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US Video Game Market

ID: MRFR/ICT/61264-HCR
200 Pages
Aarti Dhapte
October 2025

US Video Game Market Size, Share and Trends Analysis Report By Game Type (Action, Role-Playing, Strategy, Simulation, Sports), By Platform (PC, Console, Mobile, Web, Virtual Reality), By Distribution Channel (Digital Download, Physical Retail, Subscription Services, Online Streaming) and By Target Audience (Casual Gamers, Core Gamers, Hardcore Gamers, Esports Enthusiasts) - Forecast to 2035

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US Video Game Market Summary

As per Market Research Future analysis, the US video game market Size was estimated at 10.75 USD Billion in 2024. The US video game market is projected to grow from 11.41 USD Billion in 2025 to 20.64 USD Billion by 2035, exhibiting a compound annual growth rate (CAGR) of 6.1% during the forecast period 2025 - 2035

Key Market Trends & Highlights

The US video game market is experiencing dynamic growth driven by technological advancements and evolving consumer preferences.

  • The largest segment in the US video game market is mobile gaming, which continues to expand rapidly.
  • Subscription services are gaining traction, indicating a shift in consumer purchasing behavior.
  • Immersive technologies, such as VR and AR, are emerging as key trends, enhancing user engagement.
  • Market drivers include the expansion of e-sports and advancements in game development technology, fueling overall market growth.

Market Size & Forecast

2024 Market Size 10.75 (USD Billion)
2035 Market Size 20.64 (USD Billion)
CAGR (2025 - 2035) 6.11%

Major Players

Microsoft (US), Sony (JP), Tencent (CN), Nintendo (JP), Activision Blizzard (US), Electronic Arts (US), Take-Two Interactive (US), Ubisoft (FR), Bandai Namco (JP)

US Video Game Market Trends

The video game market continues to evolve, driven by technological advancements and changing consumer preferences. As of November 2025, the landscape reflects a growing inclination towards immersive experiences, with virtual reality and augmented reality gaining traction among players. This shift indicates a potential transformation in how games are developed and consumed, suggesting that developers may need to adapt their strategies to meet the demands of a more engaged audience. Furthermore, the rise of mobile gaming has reshaped the competitive dynamics, as more individuals access gaming through smartphones and tablets. This trend appears to be fostering a more diverse player base, which could influence the types of games that gain popularity in the coming years. In addition, the video game market is witnessing a surge in subscription-based models, which offer players access to a wide array of titles for a fixed fee. This model seems to appeal to consumers seeking value and variety, potentially altering traditional purchasing behaviors. As the market matures, it may also see increased collaboration between developers and streaming platforms, enhancing the visibility of new releases. Overall, the current state of the video game market suggests a dynamic environment where innovation and consumer engagement are paramount.

Rise of Subscription Services

The video game market is experiencing a notable shift towards subscription-based models. These services allow players to access a broad library of games for a monthly fee, appealing to those seeking variety and value. This trend may lead to changes in purchasing habits, as consumers opt for subscriptions over individual game purchases.

Growth of Mobile Gaming

Mobile gaming is rapidly expanding, with more players engaging through smartphones and tablets. This trend indicates a diversification of the player demographic, as gaming becomes more accessible. Developers may need to consider mobile-first strategies to capture this growing audience.

Emergence of Immersive Technologies

The integration of virtual reality (VR) and augmented reality (AR) into gaming is becoming increasingly prevalent. These technologies offer players immersive experiences that enhance engagement. As these technologies advance, they could redefine gameplay and storytelling in the video game market.

US Video Game Market Drivers

Expansion of E-Sports

The video game market is experiencing a notable expansion in e-sports, which has become a significant driver of growth. With an estimated audience of over 500 million viewers in the US, e-sports events are attracting substantial sponsorship and advertising revenue. This competitive gaming sector not only enhances the visibility of video games but also fosters community engagement. The rise of professional gaming leagues and tournaments has led to increased participation and viewership, contributing to a projected revenue growth of approximately 20% annually. As more players and fans engage with e-sports, the video game market is likely to see a surge in sales of related merchandise, gaming peripherals, and in-game purchases, further solidifying its position in the entertainment landscape.

