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3D Animation Market Research Report Information by Component (Hardware, Software, Services), Technology (3D Modeling, Motion Graphics, 3D Rendering, Visual Effects) End-User (Media and Entertainment, Education, Healthcare, Architecture), and By Region (North America, Europe, Asia-Pacific, Middle East & Africa, and South America) - Forecast till 2030


ID: MRFR/ICT/2044-CR | 148 Pages | Author: Shubham Munde| February 2020

Global 3D Animation Market Segmentation


Global 3D Animation, By Component Outlook (USD Billion, 2018-2030)




  • Hardware




  • Software




  • Services




Global 3D Animation, By Technology (USD Billion, 2018-2030)




  • 3D Modeling




  • Motion Graphics




  • 3D Rendering




  • Visual Effects




Global 3D Animation, By End-User Outlook (USD Billion, 2018-2030)




  • Media and Entertainment




  • Education




  • Healthcare




  • Architecture




Global 3D Animation Regional Outlook (USD Billion, 2018-2030)




  • North America Outlook (USD Billion, 2018-2030)




  • North America 3D Animation, By Component Outlook (USD Billion, 2018-2030)




    • Hardware




    • Software




    • Services






  • North America 3D Animation, By Technology Outlook (USD Billion, 2018-2030)




    • 3D Modeling




    • Motion Graphics




    • 3D Rendering




    • Visual Effects






  • North America 3D Animation, By End-User Outlook (USD Billion, 2018-2030)




    • Media and Entertainment




    • Education




    • Healthcare




    • Architecture









    • US Outlook (USD Billion, 2018-2030)




    • US 3D Animation, By Component Outlook (USD Billion, 2018-2030)




      • Hardware




      • Software




      • Services






    • US 3D Animation, By Technology Outlook (USD Billion, 2018-2030)




      • 3D Modeling




      • Motion Graphics




      • 3D Rendering




      • Visual Effects






    • US 3D Animation, By End-User Outlook (USD Billion, 2018-2030)




      • Media and Entertainment




      • Education




      • Healthcare




      • Architecture






    • Canada Outlook (USD Billion, 2018-2030)




    • Canada 3D Animation, By Component Outlook (USD Billion, 2018-2030)




      • Hardware




      • Software




      • Services






    • Canada 3D Animation, By Technology Outlook (USD Billion, 2018-2030)




      • 3D Modeling




      • Motion Graphics




      • 3D Rendering




      • Visual Effects






    • Canada 3D Animation, By End-User Outlook (USD Billion, 2018-2030)




      • Media and Entertainment




      • Education




      • Healthcare




      • Architecture










    • Mexico Outlook (USD Billion, 2018-2030)




    • Mexico 3D Animation, By Component Outlook (USD Billion, 2018-2030)




      • Hardware




      • Software




      • Services






    • Mexico 3D Animation, By Technology Outlook (USD Billion, 2018-2030)




      • 3D Modeling




      • Motion Graphics




      • 3D Rendering




      • Visual Effects






    • Mexico 3D Animation, By End-User Outlook (USD Billion, 2018-2030)




      • Media and Entertainment




      • Education




      • Healthcare




      • Architecture









  • Europe Outlook (USD Billion, 2018-2030)




  • Europe 3D Animation, By Component Outlook (USD Billion, 2018-2030)




    • Hardware




    • Software




    • Services






  • Europe 3D Animation, By Technology Outlook (USD Billion, 2018-2030)




    • 3D Modeling




    • Motion Graphics




    • 3D Rendering




    • Visual Effects






  • Europe 3D Animation, By End-User Outlook (USD Billion, 2018-2030)




    • Media and Entertainment




    • Education




    • Healthcare




    • Architecture









    • Germany Outlook (USD Billion, 2018-2030)




    • Germany 3D Animation, By Component Outlook (USD Billion, 2018-2030)




      • Hardware




      • Software




      • Services






    • Germany 3D Animation, By Technology Outlook (USD Billion, 2018-2030)




      • 3D Modeling




      • Motion Graphics




      • 3D Rendering




      • Visual Effects






    • Germany 3D Animation, By End-User Outlook (USD Billion, 2018-2030)




