Esports Market Research Report - Global Forecast till 2032

Esports Market Research Report Information By Application (Platform, Service), By Streaming Type (On Demand, Live), By Device Type (Smart Phone, Smart TV, Desktop -Laptop-Tablets, Gaming Console), By Revenue Stream (Media Rights, Game Publisher Fee, Sponsorship, Digital Advertisement, Tickets and Merchandise) And By Region (North America, Europe, Asia-Pacific, And Rest Of The World) –Market Forecast Till 2032

ID: MRFR/ICT/9757-HCR | 128 Pages | Author: Shubham Munde | November 2023         

TABLE OF CONTENTS

1. EXECUTIVE SUMMARY

2. MARKET INTRODUCTION

2.1. Definition

2.2. Scope of the Study

2.2.1. Research Objective

2.2.2. Assumptions

2.2.3. Limitations

3. RESEARCH METHODOLOGY

3.1. Overview

3.2. Data Mining

3.3. Secondary Research

3.4. Primary Research

3.4.1. Primary Interviews and Information Gathering Process

3.4.2. Breakdown of Primary Respondents

3.5. Forecasting Modality

3.6. Market Size Estimation

3.6.1. Bottom-Up Approach

3.6.2. Top-Down Approach

3.7. Data Triangulation

3.8. Validation

4. MARKET DYNAMICS

4.1. Overview

4.2. Drivers

4.3. Restraints

4.4. Opportunities

5. MARKET FACTOR ANALYSIS

5.1. Value Chain Analysis

5.2. Porter’s Five Forces Analysis

5.2.1. Bargaining Power of Suppliers

5.2.2. Bargaining Power of Buyers

5.2.3. Threat of New Entrants

5.2.4. Threat of Substitutes

5.2.5. Intensity of Rivalry

5.3. COVID-19 Impact Analysis

5.3.1. Market Impact Analysis

5.3.2. Regional Impact

5.3.3. Opportunity and Threat Analysis

6. GLOBAL ESPORTS MARKET, BY APPLICATION

6.1. Overview

6.2. Platform

6.3. Service

7. GLOBAL ESPORTS MARKET, BY STREAMING TYPE

7.1. Overview

7.2. On demand

7.3. Live

8. GLOBAL ESPORTS MARKET, BY DEVICE TYPE

8.1. Overview

8.2. Smart phone

8.3. Smart TV

8.4. Desktop -laptop-tablets

8.5. Gaming console

9. GLOBAL ESPORTS MARKET, BY REVENUE STREAM

9.1. Overview

9.2. Media rights

9.3. Game publisher fee

9.4. Sponsorship

9.5. Digital advertisement

9.6. Tickets and merchandise

10. GLOBAL ESPORTS MARKET, BY REGION

10.1. Overview

10.2. North America

10.2.1. U.S.

10.2.2. Canada

10.3. Europe

10.3.1. Germany

10.3.2. France

10.3.3. U.K

10.3.4. Italy

10.3.5. Spain

10.3.6. Rest of Europe

10.4. Asia-Pacific

10.4.1. China

10.4.2. India

10.4.3. Japan

10.4.4. South Korea

10.4.5. Australia

10.4.6. Rest of Asia-Pacific

10.5. Rest of the World

10.5.1. Middle East

10.5.2. Africa

10.5.3. Latin America

11. COMPETITIVE LANDSCAPE

11.1. Overview

11.2. Competitive Analysis

11.3. Market Share Analysis

11.4. Major Growth Strategy in the Global Esports Market,

11.5. Competitive Benchmarking

11.6. Leading Players in Terms of Number of Developments in the Global Esports Market,

11.7. Key developments and Growth Strategies

11.7.1. New Application Launch/Type Device Type

11.7.2. Merger & Acquisitions

11.7.3. Joint Ventures

11.8. Major Players Financial Matrix

