 2018-2030)


    • Australia Metaverse by Component

      • Hardware

      • Software




    • Australia Metaverse by Platform

      • Desktop/Laptops

      • Mobile

      • Wearables




    • Australia Metaverse by End User

      • Consumer

      • Enterprises




    • Australia Metaverse by Technology

      • Blockchain

      • VR & AR

      • Mixed Reality

      • Others




    • Australia Metaverse by Application

      • Gaming

      • Online Shopping

      • Content Creation

      • Social Media

      • Others




    • Rest of Asia-Pacific Outlook (USD Billion, 2018-2030)


    • Rest of Asia-Pacific Metaverse by Component

      • Hardware

      • Software




    • Rest of Asia-Pacific Metaverse by Platform

      • Desktop/Laptops

      • Mobile

      • Wearables




    • Rest of Asia-Pacific Metaverse by End User

      • Consumer

      • Enterprises




    • Rest of Asia-Pacific Metaverse by Technology

      • Blockchain

      • VR & AR

      • Mixed Reality

      • Others




    • Rest of Asia Pacific Metaverse by Application

      • Gaming

      • Online Shopping

      • Content Creation

      • Social Media

      • Others




    • Rest of the World Outlook (USD Billion, 2018-2030)


      • Rest of the World Metaverse by Component

        • Hardware

        • Software




      • Rest of the World Metaverse by Platform

        • Desktop/Laptops

        • Mobile

        • Wearables




      • Rest of the World Metaverse by End User

        • Consumer

        • Enterprises




      • Rest of the World Metaverse by Technology

        • Blockchain

        • VR & AR

        • Mixed Reality

        • Others




      • Rest of the World Metaverse by Application

        • Gaming

        • Online Shopping

        • Content Creation

        • Social Media

        • Others










 




  • Middle East Outlook (USD Billion, 2018-2030)


  • Middle East Metaverse by Component

    • Hardware

    • Software




  • Middle East Metaverse by Platform

    • Desktop/Laptops

    • Mobile

    • Wearables




  • Middle East Metaverse by End User

    • Consumer

    • Enterprises




  • Middle East Metaverse by Technology

    • Blockchain

    • VR & AR

    • Mixed Reality

    • Others




  • Middle East Metaverse by Application

    • Gaming

    • Online Shopping

    • Content Creation

    • Social Media

    • Others




  • Africa Outlook (USD Billion, 2018-2030)


  • Africa Metaverse by Component

    • Hardware

    • Software




  • Africa Metaverse by Platform

    • Desktop/Laptops

    • Mobile

    • Wearables




  • Africa Metaverse by End User

    • Consumer

    • Enterprises




  • Africa Metaverse by Technology

    • Blockchain

    • VR & AR

    • Mixed Reality

    • Others




  • Africa Metaverse by Application

    • Gaming

    • Online Shopping

    • Content Creation

    • Social Media

    • Others




  • Latin America Outlook (USD Billion, 2018-2030)


  • Latin America Metaverse by Component

    • Hardware

    • Software




  • Latin America Metaverse by Platform

    • Desktop/Laptops

    • Mobile

    • Wearables




  • Latin America Metaverse by End User

    • Consumer

    • Enterprises




  • Latin America Metaverse by Technology

    • Blockchain

    • VR & AR

    • Mixed Reality

    • Others




  • Latin America Metaverse by Application

    • Gaming

    • Online Shopping

    • Content Creation

    • Social Media

    • Others




 

Metaverse Market Research Methodology


The research starts with extensive data/information and statistics procurement from company annual reports, government websites, statistics agencies, and paid databases. This information creates a base for the study. The information also helps define the scope and narrow down the market study area. This raw information is processed and analyzed to extract crisp data points that are currently affecting or likely affecting the industry during the forecast period. After analyzing the information, a proprietary statistical tool is used for market estimation and forecast, which generates the quantitative figures/sizes of the market/sub-segments in the current scenario and the forecast period.


After estimating the market sizes and estimates, the numbers are verified with industry participants and key opinion leaders. The vast network of industry participants adds value to the research and verify the numbers and estimates provided in the study. At the last stage of the research process, a final report is prepared, which is then published on different websites and distributed through various channels. The below figure contains the different stages of the research process to produce the report.


 


RESEARCH METHODOLOGY


 


Data Mining


Data mining is an extensive part of our research process. It involves procuring market data and related information from different verified and credible sources. This step helps obtain raw information about the types of the industry and their end-user, the monetary process for different end uses, the pool of market participants, and the nature of the industry and scope of the study. The data mining stage comprises both primary and secondary sources of information.


Secondary Research


In the secondary research process, various sources are used to identify and gather industry trends and information for the research process. We at MRFR have access to some of the most diversified and extensive paid databases, which give us the most accurate data/information on market sizes, types, and pricing. Mentioned below is a detailed list of sources that have been used for this study. Please note that this list is not limited to the names as mentioned; we also access other data sources depending on the need. The impact of COVID-19 is also taken into consideration for market size/investments analysis.


metaverse


Primary Research


In the primary research process, in-depth primary interviews are conducted with the CXOs to understand the potential customers, market share, customer base, pricing strategies, channel partners, and other necessary information. Besides, in-depth primary interviews are conducted with the CXOs of vendors, channel partners, and others to validate the supply-side information. In addition, various key industry participants from both the supply and demand sides are interviewed to obtain qualitative and quantitative information on the market. In-depth interviews with key primary respondents, including industry professionals, subject matter experts (SMEs), industry consultants, and C-level executives of major companies, are conducted to obtain critical qualitative and quantitative information pertaining to the market, as well as to assess the prospects for market growth during the forecast period. Detailed information on these primary respondents is mentioned below.


Primary Research


Primary Interviews And Information Gathering Process


Metaverse End Users


Breakdown Of Primary Respondents


BREAKDOWN OF PRIMARY RESPONDENTS


Forecasting Techniques


We at MRFR follow an extensive process for arriving at market estimations, which involves the use of multiple forecasting techniques, as mentioned below.



















































Forecasting Techniques



Description



Qualitative and Quantitative Analysis



A combination of qualitative approach, i.e., primary interviews with industry experts to understand the interviewees’ opinions and judgments, more commonly known as the Delphi method, and quantitative analysis to forecast future data based on historical and current data.



Weighted Average Approach



Via this approach, future data is calculated based on the mean of the past data under the assumption that some factors affecting the market in the past will continue to have a similar impact in the future.



Drift Method



This approach is used to vary the forecast, i.e., increase or decrease market factor over time depending on various parameters affecting the change in the market trends.



Time Series Methods



Integration of several time series methods such as moving average, moving weighted average, linear prediction, and trend estimations are applied while determining the year-on-year growth rate and the compound annual growth rate of the market being studied.



Causal/Econometric Forecasting Methods



Various economic factors such as inflation rate, fiscal policies, changes in government regulations, taxes, labor costs, and interest rates are taken into consideration while determining the current market size and predicting the future market growth rate.



Judgmental Methods



This involves collecting intuitive judgment, opinions, and probability estimates from industry experts in the case of new or upcoming markets/technologies for which no prior data is available.



Regression Analysis



This type of statistical modeling is carried out for predicting and forecasting dependent and independent variables that will directly or indirectly impact the market.



Probabilistic Forecasting



This forecasting method is carried out to assign a probability to every possible outcome ranging from the least optimistic to highly optimistic, which helps gauge the market under stable conditions.



PESTLE Analysis



Political, economic, social, technological, legal, and environmental factors are considered while deriving the fluctuations in the market's growth rate.



Porter’s Five Forces Analysis



By understanding the supplier-side and demand-side factors, the current market scenario can be estimated, and future market scenario predicted, which aid in deriving the growth rate of the market.




