• Cat-intel
  • MedIntelliX
  • Resources
  • About Us
  • Hero Background
    English
    Chinese
    French
    Japanese
    Korean
    German
    Spanish

    Neurorehabilitation Gaming Systems Market Analysis

    ID: MRFR/HC/7264-CR
    94 Pages
    Kinjoll Dey
    January 2020

    Neurorehabilitation Gaming Systems Market Research Report Information by Component (Hardware and Software), Application (Stroke, Parkinson's Disease, Multiple Sclerosis, and others), Modality (PC and Tablet/Smartphone) and Region (Americas, Europe, Asia-Pacific and the Rest of the World) - Forecast till 2035

    Share:
    Download PDF ×

    We do not share your information with anyone. However, we may send you emails based on your report interest from time to time. You may contact us at any time to opt-out.

    Neurorehabilitation Gaming Systems Market Infographic
    $ 4,950.0
    $ 5,950.0
    $ 7,250.0

    Market Analysis

    In-depth Analysis of Neurorehabilitation Gaming Systems Market Industry Landscape

    The market anticipates significant growth attributed to the increased prevalence of neurological disorders such as Parkinson’s, Alzheimer’s, stroke, epilepsy, multiple sclerosis, and essential tremors. Stroke, ranking as the third leading cause of death in the US, claims over 140,000 lives annually. Approximately 87% of these cases stem from ischemic strokes, wherein blood flow to the brain becomes obstructed. According to World Health Organization (WHO) statistics, roughly 5 million individuals globally receive epilepsy diagnoses yearly. Each year, between 250,000 to 500,000 people worldwide endure spinal cord injuries (SCI). Moreover, the Multiple Sclerosis Society UK approximates that 100,000 individuals in the UK live with multiple sclerosis (MS), with 5,000 new diagnoses each year.

    Neurodegenerative conditions often result in persistent or permanent functional limitations encompassing paralysis, impaired motor control, coordination loss, restricted range of motion, irregular posture, spasticity, memory impairment, spatial neglect, aphasia, and dyspraxia, among others. These limitations significantly hinder individuals' capacity to carry out daily activities. Addressing neurological disorders necessitates rigorous, repetitive, and purpose-driven therapy. Virtual reality (VR) emerges as a potential solution meeting these demands, offering a platform conducive to intensive rehabilitation. Game-based therapies, incorporated within VR systems, foster patient engagement by providing an intriguing and motivational rehabilitation tool.

    Consequently, the escalation in neurological disorders has propelled the demand for neurorehabilitation gaming systems, exerting a positive impact on market growth. The increased prevalence of neurological disorders, ranging from stroke to multiple sclerosis and epilepsy, has propelled the demand for advanced neurorehabilitation methods. The efficacy of VR-based rehabilitation, particularly through game-based therapy, addresses the pressing need for intensive and engaging rehabilitation avenues for individuals coping with neurological conditions.

    These technological advancements have enabled tailored and immersive therapies that target functional limitations associated with various neurological disorders. As a result, the market is witnessing a surge in demand for neurorehabilitation gaming systems, indicating a pivotal shift towards innovative approaches to address the rehabilitation needs of individuals grappling with these conditions.

    Market Summary

    The Global Neurorehabilitation Gaming Systems Market is projected to grow significantly from 1.72 USD Billion in 2024 to 6.51 USD Billion by 2035.

    Key Market Trends & Highlights

    Neurorehabilitation Gaming Systems Key Trends and Highlights

    • The market is expected to experience a compound annual growth rate (CAGR) of 12.87% from 2025 to 2035.
    • By 2035, the market valuation is anticipated to reach 6.51 USD Billion, indicating robust growth potential.
    • In 2024, the market is valued at 1.72 USD Billion, reflecting the increasing demand for innovative rehabilitation solutions.
    • Growing adoption of neurorehabilitation gaming systems due to the rising prevalence of neurological disorders is a major market driver.

    Market Size & Forecast

    2024 Market Size 1.72 (USD Billion)
    2035 Market Size 6.51 (USD Billion)
    CAGR (2025-2035) 12.87%
    Largest Regional Market Share in 2024 south_america)

    Major Players

    MindMaze (Switzerland), Barron Associates Inc. (U.S.), Nintendo Co. Ltd. (Japan), Jintronix (Canada), Perfect (U.S.), XRHealth (U.S.)

