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AI/ML in Media and Entertainment Market Research Report: Information By Solutions (Hardware/Equipment, Services), By Application (Gaming, Fake Story Detection, Plagiarism Detection, Personalization, Production Planning & Management, Sales & Marketing, Talent Identification, Content Capture, and Others), By End User (Film and Television, Music, Gaming, Sports, Media Agencies, and Others), By Region (North America, Europe, Asia-Pacific, Middle East and Africa and South America) - Forecast Till 2032.


ID: MRFR/ICT/10671-HCR | 215 Pages | Author: Aarti Dhapte| May 2024
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Table of Contents

1. EXECUTIVE SUMMARY

1.1. Market Attractiveness Analysis

1.1.1. Global AI/ML in Media and Entertainment Market, by Solution

1.1.2. Global AI/ML in Media and Entertainment Market, by Application

1.1.3. Global AI/ML in Media and Entertainment Market, by End User

1.1.4. Global AI/ML in Media and Entertainment Market, by Region

2. MARKET INTRODUCTION

2.1. Definition

2.2. Scope of the Study

2.3. Market Structure

2.4. Key Buying Criteria

2.5. Macro Factor Indicator Analysis

3. RESEARCH METHODOLOGY

3.1. Research Process

3.2. Primary Research

3.3. Secondary Research

3.4. Market Size Estimation

3.5. Forecast Model

3.6. List of Assumptions

4. MARKET DYNAMICS

4.1. Introduction

4.2. Drivers

4.2.1. The increasing demand for personalized content

4.2.2. The growth of streaming services

4.2.3. Driver impact analysis

4.3. Restraints

4.3.1. The ethical implications of using AI

4.3.2. Restraint impact analysis

4.4. Opportunities

4.4.1. The potential for new business models

4.4.2. The potential to increase efficiency

4.5. Challenges

4.5.1. Data Concern

4.6. Covid-19 Impact Analysis

4.6.1. Impact on market

4.6.2. Impact on Media and Entertainment

4.6.3. YOY growth 2020-2022

5. COVID-19 IMPACT ON SUPPLY CHAIN MARKET FACTOR ANALYSIS

5.1. Value Chain Analysis/Supply Chain Analysis

5.2. Porter’s Five Forces Model

5.2.1. Bargaining Power of Suppliers

5.2.2. Bargaining Power of Buyers

5.2.3. Threat of New Entrants

5.2.4. Threat of Substitutes

5.2.5. Intensity of Rivalry

6. GLOBAL AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY SOLUTION

6.1. Introduction

6.2. Hardware/Equipment

6.3. Services

7. GLOBAL AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION

7.1. Introduction

7.2. Gaming

7.3. Fake Story Detection

7.4. Plagiarism Detection

7.5. Personalization

7.6. Production Planning & Management

7.7. Sales & Marketing

7.8. Talent Identification

7.9. Content Capture

7.10. Others

8. GLOBAL AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY END USER

8.1. Introduction

8.2. Film and Television

8.3. Music

8.4. Gaming

8.5. Sports

8.6. Media Agencies

8.7. Others

9. GLOBAL AI/ML IN MEDIA AND ENTERTAINMENT MARKET SIZE ESTIMATION & FORECAST, BY REGION

9.1. Introduction

9.2. North America

9.2.1. Market Estimates & Forecast, by Country, 2018-2032

9.2.2. Market Estimates & Forecast, by Solution, 2018-2032

9.2.3. Market Estimates & Forecast, by Application, 2018-2032

9.2.4. Market Estimates & Forecast, by End User, 2018-2032

9.2.5. US

9.2.5.1. Market Estimates & Forecast, by Solution, 2018-2032

9.2.5.2. Market Estimates & Forecast, by Application, 2018-2032

9.2.5.3. Market Estimates & Forecast, by End User, 2018-2032

9.2.6. Canada

9.2.6.1. Market Estimates & Forecast, by Solution, 2018-2032

9.2.6.2. Market Estimates & Forecast, by Application, 2018-2032

9.2.6.3. Market Estimates & Forecast, by End User, 2018-2032

9.2.7. Mexico

9.2.7.1. Market Estimates & Forecast, by Solution, 2018-2032

9.2.7.2. Market Estimates & Forecast, by Application, 2018-2032

9.2.7.3. Market Estimates & Forecast, by End User, 2018-2032

9.3. Europe

9.3.1. Market Estimates & Forecast, by Country, 2018-2032

9.3.2. Market Estimates & Forecast, by Solution, 2018-2032

