×
Request Free Sample ×

Kindly complete the form below to receive a free sample of this Report

* Please use a valid business email

Leading companies partner with us for data-driven Insights

clients tt-cursor
Hero Background

South Korea Gamefi Market

ID: MRFR/ICT/58085-HCR
200 Pages
Aarti Dhapte
October 2025

South Korea GameFi Market Research Report By Application (Android, Windows, iOS), By Types of NFTs (Accessories, Lands, Bundles, Runes, Weapons, Outfits, Others), By Model (Free-2-Play, Play-2-Earn) and By Game Type (NFT, Crypto)- Forecast to 2035

Share:
Download PDF ×

We do not share your information with anyone. However, we may send you emails based on your report interest from time to time. You may contact us at any time to opt-out.

South Korea Gamefi Market Infographic
Purchase Options

South Korea Gamefi Market Summary

As per MRFR analysis, the South Korea gamefi market Size was estimated at 460.0 USD Million in 2024. The South Korea gamefi market is projected to grow from 590.82 USD Million in 2025 to 7220.0 USD Million by 2035, exhibiting a compound annual growth rate (CAGR) of 28.44% during the forecast period 2025 - 2035.

Key Market Trends & Highlights

The South Korea gamefi market is experiencing robust growth driven by technological advancements and evolving consumer preferences.

  • The largest segment in the South Korea gamefi market is mobile gaming, which continues to dominate due to its accessibility and convenience.
  • The fastest-growing segment is the integration of NFTs in gaming, reflecting a shift towards unique digital ownership.
  • The market is witnessing increased adoption of blockchain technology, which enhances transparency and security in gaming transactions.
  • Key market drivers include rising interest in play-to-earn models and advancements in mobile technology, fueling investment in game development.

Market Size & Forecast

2024 Market Size 460.0 (USD Million)
2035 Market Size 7220.0 (USD Million)
CAGR (2025 - 2035) 28.44%

Major Players

Axie Infinity (PH), The Sandbox (FR), Decentraland (NZ), Illuvium (AU), Gods Unchained (AU), My Neighbor Alice (SE), Splinterlands (US), CryptoBlades (US)

South Korea Gamefi Market Trends

The gamefi market in South Korea is currently experiencing a dynamic evolution, driven by a confluence of technological advancements and shifting consumer preferences. The integration of blockchain technology into gaming platforms has fostered a new paradigm, enabling players to earn rewards and trade in-game assets. This transformation appears to resonate well with the tech-savvy population, who are increasingly drawn to the potential for financial gain alongside entertainment. Furthermore, the rise of mobile gaming has significantly contributed to the expansion of this market, as more users engage with games on their smartphones, creating a vibrant ecosystem for gamefi applications. In addition, regulatory frameworks are gradually adapting to accommodate the unique aspects of the gamefi market. Authorities are exploring ways to ensure consumer protection while promoting innovation. This regulatory evolution may enhance investor confidence and encourage the development of new projects within the sector. As the landscape continues to shift, it seems likely that South Korea will remain a pivotal player in the gamefi market, with ongoing investments and a growing user base poised to drive future growth.

Increased Adoption of Blockchain Technology

The integration of blockchain technology into gaming platforms is becoming more prevalent. This trend allows players to earn rewards and trade in-game assets, enhancing user engagement and creating new revenue streams.

Growth of Mobile Gaming

Mobile gaming is witnessing substantial growth, with more users engaging with games on their smartphones. This trend is expanding the reach of gamefi applications, making them accessible to a broader audience.

Evolving Regulatory Frameworks

Regulatory bodies are adapting to the unique characteristics of the gamefi market. This evolution aims to balance consumer protection with the promotion of innovation, potentially boosting investor confidence.