    Market Trends

    The integration of gaming technologies into neurorehabilitation practices appears to enhance patient engagement and therapeutic outcomes, suggesting a transformative shift in rehabilitation methodologies.

    U.S. National Institutes of Health

    Neurorehabilitation Gaming Systems Market Market Drivers

    Market Growth Projections

    The Global Neurorehabilitation Gaming Systems Market Industry is poised for substantial growth, with projections indicating an increase from 1.72 USD Billion in 2024 to 6.51 USD Billion by 2035. This growth trajectory suggests a compound annual growth rate of 12.87% from 2025 to 2035. The expansion of this market is likely influenced by various factors, including technological advancements, increasing prevalence of neurological disorders, and rising awareness of rehabilitation benefits. As the industry evolves, it is expected to attract further investment and innovation, ultimately enhancing the effectiveness of neurorehabilitation solutions.

    Technological Advancements in Gaming Systems

    Technological innovations play a pivotal role in shaping the Global Neurorehabilitation Gaming Systems Market Industry. The integration of virtual reality, augmented reality, and artificial intelligence into rehabilitation gaming systems enhances user engagement and therapeutic outcomes. For example, systems that utilize motion-sensing technology allow patients to perform exercises in an immersive environment, which can lead to improved recovery rates. These advancements not only make rehabilitation more enjoyable but also provide real-time feedback to therapists, optimizing treatment plans. The anticipated compound annual growth rate of 12.87% from 2025 to 2035 reflects the increasing adoption of these advanced technologies in rehabilitation.

    Integration of Gamification in Rehabilitation

    The integration of gamification techniques into rehabilitation practices is transforming the Global Neurorehabilitation Gaming Systems Market Industry. By incorporating game-like elements into therapy, patients are more likely to engage in their rehabilitation exercises, which can lead to improved adherence and outcomes. For example, systems that reward patients for completing tasks or achieving milestones can enhance motivation and make therapy more enjoyable. This shift towards gamified rehabilitation is gaining traction among healthcare providers, as it aligns with modern therapeutic approaches that prioritize patient engagement. The anticipated growth of the market reflects this trend, as more systems are developed to incorporate gamification.

    Rising Investment in Healthcare Infrastructure

    Investment in healthcare infrastructure is a significant driver for the Global Neurorehabilitation Gaming Systems Market Industry. Governments and private sectors are increasingly allocating funds to enhance rehabilitation services, particularly in developing regions. This investment often includes the procurement of advanced rehabilitation technologies, such as neurorehabilitation gaming systems, which can improve service delivery and patient outcomes. For instance, initiatives aimed at modernizing rehabilitation facilities are becoming more common, leading to greater accessibility for patients. This trend is expected to support the market's growth, with a compound annual growth rate of 12.87% projected from 2025 to 2035.

    Increasing Prevalence of Neurological Disorders

    The rising incidence of neurological disorders globally drives the Global Neurorehabilitation Gaming Systems Market Industry. Conditions such as stroke, traumatic brain injury, and neurodegenerative diseases are becoming more prevalent, necessitating effective rehabilitation solutions. For instance, the World Health Organization reports that stroke is a leading cause of disability worldwide. This growing patient population creates a demand for innovative rehabilitation methods, including gaming systems that enhance motor skills and cognitive functions. As a result, the market is projected to grow from 1.72 USD Billion in 2024 to 6.51 USD Billion by 2035, indicating a robust growth trajectory.

    Growing Awareness of Neurorehabilitation Benefits

    Awareness regarding the benefits of neurorehabilitation is increasing, thereby propelling the Global Neurorehabilitation Gaming Systems Market Industry. Educational initiatives and campaigns by healthcare organizations emphasize the importance of early rehabilitation in improving patient outcomes. This heightened awareness encourages patients and caregivers to seek out innovative rehabilitation solutions, including gaming systems that offer interactive and engaging therapy options. As more healthcare providers recognize the efficacy of these systems, the demand is likely to rise, contributing to market growth. The projected increase in market size from 1.72 USD Billion in 2024 to 6.51 USD Billion by 2035 underscores this trend.

