AR and VR Smart Glasses Market Research Report- Global Forecast till 2023

AR and VR Smart Glasses Market Research Report- Global Forecast till 2023

ID: MRFR/ICT/3410-HCRR | October, 2018 | Region: Global | 100 pages | Half-Cooked Research Reports

Global AR and VR Smart Glasses Market: by Device Type (Binocular, Monocular), Product (Mobile phone smart glasses, Integrated Smart glasses, External Smart glasses), Application (Education, Gaming, Industrial, Military) – Global Forecast till 2023


Market Synopsis of AR and VR Smart glasses Market:


Market Scenario:


AR and VR smart glasses market is gaining immense popularity and also promising tremendous growth. Virtual reality (VR) refers to a computer generated simulation of real life situation or environment; augmented reality (AR) is a technology that layers computer generated enhancements to make it more meaningful to interact with it. AR and VR are inverse reflections of one another. AR and VR help us to change the way we visualize the data. AR and VR are considered as a medium to deliver entertainment.


Technology giants such as Seiko Epson Corporation, Microsoft Corporation, Osterhout Design Group, Samsung Group, Royole Corporation, Optinvent, MicroOLED, Ricoh, Kopin Corporation, FlexEl, LLC and Sony Corporation are some of the major players in the AR and VR smart glasses market. Osterhout Design Group is one of the leading vendors of the AR and VR smart glasses market. They have launched smart glasses with snapdragon 853 process in partnership with Qualcomm in January 2017. The company focuses on designing AR and VR smart glasses and delivering amazing augmented reality, mixed reality, and virtual reality applications. Whereas, Facebook patents the Oculus augmented reality smart glasses. Facebook is determined to be a major player in the virtual reality market. It has recently launched Spaces, a new virtual social network inside the Oculus Rift headset. Increasing demand for mobile applications and growing popularity of e-commerce and online shopping are other major factors driving the growth of the global AR and VR smart glasses market. Furthermore, increasing awareness regarding different cloud computing platforms is boosting the growth of the market.


The global AR and VR smart glasses market has been segmented on the basis of device type, product, and application. The product segment is further classified into mobile phone smart glasses, integrated smart glasses and external smart glasses. However, the external smart glasses segment is expected to hold the major share of the market owing to the increasing use of such kind of smart glasses in gaming and other applications. High adoption of cloud-based technologies is one major factors driving the growth of AR and VR smart glasses market.


The North American region holds the largest share of the market across the globe followed by Europe, and Asia Pacific region. The U.S. and Canada are dominating the North America market due to rising technological enhancements and increasing popularity of GPRS and server-cloud enabled AR and VR smart glasses in the region. The region also has a well-established infrastructure, which allows faster implementation of advanced technologies.


The global AR and VR smart glasses market is expected to grow at a CAGR of approximately 13% during the forecast period 2017-2023.


Global AR and VR Smart Glasses Market


   AR and VR Smart Glasses Market


Source: MRFR Analysis


Key Players:


Some of the prominent players in the global AR and VR smart glasses market are Seiko Epson Corporation (Japan), Microsoft Corporation (U.S.), Osterhout Design Group (U.S.), Samsung Group (South Korea), Royole Corporation (U.S.), Optinvent (France), MicroOLED (France), Ricoh (Japan), Kopin Corporation (U.S.), Imprint Energy, Inc. (U.S.), FlexEl, LLC. (U.S.), Sony Corporation (Japan), HTC Corporation (Taiwan), Razer Inc. (U.S.), Avegant (U.S.), Google Inc. (U.S.), Oculus VR (U.S.), Vuzix (U.S.), Jenax (South Korea), and Atheer (U.S.).


Segments:


The global AR and VR smart glasses market is segmented by device type, product, and application. Based on the device type, the market is segmented into binocular and monocular. Based on the product, the market is segmented into mobile phone smart glasses, integrated smart glasses, and external smart glasses. Whereas, based on the application, the market is segmented into gaming, education, military, industrial, and commercial.


