ID: MRFR/ICT/8926-HCR | 141 Pages | Author: Ankit Gupta | March 2024
Table of Contents
1. EXECUTIVE SUMMARY
1.1. Market Attractiveness Analysis
1.1.1. Global Computational Creativity Market, by Technology
1.1.2. Global Computational Creativity Market, by Component
1.1.3. Global Computational Creativity Market, by Application
1.1.4. Global Computational Creativity Market, by Region
2. MARKET INTRODUCTION
2.1. Definition
2.2. Scope of the Study
2.3. Market Structure
3. RESEARCH METHODOLOGY
3.1. Research Process
3.2. Primary Research
3.3. Secondary Research
3.4. Market Size Estimation
3.5. Forecast Model
3.6. List of Assumptions
4. MARKET DYNAMICS
4.1. Introduction
4.2. Drivers
4.2.1. Increase in adoption of computer-based creative solutions
4.2.2. Automation of creative tasks
4.3. Restraint
4.3.1. Slower adoption of AI-based technology across developing countries
4.4. Opportunity
4.4.1. Growing technological advancements
4.5. Impact of COVID-19 on the Market
4.5.1. Increase in demand for computational creativity solutions
4.5.2. Impact on IT sector
4.5.3. Impact on overall market y-o-y in 2020β2022
5. MARKET FACTOR ANALYSIS
5.1. Value Chain Analysis/Supply Chain Analysis
5.2. Porterβs Five Forces Model
5.2.1. Bargaining Power of Suppliers
5.2.2. Bargaining Power of Buyers
5.2.3. Threat of New Entrants
5.2.4. Threat of Substitutes
5.2.5. Intensity of Rivalry
6. GLOBAL COMPUTATIONAL CREATIVITY MARKET, BY TECHNOLOGY
6.1. Introduction
6.2. Natural Language Processing (NLP)
6.3. Machine Learning and Deep Learning (ML and DL)
6.4. Computer Vision
7. GLOBAL COMPUTATIONAL CREATIVITY MARKET, BY COMPONENT
7.1. Introduction
7.2. Solution
7.2.1. Software Tools
7.2.2. Platform
7.3. Services
7.3.1. Professional Services
7.3.2. Managed Services
8. GLOBAL COMPUTATIONAL CREATIVITY MARKET, BY APPLICATION
8.1. Introduction
8.2. Marketing and Web Designing
8.3. Product Designing
8.4. Music Composition
8.5. Photography and Videography
8.6. High-End Video Gaming Development
8.7. Automated Story Generation
8.8. Others
8.8.1. Training Simulation
8.8.2. R&D
9. GLOBAL COMPUTATIONAL CREATIVITY MARKET, BY REGION
9.1. Introduction
9.2. North America
9.2.1. Market Size & Estimates, by Technology, 2020β2027
9.2.2. Market Size & Estimates, by Components, 2020β2027
9.2.3. Market Size & Estimates, by Application, 2020β2027
9.2.4. US
9.2.4.1. Market Size & Estimates, by Technology, 2020β2027
9.2.4.2. Market Size & Estimates, by Components, 2020β2027
9.2.4.3. Market Size & Estimates, by Application, 2020β2027
9.2.5. Canada
9.2.5.1. Market Size & Estimates, by Technology, 2020β2027
9.2.5.2. Market Size & Estimates, by Components, 2020β2027
9.2.5.3. Market Size & Estimates, by Application, 2020β2027
9.2.6. Mexico
9.2.6.1. Market Size & Estimates, by Technology, 2020β2027
9.2.6.2. Market Size & Estimates, by Components, 2020β2027
9.2.6.3. Market Size & Estimates, by Application, 2020β2027
9.3. Europe
9.3.1. Market Size & Estimates, by Technology, 2020β2027
9.3.2. Market Size & Estimates, by Components, 2020β2027
9.3.3. Market Size & Estimates, by Application, 2020β2027