      • Media and Entertainment




      • Education




      • Healthcare




      • Architecture










    • France Outlook (USD Billion, 2018-2030)




    • France 3D Animation, By Component Outlook (USD Billion, 2018-2030)




      • Hardware




      • Software




      • Services






    • France 3D Animation, By Technology Outlook (USD Billion, 2018-2030)




      • 3D Modeling




      • Motion Graphics




      • 3D Rendering




      • Visual Effects






    • France 3D Animation, By End-User Outlook (USD Billion, 2018-2030)




      • Media and Entertainment




      • Education




      • Healthcare




      • Architecture










    • UK Outlook (USD Billion, 2018-2030)




    • UK 3D Animation, By Component Outlook (USD Billion, 2018-2030)




      • Hardware




      • Software




      • Services






    • UK 3D Animation, By Technology Outlook (USD Billion, 2018-2030)




      • 3D Modeling




      • Motion Graphics




      • 3D Rendering




      • Visual Effects






    • UK 3D Animation, By End-User Outlook (USD Billion, 2018-2030)




      • Media and Entertainment




      • Education




      • Healthcare




      • Architecture










    • Rest of Europe Outlook (USD Billion, 2018-2030)




    • Rest of Europe 3D Animation, By Component Outlook (USD Billion, 2018-2030)




      • Hardware




      • Software




      • Services






    • Rest of Europe 3D Animation, By Technology Outlook (USD Billion, 2018-2030)




      • 3D Modeling




      • Motion Graphics




      • 3D Rendering




      • Visual Effects






    • Rest of Europe 3D Animation, By End-User Outlook (USD Billion, 2018-2030)




      • Media and Entertainment




      • Education




      • Healthcare




      • Architecture









  • Asia-Pacific Outlook (USD Billion, 2018-2030)




  • Asia-Pacific 3D Animation, By Component Outlook (USD Billion, 2018-2030)




    • Hardware




    • Software




    • Services






  • Asia-Pacific 3D Animation, By Technology Outlook (USD Billion, 2018-2030)




    • 3D Modeling




    • Motion Graphics




    • 3D Rendering




    • Visual Effects






  • Asia-Pacific 3D Animation, By End-User Outlook (USD Billion, 2018-2030)




    • Media and Entertainment




    • Education




    • Healthcare




    • Architecture









    • China Outlook (USD Billion, 2018-2030)




    • China 3D Animation, By Component Outlook (USD Billion, 2018-2030)




      • Hardware




      • Software




      • Services






    • China 3D Animation, By Technology Outlook (USD Billion, 2018-2030)




      • 3D Modeling




      • Motion Graphics




      • 3D Rendering




      • Visual Effects






    • China 3D Animation, By End-User Outlook (USD Billion, 2018-2030)




      • Media and Entertainment




      • Education




      • Healthcare




      • Architecture










    • India Outlook (USD Billion, 2018-2030)




    • India 3D Animation, By Component Outlook (USD Billion, 2018-2030)




      • Hardware




      • Software




      • Services






    • India 3D Animation, By Technology Outlook (USD Billion, 2018-2030)




      • 3D Modeling




      • Motion Graphics




      • 3D Rendering




      • Visual Effects






    • India 3D Animation, By End-User Outlook (USD Billion, 2018-2030)




      • Media and Entertainment




      • Education




      • Healthcare




      • Architecture










    • Japan Outlook (USD Billion, 2018-2030)




    • Japan 3D Animation, By Component Outlook (USD Billion, 2018-2030)




      • Hardware




      • Software




      • Services






    • Japan 3D Animation, By Technology Outlook (USD Billion, 2018-2030)




      • 3D Modeling




      • Motion Graphics




      • 3D Rendering




      • Visual Effects






    • Japan 3D Animation, By End-User Outlook (USD Billion, 2018-2030)




      • Media and Entertainment




      • Education




      • Healthcare




      • Architecture










    • Rest of Asia-Pacific Outlook (USD Billion, 2018-2030)




    • Rest of Asia-Pacific 3D Animation, By Component Outlook (USD Billion, 2018-2030)




