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Gaming Market Research Report: Information By Device Type (PC and Mobile), By Game Type (Real-time Strategy (RTS), Role-playing (RPG), Multiplayer Online Battle Arena (MOBA), Sandbox, Shooter (FPS and TPS), Simulation and Sports, and Others), By Gamer Type (Casual Gamer and Professional Gamer), and By Region (North America, Europe, Asia-Pacific, and Rest Of The World) – Market Forecast Till 2032.


ID: MRFR/ICT/9284-HCR | 100 Pages | Author: Shubham Munde| April 2024

Gaming Market Overview


Gaming Market size was valued at USD 185.3 Billion in 2022. The Gaming market industry is projected to grow from USD 209.7 Billion in 2023 to USD 565.1 Billion by 2032, exhibiting a compound annual growth rate (CAGR) of 13.19% during the forecast period (2024 - 2032).Software and hardware innovation, as well as the easy availability and accessibility to games on the Internet and the expanding use of internet services around the world, are all technological advancements, are the key market drivers enhancing the market growth.


Figure 1: Gaming Market Size, 2023-2032 (USD Billion)Gaming Market overviewSource: Secondary Research, Primary Research, MRFR Database and Analyst Review


Gaming Market TrendsInnovation and technological proliferation in both software and hardware is driving the market growth

Hardware and software technology advancement and innovation are major drivers of market expansion. The ease with which games are made available and accessible online and the expanding use of internet services around the world are anticipated to keep growth prospects positive in the years to come. Players in the business have been prompted to place more emphasis on device compatibility and efficiency as players shift their attention from physical to online gaming. The development of 5G technology would reduce the present problems with online gaming, such as lag, by providing a better cloud streaming experience because 5G latency is much lower than that of 4G.


The ability of 5G devices to support a large number of devices at once will boost the number of gamers and enable game developers to offer an improved gaming experience in the online gaming sector. The popularity of multiplayer games, including Free2Play (F2P) and massively multiplayer online (MMO), has increased over time and is expected to continue in the years to come. The emerging trends of esports, social gaming, cloud-based gaming, and roguelike gaming have a favourable effect on growth. Thanks to the accessibility of games across platforms including consoles, smartphones, portable gaming devices, computers, and tablets as well as the focus of key market players on creating interactive games, younger generations are drawn to gaming as a form of entertainment. For instance, in April 2020, Travis Scott's in-game Fornite performance attracted 12.3 million people, according to Epic Games, Inc.


By releasing and rewriting codes for various console/platforms, including PlayStation, Xbox, and Windows PC, and incorporating them into a standalone product offered to players through a cloud platform, game developers in emerging economies are continuously working to improve the gaming experience. Global demand for gaming has increased as a result of improving internet connectivity, rising smartphone penetration, and the introduction of high capacity network connectivity, such as 5G. The end of 2021 saw 7% population penetration, according to the GSMA report, with 170 mobile operators launching commercial 5G services. This created new prospects for mobile vendors to release 5G handsets on the market.


Cloud gaming services concentrate on utilising streaming media services, worldwide content delivery networks, and hyper-scale cloud capabilities to create the next wave of social entertainment platforms. These elements are projected to have a favourable effect on market expansion.Utilising cloud technology in the gaming industry is projected to increase demand and user engagement for a variety of games, supporting market growth during the forecast period.Thus, driving the Gaming market revenue.


Gaming Market Segment Insights


Gaming Device Type Insights


The global Gaming market segmentation, based on Device Type, includes PC and Mobile. Mobile segment dominated the global market in 2022. Due to the growing number of smartphone owners, it is projected that the mobile phone segment will continue to dominate. Many game creators are refocusing their efforts on boosting game development, especially for mobile devices.


Gaming Game Type Insights


The global Gaming market segmentation, based on Game Type, includes Real-time Strategy (RTS), Role-playing (RPG), Multiplayer Online Battle Arena (MOBA), Sandbox, Shooter (FPS and TPS), Simulation and Sports, and Others. Shooter (FPS and TPS) segment dominated the global market in 2022. This is because most shooter games feature 3D realistic graphics, multiplayer options, appealing characters and weapons, and relentlessly difficult tactical tasks. As a result, these are essential in encouraging more players to play this kind of game.


Gaming Gamer Type Insights


The global Gaming market segmentation, based on Gamer Type, includes Casual Gamer and Professional Gamer. Professional gamer segment dominated the global Gaming market in 2022.This is due to the increasing use of gaming equipment and games.