9.3.4. Germany
9.3.4.1. Market Size & Estimates, by Technology, 2020β2027
9.3.4.2. Market Size & Estimates, by Components, 2020β2027
9.3.4.3. Market Size & Estimates, by Application, 2020β2027
9.3.5. France
9.3.5.1. Market Size & Estimates, by Technology, 2020β2027
9.3.5.2. Market Size & Estimates, by Components, 2020β2027
9.3.5.3. Market Size & Estimates, by Application, 2020β2027
9.3.6. UK
9.3.6.1. Market Size & Estimates, by Technology, 2020β2027
9.3.6.2. Market Size & Estimates, by Components, 2020β2027
9.3.6.3. Market Size & Estimates, by Application, 2020β2027
9.3.7. Rest of Europe
9.3.7.1. Market Size & Estimates, by Technology, 2020β2027
9.3.7.2. Market Size & Estimates, by Components, 2020β2027
9.3.7.3. Market Size & Estimates, by Application, 2020β2027
9.4. Asia-Pacific
9.4.1. Market Size & Estimates, by Technology, 2020β2027
9.4.2. Market Size & Estimates, by Components, 2020β2027
9.4.3. Market Size & Estimates, by Application, 2020β2027
9.4.4. China
9.4.4.1. Market Size & Estimates, by Technology, 2020β2027
9.4.4.2. Market Size & Estimates, by Components, 2020β2027
9.4.4.3. Market Size & Estimates, by Application, 2020β2027
9.4.5. Japan
9.4.5.1. Market Size & Estimates, by Technology, 2020β2027
9.4.5.2. Market Size & Estimates, by Components, 2020β2027
9.4.5.3. Market Size & Estimates, by Application, 2020β2027
9.4.6. India
9.4.6.1. Market Size & Estimates, by Technology, 2020β2027
9.4.6.2. Market Size & Estimates, by Components, 2020β2027
9.4.6.3. Market Size & Estimates, by Application, 2020β2027
9.4.7. Rest of Asia-Pacific
9.4.7.1. Market Size & Estimates, by Technology, 2020β2027
9.4.7.2. Market Size & Estimates, by Components, 2020β2027
9.4.7.3. Market Size & Estimates, by Application, 2020β2027
9.5. Middle East & Africa
9.5.1.1. Market Size & Estimates, by Technology, 2020β2027
9.5.1.2. Market Size & Estimates, by Components, 2020β2027
9.5.1.3. Market Size & Estimates, by Application, 2020β2027
9.6. South America
9.6.1.1. Market Size & Estimates, by Technology, 2020β2027
9.6.1.2. Market Size & Estimates, by Components, 2020β2027
9.6.1.3. Market Size & Estimates, by Application, 2020β2027
10. COMPETITIVE LANDSCAPE
10.1. Introduction
10.2. Key Players Market Share Analysis, 2020 (%)
10.3. Competitive Benchmarking
10.4. Competitor Dashboard
10.5. Major Growth Strategy in the market
10.6. Key Developments & Growth Strategies
10.6.1. Product Developments
10.6.2. Mergers & Acquisitions
10.6.3. Contracts & Agreements
11. COMPANY PROFILES
11.1. IBM
11.1.1. Company Overview
11.1.2. Financial Overview
11.1.3. Products Offered
11.1.4. Key Developments
11.1.5. SWOT Analysis
11.1.6. Key Strategies
11.2. Google
11.2.1. Company Overview
11.2.2. Financial Overview
11.2.3. Products Offered
11.2.4. Key Developments
11.2.5. SWOT Analysis
11.2.6. Key Strategies
11.3. Microsoft
11.3.1. Company Overview
11.3.2. Financial Overview
11.3.3. Products Offered
11.3.4. Key Developments
11.3.5. SWOT Analysis
11.3.6. Key Strategies
11.4. Adobe
11.4.1. Company Overview
11.4.2. Financial Overview
11.4.3. Products Offered
11.4.4. Key Developments
