Online Gambling Market Research Report - Global Forecast till 2027

Global Online Gambling Market Research Report: By Game Type (Betting, Casino, Poker, Lottery, Online Bingo, and others), Device Type (Desktop and Mobile), End-user (Gambling Enthusiasts, Social Exuberant and Dabblers) and Region (North America, Europe, Asia-Pacific, Middle East, and Africa and South America) - Forecast till 2027

ID: MRFR/ICT/7169-HCR | February, 2021 | Region : Global

Online Gambling Market Overview:
Online Gambling Market Growth is projected as 13.2% in 2025. Internet penetration is high in many regions. Also, the Smartphone user rate is growing rapidly. It is leading to high demand for the online gambling market. The online gambling platform in public places is increasing. Even in homes gambling through the application is legal. Online gambling games are easy to access these days. Legalizing many online these platforms is the key reason for the market growth. Through online gambling, many are receiving plenty of price benefits. Corporate endorsements and partnerships are creating more popularity for the market. The virtual and online services are growing by 2.0 % every year. 



It offers a wide range of opportunities for many industries to grow the business. Online casinos are witnessing more demand in recent years. The lesser risks and reliable gambling platforms attract plenty of end-users. Earlier, gambling’s platforms were unreliable. Illegal affairs lead to plenty of losses for the users. However, today, the online gambling platform is genuine. Real games and exceptional cash prizes increase the demand of the market. Due to all these factors, Online Gambling Market Size will reach 50.85 billion values. 


Online Gambling Market Covid Analysis:
The outbreak of covid 19 has had a damaging impact on several global industries. However, this situation is creating a positive impact on the online gambling market. The rate of internet usage is surging in this period. Many are working online during this period. Further, to manage finance many are depending on online gambling. It is a period where the interest of the customer is inclined towards gambling platforms. The online betting market is witnessing tremendous demand during this period. 


Customers are investing more time and energy in these online platforms. Earlier, the male population was high in gambling and online casino. However, the female population for online gambling platforms is rising. The ease and reliability of the platforms are attracting more players. Further, the convenience of cashless payments is another factor increasing demand in this market. These platforms are also legalizing sports betting in the upcoming years. All these factors will contribute to the high growth rate of the market. 


Market Dynamics:
Crucial Market Drivers:
The growth of internet services will be advantageous for the online gambling market. The growth of high-speed internet services will lead to more adoption of online gambling. Also, high-speed internet in developed regions is prevalent. Recently the internet facility is developing in an underdeveloped region. It is escalating the overall demand for the market. The growth of internet services will act as a crucial driver for the market. Also, the profits will surge due to this crucial driver. The use of smartphones is another driver for the market.


The online gambling platform is gaining more traction due to mobile devices. Downloading the applications on the mobile phone is effortless. It is a key reason for the high demand for the Online Gambling Industry. Also, the app stores in smartphones advertise these online games for the users. It increases the awareness and benefits of these platforms. Further, the high demand for online betting is fuelling the market demand. Especially football betting is dominating the online gambling market. The online sports sponsorships and endorsements are high of football. More demand for the online betting segment of the market will lead to fast expansion. 


Market Growth Opportunities:
The developments in the online gambling platform will provide more growth opportunities. The gaming industry attracts people with many strategies. New features and developments in the platform will attract more users. Also, variation in online gambling games will provide more scope for the market. Especially, offering free online gambling will provide more growth prospects. Today, many gambling platforms require a sign-in fee or a certain deposit amount before gameplay.

However, in the upcoming year gambling platforms are offering free online games. It will lead to promising market growth opportunities. The reliability of the platform increases due to these aspects. It surges the demand rate in the forecast period. Enhancing the credibility of online casinos is another growth factor for the market. Internet casino is most proffered segment in gambling. As per Online Gambling Market Forecast  increasing credibility of these games will lead to expansion.


The Market Restraints:
The stringent rules and regulation in the market is a major restraint. Government imposes strict rules on online gambling platforms. These platforms need to comply with these rules. The rules are imposed on an online casino, poker, lottery and online bingo. Due to these rules, the user experience can reduce for the market.

 It restricts the development of the market. It is the restraint that can slow down the adoption rate in this market. Also, the prevalence of mobile gambling platforms is another restraint in this market. The mobile gambling apps are fake. They are different from online gambling platforms. The mobile alternatives for online gambling will hamper the market growth rate. 