Research Methodology For Market Size Estimation


Understanding the market in terms of valuation is a crucial task. This becomes significantly important while investing in and choosing the correct business opportunities. In this regard, we at MRFR undertake two market sizing approaches simultaneously, namely, the top-down and bottom-up approaches. This step assesses different data points, numeric attributes, information, and industry trends to arrive at the estimates and forecast values for the coming years. We use different mathematical models to estimate the market sizes of different economies and segments, each further summed up to define the total market.

 

We at MRFR employ a proprietary statistical tool for market estimations, which helps us arrive at market size estimates and forecasts for different markets and industries.

Figure. 1 bottom-up and top-down approaches



BOTTOM-UP AND TOP-DOWN APPROACHES

 


MRFR Analysis Overview

Bottom-Up Approach


In the bottom-up approach, more than 45 key players developing the Metaverse technology are studied. The expected Metaverse launch, market revenue, and segmental splits are derived with the help of secondary and primary research. The extracted size for the market is then validated with industry experts and partner consultants. Using the data triangulation method, the overall global market size is estimated.


Top-Down Approach


The overall market size is then used in the top-down procedure to estimate the size of the other sub-markets with the help of percentage splits of the market segments from secondary and primary research. The demand-side analysis is conducted, in which the expenditure of major end consumers and industry verticals in each region is studied.


The countries considered in the scope of the Metaverse market are the US, Canada, Mexico, the UK, Germany, France, Italy, Spain, Switzerland, Austria, Belgium, Denmark, Finland, Greece, Hungary, Italy, Luxembourg, the Netherlands, Norway, Poland, Portugal, Slovakia, Sweden, Romania, Ireland, China, Japan, Singapore, Vietnam, Malaysia, Indonesia, the Philippines, South Korea, Singapore, India, Australia & New Zealand, South Africa, Egypt, Nigeria, Saudi Arabia, Qatar, the UAE, Bahrain, Kuwait, and Oman, Brazil, Argentina, Chile, and others. However, the number of countries varies according to the commercial availability of Metaverse solutions.


The figure below depicts the process of market estimation using independent tools employed by our analysts to arrive at the sizing of the market.


 


TOP-DOWN APPROACH


 


MRFR Analysis Overview


As a part of the market engineering, both top-down and bottom-up approaches are utilized along with data triangulation models to derive and verify the market sizes and forecast over the coming years.


Data Triangulation


After arriving at the overall market sizes, the total market is divided into several segments and sub-segments. Again, the market breakdown and data triangulation procedures are implemented, wherever applicable, to complete the overall market engineering process and gather the exact statistics for all segments and sub-segments. The data is triangulated by studying various factors and trends from the demand and supply sides. Along with this, the market size is validated using the top-down and bottom-up approaches.


Validation


Validation is the most important stage of the report-making process. Validation via an intricately designed feedback process helps us finalize the sizing estimates and forecast for the final collation. Extensive primary research is performed to verify the information. This includes telephonic and personal interviews, e-mails, feedback forms, questionnaires, and polling options/answers with a group of relevant industry participants. Validation helps duly check the authenticity of the key industry trends, market dynamics, company market share, different business models, and conclusions.




