Virtual Reality in Therapy Market Research Report - Global Forecast to 2023

Global Virtual Reality in Therapy Market, By Device (Head mount, Gesture Control), By Technology (Non-Immersive, Fully Immersive), By Application (Phobia Treatment, Robotic Surgery) - Forecast 2023

ID: MRFR/ICT/2959-HCR | February 2021 | Region: Global | 100 pages

Market Synopsis of Global Virtual Reality in Therapy Market:


Market Scenario:


Regionally, North America accounted for the largest market share from countries such U.S. and Canada among others. The reason is attributed to growing demand for high-end technology solutions, increasing R&D happening in this region and increasing usage of virtual reality in the healthcare sector. However, Asia Pacific is expected to grow over the forecast period, 2017-2023. The reason is attributed to presence of large number of manufacturers and the increasing growth of medical institutes.


The global virtual reality in therapy market can be bifurcated as device, technology, application and region. On the basis of device, the market can be segmented into head mount, projectors and gesture controls among others Out of these, head mount accounted for the largest market share majorly due to increasing investments by major players, increased adoption of ar and vr technologies and availability of low-cost head mounted displays. However, gesture controls segment is expected to grow over the forecast period, 2017-2023.


The factors contributing to the growth of the virtual reality in therapy market are growing collaboration between hardware vendors and medical device providers, technological changes, increasing demand for better technological solutions and government initiatives. Furthermore, factors such as high penetration of handheld devices and increasing demand by hospitals for easy way to educate healthcare practitioners, trainee medical students, or patients about surgical and therapeutic procedures and making it efficient for surgeons to visualize operating areas closely are the factors expected to boost the growth of the virtual reality in therapy market over the forecast period, 2017-2023.However, various regulations and policies and cost issues are the factors hampering the growth of the overall market.


Technology plays an important role in every day’s life. For instance, advanced systems are used to record lectures to educate healthcare practitioners, trainee medical students, or patients about surgical and therapeutic procedures so that it can be saved in the databases. The healthcare sector is one of the biggest adopters of virtual reality for training the next generation of medical professionals. The system offers various functions such as better learning programs, collaborative technologies, digital learning resources and online learning sources among others.


The key players in the global virtual reality in therapy market include- Siemens Healthcare (Germany), Virtalis Ltd (U.K.), CAE Healthcare (U.S.), GE Healthcare (U.S.), Virtual Realities, Llc (U.K.), Qualcomm Technologies, Inc. (U.S.), Samsung Group (South Korea), Vuzix (U.S.), Mimic Technologies Inc, (U.S.), Brainlab (Germany) among others.


The global virtual reality in therapy market is highly competitive. Various established international brands, domestic brands and as well as new entrants form a competitive landscape. The key players are nonstop increasingly seeking market expansion through various strategic mergers and acquisitions, innovation, increasing investments in research and development and cost-effective product portfolio. The virtual therapy market is highly competitive due to the presence of several large vendors.
Virtual Reality in Therapy Market Image
 


The global virtual reality in therapy market is expected to reach approximately USD 3.9 billion by the end of 2023 with 32% CAGR during forecast period 2017-2023.


Segments


For the purpose of this study, Market Research Future has segmented the market of virtual reality in therapy into technology, devices, application and region.


By Technology



  • Full Immersive VR

  • Semi-Immersive VR

  • Non- Immersive VR


By Devices-



  • Head Mount

  • Gesture Control

  • Projectors


By Application-



  • Phobia Treatment

  • Robotic Surgery

  • Visualization

  • Rehabilitation

  • Treatment Of Post-Traumatic Stress Disorder

  • Treatment Of Autism

  • Surgery Simulation

  • Others


By Region



  • North America

  • Europe

  • Asia-Pacific

  • Rest Of The World


Intended Audience



  • Device manufacturers

  • Network Operators

  • Distributors

  • Suppliers

  • Research firms

  • Software Developers

  • Commercial Banks

  • Vendors

  • Government Agencies

  • Vendors

  • End-user sectors

  • Technology Investor



Frequently Asked Questions (FAQ) :


The collaboration between medical device providers and hardware vendors is expected to drive the proliferation of the virtual reality in therapy market.

The segments of the virtual reality in therapy market, by device, are projectors, head mount, gesture controls, and others.

The virtual reality in therapy market has been prognosticated to expand at 32% CAGR.

Siemens Healthcare (Germany), CAE Healthcare (U.S.), Virtalis Ltd (U.K.), GE Healthcare (U.S.), Qualcomm Technologies, Inc. (U.S.), Virtual Realities, Llc (U.K.), Samsung Group (South Korea), Mimic Technologies Inc, (U.S.), Vuzix (U.S.), and Brainlab (Germany).