Figure 2: Gaming Market, by Gamer Type, 2022 & 2032 (USD Billion)Global Gaming Market, by GamerSource: Secondary Research, Primary Research, MRFR Database and Analyst Review


Gaming Regional Insights


By region, the study provides the market insights into North America, Europe, Asia-Pacific and Rest of the World. The North America Gaming Market dominated this market in 2022 (45.80%). The demand for the goods has increased due to elderly individuals' strong preference for playing video games. The American Association of Retired Persons reports that 51 million Americans aged 50 and over played video games in 2019, spending 5 hours a week on average. Additionally, the majority of kids in this area carry smart gadgets, which boosts usage. For instance, according to information made public by National Public Radio.Org in October 2019, more over half of American youngsters are smartphone owners. Further, the U.S. Gaming market held the largest market share, and the Canada Gaming market was the fastest growing market in the North America region.


Further, the major countries studied in the market report are The US, Canada, German, France, the UK, Italy, Spain, China, Japan, India, Australia, South Korea, and Brazil.


Figure 3: GAMING MARKET SHARE BY REGION 2022 (USD Billion)


GLOBAL GAMING MARKET


Source: Secondary Research, Primary Research, MRFR Database and Analyst Review


Europe Gaming market accounted for the healthy market share in 2022. This is due to the thriving esports industry, which is drawing more players to video games. For instance, according to figures provided by Ukie.Org. Uk, esports in the United Kingdom were estimated to earn USD 76.53 million in 2019. Additionally, the federal government's increased investment in this region's business with the purpose of expanding the market is likely to raise demand. Data from the Germany Games Industry Association show that the German federal budget for 2019 includes USD 55.99 million to support the creation of video games.Further, the German Gaming market held the largest market share, and the U.K Gaming market was the fastest growing market in the European region.


The Asia Pacific Gaming market is expected to register significant growth from 2023 to 2032. Leading gaming nations like China, Japan, South Korea, and India are present, and a number of Chinese game developers are using a variety of methods and tactics to draw in players and have integrated social media networks into their games, which has contributed to the market's expansion. Moreover, China’s Gaming market held the largest market share and the Indian Gaming market was the fastest growing market in the Asia-Pacific region.


Gaming Key Market Players & Competitive Insights


Leading market players are investing heavily in research and development in order to expand their product lines, which will help the Gaming market, grow even more. Market participants are also undertaking a variety of strategic activities to expand their global footprint, with important market developments including new product launches, contractual agreements, mergers and acquisitions, higher investments, and collaboration with other organizations. To expand and survive in a more competitive and rising market climate, Gaming industry must offer cost-effective items.


Manufacturing locally to minimize operational costs is one of the key business tactics used by manufacturers in the global Gaming industry to benefit clients and increase the market sector. In recent years, the Gaming industry has offered some of the most significant advantages to medicine. Major players in the Gaming market, including Sony Corporation, Microsoft Corporation, Bandai Namco Entertainment Inc., Take-Tow Interactive Software Inc., Nexon Company, Activision Blizzard Inc., Nintendo Co. Ltd., Ubisoft Entertainment SA, Square Enix Holdings Co. Ltd., Tencent Holdings Ltd., EPIC Games, Interactive Entertainment, Electronic Arts, Sega Games Co. Ltd., and NetEase Inc., are attempting to increase market demand by investing in research and development Gamer Types.


Gaming company Enthusiast Gaming Holdings Inc. is based in Canada. Owning and running a network of websites dedicated to video games as well as the video-gaming expo is the company's main line of business. Through its network of partner websites, online digital media companies, and video-gaming exhibitions, it connects with gamers online all over the world. Enthusiast Gaming Holdings Inc. teamed up with Netflix, the top production business and subscription streaming service in the world, in December 2022 to debut and promote the Geeked: Toon-in live stream on Netflix's Twitch channel.


Internet services and portals are offered by Tencent Holdings Ltd. (Tencent). The business provides services such instant messaging, online media, wireless internet, interactive entertainment, e-commerce, and online advertising. It also provides communication, information, and entertainment services. Through its portals, it offers value-added services, online trade and payment services, and value-added services. The business also engages in merchandise sales, copyright licencing, film and television production and distribution for third parties, as well as other endeavours. Tencent provides its services under the names Tencent Pictures, QQ, Weixin/WeChat, QQ Wallet, Q Zone, QQ Browser, and QQMail. The corporation conducts business throughout North America, the Middle East, Asia-Pacific, Europe, and Africa. Shenzhen, Guangdong, China serves as the home office for encent. Tencent Holdings Ltd. purchased 1C Entertainment in February 2022 and acquired the bulk of the stock in Inflexion Games as part of the company's growth plan.