11.8.1. Sales & Operating Income, 2022

11.8.2. Major Players R&D Expenditure. 2022

12. COMPANY PROFILES

12.1. CJ CORPORATION

12.1.1. Company Overview

12.1.2. Financial Overview

12.1.3. Applications Offered

12.1.4. Key Developments

12.1.5. SWOT Analysis

12.1.6. Key Strategies

12.2. Modern Times Group

12.2.1. Company Overview

12.2.2. Financial Overview

12.2.3. Applications Offered

12.2.4. Key Developments

12.2.5. SWOT Analysis

12.2.6. Key Strategies

12.3. ACTIVISION BLIZZARD, INC.

12.3.1. Company Overview

12.3.2. Financial Overview

12.3.3. Applications Offered

12.3.4. Key Developments

12.3.5. SWOT Analysis

12.3.6. Key Strategies

12.4. Electronic Arts

12.4.1. Company Overview

12.4.2. Financial Overview

12.4.3. Applications Offered

12.4.4. Key Developments

12.4.5. SWOT Analysis

12.4.6. Key Strategies

12.5. Gameloft SE

12.5.1. Company Overview

12.5.2. Financial Overview

12.5.3. Applications Offered

12.5.4. Key Developments

12.5.5. SWOT Analysis

12.5.6. Key Strategies

12.6. FACEIT

12.6.1. Company Overview

12.6.2. Financial Overview

12.6.3. Applications Offered

12.6.4. Key Developments

12.6.5. SWOT Analysis

12.6.6. Key Strategies

12.7. NVIDIA Corporation

12.7.1. Company Overview

12.7.2. Financial Overview

12.7.3. Applications Offered

12.7.4. Key Developments

12.7.5. SWOT Analysis

12.7.6. Key Strategies

12.8. Nintendo

12.8.1. Company Overview

12.8.2. Financial Overview

12.8.3. Applications Offered

12.8.4. Key Developments

12.8.5. SWOT Analysis

12.8.6. Key Strategies

12.9. Kabam

12.9.1. Company Overview

12.9.2. Financial Overview

12.9.3. Applications Offered

12.9.4. Key Developments

12.9.5. SWOT Analysis

12.9.6. Key Strategies

12.10. Gfinity

12.10.1. Company Overview

12.10.2. Financial Overview

12.10.3. Applications Offered

12.10.4. Key Developments

12.10.5. SWOT Analysis

12.10.6. Key Strategies

13. APPENDIX

13.1. References

13.2. Related Reports

LIST OF TABLES

TABLE 1 GLOBAL ESPORTS MARKET, SYNOPSIS, 2018-2032

TABLE 2 GLOBAL ESPORTS MARKET, ESTIMATES & FORECAST, 2018-2032 (USD BILLION)

TABLE 3 GLOBAL ESPORTS MARKET, BY APPLICATION, 2018-2032 (USD BILLION)

TABLE 4 GLOBAL ESPORTS MARKET, BY STREAMING TYPE, 2018-2032 (USD BILLION)

TABLE 5 GLOBAL ESPORTS MARKET, BY DEVICE TYPE, 2018-2032 (USD BILLION)

TABLE 6 GLOBAL ESPORTS MARKET, BY REVENUE STREAM, 2018-2032 (USD BILLION)

TABLE 7 NORTH AMERICA ESPORTS MARKET, BY APPLICATION, 2018-2032 (USD BILLION)

TABLE 8 NORTH AMERICA ESPORTS MARKET, BY STREAMING TYPE, 2018-2032 (USD BILLION)

TABLE 9 NORTH AMERICA ESPORTS MARKET, BY DEVICE TYPE, 2018-2032 (USD BILLION)

TABLE 10 NORTH AMERICA ESPORTS MARKET, BY REVENUE STREAM, 2018-2032 (USD BILLION)

TABLE 11 NORTH AMERICA ESPORTS MARKET, BY COUNTRY, 2018-2032 (USD BILLION)

TABLE 12 U.S. ESPORTS MARKET, BY APPLICATION, 2018-2032 (USD BILLION)

TABLE 13 U.S. ESPORTS MARKET, BY STREAMING TYPE, 2018-2032 (USD BILLION)

