TABLE OF CONTENTS
1 Executive Summary
2 Scope of the Report
2.1 Market Definition
2.2 Scope of the Study
2.2.1 Research Objectives
2.2.2 Assumptions & Limitations
2.3 Markets Structure
3 Market Research Methodology
3.1 Research Process
3.2 Secondary Research
3.3 Primary Research
3.4 Forecast Model
4 Market Landscape
4.1 Porter’s Five Forces Analysis
4.1.1 Threat of New Entrants
4.1.2 Bargaining power of buyers
4.1.3 Threat of substitutes
4.1.4 Segment rivalry
4.2 Value Chain/Supply Chain of Global Gaming Laptop Market
5 Industry Overview of Global Gaming Laptop Market
5.1 Introduction
5.2 Growth Drivers
5.3 Impact analysis
5.4 Market Challenges
6 Market Trends
6.1 Introduction
6.2 Growth Trends
6.3 Impact analysis
7. Global Gaming Laptop Market by End-User
7.1 Introduction
7.1.1 Hardcore gamers
7.1.2 Professional gamers
7.1.3 Others
7.1.4 Market Estimates & Forecast, 2020-2027
7.1.5 Market Estimates & Forecast by Region, 2020-2027
8. Global Gaming Laptop Market by Components
8.1 Introduction
8.2 RAM size
8.2.1 Market Estimates & Forecast, 2020-2027
8.2.2 Market Estimates & Forecast by Region, 2020-2027
8.3 Storage
8.3.1 Market Estimates & Forecast, 2020-2027
8.3.2 Market Estimates & Forecast by Region, 2020-2027
8.4 Graphics Card
8.4.1 Market Estimates & Forecast, 2020-2027
8.4.2 Market Estimates & Forecast by Region, 2020-2027
8.5 Display Size
8.5.1 Market Estimates & Forecast, 2020-2027
8.5.2 Market Estimates & Forecast by Region, 2020-2027
8.6 Others
8.6.1 Market Estimates & Forecast, 2020-2027
8.6.2 Market Estimates & Forecast by Region, 2020-2027
9. Global Gaming Laptop Market by Region
9.1 Introduction
9.2 North America
9.2.1 Market Estimates & Forecast, 2020-2027
9.2.2 Market Estimates & Forecast by End-User, 2020-2027
9.2.3 Market Estimates & Forecast by End-User, 2020-2027
9.2.4 Market Estimates & Forecast by Organization Size, 2020-2027
9.2.5 U.S.A
9.2.5.1 Market Estimates & Forecast, 2020-2027
9.2.5.2 Market Estimates & Forecast by End-User, 2020-2027
9.2.5.3 Market Estimates & Forecast by End-User, 2020-2027
9.2.5.4 Market Estimates & Forecast by Organization Size, 2020-2027
9.2.6 Mexico
9.2.6.1 Market Estimates & Forecast, 2020-2027
9.2.6.2 Market Estimates & Forecast by End-User, 2020-2027
9.2.6.3 Market Estimates & Forecast by End-User, 2020-2027
9.2.6.4 Market Estimates & Forecast by Organization Size, 2020-2027
9.2.7 Canada
9.2.7.1 Market Estimates & Forecast, 2020-2027
9.2.7.2Market Estimates & Forecast by End-User, 2020-2027
9.2.7.3 Market Estimates & Forecast by End-User, 2020-2027
9.2.7.4 Market Estimates & Forecast by Organization Size, 2020-2027
9.3 Europe
9.3.1 Market Estimates & Forecast, 2020-2027
9.3.2 Market Estimates & Forecast by End-User, 2020-2027
9.3.3 Market Estimates & Forecast by End-User, 2020-2027
