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    Virtual Reality Software Market

    ID: MRFR/ICT/3363-HCR
    100 Pages
    Shubham Munde
    October 2025

    Virtual Reality Software Market research report, by Type (3D Modelling Software, 360 degree custom VR Software, Real time simulation software), Deployment (On-Premise, Cloud), Application (Entertainment, Gaming, Tourism, Hospitals) – Forecast till 2035

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    Virtual Reality Software Market Infographic
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    Virtual Reality Software Market Summary

    The Global Virtual Reality Software Market is projected to experience substantial growth from 24.4 USD Billion in 2024 to 461.9 USD Billion by 2035.

    Key Market Trends & Highlights

    Virtual Reality Software Key Trends and Highlights

    • The market is expected to grow at a compound annual growth rate (CAGR) of 30.63% from 2025 to 2035.
    • By 2035, the market valuation is anticipated to reach 461.9 USD Billion, indicating a robust expansion.
    • In 2024, the market is valued at 24.4 USD Billion, laying a strong foundation for future growth.
    • Growing adoption of virtual reality technology due to increasing demand for immersive experiences is a major market driver.

    Market Size & Forecast

    2024 Market Size 24.4 (USD Billion)
    2035 Market Size 461.9 (USD Billion)
    CAGR (2025-2035) 30.63%

    Major Players

    Google Inc, Blippar Inc, Pixologic Inc, Metaio GmBH, Qualcomm Inc, Oculus VR Inc, Worldviz, Starbreeze studios, Razer Inc, Microsoft, HTC Corporation, BAE Systems AB

    Virtual Reality Software Market Drivers

    Rising Adoption in Gaming

    The Global Virtual Reality Software Market Industry experiences a surge in demand driven by the increasing adoption of VR technology in the gaming sector. As gaming companies integrate immersive experiences, the market is projected to reach 24.4 USD Billion in 2024. This growth is fueled by advancements in graphics and processing power, enabling more realistic environments. Major gaming titles are now incorporating VR features, enhancing user engagement and satisfaction. The popularity of VR gaming is likely to attract a broader audience, further propelling market growth. As a result, the gaming industry plays a pivotal role in shaping the future of the Global Virtual Reality Software Market.

    Key Companies in the Virtual Reality Software Market market include

    Industry Developments

    • Q2 2024: Sony launches new PlayStation VR2 software suite to expand gaming and enterprise applications Sony announced the release of a major software update for PlayStation VR2, introducing new developer tools and enterprise-focused features aimed at expanding VR use beyond gaming into training and simulation.
    • Q2 2024: Meta unveils Horizon Workrooms 2.0, enhancing VR collaboration tools for businesses Meta launched Horizon Workrooms 2.0, a significant upgrade to its virtual reality collaboration platform, adding advanced productivity features and integrations with enterprise software to support remote and hybrid work.
    • Q2 2024: Roblox launches immersive VR creation tools for developers Roblox introduced a new suite of VR creation tools, enabling developers to build and publish fully interactive virtual reality experiences directly on the Roblox platform.
    • Q3 2024: Apple acquires VR software startup Mira to bolster Vision Pro ecosystem Apple completed the acquisition of Mira, a Los Angeles-based VR software company, to accelerate the development of applications and content for its Vision Pro mixed reality headset.
    • Q3 2024: Microsoft and Siemens partner to deliver industrial VR training solutions Microsoft and Siemens announced a strategic partnership to co-develop VR-based industrial training software, targeting manufacturing and energy sector clients.
    • Q3 2024: Epic Games launches Unreal Engine 6 with advanced VR development capabilities Epic Games released Unreal Engine 6, featuring new tools and optimizations for creating high-fidelity virtual reality software for gaming, simulation, and enterprise use.
    • Q4 2024: Unity appoints new CEO to drive growth in VR and AR software markets Unity Technologies named a new chief executive officer, emphasizing the company's commitment to expanding its presence in the virtual and augmented reality software sectors.
    • Q4 2024: Meta launches Quest for Business, a dedicated VR software platform for enterprises Meta introduced Quest for Business, a new software platform designed to provide secure, scalable VR solutions for corporate training, collaboration, and simulation.
    • Q1 2025: Valve announces SteamVR 3.0 with cross-platform VR software support Valve unveiled SteamVR 3.0, a major update to its virtual reality platform, adding support for cross-platform VR software and enhanced developer APIs.
    • Q1 2025: Google acquires Owlchemy Labs to expand VR software portfolio Google acquired Owlchemy Labs, a leading VR game and software developer, to strengthen its in-house capabilities for immersive content creation.
    • Q2 2025: Autodesk launches VR design collaboration suite for architecture and engineering Autodesk released a new VR software suite enabling real-time design collaboration for architects and engineers, integrating with its existing CAD and BIM platforms.
    • Q2 2025: Nvidia and Adobe announce partnership to accelerate VR content creation with AI tools Nvidia and Adobe formed a partnership to integrate AI-powered tools into VR content creation software, aiming to streamline workflows for developers and artists.