11.4.5. SWOT Analysis
11.4.6. Key Strategies
11.5. Amazon Web Services
11.5.1. Company Overview
11.5.2. Financial Overview
11.5.3. Products Offered
11.5.4. Key Developments
11.5.5. SWOT Analysis
11.5.6. Key Strategies
11.6. Autodesk
11.6.1. Company Overview
11.6.2. Financial Overview
11.6.3. Products Offered
11.6.4. Key Developments
11.6.5. SWOT Analysis
11.6.6. Key Strategies
11.7. Jukedeck
11.7.1. Company Overview
11.7.2. Financial Overview
11.7.3. Products Offered
11.7.4. Key Developments
11.7.5. SWOT Analysis
11.7.6. Key Strategies
11.8. HUMTAP
11.8.1. Company Overview
11.8.2. Financial Overview
11.8.3. Products Offered
11.8.4. Key Developments
11.8.5. SWOT Analysis
11.8.6. Key Strategies
11.9. Amper Music
11.9.1. Company Overview
11.9.2. Financial Overview
11.9.3. Products Offered
11.9.4. Key Developments
11.9.5. SWOT Analysis
11.9.6. Key Strategies
11.10. ScriptBook
11.10.1. Company Overview
11.10.2. Financial Overview
11.10.3. Products Offered
11.10.4. Key Developments
11.10.5. SWOT Analysis
11.10.6. Key Strategies
11.11. B12
11.11.1. Company Overview
11.11.2. Financial Overview
11.11.3. Products Offered
11.11.4. Key Developments
11.11.5. SWOT Analysis
11.11.6. Key Strategies
11.12. The Grid
11.12.1. Company Overview
11.12.2. Financial Overview
11.12.3. Products Offered
11.12.4. Key Developments
11.12.5. SWOT Analysis
11.12.6. Key Strategies
11.13. Canva
11.13.1. Company Overview
11.13.2. Financial Overview
11.13.3. Products Offered
11.13.4. Key Developments
11.13.5. SWOT Analysis
11.13.6. Key Strategies
11.14. Hello Games
11.14.1. Company Overview
11.14.2. Financial Overview
11.14.3. Products Offered
11.14.4. Key Developments
11.14.5. SWOT Analysis
11.14.6. Key Strategies
11.15. IntegraPay
11.15.1. Company Overview
11.15.2. Financial Overview
11.15.3. Products Offered
11.15.4. Key Developments
11.15.5. SWOT Analysis
11.15.6. Key Strategies
12. APPENDIX
12.1.1. Discussion Blueprint
LIST OF TABLES
TABLE 1 LIST OF ASSUMPTIONS
TABLE 2 GLOBAL COMPUTATIONAL CREATIVITY MARKET, BY TECHNOLOGY, 2020β2027 (USD MILLION)
TABLE 3 GLOBAL COMPUTATIONAL CREATIVITY MARKET, BY COMPONENT, 2020β2027 (USD MILLION)
TABLE 4 GLOBAL COMPUTATIONAL CREATIVITY MARKET, BY APPLICATION, 2020β2027 (USD MILLION)
TABLE 5 GLOBAL COMPUTATIONAL CREATIVITY MARKET, BY REGION, 2020β2027 (USD MILLION)
TABLE 6 NORTH AMERICA: COMPUTATIONAL CREATIVITY MARKET, BY COUNTRY, 2020β2027 (USD MILLION)
TABLE 7 NORTH AMERICA: COMPUTATIONAL CREATIVITY MARKET, BY TECHNOLOGY, 2020β2027 (USD MILLION)
TABLE 8 NORTH AMERICA: COMPUTATIONAL CREATIVITY MARKET, BY COMPONENT, 2020β2027 (USD MILLION)
TABLE 9 NORTH AMERICA: COMPUTATIONAL CREATIVITY MARKET, BY APPLICATION, 2020β2027 (USD MILLION)
TABLE 10 US: COMPUTATIONAL CREATIVITY MARKET, BY TECHNOLOGY, 2020β2027 (USD MILLION)
TABLE 11 US: COMPUTATIONAL CREATIVITY MARKET, BY COMPONENT, 2020β2027 (USD MILLION)
TABLE 12 US: COMPUTATIONAL CREATIVITY MARKET, BY APPLICATION, 2020β2027 (USD MILLION)
TABLE 13 CANADA: COMPUTATIONAL CREATIVITY MARKET, BY TECHNOLOGY, 2020β2027 (USD MILLION)
TABLE 14 CANADA: COMPUTATIONAL CREATIVITY MARKET, BY COMPONENT, 2020β2027 (USD MILLION)
