ID: MRFR/ICT/9757-HCR | 128 Pages | Author: Shubham Munde | November 2023
TABLE OF CONTENTS
1. EXECUTIVE SUMMARY
2. MARKET INTRODUCTION
2.1. Definition
2.2. Scope of the Study
2.2.1. Research Objective
2.2.2. Assumptions
2.2.3. Limitations
3. RESEARCH METHODOLOGY
3.1. Overview
3.2. Data Mining
3.3. Secondary Research
3.4. Primary Research
3.4.1. Primary Interviews and Information Gathering Process
3.4.2. Breakdown of Primary Respondents
3.5. Forecasting Modality
3.6. Market Size Estimation
3.6.1. Bottom-Up Approach
3.6.2. Top-Down Approach
3.7. Data Triangulation
3.8. Validation
4. MARKET DYNAMICS
4.1. Overview
4.2. Drivers
4.3. Restraints
4.4. Opportunities
5. MARKET FACTOR ANALYSIS
5.1. Value Chain Analysis
5.2. Porter’s Five Forces Analysis
5.2.1. Bargaining Power of Suppliers
5.2.2. Bargaining Power of Buyers
5.2.3. Threat of New Entrants
5.2.4. Threat of Substitutes
5.2.5. Intensity of Rivalry
5.3. COVID-19 Impact Analysis
5.3.1. Market Impact Analysis
5.3.2. Regional Impact
5.3.3. Opportunity and Threat Analysis
6. GLOBAL ESPORTS MARKET, BY APPLICATION
6.1. Overview
6.2. Platform
6.3. Service
7. GLOBAL ESPORTS MARKET, BY STREAMING TYPE
7.1. Overview
7.2. On demand
7.3. Live
8. GLOBAL ESPORTS MARKET, BY DEVICE TYPE
8.1. Overview
8.2. Smart phone
8.3. Smart TV
8.4. Desktop -laptop-tablets
8.5. Gaming console
9. GLOBAL ESPORTS MARKET, BY REVENUE STREAM
9.1. Overview
9.2. Media rights
9.3. Game publisher fee
9.4. Sponsorship
9.5. Digital advertisement
9.6. Tickets and merchandise
10. GLOBAL ESPORTS MARKET, BY REGION
10.1. Overview
10.2. North America
10.2.1. U.S.
10.2.2. Canada
10.3. Europe
10.3.1. Germany
10.3.2. France
10.3.3. U.K
10.3.4. Italy
10.3.5. Spain
10.3.6. Rest of Europe
10.4. Asia-Pacific
10.4.1. China
10.4.2. India
10.4.3. Japan
10.4.4. South Korea
10.4.5. Australia
10.4.6. Rest of Asia-Pacific
10.5. Rest of the World
10.5.1. Middle East
10.5.2. Africa
10.5.3. Latin America
11. COMPETITIVE LANDSCAPE
11.1. Overview
11.2. Competitive Analysis
11.3. Market Share Analysis
11.4. Major Growth Strategy in the Global Esports Market,
11.5. Competitive Benchmarking
11.6. Leading Players in Terms of Number of Developments in the Global Esports Market,
11.7. Key developments and Growth Strategies
11.7.1. New Application Launch/Type Device Type
11.7.2. Merger & Acquisitions
11.7.3. Joint Ventures
11.8. Major Players Financial Matrix
11.8.1. Sales & Operating Income, 2022
11.8.2. Major Players R&D Expenditure. 2022
12. COMPANY PROFILES
12.1. CJ CORPORATION
12.1.1. Company Overview
12.1.2. Financial Overview
12.1.3. Applications Offered
12.1.4. Key Developments
12.1.5. SWOT Analysis
12.1.6. Key Strategies
12.2. Modern Times Group
