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    South Korea Mobile Augmented Reality Market

    ID: MRFR/ICT/63529-HCR
    200 Pages
    Aarti Dhapte
    October 2025

    South Korea Mobile Augmented Reality Market Research Report By Application (Gaming, Education, Retail, Healthcare, Real Estate), By Device Type (Smartphones, Tablets, Wearable Devices, Smart Glasses), By Technology (Marker-Based Augmented Reality, Markerless Augmented Reality, Projection-Based Augmented Reality, Superimposition-Based Augmented Reality) and By End Use (Individual Users, Enterprise Users, Government)- Forecast to 2035

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    South Korea Mobile Augmented Reality Market Summary

    As per MRFR analysis, the mobile augmented-reality market Size was estimated at 307.52 USD Million in 2024. The mobile augmented-reality market industry is projected to grow from 441.48 USD Million in 2025 to 16420.0 USD Million by 2035, exhibiting a compound annual growth rate (CAGR) of 43.56% during the forecast period 2025 - 2035.

    Key Market Trends & Highlights

    The South Korea mobile augmented-reality market is experiencing robust growth driven by technological advancements and consumer engagement.

    • The retail segment emerges as the largest contributor to the mobile augmented-reality market in South Korea.
    • Educational applications represent the fastest-growing segment, reflecting a shift towards interactive learning experiences.
    • The market is characterized by increased investment in augmented reality startups, indicating a vibrant ecosystem.
    • Technological advancements in mobile devices and rising consumer interest in interactive experiences are key drivers of market expansion.

    Market Size & Forecast

    2024 Market Size 307.52 (USD Million)
    2035 Market Size 16420.0 (USD Million)

    Major Players

    Apple Inc (US), Google LLC (US), Microsoft Corporation (US), Snap Inc (US), Niantic Inc (US), Facebook Inc (US), Unity Technologies Inc (US), PTC Inc (US)

    South Korea Mobile Augmented Reality Market Trends

    The mobile augmented-reality market in South Korea is experiencing notable growth, driven by advancements in technology and increasing consumer interest. The proliferation of smartphones equipped with sophisticated cameras and sensors has facilitated the integration of augmented reality (AR) applications into daily life. This trend is particularly evident in sectors such as gaming, retail, and education, where immersive experiences enhance user engagement. Furthermore, the South Korean government actively supports innovation in this field, fostering a conducive environment for startups and established companies alike. As a result, the market is poised for further expansion, with new applications and services emerging regularly. In addition to technological advancements, consumer behavior is shifting towards a preference for interactive and engaging content. The rise of social media platforms that incorporate AR features has further popularized this technology among younger demographics. Companies are increasingly investing in AR solutions to differentiate themselves in a competitive landscape. This dynamic interplay between technology and consumer demand suggests that the mobile augmented-reality market will continue to evolve, presenting opportunities for growth and innovation in the coming years.

    Increased Adoption in Retail

    Retailers in South Korea are increasingly utilizing mobile augmented-reality applications to enhance the shopping experience. By allowing customers to visualize products in their own environment, these applications facilitate informed purchasing decisions. This trend is likely to reshape consumer interactions with brands, making shopping more engaging and personalized.

    Growth in Educational Applications

    Educational institutions are beginning to adopt mobile augmented-reality tools to create immersive learning experiences. These applications can transform traditional teaching methods, making complex subjects more accessible and engaging for students. This trend indicates a potential shift in educational paradigms, emphasizing interactive learning.

    Expansion of Gaming Experiences

    The gaming sector in South Korea is witnessing a surge in mobile augmented-reality games that blend real-world environments with virtual elements. This trend not only enhances gameplay but also encourages social interaction among players. As technology advances, the potential for more sophisticated gaming experiences continues to grow.

    South Korea Mobile Augmented Reality Market Drivers

    Government Support and Initiatives

    Government support and initiatives play a crucial role in fostering the mobile augmented-reality market in South Korea. The South Korean government has recognized the potential of augmented reality technologies and is actively promoting their development through various funding programs and incentives. For instance, initiatives aimed at supporting startups and small businesses in the tech sector have been established, with an estimated budget allocation of $200 million for the next fiscal year. This financial backing is expected to stimulate innovation and encourage the creation of new augmented-reality applications. Additionally, partnerships between government agencies and private enterprises are being formed to enhance research and development efforts in this field. Such collaborative efforts are likely to accelerate the growth of the mobile augmented-reality market, positioning South Korea as a leader in augmented reality technology.

