Table of Contents
1 Executive Summary
2 Scope of the Report
2.1 Market Definition
2.2 Scope of the Study
2.3 Research Objectives
2.4 Markets Structure
3 Market Insights
4 Research Methodology
5 Market Dynamics
5.1 Introduction
5.2 Drivers
5.3 Restraints
5.4 Opportunities
5.5 Challenges
6 Market Factor Analysis
6.1 Porter’s Five Forces Analysis
6.1.1 Threat of New Entrants
6.1.2 Bargaining Power of Buyers
6.1.3 Threat of Substitutes
6.1.4 Intensity of Rivalry
6.1.5 Bargaining Power of Suppliers
6.2 Value Chain/Supply Chain of Global Gaming Accessories Market
7 Global Gaming Accessories Market, by Product
7.1 Introduction
7.2 Gamepads
7.2.1 Market Estimates & Forecast, 2020-2027
7.3 Keyboards
7.3.1 Market Estimates & Forecast, 2020-2027
7.4 Mice
7.4.1 Market Estimates & Forecast, 2020-2027
7.5 Headsets
7.5.1 Market Estimates & Forecast, 2020-2027
7.6 Surfaces
7.6.1 Market Estimates & Forecast, 2020-2027
7.7 Controllers/ Joysticks
7.7.1 Market Estimates & Forecast, 2020-2027
7.8 Virtual Reality (VR) Devices
7.8.1 Market Estimates & Forecast, 2020-2027
7.9 Cooling Fans
7.9.1 Market Estimates & Forecast, 2020-2027
7.10 Web Camera
7.10.1 Market Estimates & Forecast, 2020-2027
7.11 Others
7.11.1 Market Estimates & Forecast, 2020-2027
8 Global Gaming Accessories Market, by Device Type
8.1 Introduction
8.2 PC (Desktop and Laptop)
8.2.1 Market Estimates & Forecast, 2020-2027
8.3 Smartphones
8.3.1 Market Estimates & Forecast, 2020-2027
8.4 Gaming Consoles
8.4.1 Market Estimates & Forecast, 2020-2027
9 Global Gaming Accessories Market, by End Use
9.1 Introduction
9.1.1 Market Estimates & Forecast, 2020-2027
9.2 Casual Gaming
9.3 Professional Gaming
9.3.1 Market Estimates & Forecast, 2020-2027
10 Global Gaming Accessories Market, by Region
10.1 Introduction
10.2 North America
10.2.1 Market Estimates & Forecast, by Country, 2020-2027
10.2.2 Market Estimates & Forecast, by Product, 2020-2027
10.2.3 Market Estimates & Forecast, by Device Type, 2020-2027
10.2.4 Market Estimates & Forecast, by End Use, 2020-2027
10.2.5 US
10.2.5.1 Market Estimates & Forecast, by Product, 2020-2027
10.2.5.2 Market Estimates & Forecast, by Device Type, 2020-2027
10.2.5.3 Market Estimates & Forecast, by End Use, 2020-2027
10.2.6 Mexico
10.2.6.1 Market Estimates & Forecast, by Product, 2020-2027
10.2.6.2 Market Estimates & Forecast, by Device Type, 2020-2027
10.2.6.3 Market Estimates & Forecast, by End Use, 2020-2027
10.2.7 Canada
10.2.7.1 Market Estimates & Forecast, by Product, 2020-2027
10.2.7.2 Market Estimates & Forecast, by Device Type, 2020-2027
10.2.7.3 Market Estimates & Forecast, by End Use, 2020-2027
10.3 Europe
10.3.1 Market Estimates & Forecast, by Country, 2020-2027
10.3.2 Market Estimates & Forecast, by Product, 2020-2027
10.3.3 Market Estimates & Forecast, by Device Type, 2020-2027
10.3.4 Market Estimates & Forecast, by End Use, 2020-2027
10.3.5 Germany
10.3.5.1 Market Estimates & Forecast, by Product, 2020-2027
10.3.5.2 Market Estimates & Forecast, by Device Type, 2020-2027
10.3.5.3 Market Estimates & Forecast, by End Use, 2020-2027
10.3.6 France
10.3.6.1 Market Estimates & Forecast, by Product, 2020-2027
10.3.6.2 Market Estimates & Forecast, by Device Type, 2020-2027
10.3.6.3 Market Estimates & Forecast, by End Use, 2020-2027
10.3.7 Spain
10.3.7.1 Market Estimates & Forecast, by Product, 2020-2027
10.3.7.2 Market Estimates & Forecast, by Device Type, 2020-2027
10.3.7.3 Market Estimates & Forecast, by End Use, 2020-2027
10.3.8 UK
10.3.8.1 Market Estimates & Forecast, by Product, 2020-2027
10.3.8.2 Market Estimates & Forecast, by Device Type, 2020-2027