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TABLE OF CONTENTS

1 EXECUTIVE SUMMARY 19

1.1 MARKET ATTRACTIVENESS ANALYSIS 21

2 MARKET INTRODUCTION 22

2.1 DEFINITION 22

2.2 SCOPE OF THE STUDY 22

2.3 RESEARCH OBJECTIVE 22

2.4 MARKET STRUCTURE 23

3 RESEARCH METHODOLOGY 24

4 MARKET DYNAMICS 32

4.1 INTRODUCTION 32

4.2 DRIVER 33

4.2.1 INCREASING FOCUS ON CONVERGING DIGITAL AND PHYSICAL WORLDS USING INTERNET 33

4.2.2 INCREASING TRACTION AND POPULARITY OF MIXED REALITY (MR) 34

4.3 RESTRAINT 35

4.3.1 CYBER-THREATS 35

4.4 OPPORTUNITY 35

4.4.1 TECHNOLOGICAL ADVANCEMENT 35

4.5 COVID-19 IMPACT 36

4.5.1 IMPACT ON THE IT INDUSTRY 36

4.5.2 IMPACT ON IT EXPENDITURE BY ORGANIZATIONS 36

4.5.3 IMPACT ON METAVERSE DEVELOPMENTS 36

5 MARKET FACTOR ANALYSIS 37

5.1 VALUE CHAIN 37

5.1.1 RESEARCH & DEVELOPER 37

5.1.2 SYSTEM INTEGRATORS 37

5.1.3 END USERS 38

5.2 PORTER'S FIVE FORCES MODEL 38

5.2.1 THREAT OF NEW ENTRANTS 39

5.2.2 BARGAINING POWER OF SUPPLIERS 39

5.2.3 THREAT OF SUBSTITUTES 39

5.2.4 BARGAINING POWER OF BUYERS 39

5.2.5 INTENSITY OF RIVALRY 39

6 GLOBAL METAVERSE STATUS 40

6.1 THE DEVELOPMENT STAGE DIVISION OF THE METAVERSE 40

6.2 GLOBAL METAVERSE INVESTMENTS BY REGION 40

6.3 GLOBAL METAVERSE PROJECTED USERS ANALYSIS 41

7 GLOBAL METAVERSE MARKET, BY COMPONENT 42

7.1 OVERVIEW 42

7.1.1 GLOBAL METAVERSE MARKET, BY COMPONENT, 2022–2030 (USD MILLION) 43

7.2 HARDWARE 43

7.2.1 IC 44

7.2.2 CIS 44

7.2.3 AR/VR 44

7.2.4 OTHERS 44

7.3 SOFTWARE 44

8 GLOBAL METAVERSE MARKET, BY PLATFORM 45

8.1 OVERVIEW 45

8.1.1 GLOBAL METAVERSE MARKET, BY PLATFORM, 2022–2030 (USD MILLION) 46

8.2 DESKTOP/LAPTOPS 46

8.3 MOBILE 46

8.4 WEARABLES 46

9 GLOBAL METAVERSE MARKET, BY TECHNOLOGY 47

9.1 OVERVIEW 47

9.1.1 GLOBAL METAVERSE MARKET, BY TECHNOLOGY, 2022–2030 (USD MILLION) 48

9.2 BLOCKCHAIN 48

9.3 VR & AR [AUGMENTED REALITY (AR), VIRTUAL REALITY (VR)] 48

9.4 MIXED REALITY 48

9.5 OTHERS 49

10 GLOBAL METAVERSE MARKET, BY APPLICATION 50

10.1 OVERVIEW 50

10.1.1 GLOBAL METAVERSE MARKET, BY APPLICATION, 2022–2030 (USD MILLION) 51

10.2 GAMING 51

10.3 ONLINE SHOPPING 51

10.4 CONTENT CREATION 51

10.5 SOCIAL MEDIA 52

10.6 OTHERS 52

11 GLOBAL METAVERSE MARKET, BY END USER 53

11.1 OVERVIEW 53

11.1.1 GLOBAL METAVERSE MARKET, BY END USER, 2022–2030 (USD MILLION) 54

11.2 CONSUMER 54

11.3 ENTERPRISES 54

11.3.1 GLOBAL METAVERSE MARKET, BY ENTERPRISE 54

11.3.2 BFSI 55

11.3.3 RETAIL 56

11.3.4 MEDIA & ENTERTAINMENT 56

11.3.5 EDUCATION 56

11.3.6 REAL ESTATE 56

11.3.7 AEROSPACE & DEFENSE 56

11.3.8 HEALTHCARE 56

11.3.9 ENGINEERING 57

11.3.10 OTHERS 57

12 GLOBAL METAVERSE MARKET, BY REGION 58

12.1 OVERVIEW 58

12.1.1 GLOBAL METAVERSE MARKET, BY REGION, 2022 VS 2030 (USD MILLION) 59

12.1.2 GLOBAL METAVERSE MARKET, BY REGION, 2022–2030 (USD MILLION) 59

12.2 NORTH AMERICA 60

12.2.1 NORTH AMERICA: METAVERSE MARKET, BY COUNTRY, 2022–2030 (USD MILLION) 61

12.2.2 NORTH AMERICA METAVERSE MARKET, BY COMPONENT, 2022–2030 (USD MILLION) 61

12.2.2.1 NORTH AMERICA METAVERSE MARKET, BY HARDWARE, 2022–2030 (USD MILLION) 62

12.2.3 NORTH AMERICA METAVERSE MARKET, BY PLATFORM, 2022–2030 (USD MILLION) 62

12.2.4 NORTH AMERICA METAVERSE MARKET, BY TECHNOLOGY, 2022–2030 (USD MILLION) 63

12.2.5 NORTH AMERICA METAVERSE MARKET, BY APPLICATION, 2022–2030 (USD MILLION) 64

12.2.6 NORTH AMERICA METAVERSE MARKET, BY END USER, 2022–2030 (USD MILLION) 65

12.2.6.1 NORTH AMERICA METAVERSE MARKET, BY ENTERPRISES, 2022–2030 (USD MILLION) 66

12.2.7 US 66

12.2.7.1 US METAVERSE MARKET, BY COMPONENT, 2022–2030 (USD MILLION) 66

12.2.7.1.1 US METAVERSE MARKET, BY HARDWARE, 2022–2030 (USD MILLION) 67

12.2.7.2 US METAVERSE MARKET, BY PLATFORM, 2022–2030 (USD MILLION) 67

12.2.7.3 US METAVERSE MARKET, BY TECHNOLOGY, 2022–2030 (USD MILLION) 67

12.2.7.4 US METAVERSE MARKET, BY APPLICATION, 2022–2030 (USD MILLION) 68

12.2.7.5 US METAVERSE MARKET, BY END USER, 2022–2030 (USD MILLION) 68

12.2.7.5.1 US METAVERSE MARKET, BY ENTERPRISES, 2022–2030 (USD MILLION) 68

12.2.8 CANADA 69

12.2.8.1 CANADA METAVERSE MARKET, BY COMPONENT, 2022–2030 (USD MILLION) 69

12.2.8.1.1 CANADA METAVERSE MARKET, BY HARDWARE, 2022–2030 (USD MILLION) 69

12.2.8.2 CANADA METAVERSE MARKET, BY PLATFORM, 2022–2030 (USD MILLION) 69

12.2.8.3 CANADA METAVERSE MARKET, BY TECHNOLOGY, 2022–2030 (USD MILLION) 70

12.2.8.4 CANADA METAVERSE MARKET, BY APPLICATION, 2022–2030 (USD MILLION) 70

12.2.8.5 CANADA METAVERSE MARKET, BY END USER, 2022–2030 (USD MILLION) 70

12.2.8.5.1 CANADA METAVERSE MARKET, BY ENTERPRISES, 2022–2030 (USD MILLION) 71

12.2.9 MEXICO 71

12.2.9.1 MEXICO METAVERSE MARKET, BY COMPONENT, 2022–2030 (USD MILLION) 71

12.2.9.1.1 MEXICO METAVERSE MARKET, BY HARDWARE, 2022–2030 (USD MILLION) 72

12.2.9.2 MEXICO METAVERSE MARKET, BY PLATFORM, 2022–2030 (USD MILLION) 72

12.2.9.3 MEXICO METAVERSE MARKET, BY TECHNOLOGY, 2022–2030 (USD MILLION) 72

12.2.9.4 MEXICO METAVERSE MARKET, BY APPLICATION, 2022–2030 (USD MILLION) 73

12.2.9.5 MEXICO METAVERSE MARKET, BY END USER, 2022–2030 (USD MILLION) 73

12.2.9.5.1 MEXICO METAVERSE MARKET, BY ENTERPRISES, 2022–2030 (USD MILLION) 73

12.3 EUROPE 74

12.3.1 EUROPE: METAVERSE MARKET, BY COUNTRY, 2022–2030 (USD MILLION) 75

