India Immersive Technology in Gaming Market
India Immersive Technology in Gaming Industry Market Research Report By Component (Hardware, Head-Mounted Display (HMD), Gesture Tracking Devices (GTD), Projectors & Display Walls (PDW), Software/Platform, Services, Professional and Managed), By Technology (Mixed Reality (MR), Virtual Reality (VR), Augmented Reality (AR), 360 Film) and By Application (Training & Learning, Emergency Services, Product Development, Sales & Marketing)- Forecast to 2035
Industry Developments
Recent developments in the India Immersive Technology in Gaming Industry Market have been significant, marked by a surge in investments and technological advancements. Companies like Oculus and Sony Interactive Entertainment are expanding their footprints in India, leveraging the growing demand for virtual reality experiences. In August 2023, Nazara Technologies announced a strategic partnership with Ubisoft to develop localised gaming content, reflecting a trend toward tailored experiences for Indian audiences. Current affairs indicate a robust growth trajectory, with a projected compound annual growth rate of around 20% in the upcoming years, spurred by increasing smartphone penetration and internet access.
Notably, Reliance Games recently unveiled new gaming titles aimed at integrating immersive technologies, further enhancing competition in the sector. Over the past two years, PVR Cinemas has expanded its portfolio by introducing immersive cinema experiences, aligning with consumer preferences for engaging entertainment. In the realm of mergers and acquisitions, Epic Games has set its sights on the Indian market with acquisitions aimed at bolstering local talent and resources. This trend of local collaborations and expansions is reshaping the landscape of the immersive technology gaming market in India, positioning it as a vibrant hub for innovation.
Report Scope
| Report Attribute/Metric Source: | Details |
| MARKET SIZE 2023 | 671.12(USD Million) |
| MARKET SIZE 2024 | 849.1(USD Million) |
| MARKET SIZE 2035 | 11597.0(USD Million) |
| COMPOUND ANNUAL GROWTH RATE (CAGR) | 26.829% (2025 - 2035) |
| REPORT COVERAGE | Revenue Forecast, Competitive Landscape, Growth Factors, and Trends |
| BASE YEAR | 2024 |
| MARKET FORECAST PERIOD | 2025 - 2035 |
| HISTORICAL DATA | 2019 - 2024 |
| MARKET FORECAST UNITS | USD Million |
| KEY COMPANIES PROFILED | Oculus, Haptic Media, Sony Interactive Entertainment, Nvidia, Nazara Technologies, PVR Cinemas, Ubisoft, games2gather, Epic Games, Microsoft, Zebra Sky Technologies, Gametion, Reliance Games, Walt Disney |
| SEGMENTS COVERED | Component, Technology, Application |
| KEY MARKET OPPORTUNITIES | Rising smartphone penetration, Growing eSports ecosystem, Increasing demand for AR/VR content, Expansion of gaming cafes, Enhanced social gaming experiences |
| KEY MARKET DYNAMICS | Rising smartphone penetration, Increasing internet accessibility, Demand for immersive experiences, Growth of AR/VR technologies, Expanding gaming audience demographics |
| COUNTRIES COVERED | India |
FAQs
What is the projected market size of the India Immersive Technology in Gaming Industry Market in 2024?
The market is expected to be valued at 849.1 million USD in 2024.
What is the estimated value of the market in 2035?
By 2035, the market is anticipated to reach approximately 11,597.0 million USD.
What is the expected CAGR for the India Immersive Technology in Gaming Industry Market between 2025 and 2035?
The expected CAGR for this market from 2025 to 2035 is approximately 26.829%.
Which segment sees the highest valuation in the market in 2035?
The Hardware segment is projected to be valued at around 2,731.333 million USD in 2035.
Who are the key players in the India Immersive Technology in Gaming Industry Market?
Major players include Oculus, Sony Interactive Entertainment, Nvidia, and Epic Games among others.
How much is the Head-Mounted Display (HMD) segment expected to be worth in 2024?
The Head-Mounted Display segment is expected to be valued at 180.0 million USD in 2024.
What is the growth forecast for the Gesture Tracking Devices (GTD) segment from 2024 to 2035?
The Gesture Tracking Devices segment is anticipated to grow from 100.0 million USD in 2024 to 1,151.767 million USD in 2035.
What are the opportunities driving growth in the gaming industry with immersive technology?
Key opportunities include advancements in technology, increasing demand for interactive gaming experiences, and growing adoption among gamers.
How is the Projectors & Display Walls (PDW) segment valued in 2024 and 2035?
The PDW segment is projected at 75.0 million USD in 2024 and expected to reach 822.691 million USD by 2035.
What will be the market size for Software/Platform in 2035?
By 2035, the Software/Platform component is expected to be valued at around 4,917.222 million USD.
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