South Korea Gamefi Market Drivers

Integration of NFTs in Gaming

The integration of non-fungible tokens (NFTs) into the gamefi market is becoming increasingly prevalent in South Korea. NFTs offer unique ownership of in-game assets, which can be traded or sold, thus providing players with tangible value. In 2025, the market for NFTs in gaming is projected to reach $1 billion, indicating a robust growth trajectory. This trend not only enhances the gaming experience but also fosters a sense of community among players who can showcase their unique assets. As developers continue to innovate and incorporate NFTs into their games, the gamefi market is likely to see a diversification of offerings, appealing to a broader audience and potentially increasing revenue streams for developers.

Advancements in Mobile Technology

Advancements in mobile technology are significantly impacting the gamefi market in South Korea. With the proliferation of high-speed internet and powerful mobile devices, gamers are increasingly turning to mobile platforms for their gaming needs. As of 2025, mobile gaming accounts for over 60% of the total gaming revenue in South Korea, underscoring the importance of this segment. The convenience and accessibility of mobile games, combined with the rise of gamefi elements, are likely to attract a wider demographic, including those who may not have previously engaged with gaming. This trend suggests that the gamefi market will continue to evolve, with mobile platforms playing a crucial role in its expansion.

Rising Interest in Play-to-Earn Models

The gamefi market in South Korea is experiencing a notable surge in interest surrounding play-to-earn models. This trend is driven by the increasing number of gamers who seek to monetize their gaming experiences. In 2025, it is estimated that approximately 30% of gamers in South Korea engage with play-to-earn games, reflecting a shift in consumer behavior. The appeal lies in the potential to earn real-world rewards through gameplay, which enhances user engagement and retention. As more developers create games that incorporate these models, the gamefi market is likely to expand further, attracting both casual and competitive players. This shift may also influence traditional gaming companies to explore similar monetization strategies, thereby reshaping the overall landscape of the gamefi market.

Growing Community Engagement and Esports

Community engagement and the rise of esports are becoming pivotal drivers in the gamefi market in South Korea. The country has a rich history of competitive gaming, and this culture is evolving to include gamefi elements. In 2025, it is projected that esports events featuring gamefi titles will attract millions of viewers, further solidifying the connection between gaming and community. This engagement fosters loyalty among players and encourages participation in gamefi ecosystems. As more players become involved in competitive gaming, the gamefi market is likely to benefit from increased visibility and interest, potentially leading to higher revenues and a more vibrant gaming community.

Increased Investment in Game Development

The gamefi market in South Korea is witnessing a surge in investment aimed at game development. In 2025, it is estimated that venture capital funding for gaming startups has increased by 40% compared to previous years. This influx of capital is enabling developers to create more innovative and engaging gamefi experiences. As new titles emerge, the competition within the market intensifies, prompting existing companies to enhance their offerings. This dynamic environment is likely to foster creativity and innovation, ultimately benefiting consumers. The increased investment not only supports the growth of the gamefi market but also positions South Korea as a key player in the global gaming landscape.

Market Segment Insights

By Application: Android (Largest) vs. Windows (Fastest-Growing)

In the South Korea gamefi market, the application segment has shown a promising distribution among various platforms. Android holds the largest market share, capitalizing on the vast number of mobile gamers in the region. The ease of access and diverse game offerings on Android contribute significantly to its popularity among users. In contrast, Windows is emerging as a fast-growing platform, attracting attention due to the increasing integration of gaming technologies and the rise of PC gamers seeking immersive experiences. The growth trends in this segment indicate a strong demand for games across different applications. The mobile gaming sector, particularly Android, is driven by the convenience and portability it offers to gamers. Meanwhile, Windows is experiencing rapid growth due to the upsurge in eSports and sophisticated gaming setups, which appeal to a dedicated player base. These dynamics are expected to influence game development strategies and distribution channels in the South Korea gamefi market.

Android: Dominant vs. Windows: Emerging

The Android platform is the dominant force in the South Korea gamefi market, predominantly due to its affordability and accessibility. With a broad user base, Android games cater to a wide demographic, providing an array of genres and experiences. This platform's dominance is enhanced by its integration with social features, allowing for community engagement among gamers. On the other hand, Windows is positioned as an emerging segment, appealing particularly to hardcore gamers who favor high-performance gaming. The advent of innovative technologies, such as virtual reality and enhanced graphics, is driving interest in Windows gaming, making it a significant player in the market as gamers seek more immersive and detailed experiences.

