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Gaming Accessories Market Research Report By Product (Gamepads/ Joysticks/ Controllers, Gaming Keyboards, Gaming Mouse, Headsets, Surfaces, Virtual Reality (VR) Devices, Cooling Fans, Web Camera, and Others), by Device Type (PC (Desktop and Laptop), Smartphones and Gaming Consoles), by Distribution Channel (Online and Offline), by End Use (Casual Gaming and Professional Gaming) and By Region (North America, Europe, Asia-Pacific, Middle East and Africa, South America) 鈥揑ndustry Forecast Till 2032


ID: MRFR/SEM/7137-CR | 111 Pages | Author: Ankit Gupta| May 2024

Global Gaming Accessories Market Overview


Gaming Accessories Market Size was valued at USD 6,617.20 million in 2023. The Gaming Accessories Market industry is projected to grow from 7,195.83.4 Million in 2024 to USD 24,258.02 million by 2032, exhibiting a compound annual growth rate (CAGR) of 14.5% during the forecast period (2024 - 2032).  A gaming accessory, also called a gaming peripheral, is hardware used to play a video game from a console or enhance the gaming experience. Typically, video game accessories are the hardware that supports gaming except for the console itself, such as audio/visual cables, controllers, Soundsystem, etc. Gaming has become a big industry with hefty earnings and profits. Equally, gaming accessories are even bigger as more people continue to get into the gaming scene for streaming and entertainment. To get an even better experience, gamers rely on gaming accessories or peripherals for communication, streaming, performance, control, and more.


Global Gaming Accessories Market Overview


Source: Secondary Research, Primary Research, MRFR Database, and Analyst Review


Gaming Accessories Market Trends




  • ADVANCEMENTS IN ARTIFICIAL INTELLIGENCE (AI) TECHNOLOGY




Every industry is being transformed by artificial intelligence, including the gaming industry. As a result of innovation and growth, technology is constantly exceeding our expectations. Artificial intelligence is used in video games to provide a flexible and responsive experience. AI has long been present in video games but is now considered a burgeoning new frontier in game design and play. With AI games, the player is increasingly in control of the game experience, whose actions affect the game. Game data are generated algorithmically instead of manually, using procedural storytelling, an AI method for generating game data.


The use of AI games in education has gained popularity as a new paradigm. Digital games can be played by anyone, and they are ideal for teaching and learning on a large scale. Recently, precollege and K-12 schools have taken an interest in digital games to encourage computational thinking and programming. By creating engaging training modules using games, business leaders can simulate real-life situations and help employees improve their skills in virtual environments. Engaging employees through games helps retain them and gets them interested in their work.


Additionally, it's a fun way to develop new skills and keep improving. The most useful AR/VR games for these situations are those powered by artificial intelligence (AI). Hence advancements in Artificial Intelligence (AI) technology will create various opportunities for the market across industries.


Gaming Accessories Market Segment Insights:


Gaming Accessories Product Insights


Based on product, the Gaming Accessories Market segmented into Gamepads/ Joysticks/ Controllers, Gaming Keyboards, Gaming Mouse, Headsets, Surfaces, Virtual Reality (VR) Devices, Cooling Fans, Web Camera, and Others. Gamepads/ Joysticks/ Controllers would be the majority shareholder in 2022, contributing around 26.14 % to the market revenue. Gamepad has become the common and preferred input device for digital games. The Atari 7800 was the first game console to introduce a gamepad, but the gamepad reached its full potential with the Nintendo Entertainment System (NES). The NES controller has four direction buttons known as a D-Pad, two circle buttons, a ‘Select’ button, and a ‘Start’ button. The design of the NES controller was suitable for 2D games, especially with its D-Pad. Presently gamepads also provide haptic feedback. This enabled users to get physical information (shaking) from the gamepad, related to their actions in the game.


Gaming Accessories Device Type Insights


Based on device type, the Gaming Accessories Market has segmented into Device Type into PC (Desktop and Laptop), Smartphones, and Gaming Consoles. The smartphone is expected to grow at a highest CAGR during the forecast period. Smartphone gaming industries have introduced mobile games with touch-based interfaces that may or may not be effective for game users. Mobile phones have had an important role in the transformation and “mainstreaming” of video gaming in the society. This change has taken place during the wider developments of casual gaming and play cultures becoming visible parts of late modern culture and society. A parallel development has taken place in social media, where services like Facebook began to reach substantial populations and distribute games as one element of the platform, simultaneously to the rise of the modern smartphone.


