×
Request Free Sample ×

Kindly complete the form below to receive a free sample of this Report

* Please use a valid business email

Leading companies partner with us for data-driven Insights

clients tt-cursor
Hero Background

China Immersive Technology In Education Sector Market

ID: MRFR/ICT/60556-HCR
200 Pages
Aarti Dhapte
February 2026

China Immersive Technology in Education Sector Market Research Report By Component (Hardware, Software/Platform, Services), By Technology (Mixed Reality, Virtual Reality, Augmented Reality, 360 Film) and By Application (Training & Learning, Emergency Services, Product Development, Sales & Marketing)-Forecast to 2035

Share:
Download PDF ×

We do not share your information with anyone. However, we may send you emails based on your report interest from time to time. You may contact us at any time to opt-out.

China Immersive Technology In Education Sector Market Infographic
Purchase Options

China Immersive Technology In Education Sector Market Summary

As per Market Research Future analysis, the China Immersive Technology In Education Sector Market size was estimated at 921.49 USD Million in 2024. the China Immersive Technology In Education Sector Market is projected to grow from 1138.23 USD Million in 2025 to 9407.88 USD Million by 2035, exhibiting a compound annual growth rate (CAGR) of 23.5% during the forecast period 2025 - 2035

Key Market Trends & Highlights

The China immersive technology-in-education sector market is experiencing robust growth driven by technological advancements and educational reforms.

  • The largest segment in this market is the virtual reality (VR) segment, which is witnessing increased adoption across educational institutions.
  • The fastest-growing segment is augmented reality (AR), reflecting a rising interest in interactive learning experiences.
  • Government support and initiatives are fostering an environment conducive to the integration of immersive technologies in education.
  • Key market drivers include the rising demand for personalized learning and advancements in hardware and software technologies.

Market Size & Forecast

2024 Market Size 921.49 (USD Million)
2035 Market Size 9407.88 (USD Million)
CAGR (2025 - 2035) 23.52%

Major Players

Google (US), Microsoft (US), Apple (US), Samsung (KR), Unity Technologies (US), HTC (TW), Oculus (US), Magic Leap (US), EON Reality (US)

Our Impact
Enabled $4.3B Revenue Impact for Fortune 500 and Leading Multinationals
Partnering with 2000+ Global Organizations Each Year
30K+ Citations by Top-Tier Firms in the Industry

China Immersive Technology In Education Sector Market Trends

The China Immersive Technology In Education Sector Market is currently experiencing a notable transformation, driven by advancements in virtual reality (VR) and augmented reality (AR) technologies. In China, educational institutions are increasingly adopting these immersive solutions to enhance learning experiences. This shift appears to be motivated by a desire to engage students more effectively and to provide them with interactive, hands-on learning opportunities. As a result, educators are exploring innovative ways to integrate immersive technologies into curricula, which may lead to improved student outcomes and greater retention of knowledge. Moreover, the Chinese government has shown a commitment to fostering the development of immersive technologies within the education sector. Initiatives aimed at promoting digital literacy and technological integration in schools suggest a supportive environment for the growth of this market. The emphasis on STEM education and the incorporation of immersive tools into teaching practices indicate a potential for significant expansion. As educational institutions continue to invest in these technologies, the immersive technology-in-education-sector market is likely to evolve, offering new possibilities for both educators and learners alike.

Increased Adoption of VR and AR

Educational institutions are progressively integrating virtual reality and augmented reality into their teaching methodologies. This trend reflects a growing recognition of the benefits these technologies offer in creating immersive learning environments that enhance student engagement and understanding.

Government Support and Initiatives

The Chinese government is actively promoting the use of immersive technologies in education through various initiatives. This support is likely to facilitate the development and implementation of innovative educational tools, thereby encouraging schools to adopt these technologies.

Focus on Interactive Learning

There is a noticeable shift towards interactive learning experiences within the immersive technology-in-education-sector market. Educators are increasingly seeking ways to make learning more engaging and participatory, which may lead to the development of new educational content and applications.

China Immersive Technology In Education Sector Market Drivers

Collaboration with Tech Companies

Partnerships between educational institutions and technology companies are becoming increasingly prevalent in the immersive technology-in-education-sector market in China. These collaborations facilitate the development of tailored immersive solutions that address specific educational needs. By leveraging the expertise of tech companies, schools can access cutting-edge technologies and resources that enhance the learning experience. Recent initiatives have shown that such partnerships can lead to improved educational outcomes, with some institutions reporting a 20% increase in student engagement. As the demand for innovative educational tools continues to rise, the collaboration between educational institutions and tech companies is expected to play a pivotal role in driving the growth of the immersive technology-in-education-sector market.