TABLE 14 U.S. ESPORTS MARKET, BY DEVICE TYPE, 2018-2032 (USD BILLION)

TABLE 15 U.S. ESPORTS MARKET, BY REVENUE STREAM, 2018-2032 (USD BILLION)

TABLE 16 CANADA ESPORTS MARKET, BY APPLICATION, 2018-2032 (USD BILLION)

TABLE 17 CANADA ESPORTS MARKET, BY STREAMING TYPE, 2018-2032 (USD BILLION)

TABLE 18 CANADA ESPORTS MARKET, BY DEVICE TYPE, 2018-2032 (USD BILLION)

TABLE 19 CANADA ESPORTS MARKET, BY REVENUE STREAM, 2018-2032 (USD BILLION)

TABLE 20 EUROPE ESPORTS MARKET, BY APPLICATION, 2018-2032 (USD BILLION)

TABLE 21 EUROPE ESPORTS MARKET, BY STREAMING TYPE, 2018-2032 (USD BILLION)

TABLE 22 EUROPE ESPORTS MARKET, BY DEVICE TYPE, 2018-2032 (USD BILLION)

TABLE 23 EUROPE ESPORTS MARKET, BY REVENUE STREAM, 2018-2032 (USD BILLION)

TABLE 24 EUROPE ESPORTS MARKET, BY COUNTRY, 2018-2032 (USD BILLION)

TABLE 25 GERMANY ESPORTS MARKET, BY APPLICATION, 2018-2032 (USD BILLION)

TABLE 26 GERMANY ESPORTS MARKET, BY STREAMING TYPE, 2018-2032 (USD BILLION)

TABLE 27 GERMANY ESPORTS MARKET, BY DEVICE TYPE, 2018-2032 (USD BILLION)

TABLE 28 GERMANY ESPORTS MARKET, BY REVENUE STREAM, 2018-2032 (USD BILLION)

TABLE 29 FRANCE ESPORTS MARKET, BY APPLICATION, 2018-2032 (USD BILLION)

TABLE 30 FRANCE ESPORTS MARKET, BY STREAMING TYPE, 2018-2032 (USD BILLION)

TABLE 31 FRANCE ESPORTS MARKET, BY DEVICE TYPE, 2018-2032 (USD BILLION)

TABLE 32 FRANCE ESPORTS MARKET, BY REVENUE STREAM, 2018-2032 (USD BILLION)

TABLE 33 ITALY ESPORTS MARKET, BY APPLICATION, 2018-2032 (USD BILLION)

TABLE 34 ITALY ESPORTS MARKET, BY STREAMING TYPE, 2018-2032 (USD BILLION)

TABLE 35 ITALY ESPORTS MARKET, BY DEVICE TYPE, 2018-2032 (USD BILLION)

TABLE 36 ITALY ESPORTS MARKET, BY REVENUE STREAM, 2018-2032 (USD BILLION)

TABLE 37 SPAIN ESPORTS MARKET, BY APPLICATION, 2018-2032 (USD BILLION)

TABLE 38 SPAIN ESPORTS MARKET, BY STREAMING TYPE, 2018-2032 (USD BILLION)

TABLE 39 SPAIN ESPORTS MARKET, BY DEVICE TYPE, 2018-2032 (USD BILLION)

TABLE 40 SPAIN ESPORTS MARKET, BY REVENUE STREAM, 2018-2032 (USD BILLION)

TABLE 41 U.K ESPORTS MARKET, BY APPLICATION, 2018-2032 (USD BILLION)

TABLE 42 U.K ESPORTS MARKET, BY STREAMING TYPE, 2018-2032 (USD BILLION)

TABLE 43 U.K ESPORTS MARKET, BY DEVICE TYPE, 2018-2032 (USD BILLION)

TABLE 44 U.K ESPORTS MARKET, BY REVENUE STREAM, 2018-2032 (USD BILLION)

TABLE 45 REST OF EUROPE ESPORTS MARKET, BY APPLICATION, 2018-2032 (USD BILLION)