    Market Segment Insights

    Regional Insights

    Key Companies in the Neurorehabilitation Gaming Systems Market market include

    Industry Developments

      • In the year 2018, Neofect introduced RAPAEL Comcog- a cognitive therapy in a digital platform in the U.S. RAPAEL Comcog is a cognitive rehabilitation program that improves memory and response. The software program helps to prohibit any cognitive decline through gaming systems. This program is already available in South Korea, largely use for neurorehabilitation therapies.
      • MindMaze, in the year 2018, announced its acquisition of Neuro Motor Innovations Corporations (NMI). It is expected that the acquisition will help MindMaze to develop its business and commercialize the technology of NMI for the treatment of various neurological diseases.

    Future Outlook

    Neurorehabilitation Gaming Systems Market Future Outlook

    The Neurorehabilitation Gaming Systems Market is projected to grow at a 12.87% CAGR from 2024 to 2035, driven by technological advancements, increasing demand for personalized rehabilitation, and rising awareness of mental health.

    New opportunities lie in:

    • Develop AI-driven platforms for personalized rehabilitation experiences.
    • Expand partnerships with healthcare providers for integrated therapy solutions.
    • Invest in VR technologies to enhance user engagement and outcomes.

    By 2035, the market is expected to achieve substantial growth, reflecting its critical role in rehabilitation.

    Market Segmentation

    Base Year

    • Others
    • Parkinson's Disease
    • Stroke
    • Multiple Sclerosis
    • Hardware
    • Software
    • PC
    • Tablet/Smartphone
    • The Middle East and Africa ( South Africa, GCC, and rest)
    • Europe (, U.K, France, Germany, Italy, Spain)
    • Asia Pacific (India, Australia, Japan, China, and rest)
    • Latin America (Brazil, Mexico, and rest)
    • North America (Canada and the USA)

    By Region

    • The Middle East and Africa ( South Africa, GCC, and rest)
    • Europe (, U.K, France, Germany, Italy, Spain)
    • Asia Pacific (India, Australia, Japan, China, and rest)
    • Latin America (Brazil, Mexico, and rest)
    • North America (Canada and the USA)

    By Modality

    • PC
    • Tablet/Smartphone
    • The Middle East and Africa ( South Africa, GCC, and rest)
    • Europe (, U.K, France, Germany, Italy, Spain)
    • Asia Pacific (India, Australia, Japan, China, and rest)
    • Latin America (Brazil, Mexico, and rest)
    • North America (Canada and the USA)

    By Component

    • Hardware
    • Software
    • PC
    • Tablet/Smartphone
    • The Middle East and Africa ( South Africa, GCC, and rest)
    • Europe (, U.K, France, Germany, Italy, Spain)
    • Asia Pacific (India, Australia, Japan, China, and rest)
    • Latin America (Brazil, Mexico, and rest)
    • North America (Canada and the USA)

    Study Period

    • Others
    • Parkinson's Disease
    • Stroke
    • Multiple Sclerosis
    • Hardware
    • Software
    • PC
    • Tablet/Smartphone
    • The Middle East and Africa ( South Africa, GCC, and rest)
    • Europe (, U.K, France, Germany, Italy, Spain)
    • Asia Pacific (India, Australia, Japan, China, and rest)
    • Latin America (Brazil, Mexico, and rest)
    • North America (Canada and the USA)

    By Application

    • Others
    • Parkinson's Disease
    • Stroke
    • Multiple Sclerosis
    • Hardware
    • Software
    • PC
    • Tablet/Smartphone
    • The Middle East and Africa ( South Africa, GCC, and rest)
    • Europe (, U.K, France, Germany, Italy, Spain)
    • Asia Pacific (India, Australia, Japan, China, and rest)
    • Latin America (Brazil, Mexico, and rest)
    • North America (Canada and the USA)

    Forecast Period

    • Others
    • Parkinson's Disease
    • Stroke
    • Multiple Sclerosis
    • Hardware
    • Software
    • PC
    • Tablet/Smartphone
    • The Middle East and Africa ( South Africa, GCC, and rest)
    • Europe (, U.K, France, Germany, Italy, Spain)
    • Asia Pacific (India, Australia, Japan, China, and rest)
    • Latin America (Brazil, Mexico, and rest)
    • North America (Canada and the USA)