By Type of NFTs: Weapons (Largest) vs. Accessories (Fastest-Growing)

In the South Korea gamefi market, the distribution of NFT types reveals Weapons as the largest segment, garnering significant attention from gamers and developers alike. This segment accounts for a substantial share of engagement, driven by the allure of strategic gameplay and character enhancement. Accessories, while smaller in share, showcase tremendous growth potential in the current ecosystem, appealing to gamers seeking personalization and unique experiences. The growth trends in this segment are influenced by evolving player preferences and technological advancements. Accessories are quickly becoming the fastest-growing segment due to increased demand for customization options, enhancing user experience in gaming. Conversely, Weapons continue to hold dominance, as they are integral to gameplay and often directly impact competitive outcomes. This dynamic signals a robust market environment, where both segments can thrive in tandem.

Weapons (Dominant) vs. Accessories (Emerging)

Weapons in the South Korea gamefi market represent a dominant segment due to their critical role in enhancing gameplay experiences. This type of NFT not only offers strategic benefits but also connects players to in-game narratives and achievements, creating a loyal user base. Conversely, Accessories are emerging with growing popularity as players seek to express individuality within their gaming avatars and environments. This emerging segment fosters creativity and allows for deeper engagement, marking a notable shift in player dynamics. As gaming technology evolves, both segments are poised for expansion, catering to diverse player needs while sustaining the overall market's vitality.

By Game Model: Free-2-Play (Largest) vs. Play-2-Earn (Fastest-Growing)

In the South Korea gamefi market, the Free-2-Play model commands a substantial share, appealing to a diverse audience by eliminating entry barriers. Players are drawn to its accessibility, as they can start playing without any initial monetary investment. This model capitalizes on in-game purchases and advertising, creating a steady revenue stream for developers, and contributes significantly to the overall market dynamics. Conversely, the Play-2-Earn model is rapidly gaining traction, driven by the increasing popularity of blockchain technology and cryptocurrency integration. This segment attracts players looking to monetize their gaming experience, including earning assets and rewards through gameplay. The dual appeal of play and profit fosters a community of engaged users, further propelling the growth of this innovative model in the market.

Game Model: Free-2-Play (Dominant) vs. Play-2-Earn (Emerging)

The Free-2-Play model is characterized by its low entry threshold, allowing users to engage without upfront costs. This model often includes monetization strategies like in-game purchases and ads, making it attractive for casual gamers. It is a dominant force in the South Korea gamefi market due to its established user base and proven revenue generation techniques. In contrast, the Play-2-Earn model is still in its emerging phase, offering players opportunities to earn tangible rewards through their gameplay. This innovative approach appeals to those seeking to blend gaming with investment, creating a new dynamic that fosters loyalty and user retention. As more players explore this model, its growth potential becomes evident, positioning it as a significant player in the evolving market landscape.

By Game Type: Crypto (Largest) vs. NFT (Fastest-Growing)

In the South Korea gamefi market, the game type segment is predominantly driven by Crypto, which holds a significant market share. This dominance is attributed to the increasing interest in blockchain technology and its applications within gaming. Players are drawn to the monetary incentives and potential for financial gains associated with crypto-based games, making it the preferred choice among users. On the other hand, NFTs are rapidly gaining traction, appealing to gamers who seek unique digital assets and ownership. This growing demand indicates a shift toward a more diverse gaming ecosystem. Growth trends in the South Korea gamefi market reveal that the NFT segment is emerging as a significant player, attracting users with innovative gameplay and unique ownership experiences. The surge in NFT popularity can be linked to increased visibility and acceptance of digital collectibles in mainstream culture. Additionally, as developers introduce more engaging and rewarding NFT-based games, the potential for growth in this area becomes more pronounced, making it a crucial segment for future investment and development.