9.3.3. Market Estimates & Forecast, by Application, 2018-2032

9.3.4. Market Estimates & Forecast, by End User, 2018-2032

9.3.5. UK

9.3.5.1. Market Estimates & Forecast, by Solution, 2018-2032

9.3.5.2. Market Estimates & Forecast, by Application, 2018-2032

9.3.5.3. Market Estimates & Forecast, by End User, 2018-2032

9.3.6. Germany

9.3.6.1. Market Estimates & Forecast, by Solution, 2018-2032

9.3.6.2. Market Estimates & Forecast, by Application, 2018-2032

9.3.6.3. Market Estimates & Forecast, by End User, 2018-2032

9.3.7. France

9.3.7.1. Market Estimates & Forecast, by Solution, 2018-2032

9.3.7.2. Market Estimates & Forecast, by Application, 2018-2032

9.3.7.3. Market Estimates & Forecast, by End User, 2018-2032

9.3.8. Italy

9.3.8.1. Market Estimates & Forecast, by Solution, 2018-2032

9.3.8.2. Market Estimates & Forecast, by Application, 2018-2032

9.3.8.3. Market Estimates & Forecast, by End User, 2018-2032

9.3.9. Spain

9.3.9.1. Market Estimates & Forecast, by Solution, 2018-2032

9.3.9.2. Market Estimates & Forecast, by Application, 2018-2032

9.3.9.3. Market Estimates & Forecast, by End User, 2018-2032

9.3.10. Rest of Europe

9.3.10.1. Market Estimates & Forecast, by Solution, 2018-2032

9.3.10.2. Market Estimates & Forecast, by Application, 2018-2032

9.3.10.3. Market Estimates & Forecast, by End User, 2018-2032

9.4. Asia-Pacific

9.4.1. Market Estimates & Forecast, by Country, 2018-2032

9.4.2. Market Estimates & Forecast, by Solution, 2018-2032

9.4.3. Market Estimates & Forecast, by Application, 2018-2032

9.4.4. Market Estimates & Forecast, by End User, 2018-2032

9.4.5. China

9.4.5.1. Market Estimates & Forecast, by Solution, 2018-2032

9.4.5.2. Market Estimates & Forecast, by Application, 2018-2032

9.4.5.3. Market Estimates & Forecast, by End User, 2018-2032

9.4.6. Japan

9.4.6.1. Market Estimates & Forecast, by Solution, 2018-2032

9.4.6.2. Market Estimates & Forecast, by Application, 2018-2032

9.4.6.3. Market Estimates & Forecast, by End User, 2018-2032

9.4.7. India

9.4.7.1. Market Estimates & Forecast, by Solution, 2018-2032

9.4.7.2. Market Estimates & Forecast, by Application, 2018-2032

9.4.7.3. Market Estimates & Forecast, by End User, 2018-2032

9.4.8. South Korea

9.4.8.1. Market Estimates & Forecast, by Solution, 2018-2032

9.4.8.2. Market Estimates & Forecast, by Application, 2018-2032

9.4.8.3. Market Estimates & Forecast, by End User, 2018-2032

9.4.9. Rest of Asia-Pacific

9.4.9.1. Market Estimates & Forecast, by Solution, 2018-2032

9.4.9.2. Market Estimates & Forecast, by Application, 2018-2032

9.4.9.3. Market Estimates & Forecast, by End User, 2018-2032

9.5. Rest of the World

9.5.1. Market Estimates & Forecast, by Product, 2018-2032

9.5.2. Market Estimates & Forecast, by Solution, 2018-2032

9.5.3. Market Estimates & Forecast, by Application, 2018-2032

9.5.4. Market Estimates & Forecast, by End User, 2018-2032

9.5.5. Middle East

9.5.5.1. Market Estimates & Forecast, by Solution, 2018-2032

9.5.5.2. Market Estimates & Forecast, by Application, 2018-2032

9.5.5.3. Market Estimates & Forecast, by End User, 2018-2032

9.5.6. Africa

9.5.6.1. Market Estimates & Forecast, by Solution, 2018-2032

9.5.6.2. Market Estimates & Forecast, by Application, 2018-2032

9.5.6.3. Market Estimates & Forecast, by End User, 2018-2032

9.5.7. Latin America

9.5.7.1. Market Estimates & Forecast, by Solution, 2018-2032

9.5.7.2. Market Estimates & Forecast, by Application, 2018-2032

9.5.7.3. Market Estimates & Forecast, by End User, 2018-2032

10. COMPETITIVE LANDSCAPE

10.1. Introduction

10.2. Key Developments & Growth Strategies

10.3. Competitor Benchmarking

10.4. Vendor Share Analysis, 2022(% Share)

11. COMPANY PROFILES

11.1. Amazon Web Services, Inc.

11.1.1. Company Overview

11.1.2. Financial Overview

11.1.3. Products/ Solutions/ Services Offerred

11.1.4. Key Market Developments

11.1.5. SWOT Analysis

11.1.6. Key Strategies