The Market Challenges:
An increase in foreign investment for the platform is a significant challenge in this market. It is a challenge that can lead to plenty of inconsistencies in the market. Moreover, cybercrime concerns are high for the online gambling market. Most of the players easily get distracted by fake and bogus sites.

It leads to data breaches and revenue losses for the user. Also, the lack of secure platforms and ad block features affect the privacy and acuity of users. App-based hacking is increasing. It is creating a bad reputation for the genuine online gambling platform. 


Cumulative Growth Analysis:
The growth of the Online Gambling Market Trends remains stable during the forecast period. The penetration of the internet is a crucial driver for the online gambling market. Also, the advancement in internet services will lead to plenty of growth in this market. The growing number of smartphones users is another growth driving trend.

With smartphones, it is convenient and easy to access online gambling platforms. The online betting platform provides more growth opportunities for the market. Strict rules and cyber attacks are major challenges in the market. There is a need to fix these issues. The key players of the market are taking efforts to fix these market issues. The Online Gambling Market Analysis shows a positive growth trend. 


The Value Chain Analysis:
North America leads the market with the highest Online Gambling Market Share. It is known for its many years of betting and gambling practices. The online betting platforms are regulated effectively in this region. The government is legalizing online gambling quickly. The law in this region is favourable for online betting and gambling, online poker sports, betting, casinos are legal in this region.

The United States is the largest market with plenty of developments. Canada is witnessing massive demand in the forecast period. Mexico is imposing new laws to legalize online gambling. All these factors contribute to the high revenue rates of the market. The Online Gambling Business will see favourable changes in upcoming years. 


Online Gambling Market Segment Overview:
By Type:



  • Online bingo 

  • Betting 

  • Lottery 

  • Casino 

  • Poker 


By End-User:



  • Dabblers 

  • Gambling enthusiasts 

  • Social exuberant 


By Region:



  • North America 

  • Asia pacific 

  • Europe 

  • Middle East 

  • Africa 

  • Latin America 


Online Gambling Market Competitive Landscape:
The competition in the online gambling market is high. There are plenty of key players in the market. Also, market expansion, developments, acquisitions are the key strategies in the competitive landscape.


The need to fix hacking issues is happening through research and development. The key players are developing platforms that are more reliable for online gambling. 


Online Gambling Market Regional Analysis:
Online gambling has three major regional players. Asia Pacific, North America and Europe are the crucial regional players. Also, North America is leading the market with high investments. Online gambling platforms are legal in this region. There are plenty of favourable drivers in this region. Also, the revenue rate will reach the highest rate in the forecast period. Europe will see the fastest growth rate. 


The growth of the market is due to legal gambling platforms in Spain, germ nay, Italy and France. Further, the growing rate of internet services will lead to more online betting services in this region. The use of digital currencies in this region is increasing the demand for online betting. 


The key players of the online gambling market are 



  • VGC Holdings PLC

  • William Hill PLC

  • Kindred Group PLC

  • Paddy Power Betfair PLC

  • Sky Betting and Gaming

  • Betsson AB

  • 888 Holdings PLC

  • Ladbrokes Coral Group PLC

  • The Stars Group Inc.


Recent Developments:
The key players of the market are providing personalised online gambling platforms for users. 

The key players are establishing long-term lease agreements with online sports companies. 


Report Overview:



  • Market overview highlights 

  • Analysis based upon COVID 19

  • Explanation upon the Market Dynamics

  • Value chain analysis

  • Market segmentation overview

  • The regional analysis

  • Competitive landscape analysis

  • Recent Developments

Table of Contents

1. EXECUTIVE SUMMARY

1.1. Market Attractiveness Analysis

1.1.1. Global Online Gambling Market, By Game Type

1.1.2. Global Online Gambling Market, By Device Type

1.1.3. Global Online Gambling Market, By End user

1.1.4. Global Online Gambling Market, By Region

2. MARKET INTRODUCTION

2.1. Definition

2.2. Scope of the Study

2.3. Market Structure

3. RESEARCH METHODOLOGY

3.1. Research Process

3.2. Primary Research

3.3. Secondary Research

3.4. Market Size Estimation

3.5. Forecast Device Type

3.6. List of Assumptions

4. MARKET DYNAMICS

4.1. Introduction

4.2. Drivers

4.2.1. Rapid Advancements in Technology

4.2.2. Growing Adoption of Smartphone Devices

4.3. Restraint

4.3.1. Security Issues

4.4. Opportunities

4.4.1. Advent of Blockchain-Based Online Gambling Platforms

5. MARKET FACTOR ANALYSIS

5.1. Value Chain Analysis/Supply Chain Analysis

5.2. Porter’s Five Forces

5.2.1. Bargaining Power of Suppliers

5.2.2. Bargaining Power of Buyers

5.2.3. Threat of New Entrants

5.2.4. Threat of Substitutes

5.2.5. Intensity of Rivalry

5.3. Technological Trends

5.4. Market Alerts

6. GLOBAL ONLINE GAMBLING MARKET, BY GAME TYPE

6.1. Introduction

6.2. Betting

6.3. Casino

6.4. Poker

6.5. Lottery

6.6. Online Bingo

6.7. Others

7. GLOBAL ONLINE GAMBLING MARKET, BY DEVICE TYPE

7.1. Introduction

7.2. Desktop

7.3. Mobile

8. GLOBAL ONLINE GAMBLING MARKET, BY END USER

8.1. Introduction

8.2. Gambling enthusiasts

8.3. Social exuberant

8.4. Dabblers

9. GLOBAL ONLINE GAMBLING MARKET, BY REGION

9.1. Overview

9.2. North America

9.2.1. Market Size & Estimates, by Game Type, 2020–2027

9.2.2. Market Size & Estimates, by Device Type, 2020–2027

9.2.3. Market Size & Estimates, by End User, 2020–2027

9.2.4. US

9.2.4.1. Market Size & Estimates, by Game Type, 2020–2027

9.2.4.2. Market Size & Estimates, by Device Type, 2020–2027

9.2.4.3. Market Size & Estimates, by End User, 2020–2027

9.2.5. Canada

9.2.5.1. Market Size & Estimates, by Game Type, 2020–2027

9.2.5.2. Market Size & Estimates, by Device Type, 2020–2027

9.2.5.3. Market Size & Estimates, by End User, 2020–2027

9.2.6. Mexico

9.2.6.1. Market Size & Estimates, by Game Type, 2020–2027

9.2.6.2. Market Size & Estimates, by Device Type, 2020–2027

9.2.6.3. Market Size & Estimates, by End User, 2020–2027

9.3. Europe

9.3.1. Market Size & Estimates, by Game Type, 2020–2027

9.3.2. Market Size & Estimates, by Device Type, 2020–2027

9.3.3. Market Size & Estimates, by End User, 2020–2027

9.3.4. Germany

9.3.4.1. Market Size & Estimates, by Game Type, 2020–2027

9.3.4.2. Market Size & Estimates, by Device Type, 2020–2027

9.3.4.3. Market Size & Estimates, by End User, 2020–2027

9.3.5. UK

9.3.5.1. Market Size & Estimates, by Game Type, 2020–2027

9.3.5.2. Market Size & Estimates, by Device Type, 2020–2027

9.3.5.3. Market Size & Estimates, by End User, 2020–2027

9.3.6. France

9.3.6.1. Market Size & Estimates, by Game Type, 2020–2027

9.3.6.2. Market Size & Estimates, by Device Type, 2020–2027

9.3.6.3. Market Size & Estimates, by End User, 2020–2027

9.3.7. Rest of Europe

9.3.7.1. Market Size & Estimates, by Game Type, 2020–2027