9.3.4 Market Estimates & Forecast by Organization Size, 2020-2027
9.3.5 Germany
9.3.5.1 Market Estimates & Forecast, 2020-2027
9.3.5.2 Market Estimates & Forecast by End-User, 2020-2027
9.3.5.3 Market Estimates & Forecast by End-User, 2020-2027
9.3.5.4 Market Estimates & Forecast by Organization Size, 2020-2027
9.3.6. France
9.3.6.1 Market Estimates & Forecast, 2020-2027
9.3.6.2 Market Estimates & Forecast by End-User, 2020-2027
9.3.6.3 Market Estimates & Forecast by End-User, 2020-2027
9.3.6.4 Market Estimates & Forecast by Organization Size, 2020-2027
9.3.7 Italy
9.3.7.1 Market Estimates & Forecast, 2020-2027
9.3.7.2 Market Estimates & Forecast by End-User, 2020-2027
9.3.7.3 Market Estimates & Forecast by End-User, 2020-2027
9.3.7.4 Market Estimates & Forecast by Organization Size, 2020-2027
9.3.8 Spain
9.3.8.1 Market Estimates & Forecast, 2020-2027
9.3.8.2 Market Estimates & Forecast by End-User, 2020-2027
9.3.8.3 Market Estimates & Forecast by End-User, 2020-2027
9.3.8.4 Market Estimates & Forecast by Organization Size, 2020-2027
9.3.9 U.K
9.3.9.1 Market Estimates & Forecast, 2020-2027
9.3.9.2 Market Estimates & Forecast by End-User, 2020-2027
9.3.9.3 Market Estimates & Forecast by End-User, 2020-2027
9.3.9.4 Market Estimates & Forecast by Organization Size, 2020-2027
9.4 Asia Pacific
9.4.1 Market Estimates & Forecast, 2020-2027
9.4.2 Market Estimates & Forecast by End-User, 2020-2027
9.4.3 Market Estimates & Forecast by End-User, 2020-2027
9.4.4 Market Estimates & Forecast by Organization Size, 2020-2027
9.4.5 China
9.4.5.1 Market Estimates & Forecast, 2020-2027
9.4.5.2 Market Estimates & Forecast by End-User, 2020-2027
9.4.5.3 Market Estimates & Forecast by End-User, 2020-2027
9.4.5.4 Market Estimates & Forecast by Organization Size, 2020-2027
9.4.6 India
9.4.6.1 Market Estimates & Forecast, 2020-2027
9.4.6.2 Market Estimates & Forecast by End-User, 2020-2027
9.4.6.3 Market Estimates & Forecast by End-User, 2020-2027
9.4.6.4 Market Estimates & Forecast by Organization Size, 2020-2027
9.4.7 Japan
9.4.7.1 Market Estimates & Forecast, 2020-2027
9.4.7.2 Market Estimates & Forecast by End-User, 2020-2027
9.4.7.3 Market Estimates & Forecast by End-User, 2020-2027
9.4.7.4 Market Estimates & Forecast by Organization Size, 2020-2027
9.4.8 Rest of Asia Pacific
9.4.8.1 Market Estimates & Forecast, 2020-2027
9.4.8.2 Market Estimates & Forecast by End-User, 2020-2027
9.4.8.3 Market Estimates & Forecast by End-User, 2020-2027
9.4.8.4 Market Estimates & Forecast by Organization Size, 2020-2027
9.5 Rest of the World
9.5.1 Market Estimates & Forecast, 2020-2027
9.5.2 Market Estimates & Forecast by End-User, 2020-2027
9.5.3 Market Estimates & Forecast by End-User, 2020-2027
9.5.4 Market Estimates & Forecast by Organization Size, 2020-2027
9.6 The Middle East & Africa
9.6.1 Market Estimates & Forecast, 2020-2027