11.2. Gearhouse South Africa PTY Ltd

11.3. GRAVITY MEDIA

11.4. GrayMeta

11.5. IBM Corporation

11.6. LMG LLC

11.7. Matchroom Sport Ltd.

11.8. Production Resource Group, L.L.C

11.9. Synthesia Ltd

11.10. Valossa Labs Ltd

11.11. VERITONE, INC.

11.12. TAIT

11.13. Sportway AB

11.14. EVS Broadcast Equipment S.A

11.15. Hudi

11.15.1. Company Overview

11.15.2. Financial Overview

11.15.3. Solution/Services Offered

11.15.4. Key Developments

11.15.5. SWOT Analysis

11.15.6. Key Strategies

LIST OF TABLES

TABLE 1 MARKET SYNOPSIS

TABLE 2 GLOBAL AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY SOLUTION, 2018–2032 (USD MILLION)

TABLE 3 GLOBAL AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION, 2018–2032 (USD MILLION)

TABLE 4 GLOBAL AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2018–2032 (USD MILLION)

TABLE 5 GLOBAL AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2018–2032 (USD MILLION)

TABLE 6 NORTH AMERICA AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY COUNTRY, 2018–2032 (USD MILLION)

TABLE 7 NORTH AMERICA AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY SOLUTION, 2018–2032 (USD MILLION)

TABLE 8 NORTH AMERICA AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION, 2018–2032 (USD MILLION)

TABLE 9 NORTH AMERICA AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2018–2032 (USD MILLION)

TABLE 10 US AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY SOLUTION, 2018–2032 (USD MILLION)

TABLE 11 US AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION, 2018–2032 (USD MILLION)

TABLE 12 US AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2018–2032 (USD MILLION)

TABLE 13 CANADA AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY SOLUTION, 2018–2032 (USD MILLION)

TABLE 14 CANADA AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION, 2018–2032 (USD MILLION)

TABLE 15 CANADA AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2018–2032 (USD MILLION)

TABLE 16 MEXICO AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY SOLUTION, 2018–2032 (USD MILLION)

TABLE 17 MEXICO AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION, 2018–2032 (USD MILLION)

TABLE 18 MEXICO AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2018–2032 (USD MILLION)

TABLE 19 EUROPE AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY COUNTRY, 2018–2032 (USD MILLION)

TABLE 20 EUROPE AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY SOLUTION, 2018–2032 (USD MILLION)

TABLE 21 EUROPE AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION, 2018–2032 (USD MILLION)

TABLE 22 EUROPE AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2018–2032 (USD MILLION)

TABLE 23 UK AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY SOLUTION, 2018–2032 (USD MILLION)

TABLE 24 UK AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION, 2018–2032 (USD MILLION)

TABLE 25 UK AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2018–2032 (USD MILLION)

TABLE 26 GERMANY AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY SOLUTION, 2018–2032 (USD MILLION)

TABLE 27 GERMANY AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION, 2018–2032 (USD MILLION)

TABLE 28 GERMANY AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2018–2032 (USD MILLION)

TABLE 29 FRANCE AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY SOLUTION, 2018–2032 (USD MILLION)

TABLE 30 FRANCE AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION, 2018–2032 (USD MILLION)

TABLE 31 FRANCE AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2018–2032 (USD MILLION)

TABLE 32 SPAIN AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY SOLUTION, 2018–2032 (USD MILLION)

TABLE 33 SPAIN AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION, 2018–2032 (USD MILLION)

TABLE 34 SPAIN AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2018–2032 (USD MILLION)

TABLE 35 ITALY AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY SOLUTION, 2018–2032 (USD MILLION)