12.3.2 EUROPE METAVERSE MARKET, BY COMPONENT, 2022–2030 (USD MILLION) 75

12.3.2.1 EUROPE METAVERSE MARKET, BY HARDWARE, 2022–2030 (USD MILLION) 76

12.3.3 EUROPE METAVERSE MARKET, BY PLATFORM, 2022–2030 (USD MILLION) 76

12.3.4 EUROPE METAVERSE MARKET, BY TECHNOLOGY, 2022–2030 (USD MILLION) 77

12.3.5 EUROPE METAVERSE MARKET, BY APPLICATION, 2022–2030 (USD MILLION) 78

12.3.6 EUROPE METAVERSE MARKET, BY END USER, 2022–2030 (USD MILLION) 79

12.3.6.1 EUROPE METAVERSE MARKET, BY ENTERPRISES, 2022–2030 (USD MILLION) 79

12.3.7 GERMANY 80

12.3.7.1 GERMANY METAVERSE MARKET, BY COMPONENT, 2022–2030 (USD MILLION) 80

12.3.7.1.1 GERMANY METAVERSE MARKET, BY HARDWARE, 2022–2030 (USD MILLION) 80

12.3.7.2 GERMANY METAVERSE MARKET, BY PLATFORM, 2022–2030 (USD MILLION) 80

12.3.7.3 GERMANY METAVERSE MARKET, BY TECHNOLOGY, 2022–2030 (USD MILLION) 81

12.3.7.4 GERMANY METAVERSE MARKET, BY APPLICATION, 2022–2030 (USD MILLION) 81

12.3.7.5 GERMANY METAVERSE MARKET, BY END USER, 2022–2030 (USD MILLION) 81

12.3.7.5.1 GERMANY METAVERSE MARKET, BY ENTERPRISES, 2022–2030 (USD MILLION) 82

12.3.8 FRANCE 82

12.3.8.1 FRANCE METAVERSE MARKET, BY COMPONENT, 2022–2030 (USD MILLION) 82

12.3.8.1.1 FRANCE METAVERSE MARKET, BY HARDWARE, 2022–2030 (USD MILLION) 83

12.3.8.2 FRANCE METAVERSE MARKET, BY PLATFORM, 2022–2030 (USD MILLION) 83

12.3.8.3 FRANCE METAVERSE MARKET, BY TECHNOLOGY, 2022–2030 (USD MILLION) 83

12.3.8.4 FRANCE METAVERSE MARKET, BY APPLICATION, 2022–2030 (USD MILLION) 84

12.3.8.5 FRANCE METAVERSE MARKET, BY END USER, 2022–2030 (USD MILLION) 84

12.3.8.5.1 FRANCE METAVERSE MARKET, BY ENTERPRISES, 2022–2030 (USD MILLION) 84

12.3.9 UK 85

12.3.9.1 UK METAVERSE MARKET, BY COMPONENT, 2022–2030 (USD MILLION) 85

12.3.9.1.1 UK METAVERSE MARKET, BY HARDWARE, 2022–2030 (USD MILLION) 85

12.3.9.2 UK METAVERSE MARKET, BY PLATFORM, 2022–2030 (USD MILLION) 85

12.3.9.3 UK METAVERSE MARKET, BY TECHNOLOGY, 2022–2030 (USD MILLION) 86

12.3.9.4 UK METAVERSE MARKET, BY APPLICATION, 2022–2030 (USD MILLION) 86

12.3.9.5 UK METAVERSE MARKET, BY END USER, 2022–2030 (USD MILLION) 86

12.3.9.5.1 UK METAVERSE MARKET, BY ENTERPRISES, 2022–2030 (USD MILLION) 87

12.3.10 REST OF EUROPE 87

12.3.10.1 REST OF EUROPE METAVERSE MARKET, BY COMPONENT, 2022–2030 (USD MILLION) 87

12.3.10.1.1 REST OF EUROPE METAVERSE MARKET, BY HARDWARE, 2022–2030 (USD MILLION) 88

12.3.10.2 REST OF EUROPE METAVERSE MARKET, BY PLATFORM, 2022–2030 (USD MILLION) 88

12.3.10.3 REST OF EUROPE METAVERSE MARKET, BY TECHNOLOGY, 2022–2030 (USD MILLION) 88

12.3.10.4 REST OF EUROPE METAVERSE MARKET, BY APPLICATION, 2022–2030 (USD MILLION) 89

12.3.10.5 REST OF EUROPE METAVERSE MARKET, BY END USER, 2022–2030 (USD MILLION) 89

12.3.10.5.1 REST OF EUROPE METAVERSE MARKET, BY ENTERPRISES, 2022–2030 (USD MILLION) 89

12.4 ASIA-PACIFIC 90

12.4.1 ASIA-PACIFIC: METAVERSE MARKET, BY COUNTRY, 2022–2030 (USD MILLION) 91

12.4.2 ASIA-PACIFIC METAVERSE MARKET, BY COMPONENT, 2022–2030 (USD MILLION) 91

12.4.2.1 ASIA-PACIFIC METAVERSE MARKET, BY HARDWARE, 2022–2030 (USD MILLION) 92

12.4.3 ASIA-PACIFIC METAVERSE MARKET, BY PLATFORM, 2022–2030 (USD MILLION) 92

12.4.4 ASIA-PACIFIC METAVERSE MARKET, BY TECHNOLOGY, 2022–2030 (USD MILLION) 93

12.4.5 ASIA-PACIFIC METAVERSE MARKET, BY APPLICATION, 2022–2030 (USD MILLION) 94

12.4.6 ASIA-PACIFIC METAVERSE MARKET, BY END USER, 2022–2030 (USD MILLION) 95

12.4.6.1 ASIA-PACIFIC METAVERSE MARKET, BY ENTERPRISES, 2022–2030 (USD MILLION) 95

12.4.7 CHINA 96

12.4.7.1 CHINA METAVERSE MARKET, BY COMPONENT, 2022–2030 (USD MILLION) 96

12.4.7.1.1 CHINA METAVERSE MARKET, BY HARDWARE, 2022–2030 (USD MILLION) 96

12.4.7.2 CHINA METAVERSE MARKET, BY PLATFORM, 2022–2030 (USD MILLION) 96

12.4.7.3 CHINA METAVERSE MARKET, BY TECHNOLOGY, 2022–2030 (USD MILLION) 97

12.4.7.4 CHINA METAVERSE MARKET, BY APPLICATION, 2022–2030 (USD MILLION) 97

12.4.7.5 CHINA METAVERSE MARKET, BY END USER, 2022–2030 (USD MILLION) 97

12.4.7.5.1 CHINA METAVERSE MARKET, BY ENTERPRISES, 2022–2030 (USD MILLION) 98

12.4.8 INDIA 98

12.4.8.1 INDIA METAVERSE MARKET, BY COMPONENT, 2022–2030 (USD MILLION) 98

12.4.8.1.1 INDIA METAVERSE MARKET, BY HARDWARE, 2022–2030 (USD MILLION) 99

12.4.8.2 INDIA METAVERSE MARKET, BY PLATFORM, 2022–2030 (USD MILLION) 99

12.4.8.3 INDIA METAVERSE MARKET, BY TECHNOLOGY, 2022–2030 (USD MILLION) 99

12.4.8.4 INDIA METAVERSE MARKET, BY APPLICATION, 2022–2030 (USD MILLION) 100

12.4.8.5 INDIA METAVERSE MARKET, BY END USER, 2022–2030 (USD MILLION) 100

12.4.8.5.1 INDIA METAVERSE MARKET, BY ENTERPRISES, 2022–2030 (USD MILLION) 100

12.4.9 JAPAN 101

12.4.9.1 JAPAN METAVERSE MARKET, BY COMPONENT, 2022–2030 (USD MILLION) 101

12.4.9.1.1 JAPAN METAVERSE MARKET, BY HARDWARE, 2022–2030 (USD MILLION) 101

12.4.9.2 JAPAN METAVERSE MARKET, BY PLATFORM, 2022–2030 (USD MILLION) 101

12.4.9.3 JAPAN METAVERSE MARKET, BY TECHNOLOGY, 2022–2030 (USD MILLION) 102

12.4.9.4 JAPAN METAVERSE MARKET, BY APPLICATION, 2022–2030 (USD MILLION) 102

12.4.9.5 JAPAN METAVERSE MARKET, BY END USER, 2022–2030 (USD MILLION) 102

12.4.9.5.1 JAPAN METAVERSE MARKET, BY ENTERPRISES, 2022–2030 (USD MILLION) 103

12.4.10 REST OF ASIA-PACIFIC 103

