Neurorehabilitation Gaming Systems Market Research Report - Forecast till 2030

Neurorehabilitation Gaming Systems Market Research Report Information by Component (Hardware and Software), Application (Stroke, Parkinson's Disease, Multiple Sclerosis, and others), Modality (PC and Tablet/Smartphone) and Region (Americas, Europe, Asia-Pacific and the Rest of the World) - Forecast till 2030

ID: MRFR/HC/7264-CR | 94 Pages | Author: Kinjoll Dey | January 2020         

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Neurorehabilitation Gaming Systems Market Overview


The Neurorehabilitation Gaming Systems Market is anticipated to reach USD 50.56 Million by 2030 at 12.60% CAGR during the forecast period 2022-2030.Neurorehabilitation is a complicated medical procedure that helps to recover patient suffering from an injury in the nervous system. Its main objective is to reduce neurological symptoms, improve the function and wellbeing of patients suffering from a neurological disorder.


Neurorehabilitation Gaming Systems are beneficial for the patients who want to continue rehabilitation exercises in their homes. The neurological gaming systems provide the opportunity to the patients to participate in a fun and engaging exercise programs to tackle and improve any disability.


The Neurorehabilitation Gaming Systems is anticipated to have an exponential growth due to increasing cases of neurological disorders like epilepsy, Alzheimer's, stroke, Parkinson's disease, multiple sclerosis, etc. The combination of gaming consoles along with traditional rehabilitation will be beneficial for the patients suffering from neurological disorders. Also, they are affordable, available in the market for the local consumers and safe to use.


COVID-19 Analysis


The Neurorehabilitation Gaming Systems Market was massively affected by the coronavirus pandemic. Patients suffering from neurological disorders were interrupted by the lockdown. Many companies emerged during this period for research and development for these activities and launched various products in the market. Key players launched various programs and gaming systems and got their approvals to launch their products.


Market Dynamics


Market Drivers


The neurorehabilitation gaming system market is anticipated to register a substantial growth in the forthcoming years. It requires intensive, goal-oriented and repetitive therapy for effective neurological rehabilitation. The increasing cases of neurological disorders such as Alzheimer's, stroke, epilepsy, essential tremors, multiple sclerosis and Parkinson's disease. Also, a spike in the population of older generation, new product launches with effective gaming systems to enhance mobility are considered primary drivers of the market.


Restraints


The increasing geriatric population and introduction of new products such as gaming systems for the rehabilitation of neurological disorders are expected to rise in future years. However, the increasing competition among the key players and high expenditure for healthcare facilities and wellness are the major restraints for the Neurorehabilitation Gaming Systems Market. Also, less technological advancements in various countries, stringent rules and regulations by the authorities may hamper the market growth in the near future.


Challenges


The Neurorehabilitation Gaming Systems Market is expected to face some challenges to thrive. It is highly fragmented, and competitive key players are constantly trying to expand their business around the world. This may give rise to more confusion and ignorance regarding the gaming systems used for neurorehabilitation. Also, stricter rules and regulations by the authorities are expected to hinder the market growth to a certain limit.


Opportunities


It is expected that the major key players of the Neurorehabilitation Gaming Systems Market will have lucrative opportunities for growth. The increasing growth of digital platforms will be beneficial for the affected neurological patients. The rehabilitation of affected neurological patients also requires cognitive and mental therapies, which are intensive, goal and oriented and repetitive. The usage of virtual reality will bloom the market will open several opportunities. Also, the increasing geriatric population and introduction of technologically advanced products and positive effects of the gaming system will bloom the market.


Cumulative Growth Analysis


The Neurorehabilitation Gaming Systems Market is projected to grow at a comprehensive growth rate (CAGR) of 17.3% in the year 2019-2025(forecast period). It is anticipated that the value of the market size will reach around USD 89361.8 thousand by the year 2025. Increasing cases of neurological disorders and increasing technological advancements is expected to propel the market growth.


Value Chain Analysis


The usage of virtual reality for the treatment of neurological disorders is new yet effective. Its hyper-real visual and sound effects have intense effects on neurological patients. Key players are also focusing on developments to provide better services to their consumers.  With several companies trying to build products and expand their business, the Neurorehabilitation Gaming Systems Market will have a huge value in the forthcoming years.


Segment Overview


The neurorehabilitation gaming systems market is divided into three segments- Application, Modality and Component.


By Application, the neurorehabilitation gaming system market is further divided into Parkinson's disease, multiple sclerosis, brain stroke, etc. During the year 2018, the segment of stroke recorded the largest share of 43.8% in the global market.


By Modality, the neurorehabilitation gaming system market is further divided into personal computers (P.C.) and smartphones or tablets.


By Component, the neurorehabilitation gaming system market is further segmented into software and hardware.


Regional Analysis


Geographically, the Neurorehabilitation Gaming Systems market is divided into the Americas, Asia-pacific, Europe and the Middle East and Africa and other regions of the world.


It is expected that the Americas will dominate the Neurorehabilitation Gaming Systems market during the forecast period. The constant increase in the older generation's population, the launching of new technologically advanced products, and increasing cases of neurological diseases are the major causes for such exponential growth of the neurorehabilitation gaming systems.