    Technological Advancements in Mobile Devices

    The mobile augmented-reality market in South Korea is experiencing a surge due to rapid technological advancements in mobile devices. The proliferation of high-performance smartphones equipped with advanced processors and enhanced graphics capabilities has made it feasible for users to engage with augmented reality applications seamlessly. As of November 2025, approximately 80% of smartphone users in South Korea own devices that support augmented-reality functionalities. This trend is likely to drive the demand for innovative applications across various sectors, including retail, entertainment, and education. Furthermore, the integration of 5G technology is expected to enhance the user experience by providing faster data transmission and lower latency, thereby facilitating more immersive augmented-reality experiences. Consequently, the mobile augmented-reality market is poised for substantial growth as consumers increasingly seek out applications that leverage these technological advancements.

    Increased Investment in Augmented Reality Startups

    The mobile augmented-reality market in South Korea is witnessing increased investment in startups focused on augmented reality technologies. Venture capital firms and private investors are showing a growing interest in funding innovative companies that develop cutting-edge augmented-reality applications. In 2025, investments in augmented-reality startups in South Korea reached approximately $150 million, reflecting a robust confidence in the market's potential. This influx of capital is enabling startups to enhance their product offerings and expand their market reach. Furthermore, established companies are also acquiring smaller firms to integrate augmented-reality capabilities into their existing platforms. This trend of investment and acquisition is likely to drive innovation and competition within the mobile augmented-reality market, ultimately benefiting consumers with a wider array of applications and services.

    Rising Consumer Interest in Interactive Experiences

    Consumer interest in interactive experiences is a significant driver for the mobile augmented-reality market in South Korea. As individuals seek more engaging and immersive ways to interact with digital content, augmented reality applications are becoming increasingly popular. Surveys indicate that around 65% of South Korean consumers express a preference for interactive shopping experiences that utilize augmented reality, such as virtual try-ons and product visualizations. This shift in consumer behavior is prompting businesses to invest in augmented-reality solutions to enhance customer engagement and satisfaction. Moreover, the entertainment sector is capitalizing on this trend, with augmented-reality games and applications gaining traction among younger demographics. As a result, the mobile augmented-reality market is likely to expand as companies strive to meet the growing demand for interactive and personalized experiences.

    Integration of Augmented Reality in Marketing Strategies

    The integration of augmented reality in marketing strategies is emerging as a pivotal driver for the mobile augmented-reality market in South Korea. Businesses are increasingly recognizing the value of augmented reality as a tool for enhancing brand engagement and customer interaction. Approximately 70% of marketers in South Korea report that they are incorporating augmented-reality elements into their campaigns to create memorable experiences for consumers. This trend is particularly evident in sectors such as fashion, automotive, and real estate, where augmented reality allows potential customers to visualize products in a more interactive manner. As companies continue to leverage augmented reality to differentiate themselves in a competitive market, the mobile augmented-reality market is expected to grow, driven by the demand for innovative marketing solutions that resonate with tech-savvy consumers.

    Market Segment Insights

    By Application: Gaming (Largest) vs. Education (Fastest-Growing)

    In the South Korea mobile augmented-reality market, the application segment showcases a diverse mix of values including Gaming, Education, Retail, Healthcare, and Real Estate. Among these, Gaming holds the largest market share, driven by the popularity of immersive experiences among users. Conversely, Education is witnessing rapid growth as institutions increasingly adopt augmented-reality technologies to enhance learning experiences and engagement levels, making it a significant player in the market. The growth trends in this market segment emphasize the increasing integration of augmented-reality into various applications. Gaming continues to thrive with advancements in technology and the demand for more interactive entertainment. Meanwhile, Education is emerging as the fastest-growing area, bolstered by the need for innovative teaching tools that appeal to a tech-savvy student population. This trend underscores the evolving nature of consumer demands and the potential for new breakthroughs in AR applications.