      • Hardware




      • Software




      • Services






    • Rest of Asia-Pacific 3D Animation, By Technology Outlook (USD Billion, 2018-2030)




      • 3D Modeling




      • Motion Graphics




      • 3D Rendering




      • Visual Effects






    • Rest of Asia-Pacific 3D Animation, By End-User Outlook (USD Billion, 2018-2030)




      • Media and Entertainment




      • Education




      • Healthcare




      • Architecture









  • Middle East & Africa Outlook (USD Billion, 2018-2030)




  • Middle East & Africa 3D Animation, By Component Outlook (USD Billion, 2018-2030)




    • Hardware




    • Software




    • Services






  • Middle East & Africa 3D Animation, By Technology Outlook (USD Billion, 2018-2030)




    • 3D Modeling




    • Motion Graphics




    • 3D Rendering




    • Visual Effects






  • Middle East & Africa 3D Animation, By End-User Outlook (USD Billion, 2018-2030)




    • Media and Entertainment




    • Education




    • Healthcare




    • Architecture








  • South America Outlook (USD Billion, 2018-2030)




  • South America 3D Animation, By Component Outlook (USD Billion, 2018-2030)




    • Hardware




    • Software




    • Services






  • South America 3D Animation, By Technology Outlook (USD Billion, 2018-2030)




    • 3D Modeling




    • Motion Graphics




    • 3D Rendering




    • Visual Effects






  • South America 3D Animation, By End-User Outlook (USD Billion, 2018-2030)




    • Media and Entertainment




    • Education




    • Healthcare




    • Architecture






ย 

Research Methodology on 3D Animation Market


Introduction


This research report is an attempt to analyse and gain insights into the 3D Animation market. 3D Animation is a method of producing animated images and objects by using computer-generated images and software in a three-dimensional environment. This type of animation is widely used in the entertainment industry and also for business purposes.


It has applications in movies, television shows, video games, and other visual media. The use of 3D Animation is increasing for many business applications such as product design, marketing, advertising, etc. This research aims to study the market size, trends, drivers and opportunities associated with the 3D Animation market.


Research Objectives


This research aims to analyse and gain an understanding of the 3D Animation market.


The specific objectives of the research are:



  • To describe the current state of the 3D Animation market

  • To identify the major trends and drivers in the 3D Animation market

  • To quantify the size of the 3D Animation market

  • To discuss the opportunities in the 3D Animation market

  • To identify the key challenges that could be faced in the 3D Animation market

  • To gather information about the competitive landscape of the 3D Animation market

  • To offer suggestions for the growth of the 3D Animation market


Research Methodology


This research uses a research methodology based on secondary research and interviews. The secondary research includes a comprehensive analysis of the global 3D Animation market by collecting the relevant data and information from relevant sources, such as industry archives, magazines and news articles, industry-related websites, and investment reports. This research also uses interviews and surveys with experts in the 3D Animation market to gain their insights and opinions.


Secondary Research


The secondary research for this research involves conducting a comprehensive market analysis of the global 3D Animation market by collecting data from industry-related websites, magazines and news articles, industry databases, and investment reports. The data that is collected from these sources is analyzed and used to build a comprehensive market picture of the 3D Animation market.


The sources used for secondary research include:


* Market size reports from the relevant industry


* Annual reports from 3D Animation companies


* Industry magazines and trade publications


* Company websites


* Market watches and reports


Interviews and Surveys


The research is conducted by conducting interviews and surveys with relevant experts in the 3D Animation market. The experts are selected based on their experience and expertise in the 3D Animation industry. These experts are asked to provide information on the current state of the 3D Animation market, the major trends and drivers, the market size and opportunities, and the challenges that could be faced in the 3D Animation market.


Data Analysis


Once the data is collected from the sources described above, it is analyzed to build a comprehensive picture of the 3D Animation market. This analysis involves analyzing the data in terms of the market size, trends, drivers and opportunities associated with the 3D Animation market. The analysis also includes looking at the competitive landscape of the 3D Animation market and identifying the key challenges that could be faced in the 3D Animation market.