Crypto: Dominant vs. NFT: Emerging

Crypto-based games have established themselves as the dominant force in the South Korea gamefi market, characterized by their strong community engagement and lucrative earning potentials. Players are often incentivized through in-game rewards that can be converted into real-world value. This segment thrives on established blockchain networks that ensure security and transparency. In contrast, NFTs are rapidly emerging, offering gamers unique digital collectibles and experiences that are reshaping gaming environments. As the NFT segment grows, it attracts a diverse audience looking for innovation in gameplay and artistic expression, thus complementing the established crypto landscape.

Get more detailed insights about South Korea Gamefi Market

Key Players and Competitive Insights

The gamefi market exhibits a dynamic competitive landscape, characterized by rapid innovation and strategic partnerships among key players. Companies such as Axie Infinity (PH), The Sandbox (FR), and Decentraland (NZ) are at the forefront, leveraging their unique offerings to capture market share. Axie Infinity (PH) focuses on enhancing user engagement through continuous game updates and community-driven initiatives, while The Sandbox (FR) emphasizes user-generated content and virtual real estate, fostering a vibrant ecosystem. Decentraland (NZ) positions itself as a leader in virtual reality experiences, attracting brands and users alike. Collectively, these strategies contribute to a competitive environment that thrives on creativity and technological advancement.

In terms of business tactics, localization and community engagement are pivotal. Companies are increasingly tailoring their offerings to meet local preferences, which enhances user retention and satisfaction. The market structure appears moderately fragmented, with numerous players vying for attention, yet the influence of major companies remains substantial. This competitive dynamic encourages innovation and drives the overall growth of the gamefi market.

In October 2025, Axie Infinity (PH) announced a partnership with a leading blockchain platform to enhance its transaction speed and reduce costs for players. This strategic move is likely to improve user experience significantly, potentially increasing player retention and attracting new users. By addressing transaction inefficiencies, Axie Infinity (PH) positions itself to maintain its competitive edge in a rapidly evolving market.

In September 2025, The Sandbox (FR) launched a new initiative aimed at integrating AI-driven features into its platform, allowing users to create more sophisticated gaming experiences. This development not only enhances user engagement but also aligns with broader trends in digital transformation. The incorporation of AI could potentially set The Sandbox (FR) apart from competitors, as it offers unique tools for content creation and gameplay.

In August 2025, Decentraland (NZ) hosted a virtual event that attracted significant participation from global brands, showcasing its capabilities in virtual reality and digital marketing. This event underscores Decentraland's (NZ) strategic focus on building partnerships with major brands, which could lead to increased monetization opportunities and user engagement. Such initiatives are indicative of a broader trend where virtual spaces are becoming essential for brand marketing and consumer interaction.

As of November 2025, the gamefi market is increasingly defined by trends such as digitalization, AI integration, and sustainability. Strategic alliances among companies are shaping the competitive landscape, fostering innovation and collaboration. The shift from price-based competition to a focus on technological advancement and supply chain reliability is evident. Companies that prioritize innovation and user experience are likely to differentiate themselves in this evolving market, suggesting a promising future for those who adapt to these trends.

Key Companies in the South Korea Gamefi Market market include

Industry Developments

Recent developments in the South Korea GameFi market have showcased significant growth and innovation. Companies such as WeMade and NCSoft have been leading in the integration of blockchain technology within their gaming platforms, driving increased user engagement. In September 2023, WeMade announced a partnership with several blockchain firms to enhance their GameFi ecosystem, marking a notable trend toward cross-industry collaboration. 

Meanwhile, Com2us has been expanding its offerings with new titles that incorporate play-to-earn mechanics, tapping into the growing demand for GameFi experiences.The rapidly evolving market, projected to reach substantial valuations, has seen heightened investment from both domestic and international players, underscoring the competitive landscape. Major developments in the GameFi sector over the past few years, especially in 2021 and 2022, have positioned South Korea as a central hub in global gaming and blockchain innovation.