10.3.8.3 Market Estimates & Forecast, by End Use, 2020-2027
10.3.9 Rest of Europe
10.3.9.1 Market Estimates & Forecast, by Product, 2020-2027
10.3.9.2 Market Estimates & Forecast, by Device Type, 2020-2027
10.3.9.3 Market Estimates & Forecast, by End Use, 2020-2027
10.4 Asia-Pacific
10.4.1 Market Estimates & Forecast, by Country, 2020-2027
10.4.2 Market Estimates & Forecast, by Product, 2020-2027
10.4.3 Market Estimates & Forecast, by Device Type, 2020-2027
10.4.4 Market Estimates & Forecast, by End Use, 2020-2027
10.4.5 China
10.4.5.1 Market Estimates & Forecast, by Product, 2020-2027
10.4.5.2 Market Estimates & Forecast, by Device Type, 2020-2027
10.4.5.3 Market Estimates & Forecast, by End Use, 2020-2027
10.4.6 India
10.4.6.1 Market Estimates & Forecast, by Product, 2020-2027
10.4.6.2 Market Estimates & Forecast, by Device Type, 2020-2027
10.4.6.3 Market Estimates & Forecast, by End Use, 2020-2027
10.4.7 Japan
10.4.7.1 Market Estimates & Forecast, by Product, 2020-2027
10.4.7.2 Market Estimates & Forecast, by Device Type, 2020-2027
10.4.7.3 Market Estimates & Forecast, by End Use, 2020-2027
10.4.8 South Korea
10.4.8.1 Market Estimates & Forecast, by Product, 2020-2027
10.4.8.2 Market Estimates & Forecast, by Device Type, 2020-2027
10.4.8.3 Market Estimates & Forecast, by End Use, 2020-2027
10.4.9 Rest of Asia-Pacific
10.4.9.1 Market Estimates & Forecast, by Product, 2020-2027
10.4.9.2 Market Estimates & Forecast, by Device Type, 2020-2027
10.4.9.3 Market Estimates & Forecast, by End Use, 2020-2027
10.5 Middle East & Africa
10.5.1 Market Estimates & Forecast, by Country, 2020-2027
10.5.2 Market Estimates & Forecast, by Product, 2020-2027
10.5.3 Market Estimates & Forecast, by Device Type, 2020-2027
10.5.4 Market Estimates & Forecast, by End Use, 2020-2027
10.5.5 UAE
10.5.5.1 Market Estimates & Forecast, by Product, 2020-2027
10.5.5.2 Market Estimates & Forecast, by Device Type, 2020-2027
10.5.5.3 Market Estimates & Forecast, by End Use, 2020-2027
10.5.6 Saudi Arabia
10.5.6.1 Market Estimates & Forecast, by Product, 2020-2027
10.5.6.2 Market Estimates & Forecast, by Device Type, 2020-2027
10.5.6.3 Market Estimates & Forecast, by End Use, 2020-2027
10.5.7 Rest of Middle East & Africa
10.5.7.1 Market Estimates & Forecast, by Product, 2020-2027
10.5.7.2 Market Estimates & Forecast, by Device Type, 2020-2027
10.5.7.3 Market Estimates & Forecast, by End Use, 2020-2027
10.6 Central & South America
10.6.1 Market Estimates & Forecast, by Country, 2020-2027
10.6.2 Market Estimates & Forecast, by Product, 2020-2027
10.6.3 Market Estimates & Forecast, by Device Type, 2020-2027
10.6.4 Market Estimates & Forecast, by End Use, 2020-2027
10.6.5 Argentina
10.6.5.1 Market Estimates & Forecast, by Product, 2020-2027
10.6.5.2 Market Estimates & Forecast, by Device Type, 2020-2027
10.6.5.3 Market Estimates & Forecast, by End Use, 2020-2027
10.6.6 Brazil
10.6.6.1 Market Estimates & Forecast, by Product, 2020-2027
10.6.6.2 Market Estimates & Forecast, by Device Type, 2020-2027
10.6.6.3 Market Estimates & Forecast, by End Use, 2020-2027
10.6.7 Rest of Central & South America
10.6.7.1 Market Estimates & Forecast, by Product, 2020-2027
10.6.7.2 Market Estimates & Forecast, by Device Type, 2020-2027
10.6.7.3 Market Estimates & Forecast, by End Use, 2020-2027
11 Competitive Landscape
12 Company Profiles
12.1 Alienware
12.1.1 Company Overview
12.1.2 Product/Business Segment Overview
12.1.3 Financial Updates
12.1.4 Key Developments
12.1.5 SWOT Analysis
12.1.6 Key Strategies
12.2 Logitech International SA
12.2.1 Company Overview
12.2.2 Product/Business Segment Overview