9.6.2 Market Estimates & Forecast by End-User, 2020-2027
9.6.3 Market Estimates & Forecast by End-User, 2020-2027
9.6.4 Market Estimates & Forecast by Organization Size, 2020-2027
9.7 Latin America
9.7.1 Market Estimates & Forecast, 2020-2027
9.7.2 Market Estimates & Forecast by End-User, 2020-2027
9.7.3 Market Estimates & Forecast by End-User, 2020-2027
9.7.4 Market Estimates & Forecast by Organization Size, 2020-2027
10. Company Profiles
10.1 Acer Inc. (Taiwan)
10.1.1 Company Overview
10.1.2 End-User/Business Segment Overview
10.1.3 Financial Updates
10.1.4 Key Developments
10.2 AsusTek Computer Inc. (Taiwan)
10.2.1 Company Overview
10.2.2 End-User/Business Segment Overview
10.2.3 Financial Updates
10.2.4 Key Developments
10.3 Dell Inc. (U.S.)
10.3.1 Company Overview
10.3.2 End-User/Business Segment Overview
10.3.3 Financial Updates
10.3.4 Key Developments
10.4 MSI (Taiwan)
10.4.1 Company Overview
10.4.2 End-User/Business Segment Overview
10.4.3 Financial Updates
10.4.4 Key Developments
10.5 ORIGIN PC (U.S.)
10.5.1 Company Overview
10.5.2 End-User/Business Segment Overview
10.5.3 Financial Updates
10.5.4 Key Developments
10.6 AORUS (Taiwan)
10.6.1 Company Overview
10.6.2 End-User/Business Segment Overview
10.6.3 Financial Updates
10.6.4 Key Developments
10.7 Clevo (Taiwan)
10.7.1 Company Overview
10.7.2 End-User/Business Segment Overview
10.7.3 Financial Updates
10.7.4 Key Developments
10.8 EVGA Corporation (U.S.)
10.8.1 Company Overview
10.8.2 End-User/Business Segment Overview
10.8.3 Financial Updates
10.8.4 Key Developments
10.9 Gigabyte Technology Co., Ltd. (Taiwan)
10.9.1 Company Overview
10.9.2 End-User/Business Segment Overview
10.9.3 Financial Updates
10.9.4 Key Developments
10.10 Hewlett Packard Enterprise (U.S.)
10.10.1 Company Overview
10.10.2 End-User/Business Segment Overview
10.10.3 Financial Updates
10.10.4 Key Developments
LIST OF TABLES
Table 1 Global Gaming Laptop Market: By Region, 2020-2027
Table 2 North America Gaming Laptop Market: By Country, 2020-2027
Table 3 Europe Gaming Laptop Market: By Country, 2020-2027
Table 4 Asia-Pacific Gaming Laptop Market: By Country, 2020-2027
Table 5 Rest of the World Gaming Laptop Market: By Country, 2020-2027
Table 6 Latin America Gaming Laptop Market: By Country, 2020-2027
Table 7 Global Gaming Laptop by End-User Market: By Regions, 2020-2027
Table 8 North America Gaming Laptop by End-User Market: By Country, 2020-2027
Table 9 Europe Gaming Laptop by End-User Market: By Country, 2020-2027
Table10 Asia Pacific Gaming Laptop by End-User Market: By Country, 2020-2027
Table11 The Middle East & Africa Gaming Laptop by End-User Market: By Country, 2020-2027
Table12 Latin America Gaming Laptop by End-User Market: By Country, 2020-2027
Table13 Global Gaming Laptop by End-User Market: By Regions, 2020-2027