12.2.1. Company Overview
12.2.2. Financial Overview
12.2.3. Applications Offered
12.2.4. Key Developments
12.2.5. SWOT Analysis
12.2.6. Key Strategies
12.3. ACTIVISION BLIZZARD, INC.
12.3.1. Company Overview
12.3.2. Financial Overview
12.3.3. Applications Offered
12.3.4. Key Developments
12.3.5. SWOT Analysis
12.3.6. Key Strategies
12.4. Electronic Arts
12.4.1. Company Overview
12.4.2. Financial Overview
12.4.3. Applications Offered
12.4.4. Key Developments
12.4.5. SWOT Analysis
12.4.6. Key Strategies
12.5. Gameloft SE
12.5.1. Company Overview
12.5.2. Financial Overview
12.5.3. Applications Offered
12.5.4. Key Developments
12.5.5. SWOT Analysis
12.5.6. Key Strategies
12.6. FACEIT
12.6.1. Company Overview
12.6.2. Financial Overview
12.6.3. Applications Offered
12.6.4. Key Developments
12.6.5. SWOT Analysis
12.6.6. Key Strategies
12.7. NVIDIA Corporation
12.7.1. Company Overview
12.7.2. Financial Overview
12.7.3. Applications Offered
12.7.4. Key Developments
12.7.5. SWOT Analysis
12.7.6. Key Strategies
12.8. Nintendo
12.8.1. Company Overview
12.8.2. Financial Overview
12.8.3. Applications Offered
12.8.4. Key Developments
12.8.5. SWOT Analysis
12.8.6. Key Strategies
12.9. Kabam
12.9.1. Company Overview
12.9.2. Financial Overview
12.9.3. Applications Offered
12.9.4. Key Developments
12.9.5. SWOT Analysis
12.9.6. Key Strategies
12.10. Gfinity
12.10.1. Company Overview
12.10.2. Financial Overview
12.10.3. Applications Offered
12.10.4. Key Developments
12.10.5. SWOT Analysis
12.10.6. Key Strategies
13. APPENDIX
13.1. References
13.2. Related Reports
LIST OF TABLES
TABLE 1 GLOBAL ESPORTS MARKET, SYNOPSIS, 2018-2032
TABLE 2 GLOBAL ESPORTS MARKET, ESTIMATES & FORECAST, 2018-2032 (USD BILLION)
TABLE 3 GLOBAL ESPORTS MARKET, BY APPLICATION, 2018-2032 (USD BILLION)
TABLE 4 GLOBAL ESPORTS MARKET, BY STREAMING TYPE, 2018-2032 (USD BILLION)
TABLE 5 GLOBAL ESPORTS MARKET, BY DEVICE TYPE, 2018-2032 (USD BILLION)
TABLE 6 GLOBAL ESPORTS MARKET, BY REVENUE STREAM, 2018-2032 (USD BILLION)
TABLE 7 NORTH AMERICA ESPORTS MARKET, BY APPLICATION, 2018-2032 (USD BILLION)
TABLE 8 NORTH AMERICA ESPORTS MARKET, BY STREAMING TYPE, 2018-2032 (USD BILLION)
TABLE 9 NORTH AMERICA ESPORTS MARKET, BY DEVICE TYPE, 2018-2032 (USD BILLION)
TABLE 10 NORTH AMERICA ESPORTS MARKET, BY REVENUE STREAM, 2018-2032 (USD BILLION)
TABLE 11 NORTH AMERICA ESPORTS MARKET, BY COUNTRY, 2018-2032 (USD BILLION)
TABLE 12 U.S. ESPORTS MARKET, BY APPLICATION, 2018-2032 (USD BILLION)
TABLE 13 U.S. ESPORTS MARKET, BY STREAMING TYPE, 2018-2032 (USD BILLION)
TABLE 14 U.S. ESPORTS MARKET, BY DEVICE TYPE, 2018-2032 (USD BILLION)
TABLE 15 U.S. ESPORTS MARKET, BY REVENUE STREAM, 2018-2032 (USD BILLION)