TABLE 36 ITALY AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION, 2018–2032 (USD MILLION)

TABLE 37 ITALY AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2018–2032 (USD MILLION)

TABLE 38 REST OF EUROPE AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY SOLUTION, 2018–2032 (USD MILLION)

TABLE 39 REST OF EUROPE AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION, 2018–2032 (USD MILLION)

TABLE 40 REST OF EUROPE AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2018–2032 (USD MILLION)

TABLE 41 ASIA-PACIFIC AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY COUNTRY, 2018–2032 (USD MILLION)

TABLE 42 ASIA-PACIFIC AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY SOLUTION, 2018–2032 (USD MILLION)

TABLE 43 ASIA-PACIFIC AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION, 2018–2032 (USD MILLION)

TABLE 44 ASIA-PACIFIC AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2018–2032 (USD MILLION)

TABLE 45 CHINA AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY SOLUTION, 2018–2032 (USD MILLION)

TABLE 46 CHINA AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION, 2018–2032 (USD MILLION)

TABLE 47 CHINA AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2018–2032 (USD MILLION)

TABLE 48 JAPAN AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY SOLUTION, 2018–2032 (USD MILLION)

TABLE 49 JAPAN AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION, 2018–2032 (USD MILLION)

TABLE 50 JAPAN AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2018–2032 (USD MILLION)

TABLE 51 INDIA AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY SOLUTION, 2018–2032 (USD MILLION)

TABLE 52 INDIA AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION, 2018–2032 (USD MILLION)

TABLE 53 INDIA AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2018–2032 (USD MILLION)

TABLE 54 SOUTH KOREA AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY SOLUTION, 2018–2032 (USD MILLION)

TABLE 55 SOUTH KOREA AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION, 2018–2032 (USD MILLION)

TABLE 56 SOUTH KOREA AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2018–2032 (USD MILLION)

TABLE 57 REST OF ASIA-PACIFIC AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY SOLUTION, 2018–2032 (USD MILLION)

TABLE 58 REST OF ASIA-PACIFIC AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION, 2018–2032 (USD MILLION)

TABLE 59 REST OF ASIA-PACIFIC AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2018–2032 (USD MILLION)

TABLE 60 REST OF THE WORLD AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY COUNTRY, 2018–2032 (USD MILLION)

TABLE 61 REST OF THE WORLD AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY SOLUTION, 2018–2032 (USD MILLION)

TABLE 62 REST OF THE WORLD AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION, 2018–2032 (USD MILLION)

TABLE 63 REST OF THE WORLD CAMERA MARKET, BY END USER, 2018–2032 (USD MILLION)

TABLE 64 MIDDLE EAST AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY SOLUTION, 2018–2032 (USD MILLION)

TABLE 65 MIDDLE EAST AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION, 2018–2032 (USD MILLION)

TABLE 66 MIDDLE EAST AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2018–2032 (USD MILLION)

TABLE 67 AFRICA AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY SOLUTION, 2018–2032 (USD MILLION)

TABLE 68 AFRICA AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION, 2018–2032 (USD MILLION)

TABLE 69 AFRICA AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2018–2032 (USD MILLION)

TABLE 70 LATIN AMERICA AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY SOLUTION, 2018–2032 (USD MILLION)

TABLE 71 LATIN AMERICA AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION, 2018–2032 (USD MILLION)

TABLE 72 LATIN AMERICA AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2018–2032 (USD MILLION)