Table14 North America Gaming Laptop by End-User Market: By Country, 2020-2027
Table15 Europe Gaming Laptop by End-User Market: By Country, 2020-2027
Table16 Asia-Pacific Gaming Laptop by End-User Market: By Country, 2020-2027
Table17 Rest of the World Gaming Laptop by End-User Market: By Country, 2020-2027
Table18 Latin America Gaming Laptop by End-User Market: By Country, 2020-2027
Table19 North America Gaming Laptop by End-User Market: By Country, 2020-2027
Table20 Europe Gaming Laptop for End-User Market: By Country, 2020-2027
Table21 Asia-Pacific Gaming Laptop for End-User Market: By Country, 2020-2027
Table22 Rest of the World Gaming Laptop for End-User Market: By Country, 2020-2027
Table23 Latin America Gaming Laptop for End-User Market: By Country, 2020-2027
Table24 Global End-User Market: By Region, 2020-2027
Table25 Global Constructive Method Market: By Region, 2020-2027
Table26 Global End-User : By Region, 2020-2027
Table27 North America Gaming Laptop Market, By Country
Table28 North America Gaming Laptop Market, By End-User
Table29 North America Gaming Laptop Market, By End-User
Table31 Europe: Gaming Laptop Market, By Country
Table32 Europe: Gaming Laptop Market, By End-User
Table33 Europe: Gaming Laptop Market, By End-User
Table36 Asia-Pacific: Gaming Laptop Market, By Country
Table37 Asia-Pacific: Gaming Laptop Market, By End-User
Table38 Asia-Pacific: Gaming Laptop Market, By End-User
Table40 Rest of the World : Gaming Laptop Market, By Country
Table41 Rest of the World :Gaming Laptop Market, By End-User
Table42 Rest of the World :Gaming Laptop Market, By End-User
Table44 Latin America: Gaming Laptop Market, By Country
Table45 Latin America : Gaming Laptop Market, By End-User
Table46 Latin America : Gaming Laptop Market, By End-User
LIST OF FIGURES
FIGURE 1 Global Gaming Laptop Market segmentation
FIGURE 2 Forecast Methodology
FIGURE 3 Five Forces Analysis of Global Gaming Laptop Market
FIGURE 4 Value Chain of Global Gaming Laptop Market
FIGURE 5 Share of Global Gaming Laptop Market in 2020, by country (in %)
FIGURE 6 Global Gaming Laptop Market, 2020-2027,
FIGURE 7 Sub segments of End-User
FIGURE 8 Global Gaming Laptop Market size by End-User, 2020
FIGURE 9 Share of Global Gaming Laptop Market by End-User, 2020 TO 2027
FIGURE 9 Global Gaming Laptop Market size by Price Analysis, 2020
FIGURE 10 Share of Global Gaming Laptop Market by Price Analysis, 2020 TO 2027
$21.35 Billion
1.3%
North America
2020-2030
ゲーミングノートPC市場の市場概要
市場シナリオ
ゲーム用ラップトップ市場は、高度なテクノロジーで構成される最も急速に成長している市場の1つです。ゲーム市場におけるそのような傾向の1つは、VRヘッドセットの採用の増加です。VRは、VRハードウェアとソフトウェアを組み合わせてシミュレートされた環境を提供し、ユーザーに生活のような体験を提供します。