Increased Focus on STEM Education

The emphasis on STEM (Science, Technology, Engineering, and Mathematics) education is significantly influencing the immersive technology-in-education-sector market in China. As the government and educational institutions prioritize STEM initiatives, immersive technologies are being utilized to create interactive and engaging learning environments. This approach has been shown to enhance students' understanding of complex concepts, with studies indicating that immersive learning can improve retention rates by up to 25%. The growing demand for skilled professionals in STEM fields further propels the adoption of immersive technologies, as educators seek innovative methods to prepare students for future careers. Consequently, the focus on STEM education is likely to drive substantial growth in the immersive technology-in-education-sector market.

Rising Demand for Personalized Learning

The immersive technology-in-education-sector market in China is experiencing a notable shift towards personalized learning experiences. This trend is driven by the increasing recognition of diverse learning styles among students. Educational institutions are increasingly adopting immersive technologies to tailor educational content to individual needs, thereby enhancing engagement and retention. Reports indicate that personalized learning can improve student performance by up to 30%. As a result, the demand for immersive solutions that facilitate customized learning paths is likely to grow, leading to a more dynamic educational landscape. This shift not only benefits students but also positions educational institutions to leverage technology for improved outcomes, thereby driving growth in the immersive technology-in-education-sector market.

Integration of Gamification in Education

Gamification is emerging as a powerful driver within the immersive technology-in-education-sector market in China. By incorporating game-like elements into educational content, institutions are able to enhance student motivation and engagement. This approach has been shown to increase participation rates by approximately 40%, as students find learning more enjoyable and interactive. The integration of gamification with immersive technologies such as virtual reality (VR) and augmented reality (AR) creates an engaging learning environment that fosters collaboration and critical thinking. As educational institutions continue to seek innovative methods to captivate students, the demand for gamified immersive solutions is expected to rise, further propelling the growth of the immersive technology-in-education-sector market.

Advancements in Hardware and Software Technologies

Technological advancements play a crucial role in shaping the immersive technology-in-education-sector market in China. The continuous development of hardware, such as VR headsets and AR devices, alongside sophisticated software applications, enhances the overall learning experience. Recent data suggests that the market for VR hardware alone is projected to reach $10 billion by 2026. These advancements not only improve the quality of immersive experiences but also make them more accessible to educational institutions. As the cost of technology decreases and usability improves, more schools and universities are likely to adopt immersive solutions, thereby driving growth in the immersive technology-in-education-sector market.

Market Segment Insights

By Component: Hardware (Largest) vs. Software/Platform (Fastest-Growing)

The China immersive technology-in-education-sector market demonstrates a diverse distribution of shares among its component segments. Hardware contributes significantly to the overall market, holding the largest share due to the increasing demand for physical devices that enable immersive experiences in educational settings. On the other hand, Software/Platform, while smaller in share, is rapidly gaining traction as educational institutions recognize the importance of integrated software solutions to enhance learning outcomes. Growth trends indicate a vibrant shift towards immersive technologies, particularly driven by advancements in virtual and augmented reality applications within education. The rise in digital learning environments and the push for innovative teaching methods facilitate the demand for Software/Platform solutions. Additionally, the growing investment in hardware, such as VR headsets, indicates a substantial focus on enhancing hands-on learning experiences through technology.

Hardware (Dominant) vs. Software/Platform (Emerging)

In the component segment of the China immersive technology-in-education-sector market, Hardware is recognized as the dominant force, primarily thanks to the increasing incorporation of physical devices that support immersive educational experiences. This includes VR headsets, AR devices, and advanced projection systems. These hardware components are essential for creating the engaging and interactive environments that modern educational strategies demand. In contrast, Software/Platform is an emerging segment characterized by its growing influence and essential role in delivering content that complements hardware. The rapid development of platforms that support immersive learning experiences positions this segment as a critical player in driving educational innovation and enhancing user engagement, thereby gradually shifting the market dynamics.

By Technology: Virtual Reality (Largest) vs. Augmented Reality (Fastest-Growing)

In the China immersive technology-in-education-sector market, Virtual Reality (VR) holds the largest market share, taking the lead due to its extensive adoption in various educational institutions. Its immersive capabilities have made it increasingly popular among students and educators alike, allowing for experiential learning that traditional methods cannot provide. Meanwhile, Augmented Reality (AR) is also carving a significant niche, gaining rapid traction among educational tech solutions, with schools and universities investing in AR tools to enhance interactive learning experiences. Growth trends in this segment show a strong shift towards VR and AR technologies as educational institutions increasingly recognize the efficacy of immersive learning. Drivers such as advancements in technology, reductions in hardware costs, and an augmented focus on engaging pedagogies are propelling the growth of these segments. Particularly, the expansion of AR as a fastest-growing technology reflects changing dynamics in learning environments, where interactive and participatory methods are becoming the norm rather than the exception.