The virtual reality in therapy market is supposed to value at USD 3.9 Bn.

TABLE OF CONTENTS
1 MARKET INTRODUCTION

1.1 INTRODUCTION

1.2 SCOPE OF STUDY

1.2.1 RESEARCH OBJECTIVE

1.2.2 ASSUMPTIONS

1.2.3 LIMITATIONS

1.3 MARKET STRUCTURE
2 RESEARCH METHODOLOGY

2.1 RESEARCH NETWORK DEVICE SOFTWARE

2.2 PRIMARY RESEARCH

2.3 SECONDARY RESEARCH

2.4 FORECAST MODEL

2.4.1 MARKET DATA COLLECTION, ANALYSIS & FORECAST

2.4.2 MARKET SIZE ESTIMATION
3 MARKET DYNAMICS

3.1 INTRODUCTION

3.2 MARKET DRIVERS

3.3 MARKET CHALLENGES

3.4 MARKET OPPORTUNITIES

3.5 MARKET RESTRAINTS
4 EXECUTIVE SUMMARY

5. MARKET FACTOR ANALYSIS

5.1 PORTER’S FIVE FORCES ANALYSIS

5.2 SUPPLY CHAIN ANALYSIS

6 VIRTUAL REALITY IN THERAPY MARKET, BY SEGMENTS

6.1 INTRODUCTION

6.2 MARKET STATISTICS

6.2.1 BY TECHNOLOGY

6.2.1.1 FULL IMMERSIVE VR

6.2.1.2 SEMI-IMMERSIVE VR

6.2.1.3 NON- IMMERSIVE VR

6.2.2 BY DEVICE

6.2.2.1 HEAD MOUNT

6.2.2.2 GESTURE CONTROL

6.2.2.3 PROJECTORS

6.2.3 BY APPLICATION

6.2.3.1 PHOBIA TREATMENT

6.2.3.2 ROBOTIC SURGERY

6.2.3.3 VISUALIZATION

6.2.3.4 REHABILITATION

6.2.3.5 TREATMENT OF POST-TRAUMATIC STRESS DISORDER

6.2.3.6 TREATMENT OF AUTISM

6.2.3.7 SURGERY SIMULATION

6.2.4 BY GEOGRAPHY

6.2.4.1 NORTH AMERICA

6.2.4.2 EUROPE

6.2.4.3 ASIA-PACIFIC

6.2.4.4 REST OF THE WORLD

7 COMPETITIVE ANALYSIS

7.1 MARKET SHARE ANALYSIS

7.2 COMPANY PROFILES

7.2.1 SIEMENS HEALTHCARE (GERMANY)

7.3. 2 VIRTALIS LTD (U.K.)