TABLE 15 CANADA: COMPUTATIONAL CREATIVITY MARKET, BY APPLICATION, 2020β2027 (USD MILLION)
TABLE 16 MEXICO: COMPUTATIONAL CREATIVITY MARKET, BY TECHNOLOGY, 2020β2027 (USD MILLION)
TABLE 17 MEXICO: COMPUTATIONAL CREATIVITY MARKET, BY COMPONENT, 2020β2027 (USD MILLION)
TABLE 18 MEXICO: COMPUTATIONAL CREATIVITY MARKET, BY APPLICATION, 2020β2027 (USD MILLION)
TABLE 19 EUROPE: COMPUTATIONAL CREATIVITY MARKET, BY COUNTRY, 2020β2027 (USD MILLION)
TABLE 20 EUROPE: COMPUTATIONAL CREATIVITY MARKET, BY TECHNOLOGY, 2020β2027 (USD MILLION)
TABLE 21 EUROPE: COMPUTATIONAL CREATIVITY MARKET, BY COMPONENT, 2020β2027 (USD MILLION)
TABLE 22 EUROPE: COMPUTATIONAL CREATIVITY MARKET, BY APPLICATION, 2020β2027 (USD MILLION)
TABLE 23 UK: COMPUTATIONAL CREATIVITY MARKET, BY TECHNOLOGY, 2020β2027 (USD MILLION)
TABLE 24 UK: COMPUTATIONAL CREATIVITY MARKET, BY COMPONENT, 2020β2027 (USD MILLION)
TABLE 25 UK: COMPUTATIONAL CREATIVITY MARKET, BY APPLICATION, 2020β2027 (USD MILLION)
TABLE 26 GERMANY: COMPUTATIONAL CREATIVITY MARKET, BY TECHNOLOGY, 2020β2027 (USD MILLION)
TABLE 27 GERMANY: COMPUTATIONAL CREATIVITY MARKET, BY COMPONENT, 2020β2027 (USD MILLION)
TABLE 28 GERMANY: COMPUTATIONAL CREATIVITY MARKET, BY APPLICATION, 2020β2027 (USD MILLION)
TABLE 29 FRANCE: COMPUTATIONAL CREATIVITY MARKET, BY TECHNOLOGY, 2020β2027 (USD MILLION)
TABLE 30 FRANCE: COMPUTATIONAL CREATIVITY MARKET, BY COMPONENT, 2020β2027 (USD MILLION)
TABLE 31 FRANCE: COMPUTATIONAL CREATIVITY MARKET, BY APPLICATION, 2020β2027 (USD MILLION)
TABLE 32 REST OF EUROPE: COMPUTATIONAL CREATIVITY MARKET, BY TECHNOLOGY, 2020β2027 (USD MILLION)
TABLE 33 REST OF EUROPE: COMPUTATIONAL CREATIVITY MARKET, BY COMPONENT, 2020β2027 (USD MILLION)
TABLE 34 REST OF EUROPE: COMPUTATIONAL CREATIVITY MARKET, BY APPLICATION, 2020β2027 (USD MILLION)
TABLE 35 ASIA-PACIFIC: COMPUTATIONAL CREATIVITY MARKET, BY TECHNOLOGY, 2020β2027 (USD MILLION)
TABLE 36 ASIA-PACIFIC: COMPUTATIONAL CREATIVITY MARKET, BY COMPONENT, 2020β2027 (USD MILLION)
TABLE 37 ASIA-PACIFIC: COMPUTATIONAL CREATIVITY MARKET, BY APPLICATION, 2020β2027 (USD MILLION)
TABLE 38 CHINA: COMPUTATIONAL CREATIVITY MARKET, BY TECHNOLOGY, 2020β2027 (USD MILLION)
TABLE 39 CHINA: COMPUTATIONAL CREATIVITY MARKET, BY COMPONENT, 2020β2027 (USD MILLION)
TABLE 40 CHINA: COMPUTATIONAL CREATIVITY MARKET, BY APPLICATION, 2020β2027 (USD MILLION)
TABLE 41 INDIA: COMPUTATIONAL CREATIVITY MARKET, BY TECHNOLOGY, 2020β2027 (USD MILLION)
TABLE 42 INDIA: COMPUTATIONAL CREATIVITY MARKET, BY COMPONENT, 2020β2027 (USD MILLION)
TABLE 43 INDIA: COMPUTATIONAL CREATIVITY MARKET, BY APPLICATION, 2020β2027 (USD MILLION)
TABLE 44 JAPAN: COMPUTATIONAL CREATIVITY MARKET, BY TECHNOLOGY, 2020β2027 (USD MILLION)
TABLE 45 JAPAN: COMPUTATIONAL CREATIVITY MARKET, BY COMPONENT, 2020β2027 (USD MILLION)
TABLE 46 JAPAN: COMPUTATIONAL CREATIVITY MARKET, BY APPLICATION, 2020β2027 (USD MILLION)
TABLE 47 REST OF ASIA-PACIFIC: COMPUTATIONAL CREATIVITY MARKET, BY TECHNOLOGY, 2020β2027 (USD MILLION)
TABLE 48 REST OF ASIA-PACIFIC: COMPUTATIONAL CREATIVITY MARKET, BY COMPONENT, 2020β2027 (USD MILLION)