TABLE 46 REST OF EUROPE ESPORTS MARKET, BY STREAMING TYPE, 2018-2032 (USD BILLION)

TABLE 47 REST OF EUROPE ESPORTS MARKET, BY DEVICE TYPE, 2018-2032 (USD BILLION)

TABLE 48 REST OF EUROPE ESPORTS MARKET, BY REVENUE STREAM, 2018-2032 (USD BILLION)

TABLE 49 ASIA PACIFIC ESPORTS MARKET, BY APPLICATION, 2018-2032 (USD BILLION)

TABLE 50 ASIA PACIFIC ESPORTS MARKET, BY STREAMING TYPE, 2018-2032 (USD BILLION)

TABLE 51 ASIA PACIFIC ESPORTS MARKET, BY DEVICE TYPE, 2018-2032 (USD BILLION)

TABLE 52 ASIA PACIFIC ESPORTS MARKET, BY REVENUE STREAM, 2018-2032 (USD BILLION)

TABLE 53 ASIA PACIFIC ESPORTS MARKET, BY COUNTRY, 2018-2032 (USD BILLION)

TABLE 54 JAPAN ESPORTS MARKET, BY APPLICATION, 2018-2032 (USD BILLION)

TABLE 55 JAPAN ESPORTS MARKET, BY STREAMING TYPE, 2018-2032 (USD BILLION)

TABLE 56 JAPAN ESPORTS MARKET, BY DEVICE TYPE, 2018-2032 (USD BILLION)

TABLE 57 JAPAN ESPORTS MARKET, BY REVENUE STREAM, 2018-2032 (USD BILLION)

TABLE 58 CHINA ESPORTS MARKET, BY APPLICATION, 2018-2032 (USD BILLION)

TABLE 59 CHINA ESPORTS MARKET, BY STREAMING TYPE, 2018-2032 (USD BILLION)

TABLE 60 CHINA ESPORTS MARKET, BY DEVICE TYPE, 2018-2032 (USD BILLION)

TABLE 61 CHINA ESPORTS MARKET, BY REVENUE STREAM, 2018-2032 (USD BILLION)

TABLE 62 INDIA ESPORTS MARKET, BY APPLICATION, 2018-2032 (USD BILLION)

TABLE 63 INDIA ESPORTS MARKET, BY STREAMING TYPE, 2018-2032 (USD BILLION)

TABLE 64 INDIA ESPORTS MARKET, BY DEVICE TYPE, 2018-2032 (USD BILLION)

TABLE 65 INDIA ESPORTS MARKET, BY REVENUE STREAM, 2018-2032 (USD BILLION)

TABLE 66 AUSTRALIA ESPORTS MARKET, BY APPLICATION, 2018-2032 (USD BILLION)

TABLE 67 AUSTRALIA ESPORTS MARKET, BY STREAMING TYPE, 2018-2032 (USD BILLION)

TABLE 68 AUSTRALIA ESPORTS MARKET, BY DEVICE TYPE, 2018-2032 (USD BILLION)

TABLE 69 AUSTRALIA ESPORTS MARKET, BY REVENUE STREAM, 2018-2032 (USD BILLION)

TABLE 70 SOUTH KOREA ESPORTS MARKET, BY APPLICATION, 2018-2032 (USD BILLION)

TABLE 71 SOUTH KOREA ESPORTS MARKET, BY STREAMING TYPE, 2018-2032 (USD BILLION)

TABLE 72 SOUTH KOREA ESPORTS MARKET, BY DEVICE TYPE, 2018-2032 (USD BILLION)

TABLE 73 SOUTH KOREA ESPORTS MARKET, BY REVENUE STREAM, 2018-2032 (USD BILLION)

TABLE 74 REST OF ASIA-PACIFIC ESPORTS MARKET, BY APPLICATION, 2018-2032 (USD BILLION)

TABLE 75 REST OF ASIA-PACIFIC ESPORTS MARKET, BY STREAMING TYPE, 2018-2032 (USD BILLION)

TABLE 76 REST OF ASIA-PACIFIC ESPORTS MARKET, BY DEVICE TYPE, 2018-2032 (USD BILLION)