    Report Overview

    • Recent Developments made by the key players.
    • Competitive Landscape
    • Regional Analysis
    • Segmentation of the market
    • Value Chain Analysis
    • Market dynamics
    • COVID-19 Analysis
    • Market Overview
    • The report overview of the same is as follows-
    • Others
    • Parkinson's Disease
    • Stroke
    • Multiple Sclerosis
    • Hardware
    • Software
    • PC
    • Tablet/Smartphone
    • The Middle East and Africa ( South Africa, GCC, and rest)
    • Europe (, U.K, France, Germany, Italy, Spain)
    • Asia Pacific (India, Australia, Japan, China, and rest)
    • Latin America (Brazil, Mexico, and rest)
    • North America (Canada and the USA)

    Historical Period

    • Others
    • Parkinson's Disease
    • Stroke
    • Multiple Sclerosis
    • Hardware
    • Software
    • PC
    • Tablet/Smartphone
    • The Middle East and Africa ( South Africa, GCC, and rest)
    • Europe (, U.K, France, Germany, Italy, Spain)
    • Asia Pacific (India, Australia, Japan, China, and rest)
    • Latin America (Brazil, Mexico, and rest)
    • North America (Canada and the USA)

    Recent Developments

    • MindMaze, in the year 2018, announced its acquisition of Neuro Motor Innovations Corporations (NMI). It is expected that the acquisition will help MindMaze to develop its business and commercialize the technology of NMI for the treatment of various neurological diseases.
    • In the year 2018, Neofect introduced RAPAEL Comcog- a cognitive therapy in a digital platform in the U.S. RAPAEL Comcog is a cognitive rehabilitation program that improves memory and response. The software program helps to prohibit any cognitive decline through gaming systems. This program is already available in South Korea, largely use for neurorehabilitation therapies.
    • Recent Developments made by the key players.
    • Competitive Landscape
    • Regional Analysis
    • Segmentation of the market
    • Value Chain Analysis
    • Market dynamics
    • COVID-19 Analysis
    • Market Overview
    • The report overview of the same is as follows-
    • Others
    • Parkinson's Disease
    • Stroke
    • Multiple Sclerosis
    • Hardware
    • Software
    • PC
    • Tablet/Smartphone
    • The Middle East and Africa ( South Africa, GCC, and rest)
    • Europe (, U.K, France, Germany, Italy, Spain)
    • Asia Pacific (India, Australia, Japan, China, and rest)
    • Latin America (Brazil, Mexico, and rest)
    • North America (Canada and the USA)

    Report Score and Segmentation

    • Others
    • Parkinson's Disease
    • Stroke
    • Multiple Sclerosis
    • Hardware
    • Software
    • PC
    • Tablet/Smartphone
    • The Middle East and Africa ( South Africa, GCC, and rest)
    • Europe (, U.K, France, Germany, Italy, Spain)
    • Asia Pacific (India, Australia, Japan, China, and rest)
    • Latin America (Brazil, Mexico, and rest)
    • North America (Canada and the USA)

    Neurorehabilitation Gaming Systems Market Key Players

    • MindMaze (Switzerland)
    • Barron Associates Inc. (U.S.)
    • Nintendo Co., Ltd (Japan)
    • XRHealth (U.S.)
    • Perfect (U.S.)
    • Jintronix (Canada)
    • MindMaze, in the year 2018, announced its acquisition of Neuro Motor Innovations Corporations (NMI). It is expected that the acquisition will help MindMaze to develop its business and commercialize the technology of NMI for the treatment of various neurological diseases.
    • In the year 2018, Neofect introduced RAPAEL Comcog- a cognitive therapy in a digital platform in the U.S. RAPAEL Comcog is a cognitive rehabilitation program that improves memory and response. The software program helps to prohibit any cognitive decline through gaming systems. This program is already available in South Korea, largely use for neurorehabilitation therapies.
    • Recent Developments made by the key players.
    • Competitive Landscape
    • Regional Analysis
    • Segmentation of the market
    • Value Chain Analysis
    • Market dynamics
    • COVID-19 Analysis
    • Market Overview
    • The report overview of the same is as follows-
    • Others
    • Parkinson's Disease
    • Stroke
    • Multiple Sclerosis
    • Hardware
    • Software
    • PC
    • Tablet/Smartphone
    • The Middle East and Africa ( South Africa, GCC, and rest)
    • Europe (, U.K, France, Germany, Italy, Spain)
    • Asia Pacific (India, Australia, Japan, China, and rest)
    • Latin America (Brazil, Mexico, and rest)
    • North America (Canada and the USA)