Rise of Streaming Platforms

The emergence of streaming platforms is reshaping the video game market by providing new avenues for content consumption and community interaction. Platforms such as Twitch and YouTube Gaming are facilitating live streaming of gameplay, which has become a popular form of entertainment. As of 2025, the number of active streamers in the US has surpassed 10 million, indicating a robust interest in gaming content. This trend is not only driving engagement but also creating opportunities for monetization through subscriptions, donations, and sponsorships. Consequently, the video game market is likely to benefit from increased visibility and sales, as streamers often influence purchasing decisions among their audiences.

Growing Interest in Retro Gaming

The resurgence of retro gaming is becoming a compelling driver within the video game market. Nostalgia for classic games is prompting both new and seasoned gamers to seek out vintage consoles and titles. The market for retro gaming is projected to grow by 15% annually, as collectors and enthusiasts drive demand for original hardware and remastered versions of classic games. This trend not only revitalizes interest in older titles but also encourages developers to create new games inspired by retro aesthetics and gameplay mechanics. As a result, the video game market is likely to see a diversification of offerings, appealing to a broader audience and enhancing overall market growth.

Increased Focus on Cross-Platform Play

The video game market is witnessing a shift towards cross-platform play, which allows gamers to interact regardless of their device. This trend is fostering a more inclusive gaming environment and expanding the player base. As of 2025, approximately 70% of gamers in the US express a preference for games that support cross-platform functionality. This demand is prompting developers to prioritize compatibility across consoles, PCs, and mobile devices. Consequently, the video game market is likely to benefit from increased sales and engagement, as players are more inclined to invest in titles that offer seamless multiplayer experiences. This shift may also lead to a rise in subscription services that cater to cross-platform gaming.

Advancements in Game Development Technology

Technological advancements in game development are significantly influencing the video game market. Innovations such as artificial intelligence, machine learning, and cloud computing are enabling developers to create more immersive and complex gaming experiences. The integration of these technologies allows for enhanced graphics, realistic physics, and dynamic storytelling, which are increasingly appealing to consumers. As of 2025, the market for game development tools and software is projected to reach $10 billion, reflecting a growing investment in high-quality game production. This trend not only attracts new developers but also encourages established companies to innovate, thereby driving competition and expanding the overall market.

Market Segment Insights

By Type: Action (Largest) vs. Role-Playing (Fastest-Growing)

In the US video game market, the Type segment exhibits a diverse distribution of market share among various genres. Action games hold the largest share, capturing the attention of a wide audience through thrilling gameplay and immersive graphics. This genre's popularity is bolstered by blockbuster titles and continuous innovation, making it a staple for gamers. Meanwhile, Role-Playing games, while smaller in total market share, are witnessing significant growth as developers create more engaging narratives and expansive worlds for players to explore. The growth trends within the Type segment reflect shifts in consumer preferences and technological advancements. Particularly, the rise of online multiplayer functionality and cross-platform gaming has driven the popularity of Action and Role-Playing genres. Moreover, the increasing demand for immersive gaming experiences has resulted in a surge for both genres, with Action games setting the standard for dynamic gameplay and Role-Playing games capitalizing on storytelling to attract new players.

Action (Dominant) vs. Strategy (Emerging)

Action games dominate the Type segment in the US video game market, characterized by their fast-paced gameplay, visually stunning graphics, and engaging storylines. These games appeal to a broad demographic, making them a go-to choice for both casual and hardcore gamers. Titles in this genre frequently feature competitive multiplayer modes and continuous content updates, which contribute to player retention and engagement. Conversely, Strategy games are emerging with a growing audience, combining critical thinking with tactical gameplay. As gaming technology evolves, more players are attracted to the complex challenges presented in Strategy games, where strategic planning plays a key role in overcoming obstacles. While still developing, this genre attracts a dedicated community seeking depth and engagement.