12.4.10.1 REST OF ASIA-PACIFIC METAVERSE MARKET, BY COMPONENT, 2022–2030 (USD MILLION) 103

12.4.10.1.1 REST OF ASIA-PACIFIC METAVERSE MARKET, BY HARDWARE, 2022–2030 (USD MILLION) 104

12.4.10.2 REST OF ASIA-PACIFIC METAVERSE MARKET, BY PLATFORM, 2022–2030 (USD MILLION) 104

12.4.10.3 REST OF ASIA-PACIFIC METAVERSE MARKET, BY TECHNOLOGY, 2022–2030 (USD MILLION) 104

12.4.10.4 REST OF ASIA-PACIFIC METAVERSE MARKET, BY APPLICATION, 2022–2030 (USD MILLION) 105

12.4.10.5 REST OF ASIA-PACIFIC METAVERSE MARKET, BY END USER, 2022–2030 (USD MILLION) 105

12.4.10.5.1 REST OF ASIA-PACIFIC METAVERSE MARKET, BY ENTERPRISES, 2022–2030 (USD MILLION) 105

12.5 MIDDLE EAST & AFRICA 106

12.5.1 MIDDLE EAST & AFRICA METAVERSE MARKET, BY COMPONENT, 2022–2030 (USD MILLION) 106

12.5.1.1 MIDDLE EAST & AFRICA METAVERSE MARKET, BY HARDWARE, 2022–2030 (USD MILLION) 107

12.5.2 MIDDLE EAST & AFRICA METAVERSE MARKET, BY PLATFORM, 2022–2030 (USD MILLION) 107

12.5.3 MIDDLE EAST & AFRICA METAVERSE MARKET, BY TECHNOLOGY, 2022–2030 (USD MILLION) 108

12.5.4 MIDDLE EAST & AFRICA METAVERSE MARKET, BY APPLICATION, 2022–2030 (USD MILLION) 109

12.5.5 MIDDLE EAST & AFRICA METAVERSE MARKET, BY END USER, 2022–2030 (USD MILLION) 110

12.5.5.1 MIDDLE EAST & AFRICA METAVERSE MARKET, BY ENTERPRISES, 2022–2030 (USD MILLION) 110

12.6 SOUTH AMERICA 111

12.6.1 SOUTH AMERICA METAVERSE MARKET, BY COMPONENT, 2022–2030 (USD MILLION) 111

12.6.1.1 SOUTH AMERICA METAVERSE MARKET, BY HARDWARE, 2022–2030 (USD MILLION) 112

12.6.2 SOUTH AMERICA METAVERSE MARKET, BY PLATFORM, 2022–2030 (USD MILLION) 112

12.6.3 SOUTH AMERICA METAVERSE MARKET, BY TECHNOLOGY, 2022–2030 (USD MILLION) 113

12.6.4 SOUTH AMERICA METAVERSE MARKET, BY APPLICATION, 2022–2030 (USD MILLION) 114

12.6.5 SOUTH AMERICA METAVERSE MARKET, BY END USER, 2022–2030 (USD MILLION) 115

12.6.5.1 SOUTH AMERICA METAVERSE MARKET, BY ENTERPRISES, 2022–2030 (USD MILLION) 115

13 COMPETITIVE LANDSCAPE 116

13.1 COMPETITIVE BENCHMARKING 116

13.2 THE SPECIFIC NATIONAL POLICIES 117

13.3 THE SPECIFIC GUIDELINES OF INTERNATIONAL ORGANIZATION 118

13.4 RECENT DEVELOPMENTS 120

13.4.1 PARTNERSHIPS/AGREEMENTS/CONTRACTS/COLLABORATIONS 120

13.4.2 BUSINESS EXPANSIONS/ACQUISTIONS 121

13.4.3 PRODUCT LAUNCHES/DEVELOPMENTS 121

14 COMPANY PROFILES 123

14.1 META PLATFORMS, INC. 123

14.1.1 COMPANY OVERVIEW 123

14.1.2 FINANCIAL OVERVIEW 124

14.1.3 PRODUCTS/SOLUTIONS/SERVICES OFFERED 124

14.1.4 KEY DEVELOPMENTS 125

14.1.5 SWOT ANALYSIS 125

14.1.6 KEY STRATEGIES 125

14.2 NVIDIA 126

14.2.1 COMPANY OVERVIEW 126

14.2.2 FINANCIAL OVERVIEW 127

14.2.3 SWOT ANALYSIS 127

14.2.4 KEY DEVELOPMENTS 128

14.2.5 SWOT ANALYSIS 128

14.2.6 KEY STRATEGIES 128

14.3 MICROSOFT CORPORATION 129

14.3.1 COMPANY OVERVIEW 129

14.3.2 FINANCIAL OVERVIEW 130

14.3.3 PRODUCTS OFFERED 130

14.3.4 KEY DEVELOPMENTS 131

14.3.5 MICROSOFT CORPORATION: SWOT ANALYSIS 131

14.3.6 KEY STRATEGIES 131

14.4 TENCENT HOLDINGS LTD 132

14.4.1 COMPANY OVERVIEW 132

14.4.2 FINANCIAL OVERVIEW 133

14.4.3 PRODUCTS OFFERED 133

14.4.4 KEY DEVELOPMENTS 134

14.4.5 SWOT ANALYSIS 134

14.4.6 KEY STRATEGIES 134

14.5 BYTEDANCE 135

14.5.1 COMPANY OVERVIEW 135

14.5.2 FINANCIAL OVERVIEW 135

14.5.3 PRODUCTS OFFERED 135

14.5.4 KEY DEVELOPMENTS 135

14.5.5 SWOT ANALYSIS 136

14.5.6 KEY STRATEGIES 136

14.6 EPIC GAMES 137

14.6.1 COMPANY OVERVIEW 137

14.6.2 FINANCIAL OVERVIEW 137

14.6.3 PRODUCTS OFFERED 137

14.6.4 KEY DEVELOPMENTS 137

14.6.5 SWOT ANALYSIS 138

14.6.6 KEY STRATEGIES 138

14.7 NETEASE INC. 139

14.7.1 COMPANY OVERVIEW 139

14.7.2 FINANCIAL OVERVIEW 140

14.7.3 PRODUCTS OFFERED 140

14.7.4 KEY DEVELOPMENTS 140

14.7.5 SWOT ANALYSIS 141

14.7.6 KEY STRATEGIES 141

14.8 ROBLOX CORPORATION 142

14.8.1 COMPANY OVERVIEW 142

14.8.2 FINANCIAL OVERVIEW 142

14.8.3 PRODUCTS/SERVICES/SOLUTIONS OFFERED 143

14.8.4 KEY DEVELOPMENTS 143

14.8.5 SWOT ANALYSIS 143

14.8.6 KEY STRATEGIES 143

14.9 LILITH GAMES 144

14.9.1 COMPANY OVERVIEW 144

14.9.2 FINANCIAL OVERVIEW 144

14.9.3 PRODUCTS OFFERED 144

14.9.4 KEY DEVELOPMENTS 144

14.10 NEXTECH AR SOLUTIONS INC. 145

14.10.1 COMPANY OVERVIEW 145

14.10.2 FINANCIAL OVERVIEW 145

14.10.3 PRODUCTS OFFERED 146

14.10.4 KEY DEVELOPMENTS 146

14.10.5 SWOT ANALYSIS 147

14.10.6 KEY STRATEGIES 147

14.11 UNITY SOFTWARE INC. 148

14.11.1 COMPANY OVERVIEW 148

14.11.2 FINANCIAL OVERVIEW 148

14.11.3 PRODUCTS OFFERED 149

14.11.4 KEY DEVELOPMENTS 149

14.11.5 SWOT ANALYSIS 149

14.11.6 KEY STRATEGIES 150

LIST OF TABLES

TABLE 1 MARKET SYNOPSIS 20

TABLE 2 THE DEVELOPMENT STAGE DIVISION OF THE METAVERSE 40

TABLE 3 GLOBAL METAVERSE INVESTMENTS BY REGION, 2021-2025 (USD MILLION) 40

TABLE 4 GLOBAL METAVERSE MARKET, BY COMPONENT, 2022–2030 (USD MILLION) 43

TABLE 5 GLOBAL METAVERSE MARKET, BY HARDWARE, 2022–2030 (USD MILLION) 43

TABLE 6 GLOBAL METAVERSE MARKET, BY PLATFORM, 2022–2030 (USD MILLION) 46

TABLE 7 GLOBAL METAVERSE MARKET, BY TECHNOLOGY, 2022–2030 (USD MILLION) 48

TABLE 8 GLOBAL METAVERSE MARKET, BY APPLICATION, 2022–2030 (USD MILLION) 51

TABLE 9 GLOBAL METAVERSE MARKET, BY END USER, 2022–2030 (USD MILLION) 54

TABLE 10 GLOBAL METAVERSE MARKET, BY ENTERPRISES, 2022–2030 (USD MILLION) 55