9.3.7.2. Market Size & Estimates, by Device Type, 2020–2027

9.3.7.3. Market Size & Estimates, by End User, 2020–2027

9.4. Asia Pacific

9.4.1. Market Size & Estimates, by Game Type, 2020–2027

9.4.2. Market Size & Estimates, by Device Type, 2020–2027

9.4.3. Market Size & Estimates, by End User, 2020–2027

9.4.4. China

9.4.4.1. Market Size & Estimates, by Game Type, 2020–2027

9.4.4.2. Market Size & Estimates, by Device Type, 2020–2027

9.4.4.3. Market Size & Estimates, by End User, 2020–2027

9.4.5. Japan

9.4.5.1. Market Size & Estimates, by Game Type, 2020–2027

9.4.5.2. Market Size & Estimates, by Device Type, 2020–2027

9.4.5.3. Market Size & Estimates, by End User, 2020–2027

9.4.6. India

9.4.6.1. Market Size & Estimates, by Game Type, 2020–2027

9.4.6.2. Market Size & Estimates, by Device Type, 2020–2027

9.4.6.3. Market Size & Estimates, by End User, 2020–2027

9.4.7. Rest of Asia-Pacific

9.4.7.1. Market Size & Estimates, by Game Type, 2020–2027

9.4.7.2. Market Size & Estimates, by Device Type, 2020–2027

9.4.7.3. Market Size & Estimates, by End User, 2020–2027

9.5. Middle East & Africa

9.5.1. Market Size & Estimates, by Game Type, 2020–2027

9.5.2. Market Size & Estimates, by Device Type, 2020–2027

9.5.3. Market Size & Estimates, by End User, 2020–2027

9.6. South America

9.6.1. Market Size & Estimates, by Game Type, 2020–2027

9.6.2. Market Size & Estimates, by Device Type, 2020–2027

9.6.3. Market Size & Estimates, by End User, 2020–2027

10. COMPETITIVE LANDSCAPE

10.1. Introduction

10.2. Competitive Benchmarking

10.3. Key Developments & Growth Strategies

10.4. Vendor Share Analysis

11. COMPANY PROFILES

11.1. International Game Technology PLC

11.1.1. Company Overview

11.1.2. Financial Overview

11.1.3. Products/Game Type/Device Types Offered

11.1.4. Key Developments

11.1.5. SWOT Analysis

11.1.6. Key Strategies

11.2. The Stars Group

11.2.1. Company Overview

11.2.2. Financial Overview

11.2.3. Products/Game Type/Device Types Offered

11.2.4. Key Developments

11.2.5. SWOT Analysis

11.2.6. Key Strategies

11.3. Betsson AB

11.3.1. Company Overview

11.3.2. Financial Overview

11.3.3. Products/Game Type/Device Types Offered

11.3.4. Key Developments

11.3.5. SWOT Analysis

11.3.6. Key Strategies

11.4. Kindred Group Plc

11.4.1. Company Overview

11.4.2. Financial Overview

11.4.3. Products/Game Type/Device Types Offered

11.4.4. Key Developments

11.4.5. SWOT Analysis

11.4.6. Key Strategies

11.5. Net Entertainment

11.5.1. Company Overview

11.5.2. Financial Overview

11.5.3. Products/Game Type/Device Types Offered

11.5.4. Key Developments

11.5.5. SWOT Analysis

11.5.6. Key Strategies

11.6. Paddy Power Betfair PLC

11.6.1. Company Overview

11.6.2. Financial Overview

11.6.3. Products/Game Type/Device Types Offered

11.6.4. Key Developments

11.6.5. SWOT Analysis

11.6.6. Key Strategies

11.7. 888 Holdings PLC

11.7.1. Company Overview

11.7.2. Financial Overview

11.7.3. Products/Game Type/Device Types Offered

11.7.4. Key Developments

11.7.5. SWOT Analysis

11.7.6. Key Strategies

11.8. Ladbrokes Betting & Gaming Ltd

11.8.1. Company Overview

11.8.2. Financial Overview

11.8.3. Products/Game Type/Device Types Offered

11.8.4. Key Developments

11.8.5. SWOT Analysis

11.8.6. Key Strategies

11.9. Bet-at-home.com

11.9.1. Company Overview

11.9.2. Financial Overview

11.9.3. Products/Game Type/Device Types Offered

11.9.4. Key Developments

11.9.5. SWOT Analysis

