Mixed Reality Market Research Report- Global Forecast to 2022

Mixed Reality Market Research Report- Global Forecast to 2022

ID: MRFR/ICT/1234-HCRR | May, 2018 | Region: Global | 110 pages | Half-Cooked Research Reports

Global Mixed Reality (MR) Market, by Application (IT, Education, Architecture, Medical, Gaming, Automotive), by Product (HMD display, Head-up display, Computer display), by Component (Hardware, Software) - Forecast 2022


 Market Synopsis of Mixed Reality Market:


 Market Scenario:


Mixed reality is a technology which merges virtual and augmented reality visualization to provide interactive real world environment to the users while playing games or watching movies. It provides an illusion to real world which is difficult to break and thereby provide full entertainment to the users. The promising feature of mixed reality is its flexibility; user can view the real world as well as can imagine physical experience at the same time.


The major factor that drives the growth of Mixed Reality market is growing adoption of mixed reality devices by game and entertainment industry, growing high-end consumer electronics market, and rising adoption of mixed reality devices in education sector to provide easy and creative training to the students among others.


Globally the market for Mixed Reality market is expected to grow at the rate of more than ~27% from 2016 to 2022.


Global Mixed Reality Market (2016-2022):

Global Mixed Reality Market


Key Players for Mixed Reality Market:


Some of the major players in Global Mixed Reality Market include Intel Corporation (U.S.), Seiko Epson Corporation (Japan), Microsoft Corporation (U.S.), Accenture PLC (U.S.), Google, Inc. (U.S.), Sony corporation (Japan), Samsung (South Korea), Facebook, Inc. (U.S.), Magic leap, Inc. (U.S.) and HTC Corporation (Taiwan) among others.


Segments for Mixed Reality Market:


Global Mixed Reality Market can be segmented as follows:


Segmentation by Components: Hardware and software.


Segmentation by Product: .Head-up display, HMD display, smartphone/tablet PC, computer display among others.


Segmentation by Application: manufacturing, education, IT, automotive, military, gaming & entertainment, medical, and architecture among others.


Regional Analysis of Mixed Reality Market:


North-America is dominating the Global mixed reality market with the largest market share due to rising adoption of mixed reality products in various application such as gaming & entertainment, military, or automotive industries among others and therefore is expected to grow with a highest revenue by 2022. Europe is expected to be the second largest market for mixed reality followed by Asia-Pacific region during forecast period.


Target Audience:



  • Hardware OEM

  • Industries

  • Architecture & engineering department

  • Research & consultants

  • Distributors and resellers

  • Government


 