TABLE 49 REST OF ASIA-PACIFIC: COMPUTATIONAL CREATIVITY MARKET, BY APPLICATION, 2020β2027 (USD MILLION)
TABLE 50 MIDDLE EAST & AFRICA: COMPUTATIONAL CREATIVITY MARKET, BY TECHNOLOGY, 2020β2027 (USD MILLION)
TABLE 51 MIDDLE EAST & AFRICA: COMPUTATIONAL CREATIVITY MARKET, BY COMPONENT, 2020β2027 (USD MILLION)
TABLE 52 MIDDLE EAST & AFRICA: COMPUTATIONAL CREATIVITY MARKET, BY APPLICATION, 2020β2027 (USD MILLION)
TABLE 53 SOUTH AMERICA: COMPUTATIONAL CREATIVITY MARKET, BY TECHNOLOGY, 2020β2027 (USD MILLION)
TABLE 54 SOUTH AMERICA: COMPUTATIONAL CREATIVITY MARKET, BY COMPONENT, 2020β2027 (USD MILLION)
TABLE 55 SOUTH AMERICA: COMPUTATIONAL CREATIVITY MARKET, BY APPLICATION, 2020β2027 (USD MILLION)
LIST OF FIGURES
FIGURE 1 MARKET SYNOPSIS
FIGURE 2 RESEARCH PROCESS OF MRFR
FIGURE 3 TOP-DOWN AND BOTTOM-UP APPROACH
FIGURE 4 GLOBAL COMPUTATIONAL CREATIVITY MARKET, BY TECHNOLOGY, 2020β2027 (USD MILLION)
FIGURE 5 GLOBAL COMPUTATIONAL CREATIVITY MARKET, BY COMPONENT, 2020β2027 (USD MILLION)
FIGURE 7 GLOBAL COMPUTATIONAL CREATIVITY MARKET, BY APPLICATION, 2020β2027 (USD MILLION)
FIGURE 10 GLOBAL COMPUTATIONAL CREATIVITY MARKET, BY REGION, 2020β2027 (USD MILLION)
FIGURE 11 NORTH AMERICA: COMPUTATIONAL CREATIVITY MARKET, BY COUNTRY, 2020β2027 (USD MILLION)
FIGURE 4 NORTH AMERICA: COMPUTATIONAL CREATIVITY MARKET, BY TECHNOLOGY, 2020β2027 (USD MILLION)
FIGURE 5 NORTH AMERICA: COMPUTATIONAL CREATIVITY MARKET, BY COMPONENT, 2020β2027 (USD MILLION)
FIGURE 7 NORTH AMERICA: COMPUTATIONAL CREATIVITY MARKET, BY APPLICATION, 2020β2027 (USD MILLION)
FIGURE 17 EUROPE: COMPUTATIONAL CREATIVITY MARKET, BY COUNTRY, 2020β2027 (USD MILLION)
FIGURE 4 EUROPE: COMPUTATIONAL CREATIVITY MARKET, BY TECHNOLOGY, 2020β2027 (USD MILLION)
FIGURE 5 EUROPE: COMPUTATIONAL CREATIVITY MARKET, BY COMPONENT, 2020β2027 (USD MILLION)
FIGURE 7 EUROPE: COMPUTATIONAL CREATIVITY MARKET, BY APPLICATION, 2020β2027 (USD MILLION)
FIGURE 23 ASIA-PACIFIC: COMPUTATIONAL CREATIVITY MARKET, BY COUNTRY, 2020β2027 (USD MILLION)
FIGURE 4 ASIA-PACIFIC: COMPUTATIONAL CREATIVITY MARKET, BY TECHNOLOGY, 2020β2027 (USD MILLION)
FIGURE 5 ASIA-PACIFIC: COMPUTATIONAL CREATIVITY MARKET, BY COMPONENT, 2020β2027 (USD MILLION)
FIGURE 7 ASIA-PACIFIC: COMPUTATIONAL CREATIVITY MARKET, BY APPLICATION, 2020β2027 (USD MILLION)
FIGURE 29 MIDDLE EAST & AFRICA: COMPUTATIONAL CREATIVITY MARKET, BY COMPONENT, 2020β2027 (USD MILLION)
FIGURE 4 MIDDLE EAST & AFRICA: COMPUTATIONAL CREATIVITY MARKET, BY TECHNOLOGY, 2020β2027 (USD MILLION)
FIGURE 5 MIDDLE EAST & AFRICA: COMPUTATIONAL CREATIVITY MARKET, BY COMPONENT, 2020β2027 (USD MILLION)
FIGURE 7 MIDDLE EAST & AFRICA: COMPUTATIONAL CREATIVITY MARKET, BY APPLICATION, 2020β2027 (USD MILLION)
FIGURE 34 SOUTH AMERICA: COMPUTATIONAL CREATIVITY MARKET, BY COMPONENT, 2020β2027 (USD MILLION)
FIGURE 4 SOUTH AMERICA: COMPUTATIONAL CREATIVITY MARKET, BY TECHNOLOGY, 2020β2027 (USD MILLION)
FIGURE 5 SOUTH AMERICA: COMPUTATIONAL CREATIVITY MARKET, BY COMPONENT, 2020β2027 (USD MILLION)
FIGURE 7 SOUTH AMERICA: COMPUTATIONAL CREATIVITY MARKET, BY APPLICATION, 2020β2027 (USD MILLION)