TABLE 77 REST OF ASIA-PACIFIC ESPORTS MARKET, BY REVENUE STREAM, 2018-2032 (USD BILLION)

TABLE 78 REST OF WORLD ESPORTS MARKET, BY APPLICATION, 2018-2032 (USD BILLION)

TABLE 79 REST OF WORLD ESPORTS MARKET, BY STREAMING TYPE, 2018-2032 (USD BILLION)

TABLE 80 REST OF WORLD ESPORTS MARKET, BY DEVICE TYPE, 2018-2032 (USD BILLION)

TABLE 81 REST OF WORLD ESPORTS MARKET, BY REVENUE STREAM, 2018-2032 (USD BILLION)

TABLE 82 REST OF WORLD ESPORTS MARKET, BY COUNTRY, 2018-2032 (USD BILLION)

TABLE 83 MIDDLE EAST ESPORTS MARKET, BY APPLICATION, 2018-2032 (USD BILLION)

TABLE 84 MIDDLE EAST ESPORTS MARKET, BY STREAMING TYPE, 2018-2032 (USD BILLION)

TABLE 85 MIDDLE EAST ESPORTS MARKET, BY DEVICE TYPE, 2018-2032 (USD BILLION)

TABLE 86 MIDDLE EAST ESPORTS MARKET, BY REVENUE STREAM, 2018-2032 (USD BILLION)

TABLE 87 AFRICA ESPORTS MARKET, BY APPLICATION, 2018-2032 (USD BILLION)

TABLE 88 AFRICA ESPORTS MARKET, BY STREAMING TYPE, 2018-2032 (USD BILLION)

TABLE 89 AFRICA ESPORTS MARKET, BY DEVICE TYPE, 2018-2032 (USD BILLION)

TABLE 90 AFRICA ESPORTS MARKET, BY REVENUE STREAM, 2018-2032 (USD BILLION)

TABLE 91 LATIN AMERICA ESPORTS MARKET, BY APPLICATION, 2018-2032 (USD BILLION)

TABLE 92 LATIN AMERICA ESPORTS MARKET, BY STREAMING TYPE, 2018-2032 (USD BILLION)

TABLE 93 LATIN AMERICA ESPORTS MARKET, BY DEVICE TYPE, 2018-2032 (USD BILLION)

TABLE 94 LATIN AMERICA ESPORTS MARKET, BY REVENUE STREAM, 2018-2032 (USD BILLION)

LIST OF FIGURES

FIGURE 1 RESEARCH PROCESS

FIGURE 2 MARKET STRUCTURE FOR THE GLOBAL ESPORTS MARKET

FIGURE 3 MARKET DYNAMICS FOR THE GLOBAL ESPORTS MARKET

FIGURE 4 GLOBAL ESPORTS MARKET, SHARE (%), BY APPLICATION, 2022

FIGURE 5 GLOBAL ESPORTS MARKET, SHARE (%), BY STREAMING TYPE, 2022

FIGURE 6 GLOBAL ESPORTS MARKET, SHARE (%), BY DEVICE TYPE, 2022

FIGURE 7 GLOBAL ESPORTS MARKET, SHARE (%), BY REVENUE STREAM, 2022

FIGURE 8 GLOBAL ESPORTS MARKET, SHARE (%), BY REGION, 2022

FIGURE 9 NORTH AMERICA: ESPORTS MARKET, SHARE (%), BY REGION, 2022

FIGURE 10 EUROPE: ESPORTS MARKET, SHARE (%), BY REGION, 2022

FIGURE 11 ASIA-PACIFIC: ESPORTS MARKET, SHARE (%), BY REGION, 2022

FIGURE 12 REST OF THE WORLD: ESPORTS MARKET, SHARE (%), BY REGION, 2022

FIGURE 13 GLOBAL ESPORTS MARKET: COMPANY SHARE ANALYSIS, 2022 (%)