    Gaming: Dominant vs. Education: Emerging

    Gaming remains the dominant application in the South Korea mobile augmented-reality market due to its extensive user base and the continuous influx of captivating content that enhances user interaction. This segment leverages cutting-edge technology to deliver immersive experiences, attracting gamers of all ages. Meanwhile, Education is positioned as an emerging force, drawing interest from schools and colleges that are eager to incorporate engaging learning methodologies. Augmented-reality in educational applications enables students to visualize complex concepts and participate in interactive lessons, thus improving retention and understanding. The contrasting dynamics of these segments reflect the broader trends in market demand, with Gaming appealing to entertainment seekers and Education focusing on transformative learning experiences.

    By Device Type: Smartphones (Largest) vs. Smart Glasses (Fastest-Growing)

    In the South Korea mobile augmented-reality market, the distribution of market share among device types reveals that smartphones dominate with the largest segment, benefiting from their widespread usage and accessibility. Tablets and wearable devices also hold significant positions, while smart glasses, although currently smaller in market share, are rapidly gaining traction due to technological advancements and growing consumer interest. Growth trends indicate that the demand for mobile augmented-reality applications is driving the adoption of both smartphones and smart glasses. As the technology behind smart glasses improves, with features like enhanced interactive experiences and better integration with other devices, they are projected to experience the fastest growth. Meanwhile, smartphones will continue to serve as the primary platform for augmented-reality experiences, owing to their versatility and broad market penetration.

    Smartphones: Dominant vs. Smart Glasses: Emerging

    Smartphones, with their large screens and powerful processing capabilities, serve as the dominant device type in the South Korea mobile augmented-reality market. They offer convenience, portability, and an extensive app ecosystem that enhances user engagement. In contrast, smart glasses, while emerging, are characterized by their potential to deliver immersive experiences directly in the user's field of vision, making them increasingly appealing for AR applications. As technology develops, smart glasses are positioned to capitalize on niche markets within gaming, education, and professional training, creating a dynamic landscape where consumers can choose between the ubiquity of smartphones and the innovative capabilities of smart glasses.

    By Technology: Marker-Based Augmented Reality (Largest) vs. Markerless Augmented Reality (Fastest-Growing)

    In the South Korea mobile augmented-reality market, Marker-Based Augmented Reality holds a significant market share as it provides a reliable and interactive experience by utilizing visual markers to trigger digital overlays. Its established presence in various applications, from gaming to education, contributes to its stability. Conversely, Markerless Augmented Reality is emerging rapidly, appealing to a broader audience by eliminating the need for specific markers, thus offering more flexibility and ease of use across different platforms. The growth trend for Markerless Augmented Reality is propelled by advancements in mobile technology and increasing consumer demand for intuitive user experiences. Companies are investing heavily in this segment to enhance user engagement and provide richer interactions. The desire for immersive experiences in sectors such as retail and tourism further drives this growth, indicating a shift in consumer preferences towards more accessible and versatile AR solutions.

    Technology: Marker-Based AR (Dominant) vs. Markerless AR (Emerging)

    Marker-Based Augmented Reality, as the dominant technology in the South Korea mobile augmented-reality market, is characterized by its reliance on identifiable markers to trigger digital content, providing an engaging and interactive user experience. This technology is widely used in areas such as education, advertising, and gaming, where precise tracking of the user's environment is essential. In contrast, Markerless Augmented Reality is emerging as a flexible alternative that does not depend on physical markers, making it suitable for broader applications and appealing to various industries. This segment is benefiting from ongoing technological innovations, allowing for enhanced realism and user interaction, positioning it as a significant player in the market as consumers seek more engaging and immersive experiences.

    By End Use: Individual Users (Largest) vs. Enterprise Users (Fastest-Growing)

    The South Korea mobile augmented-reality market shows a diverse landscape in its end-use segment, with individual users holding a significant share due to the increasing popularity of AR applications for entertainment and gaming. Meanwhile, enterprise users are becoming a notable force, leveraging AR for operational efficiency and training purposes, thereby contributing to their rapid growth in the sector. Growth trends indicate that while individual users remain the backbone of the market, enterprise applications are witnessing the fastest expansion driven by advancements in AR technology and increased investment in digital transformation initiatives. Government involvement in AR initiatives is expected to enhance infrastructure, pushing both enterprise and individual segments further. Moreover, the rising demand for immersive experiences across various sectors is propelling growth in enterprise usage.