Market Segmentation Tab
Computational Creativity Technology Outlook (USD Billion, 2018-2032)
Natural Language Processing
Machine Learning and Deep Learning
Computer Vision
Computational Creativity Component Outlook (USD Billion, 2018-2032)
Solution
Service
Computational Creativity Application Outlook (USD Billion, 2018-2032)
Marketing & Web Designing
Product Designing
Music Composition
Photography & Videography
High-End Video Gaming Development
Automated Story Generation
Computational Creativity Regional Outlook (USD Billion, 2018-2032)
North America Outlook (USD Billion, 2018-2032)
North America Computational Creativity by Technology
Natural Language Processing
Machine Learning and Deep Learning
Computer Vision
North America Computational Creativity by Technology
Solution
Service
North America Computational Creativity by Application
Marketing & Web Designing
Product Designing
Music Composition
Photography & Videography
High-End Video Gaming Development
Automated Story Generation
US Outlook (USD Billion, 2018-2032)
US Computational Creativity by Technology
Natural Language Processing
Machine Learning and Deep Learning
Computer Vision
US Computational Creativity by Technology
Solution
Service
US Computational Creativity by Application
Marketing & Web Designing
Product Designing
Music Composition
Photography & Videography
High-End Video Gaming Development
Automated Story Generation
CANADA Outlook (USD Billion, 2018-2032)
CANADA Computational Creativity by Technology
Natural Language Processing
Machine Learning and Deep Learning
Computer Vision
CANADA Computational Creativity by Technology
Solution
Service
CANADA Computational Creativity by Application
Marketing & Web Designing
Product Designing
Music Composition
Photography & Videography
High-End Video Gaming Development
Automated Story Generation
Europe Outlook (USD Billion, 2018-2032)
Europe Computational Creativity by Technology
Natural Language Processing
Machine Learning and Deep Learning
Computer Vision
Europe Computational Creativity by Technology
Solution
Service
Europe Computational Creativity by Application
Marketing & Web Designing
Product Designing
Music Composition
Photography & Videography
High-End Video Gaming Development
Automated Story Generation
Germany Outlook (USD Billion, 2018-2032)
Germany Computational Creativity by Technology
Natural Language Processing
Machine Learning and Deep Learning
Computer Vision
Germany Computational Creativity by Technology
Solution
Service
Germany Computational Creativity by Application
Marketing & Web Designing
Product Designing
Music Composition
Photography & Videography
High-End Video Gaming Development
Automated Story Generation
France Outlook (USD Billion, 2018-2032)
France Computational Creativity by Technology
Natural Language Processing
Machine Learning and Deep Learning
Computer Vision
France Computational Creativity by Technology
Solution
Service
France Computational Creativity by Application
Marketing & Web Designing
Product Designing
Music Composition
Photography & Videography