Regional Analysis:


The global AR and VR smart glasses market is studied for Asia Pacific, North America, Europe, and Rest of the World. It has been observed that North America is estimated to account for the largest share of the market, whereas Europe is projected to grow at the fastest rate during the forecast period. The North American market growth is attributed to technological advancements and increased adoption of cloud-based technologies across various industry verticals.


Intended Audience



  • Technology Investors

  • Research/Consultancy firms

  • Technology Solution Providers

  • Government Bodies

  • Retailers

  • Hospitality Sector

TABLE OF CONTENTS





1 Executive Summary

2 Scope of the Report

2.1 Market Definition

2.2 Scope of the Study

2.2.1 Research Objectives

2.2.2 Assumptions & Limitations

2.3 Markets Structure





3 Market Research Methodology

3.1 Research Process

3.2 Secondary Research

3.3 Primary Research

3.4 Forecast Model





4 Market Landscape

4.1 Five Forces Analysis

4.1.1 Threat of New Entrants

4.1.2 Bargaining power of buyers

4.1.3 Threat of substitutes

4.1.4 Segment rivalry

4.2 Value Chain/Supply Chain of Global AR and VR Smartglasses Market





5 Industry Overview of Global AR and VR Smartglasses Market

5.1 Introduction

5.2 Growth Drivers

5.3 Impact analysis

5.4 Market Challenges

6 Market Trends

6.1 Introduction

6.2 Growth Trends

6.3 Impact analysis





7. Global AR and VR Smartglasses Market by Device Type

7.1 Introduction

7.2 Binocular

7.2.1 Market Estimates & Forecast, 2017-2023

7.2.2 Market Estimates & Forecast by Region, 2017-2023

7.3 Monocular

7.3.1 Market Estimates & Forecast, 2017-2023

7.3.2 Market Estimates & Forecast by Region, 2017-2023





8. Global AR and VR Smartglasses Market by Product

8.1 Introduction

8.2 Mobile Phone Smartglasses

8.2.1 Market Estimates & Forecast, 2017-2023

8.2.2 Market Estimates & Forecast by Region, 2017-2023

8.3 Integrated Smartglasses

8.3.1 Market Estimates & Forecast, 2017-2023

8.3.2 Market Estimates & Forecast by Region, 2017-2023

8.4 PC Eternal Smartglasses

8.4.1 Market Estimates & Forecast, 2017-2023

8.4.2 Market Estimates & Forecast by Region, 2017-2023



9. Global AR and VR Smartglasses Market by Application

9.1 Introduction

9.2 Gaming

9.2.1 Market Estimates & Forecast, 2017-2023

9.2.2 Market Estimates & Forecast by Region, 2017-2023

9.3 Education

9.3.1 Market Estimates & Forecast, 2017-2023

9.3.2 Market Estimates & Forecast by Region, 2017-2023

9.4 Military

9.4.1 Market Estimates & Forecast, 2017-2023

9.4.2 Market Estimates & Forecast by Region, 2017-2023

9.5 Industrial

9.5.1 Market Estimates & Forecast, 2017-2023

9.5.2 Market Estimates & Forecast by Region, 2017-2023

9.6 Commercial

9.6.1 Market Estimates & Forecast, 2017-2023

9.6.2 Market Estimates & Forecast by Region, 2017-2023



10. Global AR and VR Smartglasses Market by Region

10.1 Introduction

10.2 North America

10.2.1 Market Estimates & Forecast, 2017-2023

10.2.2 Market Estimates & Forecast by Device Type, 2017-2023

10.2.3 Market Estimates & Forecast by Product, 2017-2023

10.2.4 Market Estimates & Forecast by Application, 2017-2023



10.2.5 U.S.A

10.2.5.1 Market Estimates & Forecast, 2017-2023

10.2.5.2 Market Estimates & Forecast by Device Type, 2017-2023

10.2.5.3 Market Estimates & Forecast by Product, 2017-2023

10.2.5.4 Market Estimates & Forecast by Application, 2017-2023



10.2.6 Mexico

10.2.6.1 Market Estimates & Forecast, 2016-2023

10.2.6.2 Market Estimates & Forecast by Device Type, 2016-2023

