Market Research Future has published a Cooked Research Report on the Global Metaverse market.
Overview
The global Metaverse market is projected to grow at a 45.20% CAGR during the forecast period, 2022–2030.
Regional Analysis
The geographic analysis of the Metaverse market has been conducted for North America, Europe, Asia-Pacific, the Middle East & Africa, and South America.
North America is expected to be the largest contributor to the metaverse market. This includes the US, Canada, and Mexico. The most significant factor driving the growth of the market is the increasing focus on converging digital and physical worlds using the internet and the increased traction and popularity of mixed reality (MR). Numerous enterprises in North America are significantly adopting advanced virtual reality, 3D Simulation, augmented reality to enhance their business operations. From a business intelligence point of view, technologies such as Extended Reality, 5G, and AImay make the metaverse futuristic.
Continuous technological innovations and increase in big data usage in many other industries. Due to the extensive number of technological advancements in European countries are driving the demand for virtual analytics solutions in this sector. The metaverse market is expected to gain momentum in Europe due to major initiatives such as AEGLE (an analytics framework for integrated and personalized healthcare services in Europe) and Meaningful Integration of Data, Analytics and Services (MIDAS). Some applications of virtual reality and augmented reality for healthcare have been tested where doctors perform remotely via robotic arms using a combination of technologies. The growing development across and virtual reality is further expected to drive market growth in the coming years.
The metaverse market in the Asia-Pacific region is expected to register a CAGR of 62.2% from 2024 to 2030 owing to the increasing use of the internet and other technologies to bring the digital and physical worlds closer together is becoming more important. Mixed reality is gaining traction and appeal for increasing use of capabilities evolving various trends across numerous companies in China, Japan, and India, to make business decisions supported by data insights. The rising need among the regional companies to better compete with their western counterparts has been driving the usage of metaverse solutions in the region.
The market in the Middle East and Africa is expected to witness significant growth and is estimated to reach USD 3,753.4 million by 2030, with a CAGR of 68.6% during the forecast period 2024–2030. The market in the Middle East and Africa have gained traction; however, the growth is expected to be stable during the forecast period. A surge in demand for cloud-based analytics solutions in metaverse primarily drives the region's market growth.
The South America region is segmented into emerging countries such as Brazil, Argentina, Rest of South America. The growth metaverse market in South America is growing steadily as compared to other regions. However, the market in South America is expected to show significant growth during the forecast period owing to the rising investments in the technology industry, which are majorly focused on cloud computing, IoT, virtual reality, augmented reality, and AI. These factors are fueling the progress of the metaverse market in South America.
Competitive Analysis
The key players of the Metaverse market include Meta Platforms Inc., NVIDIA, Microsoft Corporation, Tencent Holdings Ltd, ByteDance, Epic Games, Netease Inc., Roblox Corporation, Lilith Games, Nextech AR Solutions Inc., and Unity Software Inc.
Segmental Analysis
The Metaverse Market has been segmented based on component, platform, technology, application, end user, and region.
By Component, the global Metaverse market has been segmented into Hardware and Software.
By Platform, the Metaverse market has been segmented into Desktop/Laptops, Mobile, and Wearables.
By on Technology, the Metaverse market has been segmented into Blockchain, VR & AR, Mixed Reality, and Others.
By Application, the Metaverse market has been segmented into Gaming, Online Shopping, Content Creation, Social Media, and Others.
By End User, the Metaverse market has been segmented into Consumer and Enterprises