TABLE 16 CANADA ESPORTS MARKET, BY APPLICATION, 2018-2032 (USD BILLION)
TABLE 17 CANADA ESPORTS MARKET, BY STREAMING TYPE, 2018-2032 (USD BILLION)
TABLE 18 CANADA ESPORTS MARKET, BY DEVICE TYPE, 2018-2032 (USD BILLION)
TABLE 19 CANADA ESPORTS MARKET, BY REVENUE STREAM, 2018-2032 (USD BILLION)
TABLE 20 EUROPE ESPORTS MARKET, BY APPLICATION, 2018-2032 (USD BILLION)
TABLE 21 EUROPE ESPORTS MARKET, BY STREAMING TYPE, 2018-2032 (USD BILLION)
TABLE 22 EUROPE ESPORTS MARKET, BY DEVICE TYPE, 2018-2032 (USD BILLION)
TABLE 23 EUROPE ESPORTS MARKET, BY REVENUE STREAM, 2018-2032 (USD BILLION)
TABLE 24 EUROPE ESPORTS MARKET, BY COUNTRY, 2018-2032 (USD BILLION)
TABLE 25 GERMANY ESPORTS MARKET, BY APPLICATION, 2018-2032 (USD BILLION)
TABLE 26 GERMANY ESPORTS MARKET, BY STREAMING TYPE, 2018-2032 (USD BILLION)
TABLE 27 GERMANY ESPORTS MARKET, BY DEVICE TYPE, 2018-2032 (USD BILLION)
TABLE 28 GERMANY ESPORTS MARKET, BY REVENUE STREAM, 2018-2032 (USD BILLION)
TABLE 29 FRANCE ESPORTS MARKET, BY APPLICATION, 2018-2032 (USD BILLION)
TABLE 30 FRANCE ESPORTS MARKET, BY STREAMING TYPE, 2018-2032 (USD BILLION)
TABLE 31 FRANCE ESPORTS MARKET, BY DEVICE TYPE, 2018-2032 (USD BILLION)
TABLE 32 FRANCE ESPORTS MARKET, BY REVENUE STREAM, 2018-2032 (USD BILLION)
TABLE 33 ITALY ESPORTS MARKET, BY APPLICATION, 2018-2032 (USD BILLION)
TABLE 34 ITALY ESPORTS MARKET, BY STREAMING TYPE, 2018-2032 (USD BILLION)
TABLE 35 ITALY ESPORTS MARKET, BY DEVICE TYPE, 2018-2032 (USD BILLION)
TABLE 36 ITALY ESPORTS MARKET, BY REVENUE STREAM, 2018-2032 (USD BILLION)
TABLE 37 SPAIN ESPORTS MARKET, BY APPLICATION, 2018-2032 (USD BILLION)
TABLE 38 SPAIN ESPORTS MARKET, BY STREAMING TYPE, 2018-2032 (USD BILLION)
TABLE 39 SPAIN ESPORTS MARKET, BY DEVICE TYPE, 2018-2032 (USD BILLION)
TABLE 40 SPAIN ESPORTS MARKET, BY REVENUE STREAM, 2018-2032 (USD BILLION)
TABLE 41 U.K ESPORTS MARKET, BY APPLICATION, 2018-2032 (USD BILLION)
TABLE 42 U.K ESPORTS MARKET, BY STREAMING TYPE, 2018-2032 (USD BILLION)
TABLE 43 U.K ESPORTS MARKET, BY DEVICE TYPE, 2018-2032 (USD BILLION)
TABLE 44 U.K ESPORTS MARKET, BY REVENUE STREAM, 2018-2032 (USD BILLION)
TABLE 45 REST OF EUROPE ESPORTS MARKET, BY APPLICATION, 2018-2032 (USD BILLION)
TABLE 46 REST OF EUROPE ESPORTS MARKET, BY STREAMING TYPE, 2018-2032 (USD BILLION)
TABLE 47 REST OF EUROPE ESPORTS MARKET, BY DEVICE TYPE, 2018-2032 (USD BILLION)
TABLE 48 REST OF EUROPE ESPORTS MARKET, BY REVENUE STREAM, 2018-2032 (USD BILLION)
TABLE 49 ASIA PACIFIC ESPORTS MARKET, BY APPLICATION, 2018-2032 (USD BILLION)
TABLE 50 ASIA PACIFIC ESPORTS MARKET, BY STREAMING TYPE, 2018-2032 (USD BILLION)
TABLE 51 ASIA PACIFIC ESPORTS MARKET, BY DEVICE TYPE, 2018-2032 (USD BILLION)