Technology: Virtual Reality (Dominant) vs. Augmented Reality (Emerging)

Virtual Reality (VR) serves as the dominant technology in the immersive education space, offering an unparalleled level of engagement through its fully immersive environments. Its ability to replicate real-world scenarios makes it particularly effective for disciplines requiring hands-on practice. In comparison, Augmented Reality (AR) is emerging as a vital tool that overlays digital information on the physical world, augmenting traditional learning methods. Educational institutions are increasingly deploying AR applications across multiple subjects, appealing to visually-oriented learners. Both technologies are greatly enhancing interactive education, with VR leading in depth of immersion and AR rapidly transforming classroom dynamics.

By Application: Training & Learning (Largest) vs. Emergency Services (Fastest-Growing)

In the China immersive technology-in-education-sector market, the distribution of market share among the application segments reveals that Training & Learning holds the largest segment, driven by the increasing demand for interactive learning solutions across educational institutions. Emergency Services, while smaller in share, is gaining significant traction as immersive technologies enhance training for first responders and emergency personnel, showcasing a shift towards practical, scenario-based learning. Growth trends indicate that Training & Learning will continue to dominate due to the integration of VR and AR technologies in curriculum development. Meanwhile, Emergency Services is emerging swiftly, propelled by advancements in simulation technology and a heightened awareness of the importance of preparedness and response. Additionally, Product Development and Sales & Marketing are carving their niches, supporting innovative approaches and strategies within various sectors.

Training & Learning (Dominant) vs. Emergency Services (Emerging)

Training & Learning stands as the dominant force within the application segment due to its wide adoption in schools, colleges, and training centers that are increasingly implementing immersive technologies to facilitate engaging educational experiences. This segment capitalizes on the need for remote learning solutions, enabling interaction and collaboration in virtual environments. On the other hand, Emergency Services is an emerging segment that leverages immersive technology to create realistic training scenarios, improving reaction and decision-making skills among personnel. As awareness grows about the importance of effective training in crisis situations, this segment is expected to expand rapidly, appealing to various organizations aiming to enhance their emergency protocols through practical, immersive training.

Get more detailed insights about China Immersive Technology In Education Sector Market

Key Players and Competitive Insights

The immersive technology-in-education-sector market in China is characterized by a dynamic competitive landscape, driven by rapid technological advancements and increasing demand for innovative educational solutions. Major players such as Google (US), Microsoft (US), and Unity Technologies (US) are strategically positioned to leverage their technological expertise and extensive resources. Google (US) focuses on enhancing its educational tools through AI integration, while Microsoft (US) emphasizes partnerships with local educational institutions to tailor its offerings. Unity Technologies (US) is dedicated to providing immersive content creation tools, which are essential for developing engaging educational experiences. Collectively, these strategies foster a competitive environment that prioritizes innovation and localized solutions.Key business tactics within this market include localizing manufacturing and optimizing supply chains to enhance responsiveness to regional demands. The competitive structure appears moderately fragmented, with several key players vying for market share. This fragmentation allows for diverse offerings, yet the influence of major companies remains substantial, as they set benchmarks for quality and innovation that smaller firms strive to meet.

In October Microsoft (US) announced a partnership with a leading Chinese educational technology firm to develop a new immersive learning platform tailored for K-12 students. This strategic move is likely to enhance Microsoft's presence in the Chinese market, allowing it to leverage local insights and adapt its technology to meet specific educational needs. Such collaborations may also facilitate the integration of Microsoft's cloud services, further enriching the educational experience.

In September Google (US) launched an updated version of its AR-based educational application, which incorporates real-time language translation features. This enhancement is significant as it addresses the diverse linguistic landscape of China, potentially increasing accessibility for non-native speakers. By focusing on inclusivity, Google (US) positions itself as a leader in creating universally accessible educational tools, which could attract a broader user base.

In August Unity Technologies (US) unveiled a new suite of tools designed for educators to create custom immersive experiences without extensive programming knowledge. This initiative is crucial as it democratizes access to immersive technology, empowering educators to innovate within their classrooms. By simplifying the content creation process, Unity Technologies (US) may significantly expand its market reach and influence educational practices across China.

As of November current competitive trends indicate a strong emphasis on digitalization, sustainability, and AI integration within the immersive technology-in-education-sector market. Strategic alliances are increasingly shaping the landscape, as companies recognize the value of collaboration in enhancing their offerings. Looking ahead, competitive differentiation is likely to evolve from traditional price-based competition to a focus on innovation, technological advancement, and supply chain reliability. This shift suggests that companies that prioritize these elements will be better positioned to thrive in an increasingly complex market.