    Future Outlook

    Virtual Reality Software Market Future Outlook

    The Global Virtual Reality Software Market is projected to grow at a 30.63% CAGR from 2024 to 2035, driven by advancements in technology, increased adoption in gaming, and applications in training and education.

    New opportunities lie in:

    • Develop immersive training solutions for corporate sectors to enhance employee skills.
    • Create VR content for mental health therapies, targeting healthcare providers and institutions.
    • Leverage VR for remote collaboration tools, focusing on businesses transitioning to hybrid work models.

    By 2035, the market is expected to reach unprecedented heights, solidifying its role in diverse industries.

    Report Scope

    Attribute/Metric Details
    Market Size   74.6 billion by 2030
     CAGR  44.00% CAGR from 2022-2030 
    Base Year 2023
    Forecast Period 2024-2032
    Historical Data 2018
    Forecast Units Value (USD Billion)
    Report Coverage Revenue Forecast, Competitive Landscape, Growth Factors, and Trends
    Segments Covered  By Type, Deployment 
    Geographies Covered  North America, Europe, Asia-Pacific, and Rest of the World (RoW)
    Key Vendors  Google Inc. (U.S.), Microsoft Corporation (U.S.), Blippar Inc. (U.K), Pixologic Inc. (U.S.), Metaio Gmbh (Germany), Qualcomm Incorporated (U.S.), Oculus VR, LLC (U.S.), WorldViz. (U.S.), Starbreeze Studios (Sweden), Razer Inc. (Singapore), HTC Corporation (Taiwan), and BAE Systems AB (Sweden)
    Key Market Opportunities Virtual reality has been rapidly adopted in this region owing to the extensive R&D and presence of several VR companies.
    Key Market Drivers  The major growth driver of Virtual Reality Software Market includes growing digitization, advancement of technology, increasing demand for head mounted displays in gaming and entertainment industries, and rising investment in virtual reality market among others. 

    Market Highlights

    Author
    Shubham Munde
    Research Analyst Level II

    With a technical background in information technology & semiconductors, Shubham has 4.5+ years of experience in market research and analytics with the tasks of data mining, analysis, and project execution. He is the POC for our clients, for their consulting projects running under the ICT/Semiconductor domain. Shubham holds a Bachelor’s in Information and Technology and a Master of Business Administration (MBA). Shubham has executed over 150 research projects for our clients under the brand name Market Research Future in the last 2 years. His core skill is building the research respondent relation for gathering the primary information from industry and market estimation for niche markets. He is having expertise in conducting secondary & primary research, market estimations, market projections, competitive analysis, analysing current market trends and market dynamics, deep-dive analysis on market scenarios, consumer behaviour, technological impact analysis, consulting, analytics, etc. He has worked on fortune 500 companies' syndicate and consulting projects along with several government projects. He has worked on the projects of top tech brands such as IBM, Google, Microsoft, AWS, Meta, Oracle, Cisco Systems, Samsung, Accenture, VMware, Schneider Electric, Dell, HP, Ericsson, and so many others. He has worked on Metaverse, Web 3.0, Zero-Trust security, cyber-security, blockchain, quantum computing, robotics, 5G technology, High-Performance computing, data centers, AI, automation, IT equipment, sensors, semiconductors, consumer electronics and so many tech domain projects.

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    FAQs

    What are the factors that are instrumental in improving the virtual reality software market expansion?

    The elevated adoption of digitization is expected to promote the market in the coming years.

    Who are the players that are emerging as instrumental to the virtual reality software market’s long term growth?

    The segments of the market include deployment, type, application, and region.

    What is the CAGR scope of the virtual reality software market in the forthcoming period?

    An 44.00% CAGR scope is expected to promote the growth of the market in the future.

    What is the prospective earning level of the virtual reality software market in the coming period?

    A lucrative revenue level in the market is expected to benefit the global market in the forecast period.

    Which segments are studied to gain a thorough knowledge of the virtual reality software market?

    The region, type, deployment, and application are the notable segments in the market.

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