TABLE 52 ASIA PACIFIC ESPORTS MARKET, BY REVENUE STREAM, 2018-2032 (USD BILLION)
TABLE 53 ASIA PACIFIC ESPORTS MARKET, BY COUNTRY, 2018-2032 (USD BILLION)
TABLE 54 JAPAN ESPORTS MARKET, BY APPLICATION, 2018-2032 (USD BILLION)
TABLE 55 JAPAN ESPORTS MARKET, BY STREAMING TYPE, 2018-2032 (USD BILLION)
TABLE 56 JAPAN ESPORTS MARKET, BY DEVICE TYPE, 2018-2032 (USD BILLION)
TABLE 57 JAPAN ESPORTS MARKET, BY REVENUE STREAM, 2018-2032 (USD BILLION)
TABLE 58 CHINA ESPORTS MARKET, BY APPLICATION, 2018-2032 (USD BILLION)
TABLE 59 CHINA ESPORTS MARKET, BY STREAMING TYPE, 2018-2032 (USD BILLION)
TABLE 60 CHINA ESPORTS MARKET, BY DEVICE TYPE, 2018-2032 (USD BILLION)
TABLE 61 CHINA ESPORTS MARKET, BY REVENUE STREAM, 2018-2032 (USD BILLION)
TABLE 62 INDIA ESPORTS MARKET, BY APPLICATION, 2018-2032 (USD BILLION)
TABLE 63 INDIA ESPORTS MARKET, BY STREAMING TYPE, 2018-2032 (USD BILLION)
TABLE 64 INDIA ESPORTS MARKET, BY DEVICE TYPE, 2018-2032 (USD BILLION)
TABLE 65 INDIA ESPORTS MARKET, BY REVENUE STREAM, 2018-2032 (USD BILLION)
TABLE 66 AUSTRALIA ESPORTS MARKET, BY APPLICATION, 2018-2032 (USD BILLION)
TABLE 67 AUSTRALIA ESPORTS MARKET, BY STREAMING TYPE, 2018-2032 (USD BILLION)
TABLE 68 AUSTRALIA ESPORTS MARKET, BY DEVICE TYPE, 2018-2032 (USD BILLION)
TABLE 69 AUSTRALIA ESPORTS MARKET, BY REVENUE STREAM, 2018-2032 (USD BILLION)
TABLE 70 SOUTH KOREA ESPORTS MARKET, BY APPLICATION, 2018-2032 (USD BILLION)
TABLE 71 SOUTH KOREA ESPORTS MARKET, BY STREAMING TYPE, 2018-2032 (USD BILLION)
TABLE 72 SOUTH KOREA ESPORTS MARKET, BY DEVICE TYPE, 2018-2032 (USD BILLION)
TABLE 73 SOUTH KOREA ESPORTS MARKET, BY REVENUE STREAM, 2018-2032 (USD BILLION)
TABLE 74 REST OF ASIA-PACIFIC ESPORTS MARKET, BY APPLICATION, 2018-2032 (USD BILLION)
TABLE 75 REST OF ASIA-PACIFIC ESPORTS MARKET, BY STREAMING TYPE, 2018-2032 (USD BILLION)
TABLE 76 REST OF ASIA-PACIFIC ESPORTS MARKET, BY DEVICE TYPE, 2018-2032 (USD BILLION)
TABLE 77 REST OF ASIA-PACIFIC ESPORTS MARKET, BY REVENUE STREAM, 2018-2032 (USD BILLION)
TABLE 78 REST OF WORLD ESPORTS MARKET, BY APPLICATION, 2018-2032 (USD BILLION)
TABLE 79 REST OF WORLD ESPORTS MARKET, BY STREAMING TYPE, 2018-2032 (USD BILLION)
TABLE 80 REST OF WORLD ESPORTS MARKET, BY DEVICE TYPE, 2018-2032 (USD BILLION)
TABLE 81 REST OF WORLD ESPORTS MARKET, BY REVENUE STREAM, 2018-2032 (USD BILLION)
TABLE 82 REST OF WORLD ESPORTS MARKET, BY COUNTRY, 2018-2032 (USD BILLION)
TABLE 83 MIDDLE EAST ESPORTS MARKET, BY APPLICATION, 2018-2032 (USD BILLION)
TABLE 84 MIDDLE EAST ESPORTS MARKET, BY STREAMING TYPE, 2018-2032 (USD BILLION)
TABLE 85 MIDDLE EAST ESPORTS MARKET, BY DEVICE TYPE, 2018-2032 (USD BILLION)
TABLE 86 MIDDLE EAST ESPORTS MARKET, BY REVENUE STREAM, 2018-2032 (USD BILLION)