High-End Video Gaming Development
Automated Story Generation
UK Outlook (USD Billion, 2018-2032)
UK Computational Creativity by Technology
Natural Language Processing
Machine Learning and Deep Learning
Computer Vision
UK Computational Creativity by Technology
Solution
Service
UK Computational Creativity by Application
Marketing & Web Designing
Product Designing
Music Composition
Photography & Videography
High-End Video Gaming Development
Automated Story Generation
ITALY Outlook (USD Billion, 2018-2032)
ITALY Computational Creativity by Technology
Natural Language Processing
Machine Learning and Deep Learning
Computer Vision
ITALY Computational Creativity by Technology
Solution
Service
ITALY Computational Creativity by Application
Marketing & Web Designing
Product Designing
Music Composition
Photography & Videography
High-End Video Gaming Development
Automated Story Generation
SPAIN Outlook (USD Billion, 2018-2032)
Spain Computational Creativity by Technology
Natural Language Processing
Machine Learning and Deep Learning
Computer Vision
Spain Computational Creativity by Technology
Solution
Service
Spain Computational Creativity by Application
Marketing & Web Designing
Product Designing
Music Composition
Photography & Videography
High-End Video Gaming Development
Automated Story Generation
Rest Of Europe Outlook (USD Billion, 2018-2032)
Rest Of Europe Computational Creativity by Technology
Natural Language Processing
Machine Learning and Deep Learning
Computer Vision
Rest Of Europe Computational Creativity by Technology
Solution
Service
Rest Of Europe Computational Creativity by Application
Marketing & Web Designing
Product Designing
Music Composition
Photography & Videography
High-End Video Gaming Development
Automated Story Generation
Asia-Pacific Outlook (USD Billion, 2018-2032)
Asia-Pacific Computational Creativity by Technology
Natural Language Processing
Machine Learning and Deep Learning
Computer Vision
Asia-Pacific Computational Creativity by Technology
Solution
Service
Asia-Pacific Computational Creativity by Application
Marketing & Web Designing
Product Designing
Music Composition
Photography & Videography
High-End Video Gaming Development
Automated Story Generation
China Outlook (USD Billion, 2018-2032)
China Computational Creativity by Technology
Natural Language Processing
Machine Learning and Deep Learning
Computer Vision
China Computational Creativity by Technology
Solution
Service
China Computational Creativity by Application
Marketing & Web Designing
Product Designing
Music Composition
Photography & Videography
High-End Video Gaming Development
Automated Story Generation
Japan Outlook (USD Billion, 2018-2032)
Japan Computational Creativity by Technology
Natural Language Processing
Machine Learning and Deep Learning
Computer Vision
Japan Computational Creativity by Technology
Solution
Service
Japan Computational Creativity by Application
Marketing & Web Designing
Product Designing
Music Composition
Photography & Videography
High-End Video Gaming Development
Automated Story Generation
India Outlook (USD Billion, 2018-2032)