FIGURE 14 CJ CORPORATION: FINANCIAL OVERVIEW SNAPSHOT

FIGURE 15 CJ CORPORATION: SWOT ANALYSIS

FIGURE 16 MODERN TIMES GROUP: FINANCIAL OVERVIEW SNAPSHOT

FIGURE 17 MODERN TIMES GROUP: SWOT ANALYSIS

FIGURE 18 ACTIVISION BLIZZARD, INC.: FINANCIAL OVERVIEW SNAPSHOT

FIGURE 19 ACTIVISION BLIZZARD, INC.: SWOT ANALYSIS

FIGURE 20 ELECTRONIC ARTS: FINANCIAL OVERVIEW SNAPSHOT

FIGURE 21 ELECTRONIC ARTS: SWOT ANALYSIS

FIGURE 22 GAMELOFT SE.: FINANCIAL OVERVIEW SNAPSHOT

FIGURE 23 GAMELOFT SE.: SWOT ANALYSIS

FIGURE 24 FACEIT: FINANCIAL OVERVIEW SNAPSHOT

FIGURE 25 FACEIT: SWOT ANALYSIS

FIGURE 26 NVIDIA CORPORATION: FINANCIAL OVERVIEW SNAPSHOT

FIGURE 27 NVIDIA CORPORATION: SWOT ANALYSIS

FIGURE 28 NINTENDO: FINANCIAL OVERVIEW SNAPSHOT

FIGURE 29 NINTENDO: SWOT ANALYSIS

FIGURE 30 KABAM: FINANCIAL OVERVIEW SNAPSHOT

FIGURE 31 KABAM: SWOT ANALYSIS

FIGURE 32 GFINITY: FINANCIAL OVERVIEW SNAPSHOT

FIGURE 33 GFINITY: SWOT ANALYSIS

Esports Market Segmentation


Esports Market Application Outlook (USD Billion, 2018-2032)



  • Platform

  • Service


Esports Market Streaming Type Outlook (USD Billion, 2018-2032)



  • On demand

  • Live


Esports Market Device Type Outlook (USD Billion, 2018-2032)



  • Smart phone

  • Smart TV

  • Desktop -laptop-tablets

  • Gaming console


Esports Market Revenue Stream Outlook (USD Billion, 2018-2032)



  • Media rights

  • Game publisher fee

  • Sponsorship

  • Digital advertisement

  • Tickets and merchandise


Esports Market Regional Outlook (USD Billion, 2018-2032)




  • North America Outlook (USD Billion, 2018-2032)


    • Esports Market by Application

      • Platform

      • Service




    • Esports Market by Streaming type

      • On demand

      • Live




    • Esports Market by Device Type

      • Smart phone

      • Smart TV

      • Desktop -laptop-tablets

      • Gaming console




    • Esports Market by Revenue Stream

      • Media rights

      • Game publisher fee

      • Sponsorship

      • Digital advertisement

      • Tickets and merchandise



    • US Outlook (USD Billion, 2018-2032)


    • Esports Market by Application

      • Platform

      • Service




    • Esports Market by Streaming type

      • On demand

      • Live




    • Esports Market by Device Type

      • Smart phone

      • Smart TV

      • Desktop -laptop-tablets

      • Gaming console




    • Esports Market by Revenue Stream

      • Media rights

      • Game publisher fee

      • Sponsorship

      • Digital advertisement

      • Tickets and merchandise



    • Canada Outlook (USD Billion, 2018-2032)


    • Esports Market by Application

      • Platform

      • Service




    • Esports Market by Streaming type

      • On demand

      • Live




    • Esports Market by Device Type

      • Smart phone

      • Smart TV

      • Desktop -laptop-tablets

      • Gaming console




    • Esports Market by Revenue Stream

      • Media rights

      • Game publisher fee

      • Sponsorship

      • Digital advertisement

      • Tickets and merchandise




    • Europe Outlook (USD Billion, 2018-2032)