Key Companies in the China Immersive Technology In Education Sector Market include

Industry Developments

In September 2024, the Ministry of Education in China and 17 other government bodies have issued directives that encourage the integration of AI and VR/AR into science education. The directives prioritize immersive experiments and interactive digital learning in order to reduce the disparities in access to quality education between urban and rural areas.In April–June 2024, Central China Normal University conducted a study that assessed the use of VR, AR, and MR in K-12 education.

The study focused on curriculum integration, behavior, cognition, and privacy concerns, and it recommended the implementation of collaborative deployment strategies and ethical governance frameworks.

Edge-display VR and AR hardware production in 2025. A 6th-generation semiconductor foundry was inaugurated by BOE Technology Group in Beijing with the objective of commencing mass production of VR/MR display panels (including high-resolution LTPO and optical VR spectacles) in 2025. This initiative is intended to facilitate the supply of immersive hardware for education and other industries.

Future Outlook

China Immersive Technology In Education Sector Market Future Outlook

The Immersive Technology in Education Sector Market is projected to grow at 23.52% CAGR from 2025 to 2035, driven by technological advancements and increasing demand for interactive learning solutions.

New opportunities lie in:

  • Development of customized VR training modules for vocational education
  • Integration of AR tools in classroom settings for enhanced engagement
  • Partnerships with educational institutions for immersive content creation

By 2035, the market is expected to achieve substantial growth, positioning itself as a leader in educational innovation.

Market Segmentation

China Immersive Technology In Education Sector Market Component Outlook

  • Hardware
  • Software/Platform
  • Services

China Immersive Technology In Education Sector Market Technology Outlook

  • Mixed Reality (MR)
  • Virtual Reality (VR)
  • Augmented Reality (AR)
  • 360 Film

China Immersive Technology In Education Sector Market Application Outlook

  • Training & Learning
  • Emergency Services
  • Product Development
  • Sales & Marketing

Report Scope

MARKET SIZE 2024 921.49(USD Million)
MARKET SIZE 2025 1138.23(USD Million)
MARKET SIZE 2035 9407.88(USD Million)
COMPOUND ANNUAL GROWTH RATE (CAGR) 23.52% (2025 - 2035)
REPORT COVERAGE Revenue Forecast, Competitive Landscape, Growth Factors, and Trends
BASE YEAR 2024
Market Forecast Period 2025 - 2035
Historical Data 2019 - 2024
Market Forecast Units USD Million
Key Companies Profiled Google (US), Microsoft (US), Apple (US), Samsung (KR), Unity Technologies (US), HTC (TW), Oculus (US), Magic Leap (US), EON Reality (US)
Segments Covered Component, Technology, Application
Key Market Opportunities Integration of augmented reality and virtual reality enhances experiential learning in the immersive technology-in-education-sector market.
Key Market Dynamics Rapid advancements in immersive technology drive educational innovation and reshape learning experiences in China.
Countries Covered China
Leave a Comment

FAQs

What is the expected market size of the China Immersive Technology in Education Sector in 2024?

The market size is expected to be valued at 788.55 million USD in 2024.

What will be the market size by 2035 for the China Immersive Technology in Education Sector?

By 2035, the market is projected to reach 8260 million USD.

What is the expected compound annual growth rate (CAGR) for the market from 2025 to 2035?

The expected CAGR for the market during this period is 23.806%.

What is the market size for Hardware in the China Immersive Technology in Education Sector in 2024?

The Hardware segment is expected to be valued at 400 million USD in 2024.

How much is the Software/Platform segment expected to be worth in 2035?

The Software/Platform segment is projected to reach 2500 million USD by 2035.

What is the market value for Services in this sector in 2024?

The Services component is expected to be valued at 138.55 million USD in 2024.

Who are the key players in the China Immersive Technology in Education Sector?

Major players include Hikvision, 360 Educational Technology, CETC, NetEase, and Huawei.

What market opportunities are present in the China Immersive Technology in Education sector?

The sector presents growth opportunities in emerging technologies and enhanced learning experiences.

What challenges could affect the growth of the market in the coming years?

Challenges include rapid technology changes and the need for consistent educational standards.

What role does technology play in applications within the China Immersive Technology in Education sector?

Technology enhances engagement and interactivity in educational practices, making learning more effective.

Download Free Sample

Kindly complete the form below to receive a free sample of this Report

Compare Licence

×
Features License Type
Single User Multiuser License Enterprise User
Price $4,950 $5,950 $7,250
Maximum User Access Limit 1 User Upto 10 Users Unrestricted Access Throughout the Organization
Free Customization
Direct Access to Analyst
Deliverable Format
Platform Access
Discount on Next Purchase 10% 15% 15%
Printable Versions