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Entertainment and Media Market Size

ID: MRFR//6303-CR | 240 Pages | Author: Aarti Dhapte| August 2020

Market Size Snapshot

YearValue
2023USD 2814.78 Billion
2032USD 6164.07 Billion
CAGR (2024-2032)9.1 %

Note – Market size depicts the revenue generated over the financial year

Entertainment and media is a sector that has undergone an incredible expansion in the last few years, and is expected to be worth more than $2,814,784,000,000 by 2023. By 2032, the market is expected to be worth $ 6,164,072,000,000. CAGR for the market is 9.1%, which is an excellent figure and demonstrates its resilience and adaptability in the face of the rapid changes in the world. This growth reflects a change in consumer behavior, with the increasing demand for digital content, streaming services, and the availability of more and more platforms for entertainment and media. The development of technology, such as artificial intelligence, augmented reality and virtual reality, has also played a major role in this expansion. The wide availability of high-speed Internet and mobile devices has also made it easier for people to access these various entertainment platforms, which has led to a further increase in the demand for entertainment and media. Various companies, such as Amazon, Disney, and Netflix, are investing heavily in original content and strategic alliances in order to take advantage of the changing preferences of consumers and gain a greater market share. Disney’s decision to expand its streaming service and Amazon’s continuous investment in original content are two examples of the strategic initiatives that are influencing the future of the entertainment and media industry.

home-ubuntu-www-mrf_ne_design-batch-3-cp-entertainment-media-market size

Regional Market Size

Regional Deep Dive

Entertainment and Media is a global market with strong growth potential. This is a result of technological development, changing tastes and the growing role of digital platforms. The North American market is characterized by a strong presence of major media companies and a high level of entertainment spending. The European market has a broad cultural mix that influences the production and consumption of content. The Asia-Pacific region is increasingly becoming a powerhouse due to its large population and growing Internet penetration. The Middle East and Africa are experiencing a large increase in local production. In Latin America, the mobile entertainment market is growing rapidly as a result of the region’s particular socio-economic circumstances.

Europe

  • The European Union's focus on promoting local content through initiatives like the Audiovisual Media Services Directive is encouraging investment in regional productions, enhancing cultural diversity in media offerings.
  • Innovations in augmented reality (AR) and virtual reality (VR) are gaining traction, with companies like Oculus and Sony leading the charge, creating immersive experiences that are reshaping entertainment consumption.

Asia Pacific

  • The rapid growth of mobile internet users in countries like India and China is driving demand for mobile gaming and video streaming, with companies like Tencent and Alibaba investing heavily in these sectors.
  • Government initiatives, such as South Korea's 'K-Culture' program, are promoting the export of Korean entertainment content, significantly impacting the global popularity of K-dramas and K-pop.

Latin America

  • The increasing penetration of smartphones and affordable data plans is driving the growth of mobile entertainment, with platforms like Globoplay and Claro Video gaining popularity among consumers.
  • Local governments are implementing tax incentives for film production, which is encouraging both domestic and international filmmakers to invest in the region, enhancing the local entertainment ecosystem.

North America

  • The rise of streaming services like Netflix and Disney+ has transformed content consumption patterns, leading to a decline in traditional cable subscriptions and prompting media companies to adapt their business models.
  • Regulatory changes, such as the implementation of the Digital Services Act, are shaping how content is distributed and monetized, ensuring fair competition and consumer protection in the digital landscape.

Middle East And Africa

  • The UAE's Vision 2021 initiative is fostering a vibrant media landscape, encouraging local content creation and attracting international media companies to set up operations in the region.
  • The rise of platforms like Showmax and Starz Play is catering to the growing demand for on-demand content in Africa, reflecting a shift in consumer preferences towards digital entertainment.

Did You Know?

“In 2022, the global video game market generated over $200 billion in revenue, surpassing both the film and music industries combined.” — Newzoo Global Games Market Report

Segmental Market Size

Entertainment and media are growing, especially in the digital streaming segment, which plays a major role in the new engagement and consumption of content. The drivers of demand are the growing preference for on-demand content, the availability of Internet and smart devices. The regulatory framework with its neutrality and copyright protection also influences the market and creates a competitive environment for content producers. The digital streaming segment is currently in a phase of maturity with market leaders such as Netflix, Amazon Prime and Disney+ in the most important markets. The most important applications are video streaming, music services and live gaming. Platforms such as Twitch and Spotify are examples of successful implementations. In addition, macro-economic developments such as the COVID-IX pandemic are accelerating the trend towards digital consumption, while the demand for sustainable production is driving companies to adopt sustainable production practices. Artificial intelligence and machine learning are also influencing content recommendations and the user experience, which is driving innovation in this vibrant market.

Future Outlook

From 2023 to 2032, the entertainment and media industry is expected to grow from $2,814,784,000,000 to $6,164,072,000,000. The annual compound growth rate will be a strong 9.1 percent. This growth will be based on the increasing penetration of digital platforms, which are expected to capture an increasing share of spending. By 2032, it is expected that more than 70 percent of media consumption will take place through digital channels, mainly through the proliferation of high-speed Internet and mobile devices. This trend will be further reinforced by the growing trend towards on-demand consumption, in particular through streaming services, as consumers prefer a more individualized and flexible experience to the one offered by traditional media. In addition, the integration of new technology, such as artificial intelligence and augmented reality, will play a crucial role in determining the future of the entertainment and media industry. These new technology will be used to increase audience engagement and provide a more immersive experience, thus attracting a wider audience. Furthermore, government initiatives, such as the digital content and intellectual property rights, will stimulate innovation and investment in the industry. The development of the entertainment and media industry will also be driven by new trends, such as the rise of user-generated content and the growing importance of social media. This will lead to a change in the way content is created, distributed and monetized, thus ensuring that the entertainment and media industry remains dynamic and responsive to changing consumer needs.

Covered Aspects:
Report Attribute/Metric Details
Market Size Value In 2023 USD 2,763.4billion Billion
Growth Rate 9.1% (2023-2032)
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