      • Esports Market by Application

        • Platform

        • Service




      • Esports Market by Streaming type

        • On demand

        • Live




      • Esports Market by Device Type

        • Smart phone

        • Smart TV

        • Desktop -laptop-tablets

        • Gaming console




      • Esports Market by Revenue Stream

        • Media rights

        • Game publisher fee

        • Sponsorship

        • Digital advertisement

        • Tickets and merchandise




      • Germany Outlook (USD Billion, 2018-2032)


      • Esports Market by Application

        • Platform

        • Service




      • Esports Market by Streaming type

        • On demand

        • Live




      • Esports Market by Device Type

        • Smart phone

        • Smart TV

        • Desktop -laptop-tablets

        • Gaming console




      • Esports Market by Revenue Stream

        • Media rights

        • Game publisher fee

        • Sponsorship

        • Digital advertisement

        • Tickets and merchandise



      • France Outlook (USD Billion, 2018-2032)


      • Esports Market by Application

        • Platform

        • Service




      • Esports Market by Streaming type

        • On demand

        • Live




      • Esports Market by Device Type

        • Smart phone

        • Smart TV

        • Desktop -laptop-tablets

        • Gaming console




      • Esports Market by Revenue Stream

        • Media rights

        • Game publisher fee

        • Sponsorship

        • Digital advertisement

        • Tickets and merchandise



      • UK Outlook (USD Billion, 2018-2032)


      • Esports Market by Application

        • Platform

        • Service




      • Esports Market by Streaming type

        • On demand

        • Live




      • Esports Market by Device Type

        • Smart phone

        • Smart TV

        • Desktop -laptop-tablets

        • Gaming console




      • Esports Market by Revenue Stream

        • Media rights

        • Game publisher fee

        • Sponsorship

        • Digital advertisement

        • Tickets and merchandise



      • Italy Outlook (USD Billion, 2018-2032)


      • Esports Market by Application

        • Platform

        • Service




      • Esports Market by Streaming type

        • On demand

        • Live




      • Esports Market by Device Type

        • Smart phone

        • Smart TV

        • Desktop -laptop-tablets

        • Gaming console




      • Esports Market by Revenue Stream

        • Media rights

        • Game publisher fee

        • Sponsorship

        • Digital advertisement

        • Tickets and merchandise



      • Spain Outlook (USD Billion, 2018-2032)


      • Esports Market by Application

        • Platform

        • Service




      • Esports Market by Streaming type

        • On demand

        • Live




      • Esports Market by Device Type

        • Smart phone

        • Smart TV

        • Desktop -laptop-tablets

        • Gaming console




      • Esports Market by Revenue Stream

        • Media rights

        • Game publisher fee

        • Sponsorship

        • Digital advertisement

        • Tickets and merchandise



      • Rest Of Europe Outlook (USD Billion, 2018-2032)


      • Esports Market by Application

        • Platform

        • Service




      • Esports Market by Streaming type

        • On demand

        • Live




      • Esports Market by Device Type

        • Smart phone

        • Smart TV

        • Desktop -laptop-tablets

        • Gaming console




      • Esports Market by Revenue Stream

        • Media rights

        • Game publisher fee

        • Sponsorship

        • Digital advertisement

        • Tickets and merchandise




      • Asia-Pacific Outlook (USD Billion, 2018-2032)


        • Esports Market by Application

          • Platform

          • Service




        • Esports Market by Streaming type

          • On demand

          • Live




        • Esports Market by Device Type

          • Smart phone

          • Smart TV

          • Desktop -laptop-tablets

          • Gaming console




        • Esports Market by Revenue Stream

          • Media rights

          • Game publisher fee

          • Sponsorship

          • Digital advertisement

          • Tickets and merchandise



        • China Outlook (USD Billion, 2018-2032)


        • Esports Market by Application

          • Platform

          • Service




        • Esports Market by Streaming type

          • On demand

          • Live




        • Esports Market by Device Type

          • Smart phone

          • Smart TV

          • Desktop -laptop-tablets

          • Gaming console




        • Esports Market by Revenue Stream

          • Media rights

          • Game publisher fee

          • Sponsorship

          • Digital advertisement

          • Tickets and merchandise



        • Japan Outlook (USD Billion, 2018-2032)