TABLE 11 GLOBAL METAVERSE MARKET, BY REGION, 2022–2030 (USD MILLION) 59

TABLE 12 NORTH AMERICA METAVERSE MARKET, BY COUNTRY, 2022–2030 (USD MILLION) 61

TABLE 13 NORTH AMERICA METAVERSE MARKET, BY COMPONENT, 2022–2030 (USD MILLION) 61

TABLE 14 NORTH AMERICA METAVERSE MARKET, BY HARDWARE, 2022–2030 (USD MILLION) 62

TABLE 15 NORTH AMERICA METAVERSE MARKET, BY PLATFORM, 2022–2030 (USD MILLION) 62

TABLE 16 NORTH AMERICA METAVERSE MARKET, BY TECHNOLOGY, 2022–2030 (USD MILLION) 63

TABLE 17 NORTH AMERICA METAVERSE MARKET, BY APPLICATION, 2022–2030 (USD MILLION) 64

TABLE 18 NORTH AMERICA METAVERSE MARKET, BY END USER, 2022–2030 (USD MILLION) 65

TABLE 19 NORTH AMERICA METAVERSE MARKET, BY ENTERPRISES, 2022–2030 (USD MILLION) 66

TABLE 20 US METAVERSE MARKET, BY COMPONENT, 2022–2030 (USD MILLION) 66

TABLE 21 US METAVERSE MARKET, BY HARDWARE, 2022–2030 (USD MILLION) 67

TABLE 22 US METAVERSE MARKET, BY PLATFORM, 2022–2030 (USD MILLION) 67

TABLE 23 US METAVERSE MARKET, BY TECHNOLOGY, 2022–2030 (USD MILLION) 67

TABLE 24 US METAVERSE MARKET, BY APPLICATION, 2022–2030 (USD MILLION) 68

TABLE 25 US METAVERSE MARKET, BY END USER, 2022–2030 (USD MILLION) 68

TABLE 26 US METAVERSE MARKET, BY ENTERPRISES, 2022–2030 (USD MILLION) 68

TABLE 27 CANADA METAVERSE MARKET, BY COMPONENT, 2022–2030 (USD MILLION) 69

TABLE 28 CANADA METAVERSE MARKET, BY HARDWARE, 2022–2030 (USD MILLION) 69

TABLE 29 CANADA METAVERSE MARKET, BY PLATFORM, 2022–2030 (USD MILLION) 69

TABLE 30 CANADA METAVERSE MARKET, BY TECHNOLOGY, 2022–2030 (USD MILLION) 70

TABLE 31 CANADA METAVERSE MARKET, BY APPLICATION, 2022–2030 (USD MILLION) 70

TABLE 32 CANADA METAVERSE MARKET, BY END USER, 2022–2030 (USD MILLION) 70

TABLE 33 CANADA METAVERSE MARKET, BY ENTERPRISES, 2022–2030 (USD MILLION) 71

TABLE 34 MEXICO METAVERSE MARKET, BY COMPONENT, 2022–2030 (USD MILLION) 71

TABLE 35 MEXICO METAVERSE MARKET, BY HARDWARE, 2022–2030 (USD MILLION) 72

TABLE 36 MEXICO METAVERSE MARKET, BY PLATFORM, 2022–2030 (USD MILLION) 72

TABLE 37 MEXICO METAVERSE MARKET, BY TECHNOLOGY, 2022–2030 (USD MILLION) 72

TABLE 38 MEXICO METAVERSE MARKET, BY APPLICATION, 2022–2030 (USD MILLION) 73

TABLE 39 MEXICO METAVERSE MARKET, BY END USER, 2022–2030 (USD MILLION) 73

TABLE 40 MEXICO METAVERSE MARKET, BY ENTERPRISES, 2022–2030 (USD MILLION) 73

TABLE 41 EUROPE METAVERSE MARKET, BY COUNTRY, 2022–2030 (USD MILLION) 75

TABLE 42 EUROPE METAVERSE MARKET, BY COMPONENT, 2022–2030 (USD MILLION) 75

TABLE 43 EUROPE METAVERSE MARKET, BY HARDWARE, 2022–2030 (USD MILLION) 76

TABLE 44 EUROPE METAVERSE MARKET, BY PLATFORM, 2022–2030 (USD MILLION) 76

TABLE 45 EUROPE METAVERSE MARKET, BY TECHNOLOGY, 2022–2030 (USD MILLION) 77

TABLE 46 EUROPE METAVERSE MARKET, BY APPLICATION, 2022–2030 (USD MILLION) 78

TABLE 47 EUROPE METAVERSE MARKET, BY END USER, 2022–2030 (USD MILLION) 79

TABLE 48 EUROPE METAVERSE MARKET, BY ENTERPRISES, 2022–2030 (USD MILLION) 79

TABLE 49 GERMANY METAVERSE MARKET, BY COMPONENT, 2022–2030 (USD MILLION) 80

TABLE 50 GERMANY METAVERSE MARKET, BY HARDWARE, 2022–2030 (USD MILLION) 80

TABLE 51 GERMANY METAVERSE MARKET, BY PLATFORM, 2022–2030 (USD MILLION) 80

TABLE 52 GERMANY METAVERSE MARKET, BY TECHNOLOGY, 2022–2030 (USD MILLION) 81

TABLE 53 GERMANY METAVERSE MARKET, BY APPLICATION, 2022–2030 (USD MILLION) 81

TABLE 54 GERMANY METAVERSE MARKET, BY END USER, 2022–2030 (USD MILLION) 81

TABLE 55 GERMANY METAVERSE MARKET, BY ENTERPRISES, 2022–2030 (USD MILLION) 82

TABLE 56 FRANCE METAVERSE MARKET, BY COMPONENT, 2022–2030 (USD MILLION) 82

TABLE 57 FRANCE METAVERSE MARKET, BY HARDWARE, 2022–2030 (USD MILLION) 83

TABLE 58 FRANCE METAVERSE MARKET, BY PLATFORM, 2022–2030 (USD MILLION) 83

TABLE 59 FRANCE METAVERSE MARKET, BY TECHNOLOGY, 2022–2030 (USD MILLION) 83

TABLE 60 FRANCE METAVERSE MARKET, BY APPLICATION, 2022–2030 (USD MILLION) 84

TABLE 61 FRANCE METAVERSE MARKET, BY END USER, 2022–2030 (USD MILLION) 84

TABLE 62 FRANCE METAVERSE MARKET, BY ENTERPRISES, 2022–2030 (USD MILLION) 84

TABLE 63 UK METAVERSE MARKET, BY COMPONENT, 2022–2030 (USD MILLION) 85

TABLE 64 UK METAVERSE MARKET, BY HARDWARE, 2022–2030 (USD MILLION) 85

TABLE 65 UK METAVERSE MARKET, BY PLATFORM, 2022–2030 (USD MILLION) 85

TABLE 66 UK METAVERSE MARKET, BY TECHNOLOGY, 2022–2030 (USD MILLION) 86

TABLE 67 UK METAVERSE MARKET, BY APPLICATION, 2022–2030 (USD MILLION) 86

TABLE 68 UK METAVERSE MARKET, BY END USER, 2022–2030 (USD MILLION) 86

TABLE 69 UK METAVERSE MARKET, BY ENTERPRISES, 2022–2030 (USD MILLION) 87

TABLE 70 REST OF EUROPE METAVERSE MARKET, BY COMPONENT, 2022–2030 (USD MILLION) 87

TABLE 71 REST OF EUROPE METAVERSE MARKET, BY HARDWARE, 2022–2030 (USD MILLION) 88

TABLE 72 REST OF EUROPE METAVERSE MARKET, BY PLATFORM, 2022–2030 (USD MILLION) 88

TABLE 73 REST OF EUROPE METAVERSE MARKET, BY TECHNOLOGY, 2022–2030 (USD MILLION) 88

TABLE 74 REST OF EUROPE METAVERSE MARKET, BY APPLICATION, 2022–2030 (USD MILLION) 89

TABLE 75 REST OF EUROPE METAVERSE MARKET, BY END USER, 2022–2030 (USD MILLION) 89

TABLE 76 REST OF EUROPE METAVERSE MARKET, BY ENTERPRISES, 2022–2030 (USD MILLION) 89

TABLE 77 ASIA-PACIFIC METAVERSE MARKET, BY COUNTRY, 2022–2030 (USD MILLION) 91