Conclusion


This research paper provides an in-depth understanding and analysis of the 3D Animation market. The research is conducted using both secondary research and interviews and surveys with experts in the 3D Animation market. The data that is collected from the sources is analyzed to gain insights into the market size, trends, drivers and opportunities associated with the 3D Animation market. This research also looks at the competitive landscape and identifies the key challenges that could be faced in the 3D Animation market.

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1 Executive Summary

1.1 Market Attractiveness Analysis 17

1.1.1 Global 3D Animation Market, By Component 17

1.1.2 Global 3D Animation Market, By Technology 18

1.1.3 Global 3D Animation Market, By End-User 19

1.2 Global 3D Animation Market, By Region 20

2 Market Introduction

2.1 Definition 21

2.2 Scope Of The Study 21

2.3 Market Structure 21

3 Research Methodology

3.1 Research Process 22

3.2 Primary Research 23

3.3 Secondary Research 24

3.4 Market Size Estimation 25

3.5 Forecast Model 25

3.6 List Of Assumptions 26

4 Market Insights

5 Market Dynamics

5.1 Introduction 30

5.2 Drivers 31

5.2.1 Growing Adoption Of Visual Effects Technology (VFX) In Movies 31

5.2.2 Increasing Demand For 3D Visualization, 3D Gaming And 3D Mobile Applications 31

5.2.3 Growing Trend Of Digital Marketing 32

5.2.4 Drivers Impact Analysis 32

5.3 Restraints 33

5.3.1 Rising Piracy Of Software 33

5.3.2 Restraints Impact Analysis 33

5.4 Opportunity 34

5.4.1 Use Of 3D Mapping Technology For GPS And Navigation 34

5.5 Technological Trends 34

5.5.1 Augmented Reality (AR)/ Virtual Reality (VR) 34

5.5.2 Combination Of 2D And 3D Animation 35

6 Market Factor Analysis

6.1 Value Chain Analysis 36

6.1.1 Hardware Equipment Suppliers 37

6.1.2 Software/Platform/Application Developers 37

6.1.3 System Integrators 37

6.1.4 Connectivity/Hosting Providers 37

6.1.5 End-Users 37

6.2 Porterโ€™s Five Forces Model 38

6.2.1 Threat Of New Entrants 38

6.2.2 Bargaining Power Of Suppliers 39

6.2.3 Bargaining Power Of Buyers 39

6.2.4 Threat Of Substitutes 39

6.2.5 Intensity Of Rivalry 39

7 Global 3D Animation Market, By Component

7.1 Overview 40

7.2 Hardware 41

7.2.1 Motion Capturing Systems 42

7.2.2 Workstation 42

7.2.3 Video Cards And GPU 42

7.2.4 Others 42

7.3 Software 43

7.3.1 SDK 44

7.3.2 Plug-In Software 44

7.3.3 Platforms 44

7.4 Services 45

7.4.1 Support And Maintenance 46

7.4.2 Integration And Deployment 46

7.4.3 Consulting 46

8 Global 3D Animation Market, By Technology

8.1 Overview 47

8.2 3D Modeling 48

8.3 Motion Graphics 48

8.4 3D Rendering 48

8.5 Visual Effects 48