Gaming Accessories Distribution Channel Insights


Based on distribution channel, the Gaming Accessories Market is segmented into online and offline. Offline held the majority share in 2022. Offline stores typically display gaming peripherals from many companies together, providing buyers with a diverse selection of possibilities. It also allows customers to see the goods before purchasing them. In the case of offline distribution, channel sales are generated by distributors and merchants all throughout Global, including big format shops such as Vijay Sales, Croma, and Reliance Digital. However, the bulk of offline channels that sell gaming accessories in Global are concentrated in big cities such as Bengaluru, Mumbai, and Pune, with fewer legitimate outlets.


FIGURE 2: GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2022 VS 2032 (USD MILLION)


GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2022 VS 2032


Source: Secondary Research, Primary Research, MRFR Database, and Analyst Review


Gaming Accessories End Use Insights


Based on end use, the Gaming Accessories Market has been segmented into casual gaming and professional gaming. Casual gaming held the majority share in 2022. Casual gaming is well-suited to a variety of platforms, each catering to diverse preferences and lifestyles. Mobile games, which are available on smartphones and tablets, attract a large audience. Similarly, browser games provide quick and easy gaming experiences. Even traditional gaming platforms such as consoles and PCs have a wealth of casual titles, highlighting the versatility inherent in this gaming category.


Casual gamers, the backbone of the gaming community, view their gaming experiences from a completely different perspective. These people frequently seek relaxation and enjoyment, and their gaming habits reflect that. Casual gamers often play for shorter periods of time, making games with basic controls and straightforward gameplay more enticing.


Gaming Accessories Regional Insights

By Region, the study provides market insights into North America, Europe, Asia-Pacific, Middle East and Africa and South America. Asia-Pacific accounted for ~ 47.25 % of Gaming Accessories Market in 2022. Asia-Pacific is likely to be the largest contributor to the Gaming Accessories Market. This includes the China, Japan, India, South Korea, and rest of Asia-Pacific. The Asia-Pacific region is witnessing growth due to availability of competitively priced smartphones, which has increased year after year over the last five years, the adoption of high-speed 4G internet, and the world's lowest data tariffs. Mobile gaming accounted for the largest percentage of the global gaming market.


China is one of the most prominent countries in Asia-Pacific, because to its growing technological usage. Some of the key gaming drivers in the country include the rising e-sports sector and the continual invention of new games and platforms. Consoles such as the PlayStation, Microsoft Xbox, and Nintendo Switch are usually delayed in China due to a demanding government certification process. A natural name verification system for video games that China had designed is nearly ready for statewide deployment. KT announced intentions to cooperate with cloud gaming expert Unitus to offer its gaming service, appropriately named 5G Streaming Game, solely to its 5G users in South Korea.


North America is the most significant shareholder in the Gaming Accessories Market due to increased internet speed has also contributed significantly to the rise of online gaming in the United States. Furthermore, the government's efforts to accelerate the rollout of 5G across the country help to reduce latency lag and provide a seamless gaming experience. Several well-known vendors, notably Microsoft, who get much of their revenue from the United States, are focusing on profiting on the growing popularity of video games by selling new products. To capitalize on the growth of the gaming industry, many well-known international competitors are expanding their presence in the United States.


FIGURE 3: GAMING ACCESSORIES MARKET SIZE BY REGION 2022 VS 2032


GAMING ACCESSORIES MARKET SIZE BY REGION 2022 VS 2032


Source: Secondary Research, Primary Research, MRFR Database, and Analyst Review


Further, the major countries studied in the market report are the U.S., Canada, Mexico, Germany, UK, France, Italy, Spain, China, Japan, and India.


Gaming Accessories Key Market Players & Competitive Insights


The Gaming Accessories market is extremely competitive, with players competing, partnering, and investing heavily in research and development to gain a significant market share. The market is moderately fragmented with rising competition, increasing collaborative partnerships, and other strategic decisions to achieve operational efficiency.


The growth of prominent industry players is dependent on various factors, such as market conditions, government support, and industry development. Key manufacturers in the sachet packaging market are focusing on developing products with advanced technologies. It is also projected that a rise in the investments for R&D will also boost the market's growth in the upcoming future.  


During the study, MRFR has analyzed some of the major players in the Gaming Accessories market who have contributed to the market growth. These include Alienware (Dell), Logitech, Razer, Corsair, Turtle Beach, HyperX (HP), Mad Catz¸ Cooler Master, Sennheiser, Anker Innovations, Reddragon, SADES Technological Corporation¸ Plantronics, Nintendo, SteelSeries, and Sony Corporation are among the top players in Gaming Accessories market. These players focus on expanding and enhancing their product portfolio and services to remain competitive and increase their customer base. Additionally, these players are focusing on partnerships & collaborations to expand their business and customer base to enhance their market position.