11.9.6. Key Strategies

11.10. Bwin.Party Digital Entertainment

11.10.1. Company Overview

11.10.2. Financial Overview

11.10.3. Products/Game Type/Device Types Offered

11.10.4. Key Developments

11.10.5. SWOT Analysis

11.10.6. Key Strategies

11.11. Betfair Group plc

11.11.1. Company Overview

11.11.2. Financial Overview

11.11.3. Products/Game Type/Device Types Offered

11.11.4. Key Developments

11.11.5. SWOT Analysis

11.11.6. Key Strategies

11.12. William Hill Plc

11.12.1. Company Overview

11.12.2. Financial Overview

11.12.3. Products/Game Type/Device Types Offered

11.12.4. Key Developments

11.12.5. SWOT Analysis

11.12.6. Key Strategies

11.13. Scientific Games

11.13.1. Company Overview

11.13.2. Financial Overview

11.13.3. Products/Game Type/Device Types Offered

11.13.4. Key Developments

11.13.5. SWOT Analysis

11.13.6. Key Strategies

11.14. bet365

11.14.1. Company Overview

11.14.2. Financial Overview

11.14.3. Products/Game Type/Device Types Offered

11.14.4. Key Developments

11.14.5. SWOT Analysis

11.14.6. Key Strategies

11.15. GVC Holdings PLC

11.15.1. Company Overview

11.15.2. Financial Overview

11.15.3. Products/Game Type/Device Types Offered

11.15.4. Key Developments

11.15.5. SWOT Analysis

11.15.6. Key Strategies

11.16. Spin Inc

11.16.1. Company Overview

11.16.2. Financial Overview

11.16.3. Products/Game Type/Device Types Offered

11.16.4. Key Developments

11.16.5. SWOT Analysis

11.16.6. Key Strategies

11.17. Betway

11.17.1. Company Overview

11.17.2. Financial Overview

11.17.3. Products/Game Type/Device Types Offered

11.17.4. Key Developments

11.17.5. SWOT Analysis

11.17.6. Key Strategies

11.18. Royal Panda

11.18.1. Company Overview

11.18.2. Financial Overview

11.18.3. Products/Game Type/Device Types Offered

11.18.4. Key Developments

11.18.5. SWOT Analysis

11.18.6. Key Strategies

LIST OF TABLES

TABLE 1 LIST OF ASSUMPTIONS

TABLE 2 GLOBAL ONLINE GAMBLING MARKET, BY GAME TYPE, 2020–2027 (USD MILLION)

TABLE 3 GLOBAL ONLINE GAMBLING MARKET, BY DEVICE TYPE, 2020–2027 (USD MILLION)

TABLE 4 GLOBAL ONLINE GAMBLING MARKET, BY END USER, 2020–2027 (USD MILLION)

TABLE 5 GLOBAL ONLINE GAMBLING MARKET, BY REGION, 2020–2027 (USD MILLION)

TABLE 6 NORTH AMERICA: ONLINE GAMBLING MARKET, BY COUNTRY, 2020–2027 (USD MILLION)

TABLE 7 NORTH AMERICA: ONLINE GAMBLING MARKET, BY GAME TYPE, 2020–2027 (USD MILLION)

TABLE 8 NORTH AMERICA: ONLINE GAMBLING MARKET, BY DEVICE TYPE, 2020–2027 (USD MILLION)

TABLE 9 NORTH AMERICA: ONLINE GAMBLING MARKET, BY END USER, 2020–2027 (USD MILLION)

TABLE 10 US: ONLINE GAMBLING MARKET, BY GAME TYPE, 2020–2027 (USD MILLION)

TABLE 11 US: ONLINE GAMBLING MARKET, BY DEVICE TYPE, 2020–2027 (USD MILLION)

TABLE 12 US: ONLINE GAMBLING MARKET, BY END USER, 2020–2027 (USD MILLION)

TABLE 13 CANADA: ONLINE GAMBLING MARKET, BY GAME TYPE, 2020–2027 (USD MILLION)

TABLE 14 CANADA: ONLINE GAMBLING MARKET, BY DEVICE TYPE, 2020–2027 (USD MILLION)

TABLE 15 CANADA: ONLINE GAMBLING MARKET, BY END USER, 2020–2027 (USD MILLION)

TABLE 16 MEXICO: ONLINE GAMBLING MARKET, BY GAME TYPE, 2020–2027 (MEXICOD MILLION)

TABLE 17 MEXICO: ONLINE GAMBLING MARKET, BY DEVICE TYPE, 2020–2027 (MEXICOD MILLION)

TABLE 18 MEXICO: ONLINE GAMBLING MARKET, BY END USER, 2020–2027 (MEXICOD MILLION)

TABLE 19 EUROPE: ONLINE GAMBLING MARKET, BY COUNTRY, 2020–2027 (USD MILLION)

TABLE 20 EUROPE: ONLINE GAMBLING MARKET, BY GAME TYPE, 2020–2027 (USD MILLION)