Future Outlook

South Korea Gamefi Market Future Outlook

The gamefi market in South Korea is projected to grow at a 28.44% CAGR from 2024 to 2035, driven by technological advancements and increasing user engagement.

New opportunities lie in:

  • Development of blockchain-based gaming platforms for enhanced security
  • Integration of AI-driven analytics for personalized gaming experiences
  • Expansion of in-game asset marketplaces to boost revenue streams

By 2035, the gamefi market is expected to achieve substantial growth and innovation.

Market Segmentation

South Korea Gamefi Market Game Type Outlook

  • NFT
  • Crypto

South Korea Gamefi Market Game Model Outlook

  • Free-2-Play
  • Play-2-Earn

South Korea Gamefi Market Application Outlook

  • Android
  • Windows
  • iOS

South Korea Gamefi Market Type of NFTs Outlook

  • Accessories
  • Lands
  • Bundles
  • Runes
  • Weapons
  • Outfits
  • Others

Report Scope

MARKET SIZE 2024 460.0(USD Million)
MARKET SIZE 2025 590.82(USD Million)
MARKET SIZE 2035 7220.0(USD Million)
COMPOUND ANNUAL GROWTH RATE (CAGR) 28.44% (2024 - 2035)
REPORT COVERAGE Revenue Forecast, Competitive Landscape, Growth Factors, and Trends
BASE YEAR 2024
Market Forecast Period 2025 - 2035
Historical Data 2019 - 2024
Market Forecast Units USD Million
Key Companies Profiled Axie Infinity (PH), The Sandbox (FR), Decentraland (NZ), Illuvium (AU), Gods Unchained (AU), My Neighbor Alice (SE), Splinterlands (US), CryptoBlades (US)
Segments Covered Application, Type of NFTs, Game Model, Game Type
Key Market Opportunities Integration of blockchain technology enhances user engagement and monetization in the gamefi market.
Key Market Dynamics Intensifying competition and evolving regulations shape the dynamic landscape of the gamefi market in South Korea.
Countries Covered South Korea

Leave a Comment

FAQs

What is the estimated market size of the South Korea GameFi Market in 2024?

The South Korea GameFi Market is expected to be valued at 596.05 million USD in 2024.

What will be the market size for the South Korea GameFi Market in 2035?

By 2035, the South Korea GameFi Market is projected to reach 2090.13 million USD.

What is the expected CAGR for the South Korea GameFi Market from 2025 to 2035?

The expected CAGR for the South Korea GameFi Market is 12.082% from 2025 to 2035.

Which application segment is expected to dominate the South Korea GameFi Market in 2035?

The Windows application segment is projected to dominate the market with an estimated value of 829.68 million USD in 2035.

What is the projected market value for the Android application segment in 2035?

The Android application segment is expected to be valued at 628.32 million USD in 2035.

Who are the key players in the South Korea GameFi Market?

Major players in the market include Lionheart Studio, Supercell, NCSoft, and Pearl Abyss, among others.

What is the expected value of the iOS application segment in 2024?

The iOS application segment is valued at 178.85 million USD in 2024.

Are there any emerging trends in the South Korea GameFi Market?

Key trends include the increased demand for mobile gaming applications and advancements in blockchain technology.

How does the market growth rate vary by application in South Korea?

All application segments, including Android, Windows, and iOS, are projected to experience significant growth through the forecast period.

What challenges may impact the South Korea GameFi Market in the coming years?

Challenges may include regulatory changes and intense competition among existing market players.

Download Free Sample

Kindly complete the form below to receive a free sample of this Report

Compare Licence

×
Features License Type
Single User Multiuser License Enterprise User
Price $4,950 $5,950 $7,250
Maximum User Access Limit 1 User Upto 10 Users Unrestricted Access Throughout the Organization
Free Customization
Direct Access to Analyst
Deliverable Format
Platform Access
Discount on Next Purchase 10% 15% 15%
Printable Versions