By Platform: PC (Largest) vs. Mobile (Fastest-Growing)

In the US video game market, the platform segment is characterized by distinct distribution among PC, Console, Mobile, Web, and Virtual Reality. Currently, PC holds the largest market share, reflecting a significant gamer base and established ecosystem. Mobile gaming is rapidly capturing attention, thanks to advancements in smartphone technology and increasing accessibility, making it a formidable competitor in the sector. Growth trends indicate that while PC remains dominant, mobile gaming is the fastest-growing segment, driven by an increase in casual gamers and the proliferation of mobile devices. Additionally, the rise of cloud gaming and enhanced internet infrastructure are propelling the growth of web-based platforms, while virtual reality continues to find its niche and gradually expands its audience.

PC (Dominant) vs. Mobile (Emerging)

PC gaming is well-established and characterized by high-performance hardware, extensive game libraries, and vibrant online communities. It appeals to hardcore gamers who seek immersive experiences and competitive gameplay. Conversely, mobile gaming represents an emerging force, leveraging the ubiquity of smartphones to engage casual gamers. Mobile games often feature social elements and microtransactions, catering to a wide demographic. While PC remains the dominant platform, mobile's unique offerings and accessibility are transforming the landscape, fostering a diverse gaming culture that attracts a broad audience.

By Distribution Channel: Digital Download (Largest) vs. Subscription Services (Fastest-Growing)

In the US video game market, the distribution channels include Digital Download, Physical Retail, Subscription Services, and Online Streaming. Currently, Digital Download leads the market, holding the majority share as consumers increasingly prefer the convenience and accessibility it offers. Physical Retail, while still prominent, continues to decline due to the digital shift, impacting sales from brick-and-mortar stores. Subscription Services are gaining traction, attracting gamers with bundled offerings and exclusive content, indicating a healthy diversification in purchasing preferences. Growth trends in the distribution channel segment showcase the rising prominence of Digital Downloads, driven by the increasing prevalence of high-speed internet and the shift in consumer behavior towards digital media. Concurrently, Subscription Services are noted for their rapid growth, appealing to a younger audience seeking value in gaming. As cloud gaming evolves, Online Streaming services are also emerging, providing gamers with instant access to titles without hefty downloads, reshaping the landscape of game distribution.

Digital Download (Dominant) vs. Subscription Services (Emerging)

Digital Download stands out as the dominant distribution channel in the US video game market, characterized by its ease of access, variety, and immediacy. Gamers favor this option for its convenience, allowing instant purchases and downloads. In contrast, Subscription Services are emerging as a compelling alternative, especially among budget-conscious players seeking value. They offer access to a library of games for a flat fee, fostering loyalty and ongoing engagement. As game development progresses and more titles become available digitally, both segments are likely to grow, but Digital Download will remain the primary choice for many players, with Subscription Services significantly altering how gamers consume content.

By Target Audience: Casual Gamers (Largest) vs. Esports Enthusiasts (Fastest-Growing)

In the US video game market, the distribution of the target audience reveals that Casual Gamers currently hold the largest share, attracting a broad and diverse demographic that includes individuals who play games occasionally and enjoy light gaming experiences. Core Gamers and Hardcore Gamers follow, with significant shares, while Esports Enthusiasts are emerging rapidly and represent a smaller yet vibrant segment of dedicated players who engage with competitive gaming. Growth trends indicate that Casual Gamers continue to drive engagement with the rise of mobile gaming and social platforms, catering to a larger audience. Esports Enthusiasts are experiencing the fastest growth fueled by advancements in technology, increased accessibility, and the popularity of live-streaming platforms, which appeal to younger generations seeking competitive and community-driven experiences.