TABLE 73 BUSINESS EXPANSIONS/PRODUCT LAUNCHES

TABLE 74 PARTNERSHIPS/AGREEMENTS/CONTRACTS/COLLABORATIONS

TABLE 77 GEARHOUSE SOUTH AFRICA PTY LTD : PRODUCTS OFFERED

TABLE 78 GEARHOUSE SOUTH AFRICA PTY LTD : KEY DEVELOPMENT

TABLE 79 GRAVITY MEDIA : PRODUCTS OFFERED

TABLE 80 GRAVITY MEDIA : KEY DEVELOPMENT

TABLE 81 GRAYMETA : PRODUCTS OFFERED

TABLE 82 GRAYMETA : KEY DEVELOPMENT

TABLE 83 IBM CORPORATION : PRODUCTS OFFERED

TABLE 84 IBM CORPORATION : KEY DEVELOPMENT

TABLE 85 LMG LLC : PRODUCTS OFFERED

TABLE 86 LMG LLC : KEY DEVELOPMENT

TABLE 87 MATCHROOM SPORT LTD. : PRODUCTS OFFERED

TABLE 88 MATCHROOM SPORT LTD. : KEY DEVELOPMENT

TABLE 89 PRODUCTION RESOURCE GROUP, L.L.C : PRODUCTS OFFERED

TABLE 90 PRODUCTION RESOURCE GROUP, L.L.C : KEY DEVELOPMENT

TABLE 91 SYNTHESIA LTD : PRODUCTS OFFERED

TABLE 92 SYNTHESIA LTD : KEY DEVELOPMENT

TABLE 93 VERITONE, INC. : PRODUCTS OFFERED

TABLE 94 VERITONE, INC. : KEY DEVELOPMENT

TABLE 95 TAIT : PRODUCTS OFFERED

TABLE 96 TAIT : KEY DEVELOPMENT

TABLE 99 INTELLIMIZE : PRODUCTS OFFERED

TABLE 100 INTELLIMIZE : KEY DEVELOPMENT

TABLE 101 VALOSSA LABS LTD : PRODUCTS OFFERED

TABLE 102 VALOSSA LABS LTD : KEY DEVELOPMENT

LIST OF FIGURES

FIGURE 1 MARKET ATTRACTIVENESS ANALYSIS: GLOBAL AI/ML IN MEDIA AND ENTERTAINMENT MARKET

FIGURE 2 GLOBAL AI/ML IN MEDIA AND ENTERTAINMENT MARKET: MARKET STRUCTURE

FIGURE 3 BOTTOM-UP AND TOP-DOWN APPROACHES

FIGURE 4 NORTH AMERICA: AI/ML IN MEDIA AND ENTERTAINMENT MARKET SIZE (USD MILLION) & MARKET SHARE (%), BY COUNTRY (2022 VS 2032)

FIGURE 5 EUROPE: AI/ML IN MEDIA AND ENTERTAINMENT MARKET SIZE (USD MILLION) & MARKET SHARE (%), BY COUNTRY (2022 VS 2032)

FIGURE 6 ASIA–PACIFIC: AI/ML IN MEDIA AND ENTERTAINMENT MARKET SIZE (USD MILLION) & MARKET SHARE (%), BY COUNTRY (2022 VS 2032)

FIGURE 7 GLOBAL AI/ML IN MEDIA AND ENTERTAINMENT MARKET SIZE (USD MILLION) & MARKET SHARE (%), BY SOLUTION (2022 VS 2032)

FIGURE 8 GLOBAL AI/ML IN MEDIA AND ENTERTAINMENT MARKET SIZE (USD MILLION) & MARKET SHARE (%), BY APPLICATION (2022 VS 2032)

FIGURE 9 GLOBAL AI/ML IN MEDIA AND ENTERTAINMENT MARKET SIZE (USD MILLION) & MARKET SHARE (%), BY END USER (2022 VS 2032)

FIGURE 10 MARKET DYNAMIC ANALYSIS OF THE GLOBAL AI/ML IN MEDIA AND ENTERTAINMENT MARKET

FIGURE 11 DRIVER IMPACT ANALYSIS

FIGURE 12 RESTRAINT IMPACT ANALYSIS

FIGURE 13 VALUE CHAIN: GLOBAL AI/ML IN MEDIA AND ENTERTAINMENT MARKET

FIGURE 14 PORTER'S FIVE FORCES ANALYSIS OF THE GLOBAL AI/ML IN MEDIA AND ENTERTAINMENT MARKET

FIGURE 15 GLOBAL AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY SOLUTION, 2022 (% SHARE)

FIGURE 16 GLOBAL AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY SOLUTION, 2022 VS 2032 (USD MILLION)

FIGURE 17 GLOBAL AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION, 2022 (% SHARE)

FIGURE 18 GLOBAL AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION, 2022 VS 2032 (USD MILLION)

FIGURE 19 GLOBAL AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2022 (% SHARE)

FIGURE 20 GLOBAL AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2022 VS 2032 (USD MILLION)

FIGURE 21 GLOBAL AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2022 (% SHARE)

FIGURE 22 GLOBAL AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2022 VS 2032 (USD MILLION)

FIGURE 23 NORTH AMERICA AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY COUNTRY, 2022 (% SHARE)

FIGURE 24 NORTH AMERICA AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY COUNTRY, 2022 VS 2032 (USD MILLION)