7.3.3 CAE HEALTHCARE (U.S.)

7.3.4 GE HEALTHCARE (U.S.)

7.3.5 VIRTUAL REALITIES, LLC (U.K.)

7.3.6 QUALCOMM TECHNOLOGIES, INC. (U.S.)

7.3.7 SAMSUNG GROUP (SOUTH KOREA)

7.3.8 VUZIX (U.S.)

7.3.9 MIMIC TECHNOLOGIES INC, (U.S.)

7.3.10 BRAINLAB (GERMANY)

7.3.11 OTHERS

LIST OF TABLES
TABLE 1 VIRTUAL REALITY IN THERAPY MARKET, BY TECHNOLOGY

TABLE 2 VIRTUAL REALITY IN THERAPY MARKET, BY DEVICE

TABLE 3 VIRTUAL REALITY IN THERAPY MARKET, BY APPLICATION

TABLE 4 VIRTUAL REALITY IN THERAPY MARKET, BY GEOGRAPHY

TABLE 5 NORTH AMERICA VIRTUAL REALITY IN THERAPY MARKET, BY TECHNOLOGY

TABLE 6 NORTH AMERICA VIRTUAL REALITY IN THERAPY MARKET, BY DEVICE

TABLE 7 NORTH AMERICA VIRTUAL REALITY IN THERAPY MARKET, BY APPLICATION

TABLE 8 U.S VIRTUAL REALITY IN THERAPY MARKET, BY TECHNOLOGY

TABLE 9 U.S. VIRTUAL REALITY IN THERAPY MARKET, BY DEVICE

TABLE 10 U.S. VIRTUAL REALITY IN THERAPY MARKET, BY APPLICATION

TABLE 11 CANADA VIRTUAL REALITY IN THERAPY MARKET, BY TECHNOLOGY

TABLE 12 CANADA VIRTUAL REALITY IN THERAPY MARKET, BY DEVICE

TABLE 13 CANADA VIRTUAL REALITY IN THERAPY MARKET, BY APPLICATION

TABLE 14 EUROPE VIRTUAL REALITY IN THERAPY MARKET, BY TECHNOLOGY

TABLE 15 EUROPE VIRTUAL REALITY IN THERAPY MARKET, BY DEVICE

TABLE 16 EUROPE VIRTUAL REALITY IN THERAPY MARKET, BY APPLICATION

TABLE 17 GERMANY VIRTUAL REALITY IN THERAPY MARKET, BY TECHNOLOGY

TABLE 18 GERMANY VIRTUAL REALITY IN THERAPY MARKET, BY DEVICE

TABLE 19 GERMANY VIRTUAL REALITY IN THERAPY MARKET, BY APPLICATION

TABLE 20 FRANCE VIRTUAL REALITY IN THERAPY MARKET, BY TECHNOLOGY

TABLE 21 FRANCE VIRTUAL REALITY IN THERAPY MARKET, BY DEVICE

TABLE 2 2 FRANCE VIRTUAL REALITY IN THERAPY MARKET, BY APPLICATION

TABLE 23 U.K. VIRTUAL REALITY IN THERAPY MARKET, BY TECHNOLOGY

TABLE 24 U.K. VIRTUAL REALITY IN THERAPY MARKET, BY DEVICE

TABLE 2 5 U.K VIRTUAL REALITY IN THERAPY MARKET, BY APPLICATION

TABLE 26 REST OF EUROPE VIRTUAL REALITY IN THERAPY MARKET, BY TECHNOLOGY

TABLE 27 REST OF EUROPE VIRTUAL REALITY IN THERAPY MARKET, BY DEVICE

TABLE 2 8 REST OF EUROPE VIRTUAL REALITY IN THERAPY MARKET, BY APPLICATION

TABLE 29 ASIA-PACIFIC VIRTUAL REALITY IN THERAPY MARKET, BY TECHNOLOGY

TABLE 30 ASIA-PACIFIC VIRTUAL REALITY IN THERAPY MARKET, BY DEVICE

TABLE 31 ASIA-PACIFIC VIRTUAL REALITY IN THERAPY MARKET, BY APPLICATION

TABLE 32 REST OF THE WORLD VIRTUAL REALITY IN THERAPY MARKET, BY TECHNOLOGY

TABLE 33 REST OF THE WORLD VIRTUAL REALITY IN THERAPY MARKET, BY DEVICE

TABLE 34 REST OF THE WORLD VIRTUAL REALITY IN THERAPY MARKET, BY APPLICATION

LIST OF FIGURES
FIGURE 1 RESEARCH METHODOLOGY

FIGURE 2 VIRTUAL REALITY IN THERAPY MARKET, BY TECHNOLOGY (%)

FIGURE 3 VIRTUAL REALITY IN THERAPY MARKET, BY DEVICE (%)

FIGURE 4 VIRTUAL REALITY IN THERAPY MARKET, BY APPLICATION (%)

FIGURE 5 VIRTUAL REALITY IN THERAPY MARKET, BY REGIONS (%)

FIGURE 6 NORTH AMERICA VIRTUAL REALITY IN THERAPY MARKET, BY TECHNOLOGY (%)

FIGURE 7 NORTH AMERICA VIRTUAL REALITY IN THERAPY MARKET, BY DEVICE (%)

FIGURE 8 NORTH AMERICA VIRTUAL REALITY IN THERAPY MARKET, BY APPLICATION (%)

FIGURE 9 EUROPE VIRTUAL REALITY IN THERAPY MARKET, BY TECHNOLOGY (%)

FIGURE 10 EUROPE VIRTUAL REALITY IN THERAPY MARKET, BY DEVICE (%)

FIGURE 11 EUROPE VIRTUAL REALITY IN THERAPY MARKET, BY APPLICATION (%)

FIGURE 12 ASIA-PACIFIC VIRTUAL REALITY IN THERAPY MARKET, BY TECHNOLOGY (%)

FIGURE 13 ASIA-PACIFIC VIRTUAL REALITY IN THERAPY MARKET, BY DEVICE (%)

FIGURE 14 ASIA-PACIFIC VIRTUAL REALITY IN THERAPY MARKET, BY APPLICATION (%)

FIGURE 15 REST OF THE WORLD VIRTUAL REALITY IN THERAPY MARKET, BY TECHNOLOGY (%)

FIGURE 16 REST OF THE WORLD VIRTUAL REALITY IN THERAPY MARKET, BY DEVICE (%)

FIGURE 17 REST OF THE WORLD VIRTUAL REALITY IN THERAPY MARKET, BY APPLICATION (%)