        • Esports Market by Application

          • Platform

          • Service




        • Esports Market by Streaming type

          • On demand

          • Live




        • Esports Market by Device Type

          • Smart phone

          • Smart TV

          • Desktop -laptop-tablets

          • Gaming console




        • Esports Market by Revenue Stream

          • Media rights

          • Game publisher fee

          • Sponsorship

          • Digital advertisement

          • Tickets and merchandise



        • India Outlook (USD Billion, 2018-2032)


        • Esports Market by Application

          • Platform

          • Service




        • Esports Market by Streaming type

          • On demand

          • Live




        • Esports Market by Device Type

          • Smart phone

          • Smart TV

          • Desktop -laptop-tablets

          • Gaming console




        • Esports Market by Revenue Stream

          • Media rights

          • Game publisher fee

          • Sponsorship

          • Digital advertisement

          • Tickets and merchandise



        • Australia Outlook (USD Billion, 2018-2032)


        • Esports Market by Application

          • Platform

          • Service




        • Esports Market by Streaming type

          • On demand

          • Live




        • Esports Market by Device Type

          • Smart phone

          • Smart TV

          • Desktop -laptop-tablets

          • Gaming console




        • Esports Market by Revenue Stream

          • Media rights

          • Game publisher fee

          • Sponsorship

          • Digital advertisement

          • Tickets and merchandise



        • Rest of Asia-Pacific Outlook (USD Billion, 2018-2032)


        • Esports Market by Application

          • Platform

          • Service




        • Esports Market by Streaming type

          • On demand

          • Live




        • Esports Market by Device Type

          • Smart phone

          • Smart TV

          • Desktop -laptop-tablets

          • Gaming console




        • Esports Market by Revenue Stream

          • Media rights

          • Game publisher fee

          • Sponsorship

          • Digital advertisement

          • Tickets and merchandise




        • Rest of the World Outlook (USD Billion, 2018-2032)


          • Esports Market by Application

            • Platform

            • Service




          • Esports Market by Streaming type

            • On demand

            • Live




          • Esports Market by Device Type

            • Smart phone

            • Smart TV

            • Desktop -laptop-tablets

            • Gaming console




          • Esports Market by Revenue Stream

            • Media rights

            • Game publisher fee

            • Sponsorship

            • Digital advertisement

            • Tickets and merchandise



          • Middle East Outlook (USD Billion, 2018-2032)


          • Esports Market by Application

            • Platform

            • Service




          • Esports Market by Streaming type

            • On demand

            • Live




          • Esports Market by Device Type

            • Smart phone

            • Smart TV

            • Desktop -laptop-tablets

            • Gaming console




          • Esports Market by Revenue Stream

            • Media rights

            • Game publisher fee

            • Sponsorship

            • Digital advertisement

            • Tickets and merchandise



          • Africa Outlook (USD Billion, 2018-2032)


          • Esports Market by Application

            • Platform

            • Service




          • Esports Market by Streaming type

            • On demand

            • Live




          • Esports Market by Device Type

            • Smart phone

            • Smart TV

            • Desktop -laptop-tablets

            • Gaming console




          • Esports Market by Revenue Stream

            • Media rights

            • Game publisher fee

            • Sponsorship

            • Digital advertisement

            • Tickets and merchandise



          • Latin America Outlook (USD Billion, 2018-2032)


          • Esports Market by Application

            • Platform

            • Service




          • Esports Market by Streaming type

            • On demand

            • Live




          • Esports Market by Device Type

            • Smart phone

            • Smart TV

            • Desktop -laptop-tablets

            • Gaming console




          • Esports Market by Revenue Stream

            • Media rights

            • Game publisher fee

            • Sponsorship

            • Digital advertisement

            • Tickets and merchandise











Leading companies partner with us for data-driven Insights.
Report List icon Report List icon Report List icon Report List icon Report List icon Report List icon Report List icon Report List icon Report List icon Report List icon Report List icon

Kindly complete the form below to receive a free sample of this Report

Please fill in Business Email for Quick Response
Invalid