TABLE 21 EUROPE: ONLINE GAMBLING MARKET, BY DEVICE TYPE, 2020–2027 (USD MILLION)

TABLE 22 EUROPE: ONLINE GAMBLING MARKET, BY END USER, 2020–2027 (USD MILLION)

TABLE 23 UK: ONLINE GAMBLING MARKET, BY GAME TYPE, 2020–2027 (USD MILLION)

TABLE 24 UK: ONLINE GAMBLING MARKET, BY DEVICE TYPE, 2020–2027 (USD MILLION)

TABLE 25 UK: ONLINE GAMBLING MARKET, BY END USER, 2020–2027 (USD MILLION)

TABLE 26 GERMANY: ONLINE GAMBLING MARKET, BY GAME TYPE, 2020–2027 (USD MILLION)

TABLE 27 GERMANY: ONLINE GAMBLING MARKET, BY DEVICE TYPE, 2020–2027 (USD MILLION)

TABLE 28 GERMANY: ONLINE GAMBLING MARKET, BY END USER, 2020–2027 (USD MILLION)

TABLE 29 FRANCE: ONLINE GAMBLING MARKET, BY GAME TYPE, 2020–2027 (USD MILLION)

TABLE 30 FRANCE: ONLINE GAMBLING MARKET, BY DEVICE TYPE, 2020–2027 (USD MILLION)

TABLE 31 FRANCE: ONLINE GAMBLING MARKET, BY END USER, 2020–2027 (USD MILLION)

TABLE 32 REST OF EUROPE: ONLINE GAMBLING MARKET, BY GAME TYPE, 2020–2027 (USD MILLION)

TABLE 33 REST OF EUROPE: ONLINE GAMBLING MARKET, BY DEVICE TYPE, 2020–2027 (USD MILLION)

TABLE 34 REST OF EUROPE: ONLINE GAMBLING MARKET, BY END USER, 2020–2027 (USD MILLION)

TABLE 35 ASIA-PACIFIC: ONLINE GAMBLING MARKET, BY COUNTRY, 2020–2027 (USD MILLION)

TABLE 36 ASIA-PACIFIC: ONLINE GAMBLING MARKET, BY GAME TYPE, 2020–2027 (USD MILLION)

TABLE 37 ASIA-PACIFIC: ONLINE GAMBLING MARKET, BY DEVICE TYPE, 2020–2027 (USD MILLION)

TABLE 38 ASIA-PACIFIC: ONLINE GAMBLING MARKET, BY END USER, 2020–2027 (USD MILLION)

TABLE 39 CHINA: ONLINE GAMBLING MARKET, BY GAME TYPE, 2020–2027 (USD MILLION)

TABLE 40 CHINA: ONLINE GAMBLING MARKET, BY DEVICE TYPE, 2020–2027 (USD MILLION)

TABLE 41 CHINA: ONLINE GAMBLING MARKET, BY END USER, 2020–2027 (USD MILLION)

TABLE 42 INDIA: ONLINE GAMBLING MARKET, BY GAME TYPE, 2020–2027 (USD MILLION)

TABLE 43 INDIA: ONLINE GAMBLING MARKET, BY DEVICE TYPE, 2020–2027 (USD MILLION)

TABLE 44 INDIA: ONLINE GAMBLING MARKET, BY END USER, 2020–2027 (USD MILLION)

TABLE 45 JAPAN: ONLINE GAMBLING MARKET, BY GAME TYPE, 2020–2027 (USD MILLION)

TABLE 46 JAPAN: ONLINE GAMBLING MARKET, BY DEVICE TYPE, 2020–2027 (USD MILLION)

TABLE 47 JAPAN: ONLINE GAMBLING MARKET, BY END USER, 2020–2027 (USD MILLION)

TABLE 48 REST OF ASIA-PACIFIC: ONLINE GAMBLING MARKET, BY GAME TYPE, 2020–2027 (USD MILLION)

TABLE 49 REST OF ASIA-PACIFIC: ONLINE GAMBLING MARKET, BY DEVICE TYPE, 2020–2027 (USD MILLION)

TABLE 50 REST OF ASIA-PACIFIC: ONLINE GAMBLING MARKET, BY END USER, 2020–2027 (USD MILLION)

TABLE 51 MIDDLE EAST AND AFRICA: ONLINE GAMBLING MARKET, BY GAME TYPE, 2020–2027 (USD MILLION)