    Report Scope

    Report Attribute/Metric Details
    Market Size 2023 1.52 (USD Billion)
    Market Size 2024 1.72 (USD Billion)
    Market Size 2032 4.51 (USD Billion)
    Compound Annual Growth Rate (CAGR) 13.04 % (2024 - 2032)
    Report Coverage Revenue Forecast, Competitive Landscape, Growth Factors, and Trends
    Base Year 2023
    Market Forecast Period 2024 - 2032
    Historical Data 2019 - 2023
      Geographies Covered   North America, Europe, Asia-Pacific, and Rest of the World (RoW)
      Key Vendors   Jintronix (Canada), Perfect (U.S.), XRHealth (U.S.), Nintendo Co., Ltd (Japan), Barron Associates Inc. (U.S.), MindMaze (Switzerland)
      Key Market Opportunities ·  The increasing growth of digital platforms ·  The usage of virtual reality ·  Increasing geriatric population ·  Introduction of technologically advanced products and positive effects
      Key Market Drivers ·  Increasing cases of neurological disorders ·  Spike in the population of older generation ·  New product launches with effective gaming systems to enhance mobility

    Market Highlights

    Author

    Kinjoll Dey
    Research Analyst Level I

    She holds an experience of about 6+ years in market research and business consulting, working under the spectrum of information communication technology, telecommunications and semiconductor domains. aarti conceptualizes and implements a scalable business strategy and provides strategic leadership to the clients. her expertise lies in market estimation, competitive intelligence, pipeline analysis, customer assessment, etc.

    Leave a Comment

    Latest Comments

    John Doe
    john@example.com

    This is a great article! Really helped me understand the topic better.

    Posted on July 23, 2025, 10:15 AM
    Jane Smith
    jane@domain.com

    Thanks for sharing this. I’ve bookmarked it for later reference.

    Posted on July 22, 2025, 7:45 PM

    FAQs

    What is the CAGR for Neurorehabilitation Gaming Systems market?

    The Neurorehabilitation Gaming Systems market can expand at 13.04% CAGR by 2032.

    What is the valuation of the Neurorehabilitation Gaming Systems market?

    By 2032, the Neurorehabilitation Gaming Systems market value can be above USD 4.51 Billion.

    Who are key players of the Neurorehabilitation Gaming Systems market?

    XRHealth (US), MindMaze (Switzerland), Neofect (US), and Barron Associates Inc. (US), are some reputed names in the Neurorehabilitation Gaming Systems market.

    What is the Neurorehabilitation Gaming Systems market driver?

    The surge in cases of multiple sclerosis can promote the Neurorehabilitation Gaming Systems market.

    What is the Neurorehabilitation Gaming Systems market restrain?

    High amount of funds required in development of such systems can restrain Neurorehabilitation Gaming Systems market.