10.2.6.3 Market Estimates & Forecast by Product, 2016-2023

10.2.6.4 Market Estimates & Forecast by Application, 2016-2023



10.2.7 Canada

10.2.7.1 Market Estimates & Forecast, 2017-2023

10.2.7.2 Market Estimates & Forecast by Device Type, 2017-2023

10.2.7.3 Market Estimates & Forecast by Product, 2017-2023

10.2.7.4 Market Estimates & Forecast by Application, 2017-2023



10.3 Europe

10.3.1 Market Estimates & Forecast, 2017-2023

10.3.2 Market Estimates & Forecast by Device Type, 2017-2023

10.3.3 Market Estimates & Forecast by Product, 2017-2023

10.3.4 Market Estimates & Forecast by Application, 2017-2023



10.3.5 Germany

10.3.5.1 Market Estimates & Forecast, 2017-2023

10.3.5.2 Market Estimates & Forecast by Device Type, 2017-2023

10.3.5.3 Market Estimates & Forecast by Product, 2017-2023

10.3.5.4 Market Estimates & Forecast by End-Users, 2017-2023



10.3.6. France

10.3.6.1 Market Estimates & Forecast, 2017-2023

10.3.6.2 Market Estimates & Forecast by Device Type, 2017-2023

10.3.6.3 Market Estimates & Forecast by Product, 2017-2023

10.3.6.4 Market Estimates & Forecast by Application, 2017-2023



10.3.7 UK

10.3.7.1 Market Estimates & Forecast, 2017-2023

10.3.7.2 Market Estimates & Forecast by Device Type, 2017-2023

10.3.7.3 Market Estimates & Forecast by Product, 2017-2023

10.3.7.4 Market Estimates & Forecast by Application, 2017-2023



10.4 Asia Pacific

10.4.1 Market Estimates & Forecast, 2017-2023

10.4.2 Market Estimates & Forecast by Device Type, 2017-2023

10.4.3 Market Estimates & Forecast by Product, 2017-2023

10.4.4 Market Estimates & Forecast by Application, 2017-2023



10.4.5 China

10.4.5.1 Market Estimates & Forecast, 2017-2023

10.4.5.2 Market Estimates & Forecast by Device Type, 2017-2023

10.4.5.3 Market Estimates & Forecast by Product, 2017-2023

10.4.5.4 Market Estimates & Forecast by Application, 2017-2023



10.4.6 India

10.4.6.1 Market Estimates & Forecast, 2017-2023

10.4.6.2 Market Estimates & Forecast by Device Type, 2017-2023

10.4.6.3 Market Estimates & Forecast by Product, 2017-2023

10.4.6.3 Market Estimates & Forecast by Application, 2017-2023



10.4.7 Japan

10.4.7.1 Market Estimates & Forecast, 2017-2023

10.4.7.2 Market Estimates & Forecast by Device Type, 2017-2023

10.4.7.3 Market Estimates & Forecast by Product, 2017-2023

10.4.7.4 Market Estimates & Forecast by Application, 2017-2023





10.4.8 Rest of Asia Pacific

10.4.8.1 Market Estimates & Forecast, 2017-2023

10.4.8.2 Market Estimates & Forecast by Device Type, 2017-2023

10.4.8.3 Market Estimates & Forecast by Product, 2017-2023

10.4.8.4 Market Estimates & Forecast by Application, 2017-2023

10.4.8.5 Market Estimates & Forecast by End-Users, 2017-2023



10.5 Rest of the World

10.5.1 Market Estimates & Forecast, 2017-2023

10.5.2 Market Estimates & Forecast by Device Type, 2017-2023

10.5.3 Market Estimates & Forecast by Product, 2017-2023

10.5.4 Market Estimates & Forecast by Application, 2017-2023



10.5.5 Middle East & Africa

10.5.5.1 Market Estimates & Forecast, 2017-2023

10.5.5.2 Market Estimates & Forecast by Device Type, 2017-2023

10.5.5.3 Market Estimates & Forecast by Product, 2017-2023

10.5.5.4 Market Estimates & Forecast by Application, 2017-2023

10.5.6 Latin Countries

10.5.6.1 Market Estimates & Forecast, 2017-2023

10.5.6.2 Market Estimates & Forecast by Device Type, 2017-2023

10.5.6.3 Market Estimates & Forecast by Product, 2017-2023

10.5.6.4 Market Estimates & Forecast by Application, 2017-2023





11. Company Landscape