Key Companies in the Gaming market include




  • Sony Corporation




  • Microsoft Corporation




  • Bandai Namco Entertainment Inc.




  • Take-Tow Interactive Software Inc.




  • Nexon Company




  • Activision Blizzard Inc.




  • Nintendo Co. Ltd.




  • Ubisoft Entertainment SA




  • Square Enix Holdings Co. Ltd.




  • Tencent Holdings Ltd.




  • EPIC Games




  • Interactive Entertainment




  • Electronic Arts




  • Sega Games Co. Ltd.




  • NetEase Inc.




Gaming Industry Developments


November 2022: In a strategic alliance with NCSOFT, a leading global game developer and publisher, Mysten Labs, a web3 infrastructure firm and Sui Layer 1 blockchain developer. In accordance with the conditions of the agreement, NCSOFT contributed USD 15 million to Mysten's USD 300 million Series B fundraising round, which gave the company a USD 2 billion valuation.


Gaming Market Segmentation


Gaming Device Type Outlook




  • PC




  • Mobile




Gaming Game Type Outlook




  • Real-time Strategy (RTS)




  • Role-playing (RPG)




  • Multiplayer Online Battle Arena (MOBA)




  • Sandbox




  • Shooter (FPS and TPS)




  • Simulation and Sports




  • Others




Gaming Gamer Type Outlook




  • Casual Gamer




  • Professional Gamer




Gaming Regional Outlook




  • North America






  • U.S.




  • Canada






  • Europe






  • Germany




  • France




  • UK




  • Italy




  • Spain




  • Rest of Europe






  • Asia-Pacific




    • China




    • Japan




    • India




    • Australia




    • South Korea




    • Australia




    • Rest of Asia-Pacific






  • Rest of the World





    • Middle East




    • Africa




    • Latin America




Report Attribute/Metric Details
Market Gamer Type 2022 USD 185.3 Billion
Market Gamer Type 2023 USD 209.7 Billion
Market Gamer Type 2032 USD 565.1 Billion
Compound Annual Growth Rate (CAGR) 13.19% (2024-2032)
Base Year 2023
Market Forecast Period 2024-2032
Historical Data 2018- 2022
Market Forecast Units Value (USD Billion)
Report Coverage Revenue Forecast, Market Competitive Landscape, Growth Factors, and Trends
Segments Covered Device Type, Game Type, Gamer Type, and Region
Geographies Covered North America, Europe, Asia Pacific, and the Rest of the World
Countries Covered The U.S., Canada, German, France, U.K, Italy, Spain, China, Japan, India, Australia, South Korea, and Brazil
Key Companies Profiled Sony Corporation, Microsoft Corporation, Bandai Namco Entertainment Inc., Take-Tow Interactive Software Inc., Nexon Company, Activision Blizzard Inc., Nintendo Co. Ltd., Ubisoft Entertainment SA, Square Enix Holdings Co. Ltd., Tencent Holdings Ltd., EPIC Games, Interactive Entertainment, Electronic Arts, Sega Games Co. Ltd., and NetEase Inc.
Key Market Opportunities Growing internet adoption
Key Market Dynamics Innovation and technological proliferation in both software and hardware and easy availability and access to games on the Internet and the growing implementation of internet services throughout the globe


Frequently Asked Questions (FAQ) :

The global Gaming market Gamer Type was valued at USD 185.3 Billion in 2022.

The global market is projected to grow at a CAGR of 13.19% during the forecast period, 2024-2032.

North America had the largest share in the global market

The key players in the market Sony Corporation, Microsoft Corporation, Bandai Namco Entertainment Inc., Take-Tow Interactive Software Inc., Nexon Company, Activision Blizzard Inc., Nintendo Co. Ltd., Ubisoft Entertainment SA, Square Enix Holdings Co. Ltd., Tencent Holdings Ltd., EPIC Games, Interactive Entertainment, Electronic Arts, Sega Games Co. Ltd., and NetEase Inc.

The Mobile Device Type dominated the market in 2022.

The Shooter (FPS and TPS) Game Type had the largest share in the global market.

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