TABLE 78 ASIA-PACIFIC METAVERSE MARKET, BY COMPONENT, 2022–2030 (USD MILLION) 91

TABLE 79 ASIA-PACIFIC METAVERSE MARKET, BY HARDWARE, 2022–2030 (USD MILLION) 92

TABLE 80 ASIA-PACIFIC METAVERSE MARKET, BY PLATFORM, 2022–2030 (USD MILLION) 92

TABLE 81 ASIA-PACIFIC METAVERSE MARKET, BY TECHNOLOGY, 2022–2030 (USD MILLION) 93

TABLE 82 ASIA-PACIFIC METAVERSE MARKET, BY APPLICATION, 2022–2030 (USD MILLION) 94

TABLE 83 ASIA-PACIFIC METAVERSE MARKET, BY END USER, 2022–2030 (USD MILLION) 95

TABLE 84 ASIA-PACIFIC METAVERSE MARKET, BY ENTERPRISES, 2022–2030 (USD MILLION) 95

TABLE 85 CHINA METAVERSE MARKET, BY COMPONENT, 2022–2030 (USD MILLION) 96

TABLE 86 CHINA METAVERSE MARKET, BY HARDWARE, 2022–2030 (USD MILLION) 96

TABLE 87 CHINA METAVERSE MARKET, BY PLATFORM, 2022–2030 (USD MILLION) 96

TABLE 88 CHINA METAVERSE MARKET, BY TECHNOLOGY, 2022–2030 (USD MILLION) 97

TABLE 89 CHINA METAVERSE MARKET, BY APPLICATION, 2022–2030 (USD MILLION) 97

TABLE 90 CHINA METAVERSE MARKET, BY END USER, 2022–2030 (USD MILLION) 97

TABLE 91 CHINA METAVERSE MARKET, BY ENTERPRISES, 2022–2030 (USD MILLION) 98

TABLE 92 INDIA METAVERSE MARKET, BY COMPONENT, 2022–2030 (USD MILLION) 98

TABLE 93 INDIA METAVERSE MARKET, BY HARDWARE, 2022–2030 (USD MILLION) 99

TABLE 94 INDIA METAVERSE MARKET, BY PLATFORM, 2022–2030 (USD MILLION) 99

TABLE 95 INDIA METAVERSE MARKET, BY TECHNOLOGY, 2022–2030 (USD MILLION) 99

TABLE 96 INDIA METAVERSE MARKET, BY APPLICATION, 2022–2030 (USD MILLION) 100

TABLE 97 INDIA METAVERSE MARKET, BY END USER, 2022–2030 (USD MILLION) 100

TABLE 98 INDIA METAVERSE MARKET, BY ENTERPRISES, 2022–2030 (USD MILLION) 100

TABLE 99 JAPAN METAVERSE MARKET, BY COMPONENT, 2022–2030 (USD MILLION) 101

TABLE 100 JAPAN METAVERSE MARKET, BY HARDWARE, 2022–2030 (USD MILLION) 101

TABLE 101 JAPAN METAVERSE MARKET, BY PLATFORM, 2022–2030 (USD MILLION) 101

TABLE 102 JAPAN METAVERSE MARKET, BY TECHNOLOGY, 2022–2030 (USD MILLION) 102

TABLE 103 JAPAN METAVERSE MARKET, BY APPLICATION, 2022–2030 (USD MILLION) 102

TABLE 104 JAPAN METAVERSE MARKET, BY END USER, 2022–2030 (USD MILLION) 102

TABLE 105 JAPAN METAVERSE MARKET, BY ENTERPRISES, 2022–2030 (USD MILLION) 103

TABLE 106 REST OF ASIA-PACIFIC METAVERSE MARKET, BY COMPONENT, 2022–2030 (USD MILLION) 103

TABLE 107 REST OF ASIA-PACIFIC METAVERSE MARKET, BY HARDWARE, 2022–2030 (USD MILLION) 104

TABLE 108 REST OF ASIA-PACIFIC METAVERSE MARKET, BY PLATFORM, 2022–2030 (USD MILLION) 104

TABLE 109 REST OF ASIA-PACIFIC METAVERSE MARKET, BY TECHNOLOGY, 2022–2030 (USD MILLION) 104

TABLE 110 REST OF ASIA-PACIFIC METAVERSE MARKET, BY APPLICATION, 2022–2030 (USD MILLION) 105

TABLE 111 REST OF ASIA-PACIFIC METAVERSE MARKET, BY END USER, 2022–2030 (USD MILLION) 105

TABLE 112 REST OF ASIA-PACIFIC METAVERSE MARKET, BY ENTERPRISES, 2022–2030 (USD MILLION) 105

TABLE 113 MIDDLE EAST & AFRICA METAVERSE MARKET, BY COMPONENT, 2022–2030 (USD MILLION) 106

TABLE 114 MIDDLE EAST & AFRICA METAVERSE MARKET, BY HARDWARE, 2022–2030 (USD MILLION) 107

TABLE 115 MIDDLE EAST & AFRICA METAVERSE MARKET, BY PLATFORM, 2022–2030 (USD MILLION) 107

TABLE 116 MIDDLE EAST & AFRICA METAVERSE MARKET, BY TECHNOLOGY, 2022–2030 (USD MILLION) 108

TABLE 117 MIDDLE EAST & AFRICA METAVERSE MARKET, BY APPLICATION, 2022–2030 (USD MILLION) 109

TABLE 118 MIDDLE EAST & AFRICA METAVERSE MARKET, BY END USER, 2022–2030 (USD MILLION) 110

TABLE 119 MIDDLE EAST & AFRICA METAVERSE MARKET, BY ENTERPRISES, 2022–2030 (USD MILLION) 110

TABLE 120 SOUTH AMERICA METAVERSE MARKET, BY COMPONENT, 2022–2030 (USD MILLION) 111

TABLE 121 SOUTH AMERICA METAVERSE MARKET, BY HARDWARE, 2022–2030 (USD MILLION) 112

TABLE 122 SOUTH AMERICA METAVERSE MARKET, BY PLATFORM, 2022–2030 (USD MILLION) 112

TABLE 123 SOUTH AMERICA METAVERSE MARKET, BY TECHNOLOGY, 2022–2030 (USD MILLION) 113

TABLE 124 SOUTH AMERICA METAVERSE MARKET, BY APPLICATION, 2022–2030 (USD MILLION) 114

TABLE 125 SOUTH AMERICA METAVERSE MARKET, BY END USER, 2022–2030 (USD MILLION) 115

TABLE 126 SOUTH AMERICA METAVERSE MARKET, BY ENTERPRISES, 2022–2030 (USD MILLION) 115

TABLE 127 THE SPECIFIC NATIONAL POLICIES 117

TABLE 128 THE SPECIFIC GUIDELINES OF INTERNATIONAL ORGANIZATION 118

TABLE 129 METAVERSE COMPANIES RECENT DEVELOPM ENTS 119

TABLE 130 PARTNERSHIPS/AGREEMENTS/CONTRACTS/COLLABORATIONS 120

TABLE 131 BUSINESS EXPANSIONS/ACQUISITIONS 121

TABLE 132 PRODUCT LAUNCHES/DEVELOPMENTS 121

TABLE 133 META PLATFORMS INC.: PRODUCTS/SOLUTIONS/SERVICES OFFERED 124

TABLE 134 META PLATFORMS INC.: KEY DEVELOPMENTS 125

TABLE 135 NVIDIA: SWOT ANALYSIS 127

TABLE 136 NVIDIA: KEY DEVELOPMENTS 128

TABLE 137 MICROSOFT CORPORATION: PRODUCTS OFFERED 130

TABLE 138 MICROSOFT CORPORATION: KEY DEVELOPMENTS 131

TABLE 139 TENCENT HOLDINGS LTD.: PRODUCTS OFFERED 133

TABLE 140 TENCENT HOLDINGS LTD: KEY DEVELOPMENTS 134

TABLE 141 BYTEDANCE.: PRODUCTS OFFERED 135

TABLE 142 BYTEDANCE.: KEY DEVELOPMENTS 135

TABLE 143 EPIC GAMES: PRODUCTS OFFERED 137

TABLE 144 EPIC GAMES.: KEY DEVELOPMENTS 137

TABLE 145 NETEASE INC.: PRODUCTS OFFERED 140

TABLE 146 ROBLOX CORPORATION.: PRODUCTS/SERVICES OFFERED 143

TABLE 147 ROBLOX CORPORATION.: KEY DEVELOPMENTS 143

TABLE 148 LILITH GAMES: PRODUCTS OFFERED 144

TABLE 149 NEXTECH AR SOLUTIONS INC.: PRODUCTS OFFERED 146