12.2.3 Financial Updates
12.2.4 Key Developments
12.2.5 SWOT Analysis
12.2.6 Key Strategies
12.3 Razer Inc.
12.3.1 Company Overview
12.3.2 Product/Business Segment Overview
12.3.3 Financial Updates
12.3.4 Key Developments
12.3.5 SWOT Analysis
12.3.6 Key Strategies
12.4 Mad Catz
12.4.1 Company Overview
12.4.2 Product/Business Segment Overview
12.4.3 Financial Updates
12.4.4 Key Developments
12.4.5 SWOT Analysis
12.4.6 Key Strategies
12.5 Turtle Beach
12.5.1 Company Overview
12.5.2 Product/Business Segment Overview
12.5.3 Financial Updates
12.5.4 Key Developments
12.5.5 SWOT Analysis
12.5.6 Key Strategies
12.6 Corsair
12.6.1 Company Overview
12.6.2 Product/Business Segment Overview
12.6.3 Financial Updates
12.6.4 Key Developments
12.6.5 SWOT Analysis
12.6.6 Key Strategies
12.7 Cooler Master
12.7.1 Company Overview
12.7.2 Product/Business Segment Overview
12.7.3 Financial Updates
12.7.4 Key Developments
12.7.5 SWOT Analysis
12.7.6 Key Strategies
12.8 Sennheiser
12.8.1 Company Overview
12.8.2 Product/Business Segment Overview
12.8.3 Financial Updates
12.8.4 Key Developments
12.8.5 SWOT Analysis
12.8.6 Key Strategies
12.9 HyperX
12.9.1 Company Overview
12.9.2 Product/Business Segment Overview
12.9.3 Financial Updates
12.9.4 Key Developments
12.9.5 SWOT Analysis
12.9.6 Key Strategies
12.10 Anker
12.10.1 Company Overview
12.10.2 Product/Business Segment Overview
12.10.3 Financial Updates
12.10.4 Key Developments
12.10.5 SWOT Analysis
12.10.6 Key Strategies
12.11 Reddragon
12.11.1 Company Overview
12.11.2 Product/Business Segment Overview
12.11.3 Financial Updates
12.11.4 Key Developments
12.11.5 SWOT Analysis
12.11.6 Key Strategies
12.12 Nintendo Co., Ltd
12.12.1 Company Overview
12.12.2 Product/Business Segment Overview
12.12.3 Financial Updates
12.12.4 Key Developments
12.12.5 SWOT Analysis
12.12.6 Key Strategies
12.13 Sony Corporation
12.13.1 Company Overview
12.13.2 Product/Business Segment Overview
12.13.3 Financial Updates
12.13.4 Key Developments
12.13.5 SWOT Analysis
12.13.6 Key Strategies
12.14 SteelSeries
12.14.1 Company Overview
12.14.2 Product/Business Segment Overview
12.14.3 Financial Updates
12.14.4 Key Developments
12.14.5 SWOT Analysis
12.14.6 Key Strategies
12.15 Nvidia Corporation
12.15.1 Company Overview
12.15.2 Product/Business Segment Overview
12.15.3 Financial Updates
12.15.4 Key Developments
12.15.5 SWOT Analysis
12.15.6 Key Strategies
13 Conclusion
LIST OF TABLES
Table 1 Global Gaming Accessories Market, by Product, 2020-2027
Table 2 Global Gaming Accessories Market, by Device Type, 2020-2027
Table 3 Global Gaming Accessories Market, by Region, 2020-2027
Table 4 North America: Gaming Accessories Market, by Country, 2020-2027
Table 5 North America: Gaming Accessories, Market, by Product, 2020-2027
Table 6 North America: Gaming Accessories Market, by Device Type, 2020-2027
Table 7 US: Gaming Accessories, Market, by Product, 2020-2027
Table 8 US: Gaming Accessories Market, by Device Type, 2020-2027
Table 9 Canada: Gaming Accessories, Market, by Product, 2020-2027
Table 10 Canada: Gaming Accessories Market, by Device Type, 2020-2027
Table 11 Mexico: Gaming Accessories, Market, by Product, 2020-2027
Table 12 Mexico: Gaming Accessories Market, by Device Type, 2020-2027
Table 13 Europe: Gaming Accessories Market, by Country, 2020-2027
Table 14 Europe: Gaming Accessories Market, by Product, 2020-2027
Table 15 Europe: Gaming Accessories Market, by Device Type, 2020-2027
Table 16 Germany: Gaming Accessories Market, by Product, 2020-2027
Table 17 Germany: Gaming Accessories Market, by Device Type, 2020-2027