8.6 Others 48

9 Global 3D Animation Market, By End-User

9.1 Overview 49

9.2 Media And Entertainment 50

9.3 Education 50

9.4 Healthcare 50

9.5 Architecture 50

9.6 Others 51

10 Global 3D Animation Market, By Region

10.1 Overview 52

10.2 North America 53

10.2.1 U.S. 61

10.2.2 Canada 64

10.2.3 Mexico 67

10.3 Europe 70

10.3.1 U.K. 77

10.3.2 Germany 81

10.3.3 France 84

10.3.4 Rest Of Europe 87

10.4 Asia Pacific 91

10.4.1 Japan 99

10.4.2 India 102

10.4.3 Rest Of Asia-Pacific 105

10.4.4 China 108

10.5 Rest Of The World 111

10.5.1 Middle East & Africa 118

10.5.2 South America 121

11 Competitive Landscape

11.1 Overview 124

11.2 Major Growth Strategy In The Global 3D Animation Market 124

11.3 Competitive Benchmarking - Global 3D Animation Market 125

11.4 The Leading Player In Terms Of Number Of Developments In Global 3D Animation Market 126

12 Company Profiles

12.1 Autodesk, Inc. 127

12.1.1 Company Overview 127

12.1.2 Financial Overview 127

12.1.3 Products/Services/Solutions Offered 128

12.1.4 Key Developments 128

12.1.5 SWOT Analysis 129

12.1.6 Key Strategies 129

12.2 Image Metrics, Inc. 130

12.2.1 Company Overview 130

12.2.2 Products/Services/Solutions Offered 130

12.2.3 Key Developments 130

12.2.4 SWOT Analysis 131

12.2.5 Key Strategies 131

12.3 Corel Corporation 132

12.3.1 Company Overview 132

12.3.2 Financial Overview (Kohlberg Kravis Roberts & Co. LP.) 132

12.3.3 Products/Services/Solutions Offered 133

12.3.4 Key Developments 133

12.3.5 SWOT Analysis 133

12.3.6 Key Strategies 133

12.4 Pixologic, Inc. 134

12.4.1 Company Overview 134

12.4.2 Products/Services/Solutions Offered 134

12.4.3 Key Developments 134

12.4.4 SWOT Analysis 134

12.5 Maxon Computer 135

12.5.1 Company Overview 135

12.5.2 Products/Services/Solutions Offered 135

12.5.3 Key Developments 135

12.5.4 SWOT Analysis 135

12.5.5 Key Strategies 136

12.6 NewTek, Inc. 137

12.6.1 Company Overview 137

12.6.2 Products/Services/Solutions Offered 137

12.6.3 Key Developments 137

12.6.4 SWOT Analysis 137

12.6.5 Key Strategies 138

12.7 Toon Boom Animation Inc. 139

12.7.1 Company Overview 139

12.7.2 Products/Services/Solutions Offered 139

12.7.3 Key Developments 139

12.7.4 SWOT Analysis 140

12.7.5 Key Strategies 140

12.8 SideFX 141

12.8.1 Company Overview 141

12.8.2 Products/Services/Solutions Offered 141

12.8.3 Key Developments 141

12.8.4 SWOT Analysis 141

12.8.5 Key Strategies 142

12.9 Foundry Visionmongers Ltd 143

12.9.1 Company Overview 143

12.9.2 Products/Services/Solutions Offered 143

12.9.3 Key Developments 143

12.9.4 SWOT Analysis 144

12.9.5 Key Strategies 144

12.10 Trimble Inc. 145

12.10.1 Company Overview 145