The Neurorehabilitation Gaming Systems market in the European region will have substantial growth. It will hold the second-largest share after the Americas. The increasing cases of neurological diseases and investments by key players in the research and developments are considered primary factors for the market growth.


In the Asia-Pacific region, the market growth of Neurorehabilitation gaming systems is anticipated to substantially grow during the forecast. It is because of the increasing geriatric population and spike in the cases of neurological diseases. According to reports, about 1.7 million people in China were affected by Parkinson’s disease. The increasing number of neurological patients is considered to be the primary reason for the substantial growth.


The market growth of Neurorehabilitation gaming systems in the Middle East and Africa is majorly affected by the increasing cases of neurological diseases and surge in the population of the older generation. However, low technological advancements and less awareness about health among people are expected to hinder the market growth.


Competitive Landscape


Leading key players of the Neurorehabilitation Gaming Systems Market are MindMaze (Switzerland), Barron Associates Inc. (U.S.), Nintendo Co. Ltd. (Japan). The major key players use various strategies such as mergers, acquisitions, joint ventures, collaborations, new products launch, etc., to expand their business and reach more consumers. For instance, Nintendo acquired next-level games worth $7.5 Billion to expand its business foothold.


Here is the list of competitive companies in the global market Neurorehabilitation Gaming Systems-



  • Jintronix (Canada)

  • Perfect (U.S.)

  • XRHealth (U.S.)

  • Nintendo Co., Ltd (Japan)

  • Barron Associates Inc. (U.S.)

  • MindMaze (Switzerland)


Recent Developments



  • In the year 2018, Neofect introduced RAPAEL Comcog- a cognitive therapy in a digital platform in the U.S. RAPAEL Comcog is a cognitive rehabilitation program that improves memory and response. The software program helps to prohibit any cognitive decline through gaming systems. This program is already available in South Korea, largely use for neurorehabilitation therapies.

  • MindMaze, in the year 2018, announced its acquisition of Neuro Motor Innovations Corporations (NMI). It is expected that the acquisition will help MindMaze to develop its business and commercialize the technology of NMI for the treatment of various neurological diseases.


Report Overview



  • The report overview of the same is as follows-

  • Market Overview

  • COVID-19 Analysis

  • Market dynamics

  • Value Chain Analysis

  • Segmentation of the market

  • Regional Analysis

  • Competitive Landscape

  • Recent Developments made by the key players.


Report Score and Segmentation


The report score is to provide information regarding the subject of the Neurorehabilitation Gaming Systems Market and its overall strengths. It also aims to provide a modest amount of information regarding the key players of the market.


Study Period 2018-2025


Base Year 2021


Forecast Period 2021-2025


Historical Period 2020-2021


By Application

  • Multiple Sclerosis

  • Stroke

  • Parkinson's Disease

  • Others


By Component

  • Software

  • Hardware


By Modality

  • Tablet/Smartphone

  • PC


By Region

  • North America (Canada and the USA)

  • Latin America (Brazil, Mexico, and rest)

  • Asia Pacific (India, Australia, Japan, China, and rest)

  • Europe (, U.K, France, Germany, Italy, Spain)

  • The Middle East and Africa ( South Africa, GCC, and rest)

Report Scope:

Report Attribute/Metric Details
  Market Size   2030: USD 50.56 Million
  CAGR   172.60% (2022-2030)
  Base Year   2021
  Forecast Period   2022-2030
  Historical Data   2020
  Forecast Units   Value (USD Million)
  Report Coverage   Revenue Forecast, Competitive Landscape, Growth Factors, and Trends
  Segments Covered   Component, Application, Modality
  Geographies Covered   North America, Europe, Asia-Pacific, and Rest of the World (RoW)
  Key Vendors   Jintronix (Canada), Perfect (U.S.), XRHealth (U.S.), Nintendo Co., Ltd (Japan), Barron Associates Inc. (U.S.), MindMaze (Switzerland)
  Key Market Opportunities ·  The increasing growth of digital platforms ·  The usage of virtual reality ·  Increasing geriatric population ·  Introduction of technologically advanced products and positive effects
  Key Market Drivers ·  Increasing cases of neurological disorders ·  Spike in the population of older generation ·  New product launches with effective gaming systems to enhance mobility




Frequently Asked Questions (FAQ) :

The Neurorehabilitation Gaming Systems market can expand at 12.60% CAGR by 2030.

By 2030, the Neurorehabilitation Gaming Systems market value can be above USD 50.56 Million.

XRHealth (US), MindMaze (Switzerland), Neofect (US), and Barron Associates Inc. (US), are some reputed names in the Neurorehabilitation Gaming Systems market.

The surge in cases of multiple sclerosis can promote the Neurorehabilitation Gaming Systems market.

High amount of funds required in development of such systems can restrain Neurorehabilitation Gaming Systems market.

Key Questions Answered

  • Global Market Outlook
  • In-depth analysis of global and regional trends
  • Analyze and identify the major players in the market, their market share, key developments, etc.
  • To understand the capability of the major players based on products offered, financials, and strategies.
  • Identify disrupting products, companies, and trends.
  • To identify opportunities in the market.
  • Analyze the key challenges in the market.
  • Analyze the regional penetration of players, products, and services in the market.
  • Comparison of major players’ financial performance.
  • Evaluate strategies adopted by major players.
  • Recommendations
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