    Individual Users (Dominant) vs. Enterprise Users (Emerging)

    In the South Korea mobile augmented-reality market, individual users represent the dominant segment, primarily fueled by the tremendous rise in consumer-facing applications such as gaming and social media integration. This segment benefits from a high engagement level, driven by the popularity of gaming apps that utilize AR technology for enhanced interactive experiences. On the other hand, enterprise users are emerging as a crucial segment, characterized by their focus on using AR for training, simulations, and product visualization. The enterprise sector is gaining traction as more businesses recognize the efficiency and effectiveness that AR can offer, particularly for engaging with customers and enhancing internal processes. The synergy between individual and enterprise users is influencing overall market dynamics.

    Get more detailed insights about South Korea Mobile Augmented Reality Market

    Key Players and Competitive Insights

    The mobile augmented-reality market in South Korea is characterized by a dynamic competitive landscape, driven by rapid technological advancements and increasing consumer demand for immersive experiences. Major players such as Apple Inc (US), Google LLC (US), and Microsoft Corporation (US) are at the forefront, each adopting distinct strategies to enhance their market presence. Apple Inc (US) focuses on innovation through its ARKit platform, which enables developers to create AR applications seamlessly integrated with iOS devices. Google LLC (US) emphasizes partnerships, particularly with local developers, to expand its AR offerings, while Microsoft Corporation (US) leverages its HoloLens technology to penetrate enterprise solutions, indicating a diverse approach to market engagement.

    The business tactics employed by these companies reflect a moderately fragmented market structure, where localized strategies and supply chain optimization play crucial roles. For instance, companies are increasingly localizing their manufacturing processes to reduce costs and enhance responsiveness to market demands. This localized approach, combined with strategic partnerships, allows key players to maintain a competitive edge while adapting to the unique preferences of South Korean consumers.

    In October 2025, Apple Inc (US) announced a significant update to its ARKit, introducing advanced features that enhance user interaction and realism in AR applications. This move is strategically important as it not only strengthens Apple's ecosystem but also positions the company to capture a larger share of the growing AR app market, which is projected to expand rapidly in the coming years. By continuously innovating, Apple aims to solidify its leadership in the mobile augmented-reality space.

    In September 2025, Google LLC (US) entered into a partnership with a prominent South Korean gaming company to develop AR-based gaming experiences tailored for local audiences. This collaboration is indicative of Google's strategy to localize its offerings and engage directly with consumers, thereby enhancing its competitive positioning. Such partnerships are likely to foster innovation and drive user engagement, which are critical in a market that thrives on unique and culturally relevant content.

    In November 2025, Microsoft Corporation (US) launched a new version of its HoloLens, specifically designed for the South Korean market, featuring enhanced language support and localized applications. This strategic move underscores Microsoft's commitment to catering to regional needs and expanding its footprint in enterprise solutions. By aligning its product offerings with local market demands, Microsoft is poised to capture a significant segment of the AR market, particularly in sectors such as education and healthcare.

    As of November 2025, current trends in the mobile augmented-reality market include a pronounced focus on digitalization, sustainability, and the integration of artificial intelligence. Strategic alliances are increasingly shaping the competitive landscape, enabling companies to pool resources and expertise. Looking ahead, competitive differentiation is likely to evolve from traditional price-based competition to a focus on innovation, technological advancements, and supply chain reliability. This shift suggests that companies that prioritize R&D and strategic partnerships will be better positioned to thrive in an increasingly competitive environment.

    Industry Developments

    In June 2023, Naver introduced its AR Cloud service, which is designed to facilitate the sharing of augmented reality experiences across urban environments. This initiative drives home the organization's emphasis on spatial computing and scalable AR infrastructure.In 2024, SK Telcom introduced 'ChangdeokARirang', an AR application that utilizes 5G technology to provide users with captivating excursions of Changdeokgung Palace. 

    Ultra-low latency and authentic AR content are provided by the service, which utilizes 5G edge cloud, ARCore, Lighting Estimation, and Cloud Anchor technology. This includes a fabled Haechi guide to optimize storytelling.SK Telecom also introduced AR and VR services for esports enthusiasts in 2024. These services include 'Jump AR', which teleports users into the esports arena, and 'VR Replay' and 'LCK VR Live Broadcasting', which provide immersive, 360-degree viewing experiences via 5G networks.