12.10.2 Financial Overview 145

12.10.3 Products/Services/Solutions Offered 146

12.10.4 Key Developments 146

12.10.5 SWOT Analysis 146

12.10.6 Key Strategies 146

12.11 Adobe Systems Inc. 147

12.11.1 Company Overview 147

12.11.2 Financial Overview 147

12.11.3 Products/Services/Solutions Offered 148

12.11.4 Key Developments 148

12.11.5 SWOT Analysis 148

12.11.6 Key Strategies 148

12.12 Sony Corporation 149

12.12.1 Company Overview 149

12.12.2 Financial Performance 149

12.12.3 Products/Services/Solutions Offered 150

12.12.4 Key Developments 150

12.12.5 SWOT Analysis 150

12.12.6 Key Strategies 150

12.13 NVIDIA Corporation 151

12.13.1 Company Overview 151

12.13.2 Financial Performance 151

12.13.3 Products/Services/Solutions Offered 152

12.13.4 Key Developments 152

12.13.5 SWOT Analysis 152

12.13.6 Key Strategies 152

13 Appendix

13.1 List Of Abbreviations 153

14 List Of Tables

TABLE 1 LIST OF ASSUMPTIONS 26

TABLE 2 GLOBAL 3D ANIMATION MARKET, BY COMPONENT, 2020โ€“2027 (USD MILLION) 40

TABLE 3 GLOBAL 3D ANIMATION MARKET, BY HARDWARE, 2020โ€“2027 (USD MILLION) 41

TABLE 4 GLOBAL 3D ANIMATION MARKET, BY SOFTWARE, 2020 โ€“ 2027 (USD MILLION) 43

TABLE 5 GLOBAL 3D ANIMATION MARKET, BY SERVICE, 2020 โ€“ 2027 (USD MILLION) 45

TABLE 6 GLOBAL 3D ANIMATION MARKET, BY TECHNOLOGY, 2020โ€“2027 (USD MILLION) 47

TABLE 7 GLOBAL 3D ANIMATION MARKET, BY END-USER, 2020โ€“2027 (USD MILLION) 49

TABLE 8 GLOBAL 3D ANIMATION MARKET, BY REGION, 2020โ€“2027 (USD MILLION) 52

TABLE 9 NORTH AMERICA: 3D ANIMATION MARKET, BY COUNTRY, 2020โ€“2027 (USD MILLION) 54

TABLE 10 NORTH AMERICA: 3D ANIMATION MARKET, BY COMPONENT, 2020โ€“2027 (USD MILLION) 55

TABLE 11 NORTH AMERICA: 3D ANIMATION MARKET, BY HARDWARE, 2020โ€“2027 (USD MILLION) 56

TABLE 12 NORTH AMERICA: 3D ANIMATION MARKET, BY SOFTWARE, 2020โ€“2027 (USD MILLION) 57

TABLE 13 NORTH AMERICA: 3D ANIMATION MARKET, BY SERVICES, 2020โ€“2027 (USD MILLION) 58

TABLE 14 NORTH AMERICA: 3D ANIMATION MARKET, BY SOFTWARE SOLUTION, 2020โ€“2027 (USD MILLION) 59

TABLE 15 NORTH AMERICA: 3D ANIMATION MARKET, BY END-USER, 2020โ€“2027 (USD MILLION) 60

TABLE 16 US: 3D ANIMATION MARKET, BY COMPONENT, 2020โ€“2027 (USD MILLION) 61

TABLE 17 US: 3D ANIMATION MARKET, BY HARDWARE, 2020โ€“2027 (USD MILLION) 61

TABLE 18 US: 3D ANIMATION MARKET, BY SOFTWARE, 2020โ€“2027 (USD MILLION) 62

TABLE 19 US: 3D ANIMATION MARKET, BY SERVICE, 2020โ€“2027 (USD MILLION) 62

TABLE 20 US: 3D ANIMATION MARKET, BY TECHNOLOGY, 2020โ€“2027 (USD MILLION) 63

TABLE 21 US: 3D ANIMATION MARKET, BY END-USER, 2020โ€“2027 (USD MILLION) 63

TABLE 22 CANADA: 3D ANIMATION MARKET, BY COMPONENT, 2020โ€“2027 (USD MILLION) 64

TABLE 23 CANADA: 3D ANIMATION MARKET, BY HARDWARE, 2020โ€“2027 (USD MILLION) 64