12. Company Profiles

12.1 Seiko Epson Corporation (Japan)

12.1.1 Company Overview

12.1.2 Product/Business Segment Overview

12.1.3 Financial Updates

12.1.4 Key Developments

12.2 Microsoft Corporation (U.S.)

12.2.1 Company Overview

12.2.2 Product/Business Segment Overview

12.2.3 Financial Updates

12.2.4 Key Developments

12.3 Osterhout Design Group (U.S.)

12.3.1 Company Overview

12.3.2 Product/Business Segment Overview

12.3.3 Financial Updates

12.3.4 Key Developments

12.4 Samsung Group (South Korea)

12.4.1 Company Overview

12.4.2 Product/Business Segment Overview

12.4.3 Financial Updates

12.4.4 Key Developments

12.5 Royole Corporation (U.S.)

12.5.1 Company Overview

12.5.2 Product/Business Segment Overview

12.5.3 Financial Updates

12.5.4 Key Developments

12.6 Optinvent (France)

12.6.1 Company Overview

12.6.2 Product/Business Segment Overview

12.6.3 Financial Updates

12.6.4 Key Developments

12.7 MicroOLED (France)

12.7.1 Company Overview

12.7.2 Product/Business Segment Overview

12.7.3 Financial Updates

12.7.4 Key Developments

12.8 Ricoh (Japan)

12.8.1 Company Overview

12.8.2 Product/Business Segment Overview

12.8.3 Financial Updates

12.8.4 Key Developments

12.9 Kopin Corporation (U.S.)

12.9.1 Company Overview

12.9.2 Product/Business Segment Overview

12.9.3 Financial Updates

12.9.4 Key Developments

12.10 Imprint Energy, Inc. (U.S.)

12.10.1 Company Overview

12.10.2 Product/Business Segment Overview

12.10.3 Financial Updates

12.10.4 Key Developments

12.11 FlexEl, LLC. (U.S.)

12.11.1 Company Overview

12.11.2 Product/Business Segment Overview

12.11.3 Financial Updates

12.11.4 Key Developments

12.12 Sony Corporation (Japan)

12.12.1 Company Overview

12.12.2 Product/Business Segment Overview

12.12.3 Financial Updates

12.12.4 Key Developments

12.13 HTC Corporation (Taiwan)

12.13.1 Company Overview

12.13.2 Product/Business Segment Overview

12.13.3 Financial Updates

12.13.4 Key Developments

12.14 Razer Inc. (U.S.)

12.14.1 Company Overview

12.14.2 Product/Business Segment Overview

12.14.3 Financial Updates

12.14.4 Key Developments

12.15 Avegant (U.S.)

12.15.1 Company Overview

12.15.2 Product/Business Segment Overview

12.15.3 Financial Updates

12.15.4 Key Developments

12.16 Google Inc. (U.S.)

12.16.1 Company Overview

12.16.2 Product/Business Segment Overview

12.16.3 Financial Updates

12.16.4 Key Developments

12.17 Oculus VR (U.S.)

12.17.1 Company Overview

12.17.2 Product/Business Segment Overview

12.17.3 Financial Updates

12.17.4 Key Developments

12.18 Vuzix (U.S.)

12.18.1 Company Overview

12.18.2 Product/Business Segment Overview

12.18.3 Financial Updates

12.18.4 Key Developments

12.19 Jenax (South Korea)

12.19.1 Company Overview

12.19.2 Product/Business Segment Overview

12.19.3 Financial Updates

12.19.4 Key Developments

12.20 Atheer (U.S.)

12.20.1 Company Overview

12.20.2 Product/Business Segment Overview

12.20.3 Financial Updates

12.20.4 Key Developments



13 Conclusion



LIST OF TABLES



Table1 Global AR and VR Smartglasses Market: By Region, 2017-2023

Table2 North America AR and VR Smartglasses Market: By Country, 2017-2023

Table3 Europe AR and VR Smartglasses Market: By Country, 2017-2023

Table4 Asia-Pacific AR and VR Smartglasses Market: By Country, 2017-2023

Table5 Middle East & Africa AR and VR Smartglasses Market: By Country, 2017-2023

Table6 Latin America AR and VR Smartglasses Market: By Country, 2017-2023

Table7 Global AR and VR Smartglasses by Device Type Market: By Regions, 2017-2023