    1. EXECUTIVE SUMMARY
    2. MARKET INTRODUCTION
      1. DEFINITION 14
      2. SCOPE OF THE STUDY
      3. RESEARCH
    3. RESEARCH METHODOLOGY
      1. DATA MINING 16
      2. SECONDARY RESEARCH 17
      3. PRIMARY RESEARCH 18
      4. BREAKDOWN OF PRIMARY RESPONDENTS 19
      5. FORECASTING TECHNIQUES
      6. RESEARCH
        1. BOTTOM-UP APPROACH 21
        2. TOP-DOWN APPROACH 21
      7. DATA TRIANGULATION 22
      8. VALIDATION 22
    4. MARKET DYNAMICS
      1. OVERVIEW 23
      2. DRIVERS 24
        1. RISING NEUROLOGICAL DISORDERS 24
        2. EFFECTIVENESS OF
        3. SURGE IN GERIATRIC POPULATION 25
        4. INCREASING PRODUCT LAUNCHES
        5. REQUIREMENT OF SKILLED PROFESSIONALS 27
      3. OPPORTUNITIES 28
    5. MARKET FACTOR ANALYSIS
      1. VALUE CHAIN ANALYSIS 29
      2. PORTER’S FIVE FORCES MODEL 30
        1. THREAT OF NEW ENTRANTS
        2. BARGAINING
        3. BARGAINING POWER OF BUYERS 31
        4. INTENSITY OF RIVALRY 31
    6. NEUROREHABILITATION GAMING SYSTEMS MARKET, BY COMPONENT
      1. INTRODUCTION 32
      2. HARDWARE 33
        1. SEMICONDUCTOR COMPONENTS
        2. SENSORS
        3. DISPLAYS
      3. SOFTWARE
    7. NEUROREHABILITATION
      1. INTRODUCTION 35
      2. BRAIN STROKE 36
      3. PARKINSON’S 36
      4. MULTIPLE SCLEROSIS 37
    8. NEUROREHABILITATION GAMING SYSTEMS MARKET, BY MODALITY
      1. INTRODUCTION 38
      2. PC 39
      3. TABLET/SMARTPHONE 39
    9. GLOBAL NEUROREHABILITATION
      1. INTRODUCTION 40
      2. AMERICAS 42
        1. NORTH AMERICA 44
      3. EUROPE 49
        1. GERMANY 51
        2. FRANCE 52
        3. UK 53
        4. ITALY 54
        5. SPAIN 55
        6. REST OF EUROPE 56
      4. ASIA-PACIFIC 57
        1. CHINA 59
        2. JAPAN 60
        3. INDIA 61
        4. SOUTH KOREA 62
        5. AUSTRALIA 63
        6. REST OF ASIA-PACIFIC 64
      5. ROW 65
    10. COMPETITIVE LANDSCAPE
      1. OVERVIEW 66
      2. MAJOR PLAYERS 66
      3. COMPETITIVE BENCHMARKING
      4. COMPETITOR
      5. THE LEADING PLAYER
      6. PRODUCT APPROVALS 72
        1. CLEARANCE 72
        2. PRODUCT LAUNCH 72
        3. ACQUISITION 73
        4. PARTNERSHIP 73
        5. EXPANSION 73
    11. COMPANY PROFILES
      1. NINTENDO CO., LTD 74
        1. COMPANY OVERVIEW 74
        2. FINANCIAL OVERVIEW 75
        3. PRODUCTS/SERVICES OFFERED 76
        4. KEY DEVELOPMENTS 76
        5. SWOT ANALYSIS
        6. KEY
        7. KEY DEVELOPMENTS 78
        8. SWOT ANALYSIS 79
        9. KEY STRATEGIES 79
      2. MINDMAZE 80
        1. COMPANY OVERVIEW 80
        2. FINANCIAL OVERVIEW 80
        3. PRODUCTS/SERVICES OFFERED 80
        4. KEY DEVELOPMENTS 80
        5. SWOT ANALYSIS
        6. KEY
        7. KEY DEVELOPMENTS 82
        8. SWOT ANALYSIS 83
        9. KEY STRATEGIES 83
      3. NEOFECT 84
        1. COMPANY OVERVIEW 84
        2. FINANCIAL OVERVIEW 84
        3. PRODUCTS/SERVICES OFFERED 84
        4. KEY DEVELOPMENTS 85
        5. SWOT ANALYSIS
        6. KEY
    12. LIST OF ASSUMPTIONS 15
    13. GLOBAL NEUROREHABILITATION GAMING SYSTEMS MARKET, BY MODALITY 2020-2027 (USD
    14. GLOBAL NEUROREHABILITATION GAMING SYSTEMS MARKET, FOR PC, BY REGION 2020-2027
    15. GLOBAL NEUROREHABILITATION GAMING SYSTEMS MARKET, FOR TABLET/SMARTPHONE, BY REGION2020-2027
    16. REST OF ASIA-PACIFIC NEUROREHABILITATION GAMING SYSTEMS MARKET, BY MODALITY

    Neurorehabilitation Gaming Systems Market Segmentation

    Market Segmentation Overview

    • Detailed segmentation data will be available in the full report
    • Comprehensive analysis by multiple parameters
    • Regional and country-level breakdowns
    • Market size forecasts by segment
    Infographic

    Free Sample Request

    Kindly complete the form below to receive a free sample of this Report

    Get Free Sample

    Customer Strories

    “I am very pleased with how market segments have been defined in a relevant way for my purposes (such as "Portable Freezers & refrigerators" and "last-mile"). In general the report is well structured. Thanks very much for your efforts.”

    Victoria Milne

    Founder
    Case Study
    Chemicals and Materials