Casual Gamers (Dominant) vs. Hardcore Gamers (Emerging)

Casual Gamers represent the dominant demographic in the US video game market, characterized by their enjoyment of simple and accessible gaming experiences across varied platforms, including mobile and social media. They typically seek entertainment and relaxation rather than intense competition. On the other hand, Hardcore Gamers are an emerging segment that seeks complex gameplay, high-quality graphics, and immersive narratives. This group invests significant time and resources into gaming, often engaging in long gaming sessions and participating in online communities, representing a shift towards more specialized gaming experiences that cater to skill and depth.

Get more detailed insights about US Video Game Market

Key Players and Competitive Insights

The video game market in the US is characterized by intense competition and rapid innovation, driven by technological advancements and shifting consumer preferences. Major players such as Microsoft (US), Sony (JP), and Activision Blizzard (US) are at the forefront, each adopting distinct strategies to enhance their market positions. Microsoft (US) focuses on expanding its Game Pass subscription service, which has become a cornerstone of its strategy, while Sony (JP) emphasizes exclusive game titles and immersive experiences through its PlayStation platform. Activision Blizzard (US) is navigating a complex landscape, particularly with its recent focus on mobile gaming and esports, indicating a shift towards diversifying its revenue streams. Collectively, these strategies contribute to a competitive environment that is both dynamic and multifaceted.In terms of business tactics, companies are increasingly localizing manufacturing and optimizing supply chains to enhance efficiency and responsiveness to market demands. The competitive structure of the market appears moderately fragmented, with a mix of established giants and emerging players. This fragmentation allows for a variety of gaming experiences, catering to diverse consumer preferences while also fostering innovation through competition among key players.

In October Microsoft (US) announced a strategic partnership with a leading cloud service provider to enhance its gaming infrastructure. This move is likely to bolster its cloud gaming capabilities, enabling smoother gameplay and broader access to its titles. Such an initiative not only strengthens Microsoft's competitive edge but also aligns with the growing trend of digital gaming, where cloud services are becoming increasingly vital.

In September Sony (JP) unveiled a new initiative aimed at integrating virtual reality (VR) into its gaming ecosystem, launching a series of VR titles exclusive to its PlayStation platform. This strategic focus on VR technology suggests a commitment to enhancing user engagement and creating immersive gaming experiences, which could potentially attract a new demographic of gamers. By prioritizing VR, Sony (JP) positions itself as a leader in next-generation gaming experiences, setting a high bar for competitors.

In August Activision Blizzard (US) expanded its mobile gaming portfolio by acquiring a prominent mobile game developer. This acquisition is indicative of the company's strategy to tap into the lucrative mobile gaming market, which has seen exponential growth. By diversifying its offerings, Activision Blizzard (US) not only mitigates risks associated with traditional console gaming but also capitalizes on the increasing consumer shift towards mobile platforms.

As of November current trends in the video game market include a pronounced emphasis on digitalization, sustainability, and the integration of artificial intelligence (AI) into gaming experiences. Strategic alliances among companies are shaping the landscape, fostering innovation and collaboration. Looking ahead, competitive differentiation is likely to evolve, with a shift from price-based competition to a focus on innovation, technology, and supply chain reliability. This evolution suggests that companies will need to invest in cutting-edge technologies and sustainable practices to maintain their competitive edge in an increasingly complex market.

Key Companies in the US Video Game Market include

Industry Developments

In October 2023, Microsoft concluded its acquisition of Activision Blizzard, which was valued at approximately US $68.7 billion (or up to US $75.4 billion dependent on accounting). This acquisition brought franchises such as Candy Crush, Diablo, World of Warcraft, and Call of Duty under the Microsoft Gaming domain.The U.S. Ninth Circuit Court of Appeals upheld the acquisition in May 2025, rejecting the Federal Trade Commission's challenge and verifying that the FTC had not presented sufficient evidence of anticompetitive injury in the consoles, subscription, or cloud gaming markets.Microsoft terminated approximately 650 employees in its Xbox division subsequent to the acquisition.