Table of Contents



1. Report prologue



2. Introduction



2.1 Definition



2.2 Scope of the study



2.2.1 Research objective



2.2.2 Assumptions



2.2.3 Limitations



2.3 Market structure



3. Research Methodology



3.1 Research process



3.2 Primary research



3.3 Secondary research



3.4 Market size estimation



3.5 Forecast model



4. Market Dynamics



4.1 Drivers



4.2 Restraints



4.3 Opportunities



4.4 Challenges



4.5 Macroeconomic Indicators



5. Market factor analysis



5.1 Value chain analysis/Supply chain analysis



5.2 Porters five forces



5.2.1. Bargaining Power of suppliers



5.2.2. Bargaining Power of Customer



5.2.3. Intensity of Competitor’s



5.2.4. Threat of New Entrants



5.2.5 Threat of Substitutes



6. Global Mixed Reality Market: By Components



6.1. Introduction



6.2. Market Sub-segments



6.2.1. Hardware



6.2.2. Software



6.2.3. Others



7. Global Mixed Reality Market: By Product



7.1. Introduction



7.2. Market Sub-segments



7.2.1. Head-mounted display



7.2.2. Head-up display



7.2.3. Smartphone/Tablet PC



7.2.4. Computer display



7.2.5. Others



8. Global Mixed Reality Market, by Application



8.1. Introduction



8.2. Market Sub-segments



8.2.1. Military & aerospace



8.2.2. Medical



8.2.3. Manufacturing



8.2.4. Education



8.2.5. Automotive



8.2.6. IT



8.2.7. Gaming & Entertainment



8.2.8. Architecture



8.2.9. Others



9. Global Mixed Reality Market, by Region



9.1. Introduction



9.1.1. North America



9.1.1.1. U.S.



9.1.1.2. Canada



9.1.2. Europe



9.1.2.1. Germany



9.1.2.2. France



9.1.2.3. UK



9.1.2.4. Italy



9.1.2.5. Spain



9.1.2.9. Rest of Europe



9.1.3. Asia-Pacific



9.1.3.1. Japan



9.1.3.2. China



9.1.3.3. India



9.1.3.4. South Korea



9.1.3.5. Rest of Asia-Pacific



9.1.4. Middle East & Africa



10. Competitive landscape



10.1. Introduction



10.1.1. Mergers & Acquisitions



10.1.2. Collaborations



10.1.3. Releases/New Product launches



10.1.4. Other (Expansion/ Updates/Partnerships)



11. Company profile



11.1 Intel Corporation (U.S.)



11.1.1. Company Overview



11.1.2. Product/Business Segment Overview



11.1.3. Financials



11.1.4. Key Developments



11.2 Seiko Epson Corporation (Japan)



11.2.1. Company Overview



11.2.2. Product/Business Segment Overview



11.2.3. Financials



11.2.4. Key Developments



11.3 Microsoft Corporation (U.S.)



11.3.1. Company Overview



11.3.2. Product/Business Segment Overview



11.3.3. Financials



11.3.4. Key Developments



11.4 Accenture PLC (U.S.)



11.4.1. Company Overview



11.4.2. Product/Business Segment Overview



11.4.3. Financials



11.4.4. Key Developments



11.5 Google, Inc. (U.S.)



11.5.1. Company Overview



11.5.2. Product/Business Segment Overview



11.5.3. Financials



11.5.4. Key Developments



11.6 Sony corporation (Japan)



11.6.1. Company Overview



11.6.2. Product/Business Segment Overview



11.6.3. Financials



11.6.4. Key Developments



11.7 Samsung (South Korea)



11.7.1. Company Overview



11.7.2. Product/Business Segment Overview



11.7.3. Financials



11.7.4. Key Developments



11.8 Facebook, Inc. (U.S.)



11.8.1. Company Overview



11.8.2. Product/Business Segment Overview



11.8.3. Financials



11.8.4. Key Developments



11.9 Magic leap, Inc. (U.S.)



11.9.1. Company Overview



11.9.2. Product/Business Segment Overview



11.9.3. Financials



11.9.4. Key Developments



11.10 HTC Corporation (Taiwan)



11.10.1. Company Overview



11.10.2. Product/Business Segment Overview



11.10.3. Financials



11.10.4. Key Developments



12. MRFR Conclusion



13. Appendix





List of Tables



TABLE 1 GLOBAL MIXED REALITY MARKET (USD BILLION)