    Future Outlook

    South Korea Mobile Augmented Reality Market Future Outlook

    The mobile augmented-reality market is projected to grow at 43.56% CAGR from 2024 to 2035, driven by technological advancements, increased smartphone penetration, and demand for immersive experiences.

    New opportunities lie in:

    • Development of AR-based training solutions for enterprises
    • Integration of AR in e-commerce platforms for enhanced customer engagement
    • Creation of location-based AR applications for tourism and navigation

    By 2035, the market is expected to achieve substantial growth and innovation.

    Market Segmentation

    South Korea Mobile Augmented Reality Market End Use Outlook

    • Individual Users
    • Enterprise Users
    • Government

    South Korea Mobile Augmented Reality Market Technology Outlook

    • Marker-Based Augmented Reality
    • Markerless Augmented Reality
    • Projection-Based Augmented Reality
    • Superimposition-Based Augmented Reality

    South Korea Mobile Augmented Reality Market Application Outlook

    • Gaming
    • Education
    • Retail
    • Healthcare
    • Real Estate

    South Korea Mobile Augmented Reality Market Device Type Outlook

    • Smartphones
    • Tablets
    • Wearable Devices
    • Smart Glasses

    Report Scope

    MARKET SIZE 2024307.52(USD Million)
    MARKET SIZE 2025441.48(USD Million)
    MARKET SIZE 203516420.0(USD Million)
    COMPOUND ANNUAL GROWTH RATE (CAGR)43.56% (2024 - 2035)
    REPORT COVERAGERevenue Forecast, Competitive Landscape, Growth Factors, and Trends
    BASE YEAR2024
    Market Forecast Period2025 - 2035
    Historical Data2019 - 2024
    Market Forecast UnitsUSD Million
    Key Companies Profiled["Apple Inc (US)", "Google LLC (US)", "Microsoft Corporation (US)", "Snap Inc (US)", "Niantic Inc (US)", "Facebook Inc (US)", "Unity Technologies Inc (US)", "PTC Inc (US)"]
    Segments CoveredApplication, Device Type, Technology, End Use
    Key Market OpportunitiesIntegration of mobile augmented-reality applications in retail enhances consumer engagement and shopping experiences.
    Key Market DynamicsRising consumer demand for immersive experiences drives innovation in mobile augmented-reality applications and services.
    Countries CoveredSouth Korea

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    FAQs

    What is the projected market size of the South Korea Mobile Augmented Reality Market by the year 2035?

    The South Korea Mobile Augmented Reality Market is expected to be valued at 1354.0 USD Million by the year 2035.

    What was the market size of the South Korea Mobile Augmented Reality Market in 2024?

    In 2024, the South Korea Mobile Augmented Reality Market is valued at 388.15 USD Million.

    What is the expected compound annual growth rate (CAGR) for the South Korea Mobile Augmented Reality Market between 2025 and 2035?

    The expected CAGR for the South Korea Mobile Augmented Reality Market from 2025 to 2035 is 12.029%.

    Which application segment is projected to dominate the market by 2035?

    By 2035, the Gaming application segment is projected to dominate the market, reaching a value of 292.0 USD Million.

    What will be the market value for the Retail application by 2035?

    The market value for the Retail application is expected to reach 255.0 USD Million by 2035.

    Who are some of the key players in the South Korea Mobile Augmented Reality Market?

    Major players in the South Korea Mobile Augmented Reality Market include Naver, SK Telecom, Unity Technologies, and Google.

    What market value is expected for the Healthcare application in 2035?

    The Healthcare application segment is expected to reach a market value of 220.0 USD Million by 2035.

    What is the expected growth rate for the Real Estate application segment between 2025 and 2035?

    The Real Estate application segment is expected to grow significantly, reaching a market value of 427.0 USD Million by 2035.

    How much is the Education application segment expected to be valued at in 2035?

    In 2035, the Education application segment is expected to be valued at 160.0 USD Million.

    What challenges might the South Korea Mobile Augmented Reality Market face in the coming years?

    Potential challenges for the South Korea Mobile Augmented Reality Market include technological advancements and competitive pressure among key players.

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