These layoffs were concentrated on corporate and support positions; however, no studios or titles were terminated.

Future Outlook

US Video Game Market Future Outlook

The Video Game Market is projected to grow at a 6.11% CAGR from 2025 to 2035, driven by technological advancements, increasing mobile gaming, and expanding eSports.

New opportunities lie in:

  • Development of subscription-based gaming services to enhance user retention.
  • Investment in AR/VR technologies for immersive gaming experiences.
  • Expansion of cloud gaming platforms to reach broader audiences.

By 2035, the video game market is expected to be robust, driven by innovation and diverse revenue streams.

Market Segmentation

US Video Game Market Type Outlook

  • Action
  • Role-Playing
  • Strategy
  • Simulation
  • Sports

US Video Game Market Platform Outlook

  • PC
  • Console
  • Mobile
  • Web
  • Virtual Reality

US Video Game Market Target Audience Outlook

  • Casual Gamers
  • Core Gamers
  • Hardcore Gamers
  • Esports Enthusiasts

US Video Game Market Distribution Channel Outlook

  • Digital Download
  • Physical Retail
  • Subscription Services
  • Online Streaming

Report Scope

MARKET SIZE 2024 10.75(USD Billion)
MARKET SIZE 2025 11.41(USD Billion)
MARKET SIZE 2035 20.64(USD Billion)
COMPOUND ANNUAL GROWTH RATE (CAGR) 6.11% (2025 - 2035)
REPORT COVERAGE Revenue Forecast, Competitive Landscape, Growth Factors, and Trends
BASE YEAR 2024
Market Forecast Period 2025 - 2035
Historical Data 2019 - 2024
Market Forecast Units USD Billion
Key Companies Profiled Microsoft (US), Sony (JP), Tencent (CN), Nintendo (JP), Activision Blizzard (US), Electronic Arts (US), Take-Two Interactive (US), Ubisoft (FR), Bandai Namco (JP)
Segments Covered Type, Platform, Distribution Channel, Target Audience
Key Market Opportunities Integration of virtual reality and augmented reality technologies enhances immersive experiences in the video game market.
Key Market Dynamics Rising consumer demand for immersive experiences drives innovation and competition in the video game market.
Countries Covered US
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FAQs

What was the projected market size of the US Video Game Market in 2024?

The US Video Game Market was valued at 54.5 billion USD in 2024.

What is the expected market size of the US Video Game Market by 2035?

By 2035, the US Video Game Market is projected to reach a value of 95.0 billion USD.

What is the expected CAGR for the US Video Game Market from 2025 to 2035?

The expected CAGR for the US Video Game Market from 2025 to 2035 is 5.181%.

Which game type held the largest market share in 2024?

In 2024, the Action game type held a market share valued at 20.0 billion USD.

What will be the value of the Role-Playing game type in the US Video Game Market by 2035?

The Role-Playing game type is expected to be valued at 17.5 billion USD by 2035.

Who are the major players in the US Video Game Market?

Key players in the market include Tencent, Sony, Microsoft, Activision Blizzard, and Electronic Arts, among others.

What is the growth outlook for the Simulation game type from 2024 to 2035?

The Simulation game type is expected to grow from 7.0 billion USD in 2024 to 12.0 billion USD by 2035.

What challenges does the US Video Game Market currently face?

Current challenges include increasing competition and evolving consumer preferences.

How is the Sports game type valued in 2024 compared to 2035?

The Sports game type was valued at 9.0 billion USD in 2024 and is projected to reach 16.0 billion USD by 2035.

What opportunities exist for emerging trends in the US Video Game Market?

Emerging trends include advancements in technology such as VR and AR, providing new gameplay experiences.

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