TABLE 24 CANADA: 3D ANIMATION MARKET, BY SOFTWARE, 2020โ€“2027 (USD MILLION) 65

TABLE 25 CANADA: 3D ANIMATION MARKET, BY SERVICE, 2020โ€“2027 (USD MILLION) 65

TABLE 26 CANADA: 3D ANIMATION MARKET, BY TECHNOLOGY, 2020โ€“2027 (USD MILLION) 66

TABLE 27 CANADA: 3D ANIMATION MARKET, BY END-USER, 2020โ€“2027 (USD MILLION) 66

TABLE 28 MEXICO: 3D ANIMATION MARKET, BY COMPONENT, 2020โ€“2027 (USD MILLION) 67

TABLE 29 MEXICO: 3D ANIMATION MARKET, BY HARDWARE, 2020โ€“2027 (USD MILLION) 67

TABLE 30 MEXICO: 3D ANIMATION MARKET, BY SOFTWARE, 2020โ€“2027 (USD MILLION) 68

TABLE 31 MEXICO: 3D ANIMATION MARKET, BY SERVICE, 2020โ€“2027 (USD MILLION) 68

TABLE 32 MEXICO: 3D ANIMATION MARKET, BY TECHNOLOGY, 2020โ€“2027 (USD MILLION) 69

TABLE 33 MEXICO: 3D ANIMATION MARKET, BY END-USER, 2020โ€“2027 (USD MILLION) 69

TABLE 34 EUROPE: 3D ANIMATION MARKET, BY COUNTRY, 2020โ€“2027 (USD MILLION) 71

TABLE 35 EUROPE: 3D ANIMATION MARKET, BY COMPONENT, 2020โ€“2027 (USD MILLION) 72

TABLE 36 EUROPE: 3D ANIMATION MARKET, BY HARDWARE, 2020โ€“2027 (USD MILLION) 73

TABLE 37 EUROPE: 3D ANIMATION MARKET, BY SOFTWARE, 2020โ€“2027 (USD MILLION) 74

TABLE 38 EUROPE: 3D ANIMATION MARKET, BY SERVICE, 2020โ€“2027 (USD MILLION) 75

TABLE 39 EUROPE: 3D ANIMATION MARKET, BY TECHNOLOGY, 2020โ€“2027 (USD MILLION) 76

TABLE 40 EUROPE: 3D ANIMATION MARKET, BY END-USER, 2020โ€“2027 (USD MILLION) 77

TABLE 41 U.K.: 3D ANIMATION MARKET, BY COMPONENT, 2020โ€“2027 (USD MILLION) 77

TABLE 42 U.K.: 3D ANIMATION MARKET, BY HARDWARE, 2020โ€“2027 (USD MILLION) 78

TABLE 43 U.K.: 3D ANIMATION MARKET, BY SOFTWARE, 2020โ€“2027 (USD MILLION) 78

TABLE 44 U.K.: 3D ANIMATION MARKET, BY SERVICE, 2020โ€“2027 (USD MILLION) 79

TABLE 45 U.K.: 3D ANIMATION MARKET, BY TECHNOLOGY, 2020โ€“2027 (USD MILLION) 79

TABLE 46 U.K.: 3D ANIMATION MARKET, BY END-USER, 2020โ€“2027 (USD MILLION) 80

TABLE 47 GERMANY: 3D ANIMATION MARKET, BY COMPONENT, 2020โ€“2027 (USD MILLION) 81

TABLE 48 GERMANY: 3D ANIMATION MARKET, BY HARDWARE, 2020โ€“2027 (USD MILLION) 81

TABLE 49 GERMANY: 3D ANIMATION MARKET, BY SOFTWARE, 2020โ€“2027 (USD MILLION) 82

TABLE 50 GERMANY: 3D ANIMATION MARKET, BY SERVICE, 2020โ€“2027 (USD MILLION) 82

TABLE 51 GERMANY: 3D ANIMATION MARKET, BY TECHNOLOGY, 2020โ€“2027 (USD MILLION) 82

TABLE 52 GERMANY: 3D ANIMATION MARKET, BY ENS-USER, 2020โ€“2027 (USD MILLION) 84

TABLE 53 FRANCE: 3D ANIMATION MARKET, BY COMPONENT, 2020โ€“2027 (USD MILLION) 84

TABLE 54 FRANCE: 3D ANIMATION MARKET, BY HARDWARE, 2020โ€“2027 (USD MILLION) 85

TABLE 55 FRANCE: 3D ANIMATION MARKET, BY SOFTWARE, 2020โ€“2027 (USD MILLION) 85

TABLE 56 FRANCE: 3D ANIMATION MARKET, BY SERVICE, 2020โ€“2027 (USD MILLION) 86