TABLE 150 NEXTECH AR SOLUTIONS INC.: KEY DEVELOPMENTS 146

TABLE 151 UNITY SOFTWARE INC.: PRODUCTS OFFERED 149

TABLE 152 UNITY SOFTWARE INC.: KEY DEVELOPMENTS 149

LIST OF FIGURES

FIGURE 1 MARKET ATTRACTIVENESS ANALYSIS: GLOBAL METAVERSE MARKET 21

FIGURE 2 GLOBAL METAVERSE MARKET: MARKET STRUCTURE 23

FIGURE 3 BOTTOM-UP AND TOP-DOWN APPROACHES 29

FIGURE 4 PORTER'S FIVE FORCES ANALYSIS OF THE GLOBAL METAVERSE MARKET 38

FIGURE 5 GLOBAL METAVERSE USERS, 2024-2030 (MILLION) 41

FIGURE 6 GLOBAL METAVERSE MARKET, BY COMPONENT, 2024 (% SHARE) 42

FIGURE 7 GLOBAL METAVERSE MARKET, BY COMPONENT, 2022 VS 2030 (USD MILLION) 42

FIGURE 8 GLOBAL METAVERSE MARKET, BY PLATFORM, 2024 (% SHARE) 45

FIGURE 9 GLOBAL METAVERSE MARKET, BY PLATFORM, 2022 VS 2030 (USD MILLION) 45

FIGURE 10 GLOBAL METAVERSE MARKET, BY TECHNOLOGY, 2024 (% SHARE) 47

FIGURE 11 GLOBAL METAVERSE MARKET, BY TECHNOLOGY, 2022 VS 2030 (USD MILLION) 47

FIGURE 12 GLOBAL METAVERSE MARKET, BY APPLICATION, 2024 (% SHARE) 50

FIGURE 13 GLOBAL METAVERSE MARKET, BY APPLICATION, 2022 VS 2030 (USD MILLION) 50

FIGURE 14 GLOBAL METAVERSE MARKET, BY END USER, 2024 (% SHARE) 53

FIGURE 15 GLOBAL METAVERSE MARKET, BY END USER, 2022 VS 2030 (USD MILLION) 53

FIGURE 16 GLOBAL METAVERSE MARKET, BY ENTERPRISES, 2024 (% SHARE) 54

FIGURE 17 GLOBAL METAVERSE MARKET, BY ENTERPRISES, 2022 VS 2030 (USD MILLION) 55

FIGURE 18 GLOBAL METAVERSE MARKET, BY REGION, 2024 (% SHARE) 58

FIGURE 19 GLOBAL METAVERSE MARKET, BY REGION, 2022 VS 2030 (USD MILLION) 59

FIGURE 20 NORTH AMERICA METAVERSE MARKET, BY COUNTRY, 2024 (% SHARE) 60

FIGURE 21 NORTH AMERICA METAVERSE MARKET, BY COUNTRY, 2022 VS 2030 (USD MILLION) 60

FIGURE 22 NORTH AMERICA METAVERSE MARKET, BY COMPONENT, 2022-2030 (USD MILLION) 61

FIGURE 23 NORTH AMERICA METAVERSE MARKET, BY PLATFORM, 2022-2030 (USD MILLION) 62

FIGURE 24 NORTH AMERICA METAVERSE MARKET, BY TECHNOLOGY, 2022-2030 (USD MILLION) 63

FIGURE 25 NORTH AMERICA METAVERSE MARKET, BY APPLICATION, 2022-2030 (USD MILLION) 64

FIGURE 26 NORTH AMERICA METAVERSE MARKET, BY END USER, 2022-2030 (USD MILLION) 65

FIGURE 27 EUROPE METAVERSE MARKET, BY COUNTRY, 2024 (% SHARE) 74

FIGURE 28 EUROPE METAVERSE MARKET, BY COUNTRY, 2022 VS 2030 (USD MILLION) 74

FIGURE 29 EUROPE METAVERSE MARKET, BY COMPONENT, 2022-2030 (USD MILLION) 75

FIGURE 30 EUROPE METAVERSE MARKET, BY PLATFORM, 2022-2030 (USD MILLION) 76

FIGURE 31 EUROPE METAVERSE MARKET, BY TECHNOLOGY, 2022-2030 (USD MILLION) 77

FIGURE 32 EUROPE METAVERSE MARKET, BY APPLICATION, 2022-2030 (USD MILLION) 78

FIGURE 33 EUROPE METAVERSE MARKET, BY END USER, 2022-2030 (USD MILLION) 79

FIGURE 34 ASIA-PACIFIC METAVERSE MARKET, BY COUNTRY, 2024 (% SHARE) 90

FIGURE 35 ASIA-PACIFIC METAVERSE MARKET, BY COUNTRY, 2022 VS 2030 (USD MILLION) 90

FIGURE 36 ASIA-PACIFIC METAVERSE MARKET, BY COMPONENT, 2022-2030 (USD MILLION) 91

FIGURE 37 ASIA-PACIFIC METAVERSE MARKET, BY PLATFORM, 2022-2030 (USD MILLION) 92

FIGURE 38 ASIA-PACIFIC METAVERSE MARKET, BY TECHNOLOGY, 2022-2030 (USD MILLION) 93

FIGURE 39 ASIA-PACIFIC METAVERSE MARKET, BY APPLICATION, 2022-2030 (USD MILLION) 94

FIGURE 40 ASIA-PACIFIC METAVERSE MARKET, BY END USER, 2022-2030 (USD MILLION) 95

FIGURE 41 MIDDLE EAST & AFRICA METAVERSE MARKET, BY COMPONENT, 2022-2030 (USD MILLION) 106

FIGURE 42 MIDDLE EAST & AFRICA METAVERSE MARKET, BY PLATFORM, 2022-2030 (USD MILLION) 107

FIGURE 43 MIDDLE EAST & AFRICA METAVERSE MARKET, BY TECHNOLOGY, 2022-2030 (USD MILLION) 108

FIGURE 44 MIDDLE EAST & AFRICA METAVERSE MARKET, BY APPLICATION, 2022-2030 (USD MILLION) 109

FIGURE 45 MIDDLE EAST & AFRICA METAVERSE MARKET, BY END USER, 2022-2030 (USD MILLION) 110

FIGURE 46 SOUTH AMERICA METAVERSE MARKET, BY COMPONENT, 2022-2030 (USD MILLION) 111

FIGURE 47 SOUTH AMERICA METAVERSE MARKET, BY PLATFORM, 2022-2030 (USD MILLION) 112

FIGURE 48 SOUTH AMERICA METAVERSE MARKET, BY TECHNOLOGY, 2022-2030 (USD MILLION) 113

FIGURE 49 SOUTH AMERICA METAVERSE MARKET, BY APPLICATION, 2022-2030 (USD MILLION) 114

FIGURE 50 SOUTH AMERICA METAVERSE MARKET, BY END USER, 2022-2030 (USD MILLION) 115

FIGURE 51 GLOBAL METAVERSE MARKET: COMPETITIVE BENCHMARKING 116

FIGURE 52 META PLATFORMS INC.: FINANCIAL OVERVIEW SNAPSHOT 124

FIGURE 53 META PLATFORMS INC.: SWOT ANALYSIS 125

FIGURE 54 NVIDIA: FINANCIAL OVERVIEW SNAPSHOT 127

FIGURE 55 NVIDIA: SWOT ANALYSIS 128

FIGURE 56 MICROSOFT CORPORATION: FINANCIAL OVERVIEW SNAPSHOT 130

FIGURE 57 MICROSOFT CORPORATION: SWOT ANALYSIS 131

FIGURE 58 TENCENT HOLDINGS LTD.: FINANCIAL OVERVIEW SNAPSHOT 133

FIGURE 59 TENCENT HOLDINGS LTD.: SWOT ANALYSIS 134

FIGURE 60 BYTEDANCE.: SWOT ANALYSIS 136

FIGURE 61 EPIC GAMES: SWOT ANALYSIS 138

FIGURE 62 NETEASE INC.: FINANCIAL OVERVIEW SNAPSHOT 140

FIGURE 63 NETEASE INC.: SWOT ANALYSIS 141

FIGURE 64 ROBLOX CORPORATION.: FINANCIAL OVERVIEW SNAPSHOT 142

FIGURE 65 ROBLOX CORPORATION.: SWOT ANALYSIS 143

FIGURE 66 NEXTECH AR SOLUTIONS INC.: FINANCIAL OVERVIEW SNAPSHOT 145

FIGURE 67 NEXTECH AR SOLUTIONS INC.: SWOT ANALYSIS 147

FIGURE 68 UNITY SOFTWARE INC.: FINANCIAL OVERVIEW 148

FIGURE 69 UNITY SOFTWARE INC.: SWOT ANALYSIS 149

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