Table8 North America AR and VR Smartglasses by Device Type Market: By Country, 2017-2023

Table9 Europe AR and VR Smartglasses by Device Type Market: By Country, 2017-2023

Table10 Asia-Pacific AR and VR Smartglasses by Device Type Market: By Country, 2017-2023

Table11 Middle East & Africa AR and VR Smartglasses by Device Type Market: By Country, 2017-2023

Table12 Latin America AR and VR Smartglasses by Device Type Market: By Country, 2017-2023

Table13 Global AR and VR Smartglasses by Product Market: By Regions, 2017-2023

Table14 North America AR and VR Smartglasses by Product Market: By Country, 2017-2023

Table15 Europe AR and VR Smartglasses by Product Market: By Country, 2017-2023

Table16 Asia-Pacific AR and VR Smartglasses by Product Market: By Country, 2017-2023

Table17 Middle East & Africa AR and VR Smartglasses by Product Market: By Country, 2017-2023

Table18 Latin America AR and VR Smartglasses by Product Market: By Country, 2017-2023

Table19 Global Application Market: By Region, 2017-2023

Table20 Global Application Market: By Region, 2017-2023

Table21 North America AR and VR Smartglasses Market, By Country

Table22 North America AR and VR Smartglasses Market, By Device Type

Table23 North America AR and VR Smartglasses Market, By Product

Table24 North America AR and VR Smartglasses Market, By Application

Table25 Europe: AR and VR Smartglasses Market, By Device Type

Table26 Europe: AR and VR Smartglasses Market, By Product

Table27 Europe: AR and VR Smartglasses Market, By Application

Table28 Asia-Pacific: AR and VR Smartglasses Market, By Country

Table29 Asia-Pacific: AR and VR Smartglasses Market, By Device Type

Table30 Asia-Pacific: AR and VR Smartglasses Market, By Product

Table31 Asia-Pacific: AR and VR Smartglasses Market, By Application

Table32 Middle East & Africa: AR and VR Smartglasses Market, By Country

Table33 Middle East & Africa AR and VR Smartglasses Market, By Device Type

Table34 Middle East & Africa AR and VR Smartglasses Market, By Product

Table35 Middle East & Africa: AR and VR Smartglasses Market, By Application

Table36 Latin America: AR and VR Smartglasses Market, By Country

Table37 Latin America AR and VR Smartglasses Market, By Device Type

Table38 Latin America AR and VR Smartglasses Market, By Product

Table39 Latin America: AR and VR Smartglasses Market, By Application





LIST OF FIGURES



FIGURE 1 Global AR and VR Smartglasses market segmentation

FIGURE 2 Forecast Methodology

FIGURE 3 Five Forces Analysis of Global AR and VR Smartglasses Market

FIGURE 4 Value Chain of Global AR and VR Smartglasses Market

FIGURE 5 Share of Global AR and VR Smartglasses Market in 2017, by country (in %)

FIGURE 6 Global AR and VR Smartglasses Market, 2017-2023,

FIGURE 7 Sub segments of Device Type

FIGURE 11 Global AR and VR Smartglasses Market size by Device Type, 2017

FIGURE 11 Share of Global AR and VR Smartglasses Market by Device Type, 2017 TO 2023

FIGURE 11 Global AR and VR Smartglasses Market size by Product, 2017

FIGURE 11 Share of Global AR and VR Smartglasses Market by Product, 2017 TO 2023

FIGURE 12 Global AR and VR Smartglasses Market size by Application, 2017

FIGURE 13 Share of Global AR and VR Smartglasses Market by Application, 2017 TO 2023