Key Companies in the Gaming Accessories Market include.



  • Alienware (Dell)

  • Logitech

  • Razer

  • Corsair

  • Turtle Beach

  • HyperX (HP)

  • Mad Catz

  • Cooler Master

  • Sennheiser

  • Anker Innovations

  • Reddragon

  • SADES Technological Corporation

  • Plantronics

  • Nintendo

  • SteelSeries

  • Sony Corporation

  • Others


Gaming Accessories Industry Developments



  • In January 2024, Corsair launched the CSTM65 keyboard, a 65% mechanical keyboard that provides a compact canvas for personalization. The CSTM65 is the newest addition to Drop’s CSTM line of highly customizable keyboards that offer superior typing and customization experience.

  • In May 2023, HyperX has announced the HyperX Cloud III Gaming Headset. The Cloud III gaming headset offers signature comfort and a game audio experience with re-engineered 53mm angled drivers and lifetime activation of DTS. Headphone :X for accurate 3D audio specialization.


Gaming Accessories Market Segmentation


Gaming Accessories Product Outlook



  • Gamepads/ Joysticks/ Controllers

  • Gaming Keyboards

  • Gaming Mouse

  • Headsets

  • Surfaces

  • Virtual Reality (VR) Devices

  • Cooling Fans

  • Web Camera

  • Others


Gaming Accessories Device Type Outlook



  • PC (Desktop and Laptop)

  • Smartphones

  • Gaming Consoles


Gaming Accessories Distribution Channel Outlook



  • Online

  • Offline


Gaming Accessories End Use Outlook



  • Casual Gaming

  • Professional Gaming


Gaming Accessories Regional Outlook



  • North America

    • US

    • Canada

    • Mexico



  • Europe

    • UK

    • Germany

    • France

    • Italy

    • Spain

    • Rest of Europe



  • Asia-Pacific

    • China

    • Japan

    • India

    • South Korea

    • Rest of Asia-Pacific



  • Middle East & Africa

    • Saudi Arabia

    • UAE

    • Rest of Middle East & Africa



  • South America

    • Brazil

    • Argentina

    • Rest of South & Central America



Report Attribute/Metric Details
Market Size 2023 USD 6,617.20 million
Market Size 2024 USD 7,195.83 million
Market Size 2032 USD 24,258.02 million
Compound Annual Growth Rate (CAGR) 14.5 % (2024-2032)
Base Year 2023
Market Forecast Period 2024-2032
Historical Data 2019- 2022
Market Forecast Units Value (USD Million)
Report Coverage Revenue Forecast, Market Competitive Landscape, Growth Factors, and Trends
Segments Covered Product, Device Type, Distribution Channel, End User, and Region
Geographies Covered Europe, North America, Asia-Pacific, Middle East & Africa, and South America
Countries Covered US, Canada, Mexico, Germany, U.K., Italy, France, Japan, China, India, South Korea, Saudi Arabia, UAE, South Africa Brazil, Argentina, and Others.
Key Companies Profiled Alienware (Dell) ,Logitech, Razer, Corsair, Turtle Beach, HyperX (HP), Mad Catz, Cooler Master, Sennheiser, Anker Innovations, Reddragon, SADES Technological Corporation, Plantronics, Nintendo, SteelSeries, Sony Corporation
Key Market Opportunities 路 Advancements In Artificial Intelligence (AI) Technology 路聽 Penetration Of New Technologies to Intensify Competition Among Market Players 路聽 Consumers Are Investing in High-Quality Gear
Key Market Dynamics 路 Growing Demand for Console Segment 路聽 Rising Demand for VR Gaming 路聽 Growing Adoption of Smartphones


Frequently Asked Questions (FAQ) :

The Gaming Accessories Market size is expected to be valued at USD 6,617.20 Million in 2023.

The global market is projected to grow at a CAGR of 14.5 % during the forecast period, 2024-2032.

Asia-Pacific had the largest share of the global market.

The key players in the market are Alienware (Dell), Logitech, Razer, Corsair, Turtle Beach, HyperX (HP), Mad Catz¸ Cooler Master, Sennheiser, Anker Innovations, Reddragon, SADES Technological Corporation¸ Plantronics, Nintendo, SteelSeries, and Sony Corporation, among others.

The PC (Desktop and Laptop) category dominated the market in 2022.

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