TABLE 2 GLOBAL MIXED REALITY MARKET, BY PRODUCT

TABLE 3 GLOBAL HEAD-MOUNTED DISPLAY MARKETS, BY REGION

TABLE 4 GLOBAL HEAD-UP DISPLAY MARKET, BY REGION

TABLE 5 GLOBAL SMARTPHONE/TABLET PC MARKET, BY REGION

TABLE 6 GLOBAL COMPUTER DISPLAY MARKET, BY REGION

TABLE 7 GLOBAL MIXED REALITY MARKET, BY APPLICATION

TABLE 8 GLOBAL MILITARY & AEROSPACE MARKET, BY REGION

TABLE 9 GLOBAL MEDICAL MARKET, BY REGION

TABLE 10 GLOBAL MANUFACTURING MARKET, BY REGION

TABLE 11 GLOBAL EDUCATION MARKET, BY REGION

TABLE 12 GLOBAL AUTOMOTIVE MARKET, BY REGION

TABLE 13 GLOBAL IT MARKET, BY REGION

TABLE 14 GLOBAL ARCHITECTURE MARKET, BY REGION

TABLE 15 GLOBAL OTHERS MARKET, BY REGION

TABLE 16 GLOBAL MIXED REALITY MARKET, BY REGION

TABLE 17 NORTH AMERICA MIXED REALITY MARKET, BY COUNTRY

TABLE 18 NORTH AMERICA MIXED REALITY MARKET, BY PRODUCT

TABLE 19 NORTH AMERICA MIXED REALITY MARKET, BY APPLICATION

TABLE 20 U.S. MIXED REALITY MARKET, BY PRODUCT

TABLE 21 U.S. MIXED REALITY MARKET, BY APPLICATION

TABLE 22 CANADA MIXED REALITY MARKET, BY PRODUCT

TABLE 23 CANADA MIXED REALITY MARKET, BY APPLICATION

TABLE 24 EUROPE MIXED REALITY MARKET, BY COUNTRY

TABLE 25 EUROPE MIXED REALITY MARKET, BY PRODUCT

TABLE 26 EUROPE MIXED REALITY MARKET, BY APPLICATION

TABLE 27 GERMANY MIXED REALITY MARKET, BY PRODUCT

TABLE 28 GERMANY MIXED REALITY MARKET, BY APPLICATION

TABLE 29 FRANCE MIXED REALITY MARKET, BY PRODUCT

TABLE 30 FRANCE MIXED REALITY MARKET, BY APPLICATION

TABLE 31 U.K. MIXED REALITY MARKET, BY PRODUCT

TABLE 32 U.K. MIXED REALITY MARKET, BY APPLICATION

TABLE 33 REST OF EUROPE MIXED REALITY MARKET, BY COUNTRY

TABLE 34 REST OF EUROPE MIXED REALITY MARKET, BY PRODUCT

TABLE 35 REST OF EUROPE MIXED REALITY MARKET, BY APPLICATION

TABLE 36 ASIA-PACIFIC MIXED REALITY MARKET, BY COUNTRY

TABLE 37 ASIA-PACIFIC MIXED REALITY MARKET, BY PRODUCT

TABLE 38 ASIA-PACIFIC MIXED REALITYMARKET, BY APPLICATION

TABLE 39 MIDDLE EAST & AFRICA MIXED REALITY MARKET, BY COUNTRY

TABLE 40 MIDDLE EAST & AFRICA MIXED REALITY MARKET, BY PRODUCT

TABLE 41 MIDDLE EAST & AFRICA MIXED REALITY MARKET, BY APPLICATION



List of Figures



FIGURE 1 RESEARCH PROCESS



FIGURE 2 DRIVERS OF GLOBAL MIXED REALITY MARKET



FIGURE 3 GLOBAL MIXED REALITY MARKET: BY PRODUCT (%)



FIGURE 4 GLOBAL MIXED REALITY MARKET: BY APPLICATION (%)



FIGURE 5 GLOBAL MIXED REALITY MARKET SHARE BY REGION (2016 & 2022) (%)



FIGURE 6 NORTH AMERICA MIXED REALITY MARKET, BY PRODUCT (%)



FIGURE 7 NORTH AMERICA MIXED REALITY MARKET, BY APPLICATION (%)



FIGURE 8 NORTH AMERICA MIXED REALITY MARKET SHARE BY COUNTRY (2016 & 2022) (%)



FIGURE 9 EUROPE MIXED REALITY MARKET, BY PRODUCT (%)



FIGURE 10 EUROPE MIXED REALITY MARKET, BY APPLICATION (%)



FIGURE 11 EUROPE MIXED REALITY MARKET SHARE BY COUNTRY (2016 & 2022) (%)



FIGURE 12 ASIA-PACIFIC MIXED REALITY MARKET, BY PRODUCT (%)



FIGURE 13 ASIA-PACIFIC MIXED REALITY MARKET, BY APPLICATION (%)



FIGURE 14 ASIA-PACIFIC MIXED REALITY MARKET SHARE BY COUNTRY (2016 & 2022) (%)



FIGURE 15 ROW MIXED REALITY MARKET, BY PRODUCT (USD BILLION)



FIGURE 16 ROW MIXED REALITY MARKET SHARE BY COUNTRY (2016 & 2022) (%)