FIGURE 25 NORTH AMERICA AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY SOLUTION, 2022-2032 (USD MILLION)

FIGURE 26 NORTH AMERICA AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION, 2022-2032 (USD MILLION)

FIGURE 27 NORTH AMERICA AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2022-2032 (USD MILLION)

FIGURE 28 EUROPE AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY COUNTRY, 2022 (% SHARE)

FIGURE 29 EUROPE AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY COUNTRY, 2022 VS 2032 (USD MILLION)

FIGURE 30 EUROPE AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY SOLUTION, 2022-2032 (USD MILLION)

FIGURE 31 EUROPE AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION, 2022-2032 (USD MILLION)

FIGURE 32 EUROPE AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2022-2032 (USD MILLION)

FIGURE 33 ASIA-PACIFIC AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY COUNTRY, 2022 (% SHARE)

FIGURE 34 ASIA-PACIFIC AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY COUNTRY, 2022 VS 2032 (USD MILLION)

FIGURE 35 ASIA-PACIFIC AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY SOLUTION, 2022-2032 (USD MILLION)

FIGURE 36 ASIA-PACIFIC AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION, 2022-2032 (USD MILLION)

FIGURE 37 ASIA-PACIFIC AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2022-2032 (USD MILLION)

FIGURE 38 REST OF THE WORLD AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY COUNTRY, 2022 (% SHARE)

FIGURE 39 REST OF THE WORLD AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY COUNTRY, 2022 VS 2032 (USD MILLION)

FIGURE 40 REST OF THE WORLD AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY SOLUTION, 2022-2032 (USD MILLION)

FIGURE 41 REST OF THE WORLD AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION, 2022-2032 (USD MILLION)

FIGURE 42 REST OF THE WORLD AI/ML IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2022-2032 (USD MILLION)

FIGURE 43 GLOBAL AI/ML IN MEDIA AND ENTERTAINMENT MARKET: COMPETITIVE BENCHMARKING

FIGURE 44 VENDOR SHARE ANALYSIS (2022) (%)

FIGURE 45 GEARHOUSE SOUTH AFRICA PTY LTD : FINANCIAL OVERVIEW SNAPSHOT

FIGURE 46 GEARHOUSE SOUTH AFRICA PTY LTD : SWOT ANALYSIS

FIGURE 47 GRAVITY MEDIA : FINANCIAL OVERVIEW SNAPSHOT

FIGURE 48 GRAVITY MEDIA : SWOT ANALYSIS

FIGURE 49 GRAYMETA : FINANCIAL OVERVIEW SNAPSHOT

FIGURE 50 GRAYMETA : SWOT ANALYSIS

FIGURE 51 IBM CORPORATION : FINANCIAL OVERVIEW SNAPSHOT

FIGURE 52 IBM CORPORATION : SWOT ANALYSIS

FIGURE 53 LMG LLC : FINANCIAL OVERVIEW SNAPSHOT

FIGURE 54 LMG LLC : SWOT ANALYSIS

FIGURE 55 MATCHROOM SPORT LTD. : FINANCIAL OVERVIEW SNAPSHOT

FIGURE 56 MATCHROOM SPORT LTD. : SWOT ANALYSIS

FIGURE 57 PRODUCTION RESOURCE GROUP, L.L.C : FINANCIAL OVERVIEW SNAPSHOT

FIGURE 58 PRODUCTION RESOURCE GROUP, L.L.C : SWOT ANALYSIS

FIGURE 59 SYNTHESIA LTD : FINANCIAL OVERVIEW SNAPSHOT

FIGURE 60 SYNTHESIA LTD : SWOT ANALYSIS

FIGURE 61 VERITONE, INC. : FINANCIAL OVERVIEW SNAPSHOT

FIGURE 62 VERITONE, INC. : SWOT ANALYSIS

FIGURE 63 TAIT : FINANCIAL OVERVIEW SNAPSHOT

FIGURE 64 TAIT : SWOT ANALYSIS

FIGURE 67 INTELLIMIZE : FINANCIAL OVERVIEW SNAPSHOT

FIGURE 68 INTELLIMIZE : SWOT ANALYSIS

FIGURE 69 VALOSSA LABS LTD : FINANCIAL OVERVIEW SNAPSHOT

FIGURE 70 VALOSSA LABS LTD : SWOT ANALYSIS

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