TABLE 52 MIDDLE EAST AND AFRICA: ONLINE GAMBLING MARKET, BY DEVICE TYPE, 2020–2027 (USD MILLION)

TABLE 53 MIDDLE EAST AND AFRICA: ONLINE GAMBLING MARKET, BY END USER, 2020–2027 (USD MILLION)

TABLE 54 SOUTH AMERICA: ONLINE GAMBLING MARKET, BY GAME TYPE, 2020–2027 (USD MILLION)

TABLE 55 SOUTH AMERICA: ONLINE GAMBLING MARKET, BY DEVICE TYPE, 2020–2027 (USD MILLION)

TABLE 56 SOUTH AMERICA: ONLINE GAMBLING MARKET, BY END USER, 2020–2027 (USD MILLION)


LIST OF FIGURES

FIGURE 1 MARKET SYNOPSIS

FIGURE 2 RESEARCH PROCESS OF MRFR

FIGURE 3 TOP DOWN & BOTTOM UP APPROACH

FIGURE 4 GLOBAL ONLINE GAMBLING MARKET, BY GAME TYPE, 2020–2027 (USD MILLION)

FIGURE 5 GLOBAL ONLINE GAMBLING MARKET, BY DEVICE TYPE, 2020–2027 (USD MILLION)

FIGURE 6 GLOBAL ONLINE GAMBLING MARKET, BY END USER, 2020–2027 (USD MILLION)

FIGURE 7 GLOBAL ONLINE GAMBLING MARKET, BY REGION, 2020–2027 (USD MILLION)

FIGURE 8 NORTH AMERICA: ONLINE GAMBLING MARKET, BY COUNTRY, 2020–2027 (USD MILLION)

FIGURE 9 NORTH AMERICA: ONLINE GAMBLING MARKET, BY GAME TYPE, 2020–2027 (USD MILLION)

FIGURE 10 NORTH AMERICA: ONLINE GAMBLING MARKET, BY DEVICE TYPE, 2020–2027 (USD MILLION)

FIGURE 11 NORTH AMERICA: ONLINE GAMBLING MARKET, BY END USER, 2020–2027 (USD MILLION)

FIGURE 12 EUROPE: ONLINE GAMBLING MARKET, BY COUNTRY, 2020–2027 (USD MILLION)

FIGURE 13 EUROPE: ONLINE GAMBLING MARKET, BY GAME TYPE, 2020–2027 (USD MILLION)

FIGURE 14 EUROPE: ONLINE GAMBLING MARKET, BY DEVICE TYPE, 2020–2027 (USD MILLION)

FIGURE 15 EUROPE: ONLINE GAMBLING MARKET, BY END USER, 2020–2027 (USD MILLION)

FIGURE 16 ASIA-PACIFIC: ONLINE GAMBLING MARKET, BY COUNTRY, 2017–2025 (USD MILLION)

FIGURE 17 ASIA-PACIFIC: ONLINE GAMBLING MARKET, BY GAME TYPE, 2020–2027 (USD MILLION)

FIGURE 18 ASIA-PACIFIC: ONLINE GAMBLING MARKET, BY DEVICE TYPE, 2020–2027 (USD MILLION)

FIGURE 19 ASIA-PACIFIC: ONLINE GAMBLING MARKET, BY END USER, 2020–2027 (USD MILLION)

FIGURE 20 MIDDLE EAST & AFRICA: ONLINE GAMBLING MARKET, BY GAME TYPE, 2020–2027 (USD MILLION)

FIGURE 21 MIDDLE EAST & AFRICA: ONLINE GAMBLING MARKET, BY DEVICE TYPE, 2020–2027 (USD MILLION)

FIGURE 22 MIDDLE EAST & AFRICA: ONLINE GAMBLING MARKET, BY END USER, 2020–2027 (USD MILLION)

FIGURE 23 SOUTH AMERICA: ONLINE GAMBLING MARKET, BY GAME TYPE, 2020–2027 (USD MILLION)

FIGURE 24 SOUTH AMERICA: ONLINE GAMBLING MARKET, BY DEVICE TYPE, 2020–2027 (USD MILLION)

FIGURE 25 SOUTH AMERICA: ONLINE GAMBLING MARKET, BY END USER, 2020–2027 (USD MILLION)

Online Gambling Market