TABLE 87 AFRICA ESPORTS MARKET, BY APPLICATION, 2018-2032 (USD BILLION)
TABLE 88 AFRICA ESPORTS MARKET, BY STREAMING TYPE, 2018-2032 (USD BILLION)
TABLE 89 AFRICA ESPORTS MARKET, BY DEVICE TYPE, 2018-2032 (USD BILLION)
TABLE 90 AFRICA ESPORTS MARKET, BY REVENUE STREAM, 2018-2032 (USD BILLION)
TABLE 91 LATIN AMERICA ESPORTS MARKET, BY APPLICATION, 2018-2032 (USD BILLION)
TABLE 92 LATIN AMERICA ESPORTS MARKET, BY STREAMING TYPE, 2018-2032 (USD BILLION)
TABLE 93 LATIN AMERICA ESPORTS MARKET, BY DEVICE TYPE, 2018-2032 (USD BILLION)
TABLE 94 LATIN AMERICA ESPORTS MARKET, BY REVENUE STREAM, 2018-2032 (USD BILLION)
LIST OF FIGURES
FIGURE 1 RESEARCH PROCESS
FIGURE 2 MARKET STRUCTURE FOR THE GLOBAL ESPORTS MARKET
FIGURE 3 MARKET DYNAMICS FOR THE GLOBAL ESPORTS MARKET
FIGURE 4 GLOBAL ESPORTS MARKET, SHARE (%), BY APPLICATION, 2022
FIGURE 5 GLOBAL ESPORTS MARKET, SHARE (%), BY STREAMING TYPE, 2022
FIGURE 6 GLOBAL ESPORTS MARKET, SHARE (%), BY DEVICE TYPE, 2022
FIGURE 7 GLOBAL ESPORTS MARKET, SHARE (%), BY REVENUE STREAM, 2022
FIGURE 8 GLOBAL ESPORTS MARKET, SHARE (%), BY REGION, 2022
FIGURE 9 NORTH AMERICA: ESPORTS MARKET, SHARE (%), BY REGION, 2022
FIGURE 10 EUROPE: ESPORTS MARKET, SHARE (%), BY REGION, 2022
FIGURE 11 ASIA-PACIFIC: ESPORTS MARKET, SHARE (%), BY REGION, 2022
FIGURE 12 REST OF THE WORLD: ESPORTS MARKET, SHARE (%), BY REGION, 2022
FIGURE 13 GLOBAL ESPORTS MARKET: COMPANY SHARE ANALYSIS, 2022 (%)
FIGURE 14 CJ CORPORATION: FINANCIAL OVERVIEW SNAPSHOT
FIGURE 15 CJ CORPORATION: SWOT ANALYSIS
FIGURE 16 MODERN TIMES GROUP: FINANCIAL OVERVIEW SNAPSHOT
FIGURE 17 MODERN TIMES GROUP: SWOT ANALYSIS
FIGURE 18 ACTIVISION BLIZZARD, INC.: FINANCIAL OVERVIEW SNAPSHOT
FIGURE 19 ACTIVISION BLIZZARD, INC.: SWOT ANALYSIS
FIGURE 20 ELECTRONIC ARTS: FINANCIAL OVERVIEW SNAPSHOT
FIGURE 21 ELECTRONIC ARTS: SWOT ANALYSIS
FIGURE 22 GAMELOFT SE.: FINANCIAL OVERVIEW SNAPSHOT
FIGURE 23 GAMELOFT SE.: SWOT ANALYSIS
FIGURE 24 FACEIT: FINANCIAL OVERVIEW SNAPSHOT
FIGURE 25 FACEIT: SWOT ANALYSIS
FIGURE 26 NVIDIA CORPORATION: FINANCIAL OVERVIEW SNAPSHOT
FIGURE 27 NVIDIA CORPORATION: SWOT ANALYSIS
FIGURE 28 NINTENDO: FINANCIAL OVERVIEW SNAPSHOT
FIGURE 29 NINTENDO: SWOT ANALYSIS
FIGURE 30 KABAM: FINANCIAL OVERVIEW SNAPSHOT
FIGURE 31 KABAM: SWOT ANALYSIS
FIGURE 32 GFINITY: FINANCIAL OVERVIEW SNAPSHOT
FIGURE 33 GFINITY: SWOT ANALYSIS
Esports Market Segmentation
Esports Market Application Outlook (USD Billion, 2018-2032)
Esports Market Streaming Type Outlook (USD Billion, 2018-2032)
Esports Market Device Type Outlook (USD Billion, 2018-2032)
Esports Market Revenue Stream Outlook (USD Billion, 2018-2032)
Esports Market Regional Outlook (USD Billion, 2018-2032)