Acer Inc.(台湾)、ASUSTek Computer Inc.(台湾)、Dell Inc.(米国)、MSI(台湾)、ORIGIN PC(米国)、AORUS(台湾)、Clevo(台湾)、EVGAコーポレーション(米国)などのテクノロジー大手。ゲーム用ラップトップ市場で著名なプレーヤーであるAcer Inc. は、Predator Triton 700と名付けられた最新のゲーミングラップトップをインドで発売しました。超薄型製品であるこのノートブックは、第7世代のIntel Coreを搭載しています i7-7700HQプロセッサ、 NvidiaのGeForce GTX 1080 GPU、およびインドで利用できるようになります。ゲーミングノートパソコン市場のキープレーヤーであるORIGIN PCは、最新世代のIntel CoreデスクトッププロセッサーとNVIDIA GeForce GTXグラフィックスを設計し、最新のゲーム、ビデオ編集、3Dモデリングなど、要求の厳しいタスクを幅広く処理できるようにします。インテルのマルチコア・テクノロジーにより、ユーザーはゲーム、アプリケーション、マルチメディアを一度に最大限の効率で実行でき、マルチタスクを次のレベルに引き上げることができます。EON15-X、EON17-X、EON17-SLX などのラップトップモデルは、デスクトップインテル Core プロセッサーとデスクトップ NVIDIA GeForce GTX グラフィックスカードをサポートしているため、デスクトップ版と同様に動作します。ユーザーは、EONラップトップを最大限に活用するために、訓練を受けた経験豊富な技術者によるCPUとGPUのプロフェッショナルなオーバークロックで電源を投入できます。
ゲーミングラップトップ市場の成長を牽引する主な要因は、インターネットの採用の増加がゲームの開発と商業化につながったことです。ゲーム用ラップトップなどの他の要因は、ゲームコンソールの代わりにビデオゲームをプレイするように設計されたポータブルパーソナルコンピュータです。それらは主にゲーム愛好家であり、ハードコアゲーマーまたはプロのゲーマーであるユーザーによって購入されます。
世界のゲーミングラップトップ市場は、2020年から2030年の予測期間中に約1.3%のCAGRで213億5000万米ドルの成長が見込まれています。
ゲーム用ノートPC市場
ソース:MRFR 分析
キープレイヤー
世界のゲーミングラップトップ市場の著名なプレーヤーの一部:Acer Inc. (台湾)、ASUSTek Computer Inc.(台湾)、Dell Inc.(米国)、MSI(台湾)、ORIGIN PC(米国)、AORUS(台湾)、クレボ(台湾)、EVGA Corporation(米国)、ギガバイトテクノロジー株式会社(台湾)、ヒューレットパッカードエンタープライズ(米国)など。
セグメント
世界のゲーミングラップトップ市場は、エンドユーザーと価格分析によって分割されています。エンドユーザーセグメントによって、市場はハードコアゲーマー、プロゲーマーなどで構成されています。そして続けて 市場のコンポーネントの基礎は、RAMサイズ、ストレージ、グラフィックスカード、ディスプレイサイズ、周辺機器、プロセッサ、および価格に分割されます。
地域分析
世界のゲーミングラップトップ市場は、アジア太平洋、北米、ヨーロッパ、その他の地域で調査されています。北米地域が世界のゲーミングラップトップ市場で最大のシェアを占めることが観察されています。米国、メキシコ、ニューヨークなどの先進国には多数のゲーマーが存在するため。さらに、この地域のゲーム市場の成長は、人口の支出能力の向上と、ブラジルやメキシコなどの国でのハードコアゲーマーの数の増加によるものです。APAC市場は、中国、台湾、韓国、インドなどの発展途上国の主要なラップトップ製造企業の存在により、最も急速に成長すると予想されます。
対象読者
Report Attribute/Metric | Details |
---|---|
Market Size | USD 21.35 Billion |
CAGR | 11.3% |
Base Year | 2019 |
Forecast Period | 2020-2030 |
Historical Data | 2018 |
Forecast Units | Value (USD Billion) |
Report Coverage | Revenue Forecast, Competitive Landscape, Growth Factors, and Trends |
Segments Covered | End-Users, Components |
Geographies Covered | North America, Europe, Asia-Pacific, and Rest of the World (RoW) |
Key Vendors | Acer Inc. (Taiwan), AsusTek Computer Inc. (Taiwan), Dell Inc. (U.S.), MSI (Taiwan), ORIGIN PC (U.S.), AORUS (Taiwan), Clevo (Taiwan), EVGA Corporation (U.S.), Gigabyte Technology Co., Ltd. (Taiwan), Hewlett Packard Enterprise (U.S.) |
Key Market Opportunities |
|
Key Market Drivers |
|
Frequently Asked Questions (FAQ) :
It is the increasing adoption of VR handsets that is snowballing the global market of gaming laptop in the current time.
The key players leading in the region of India for the global gaming laptop is Acer Inc. It has been a prominent player after it launched its latest gaming laptop, ‘The Predator Triton 700’.
The increasing adoption of the internet is considered to be the most influential key factors driving the market’s growth.
As per the analysis, the global gaming laptop market is growing at a CAGR of 22% in the current scenario.