India Computational Creativity by Technology
Natural Language Processing
Machine Learning and Deep Learning
Computer Vision
India Computational Creativity by Technology
Solution
Service
India Computational Creativity by Application
Marketing & Web Designing
Product Designing
Music Composition
Photography & Videography
High-End Video Gaming Development
Automated Story Generation
Australia Outlook (USD Billion, 2018-2032)
Australia Computational Creativity by Technology
Natural Language Processing
Machine Learning and Deep Learning
Computer Vision
Australia Computational Creativity by Technology
Solution
Service
Australia Computational Creativity by Application
Marketing & Web Designing
Product Designing
Music Composition
Photography & Videography
High-End Video Gaming Development
Automated Story Generation
Rest of Asia-Pacific Outlook (USD Billion, 2018-2032)
Rest of Asia-Pacific Computational Creativity by Technology
Natural Language Processing
Machine Learning and Deep Learning
Computer Vision
Rest of Asia-Pacific Computational Creativity by Technology
Solution
Service
Rest of Asia-Pacific Computational Creativity by Application
Marketing & Web Designing
Product Designing
Music Composition
Photography & Videography
High-End Video Gaming Development
Automated Story Generation
Rest of the World Outlook (USD Billion, 2018-2032)
Rest of the World Computational Creativity by Technology
Natural Language Processing
Machine Learning and Deep Learning
Computer Vision
Rest of the World Computational Creativity by Technology
Solution
Service
Rest of the World Computational Creativity by Application
Marketing & Web Designing
Product Designing
Music Composition
Photography & Videography
High-End Video Gaming Development
Automated Story Generation
Middle East Outlook (USD Billion, 2018-2032)
Middle East Computational Creativity by Technology
Natural Language Processing
Machine Learning and Deep Learning
Computer Vision
Middle East Computational Creativity by Technology
Solution
Service
Middle East Computational Creativity by Application
Marketing & Web Designing
Product Designing
Music Composition
Photography & Videography
High-End Video Gaming Development
Automated Story Generation
Africa Outlook (USD Billion, 2018-2032)
Africa Computational Creativity by Technology
Natural Language Processing
Machine Learning and Deep Learning
Computer Vision
Africa Computational Creativity by Technology
Solution
Service
Africa Computational Creativity by Application
Marketing & Web Designing
Product Designing
Music Composition
Photography & Videography
High-End Video Gaming Development
Automated Story Generation
Latin America Outlook (USD Billion, 2018-2032)
Latin America Computational Creativity by Technology
Natural Language Processing
Machine Learning and Deep Learning
Computer Vision
Latin America Computational Creativity by Technology
Solution
Service
Latin America Computational Creativity by Application
Marketing & Web Designing
Product Designing
Music Composition
Photography & Videography
High-End Video Gaming Development
Automated Story Generation