Table 18 France: Gaming Accessories Market, by Product, 2020-2027
Table 19 France: Gaming Accessories Market, by Device Type, 2020-2027
Table 20 Spain: Gaming Accessories Market, by Product, 2020-2027
Table 21 Spain: Gaming Accessories Market, by Device Type, 2020-2027
Table 22 UK: Gaming Accessories Market, by Product, 2020-2027
Table 23 UK: Gaming Accessories Market, by Device Type, 2020-2027
Table 24 Rest of Europe: Gaming Accessories Market, by Product, 2020-2027
Table 25 Rest of Europe: Gaming Accessories Market, by Device Type, 2020-2027
Table 26 Asia-Pacific: Gaming Accessories Market, by Country, 2020-2027
Table 27 Asia-Pacific: Gaming Accessories Market, by Product, 2020-2027
Table 28 Asia-Pacific: Gaming Accessories Market, by Device Type, 2020-2027
Table 29 China: Gaming Accessories Market, by Product, 2020-2027
Table 30 China: Gaming Accessories Market, by Device Type, 2020-2027
Table 31 Japan: Gaming Accessories Market, by Product, 2020-2027
Table 32 Japan: Gaming Accessories Market, by Device Type, 2020-2027
Table 33 India: Gaming Accessories Market, by Product, 2020-2027
Table 34 India: Gaming Accessories Market, by Device Type, 2020-2027
Table 35 South Korea: Gaming Accessories Market, by Product, 2020-2027
Table 36 South Korea: Gaming Accessories Market, by Device Type, 2020-2027
Table 37 Rest of Asia-Pacific: Gaming Accessories Market, by Product, 2020-2027
Table 38 Rest of Asia-Pacific: Gaming Accessories Market, by Device Type, 2020-2027
Table 39 Middle East & Africa: Gaming Accessories Market, by Country, 2020-2027
Table 40 Middle East & Africa: Gaming Accessories Market, by Product, 2020-2027
Table 41 Middle East & Africa: Gaming Accessories Market, by Device Type, 2020-2027
Table 42 UAE: Gaming Accessories Market, by Product, 2020-2027
Table 43 UAE: Gaming Accessories Market, by Device Type, 2020-2027
Table 44 Saudi Arabia: Gaming Accessories Market, by Product, 2020-2027
Table 45 Saudi Arabia: Gaming Accessories Market, by Device Type, 2020-2027
Table 46 Rest of Middle East & Africa: Gaming Accessories Market, by Product, 2020-2027
Table 47 Rest of Middle East & Africa: Gaming Accessories Market, by Device Type, 2020-2027
Table 48 Central & South America: Gaming Accessories Market, by Country, 2020-2027
Table 49 Central & South America: Gaming Accessories Market, by Product, 2020-2027
Table 50 Central & South America: Gaming Accessories Market, by Device Type, 2020-2027
Table 51 Middle East & Africa: Gaming Accessories Market, by Country, 2020-2027
Table 52 Middle East & Africa: Gaming Accessories Market, by Product, 2020-2027
Table 53 Middle East & Africa: Gaming Accessories Market, by Device Type, 2020-2027
LIST OF FIGURES
FIGURE 1 Global Gaming Accessories Market Segmentation
FIGURE 2 Forecast Methodology
FIGURE 3 Porter’s Five Forces Analysis of the Global Gaming Accessories Market
FIGURE 4 Value Chain of the Global Gaming Accessories Market
FIGURE 5 Share of the Global Gaming Accessories Market in 2020, by Country (in %)
FIGURE 6 Global Gaming Accessories Market, 2020-2027
FIGURE 7 Sub-Segments of Product
FIGURE 8 Global Gaming Accessories Market Size, by Product, 2020
FIGURE 9 Share of the Global Gaming Accessories Market, by Product, 2020-2027
FIGURE 10 Sub-Segments of Device Type
FIGURE 11 Global Gaming Accessories Market Size, by Device Type, 2020
FIGURE 12 Share of the Global Gaming Accessories Market, by Device Type, 2020-2027
FIGURE 13 Sub-Segments of End Use
FIGURE 14 Global Gaming Accessories Market Size, by End Use, 2020
FIGURE 15 Share of the Global Gaming Accessories Market, by End Use, 2020-2027