TABLE 57 FRANCE: 3D ANIMATION MARKET, BY TECHNOLOGY, 2020โ€“2027 (USD MILLION) 86

TABLE 58 FRANCE: 3D ANIMATION MARKET, BY END-USER, 2020โ€“2027 (USD MILLION) 87

TABLE 59 REST OF EUROPE: 3D ANIMATION MARKET, BY COMPONENT, 2020โ€“2027 (USD MILLION) 87

TABLE 60 REST OF EUROPE: 3D ANIMATION MARKET, BY HARDWARE, 2020โ€“2027 (USD MILLION) 88

TABLE 61 REST OF EUROPE: 3D ANIMATION MARKET, BY SOFTWARE, 2020โ€“2027 (USD MILLION) 88

TABLE 62 REST OF EUROPE: 3D ANIMATION MARKET, BY SREVICE, 2020โ€“2027 (USD MILLION) 89

TABLE 63 REST OF EUROPE: 3D ANIMATION MARKET, BY TECHNOLOGY, 2020โ€“2027 (USD MILLION) 89

TABLE 64 REST OF EUROPE: 3D ANIMATION MARKET, BY END-USER, 2020โ€“2027 (USD MILLION) 90

TABLE 65 ASIA PACIFIC: 3D ANIMATION MARKET, BY COUNTRY, 2020โ€“2027 (USD MILLION) 92

TABLE 66 ASIA-PACIFIC: 3D ANIMATION MARKET, BY COMPONENT, 2020โ€“2027 (USD MILLION) 93

TABLE 67 ASIA-PACIFIC: 3D ANIMATION MARKET, BY HARDWARE, 2020โ€“2027 (USD MILLION) 94

TABLE 68 ASIA-PACIFIC: 3D ANIMATION MARKET, BY SOFTWARE, 2020โ€“2027 (USD MILLION) 95

TABLE 69 ASIA-PACIFIC: 3D ANIMATION MARKET, BY SERVICE, 2020โ€“2027 (USD MILLION) 96

TABLE 70 ASIA-PACIFIC: 3D ANIMATION MARKET, BY TECHNOLOGY, 2020โ€“2027 (USD MILLION) 97

TABLE 71 ASIA-PACIFIC: 3D ANIMATION MARKET, BY SERVICES, 2020โ€“2027 (USD MILLION) 98

TABLE 72 JAPAN: 3D ANIMATION MARKET, BY COMPONENT, 2020โ€“2027 (USD MILLION) 99

TABLE 73 JAPAN: 3D ANIMATION MARKET, BY HARDWARE, 2020โ€“2027 (USD MILLION) 99

TABLE 74 JAPAN: 3D ANIMATION MARKET, BY SOFTWARE, 2020โ€“2027 (USD MILLION) 100

TABLE 75 JAPAN: 3D ANIMATION MARKET, BY SERVICE, 2020โ€“2027 (USD MILLION) 100

TABLE 76 JAPAN: 3D ANIMATION MARKET, BY TECHNOLOGY, 2020โ€“2027 (USD MILLION) 101

TABLE 77 JAPAN: 3D ANIMATION MARKET, BY END-USER, 2020โ€“2027 (USD MILLION) 101

TABLE 78 INDIA: 3D ANIMATION MARKET, BY COMPONENT, 2020โ€“2027 (USD MILLION) 102

TABLE 79 INDIA: 3D ANIMATION MARKET, BY HARDWARE, 2020โ€“2027 (USD MILLION) 102

TABLE 80 INDIA: 3D ANIMATION MARKET, BY SOFTWARE, 2020โ€“2027 (USD MILLION) 103

TABLE 81 INDIA: 3D ANIMATION MARKET, BY SERVICE, 2020โ€“2027 (USD MILLION) 103

TABLE 82 INDIA: 3D ANIMATION MARKET, BY TECHNOLOGY, 2020โ€“2027 (USD MILLION) 104

TABLE 83 INDIA: 3D ANIMATION MARKET, BY END-USER, 2020โ€“2027 (USD MILLION) 104

TABLE 84 REST OF ASIA-PACIFIC: 3D ANIMATION MARKET, BY COMPONENT, 2020โ€“2027 (USD MILLION) 105

TABLE 85 REST OF ASIA-PACIFIC: 3D ANIMATION MARKET, BY HARDWARE, 2020โ€“2027 (USD MILLION) 105

TABLE 86 REST OF ASIA-PACIFIC: 3D ANIMATION MARKET, BY SOFTWARE, 2020โ€“2027 (USD MILLION) 106

TABLE 87 REST OF ASIA-PACIFIC: 3D ANIMATION MARKET, BY SERVICE, 2020โ€“2027 (USD MILLION) 106

TABLE 88 REST OF ASIA-PACIFIC: 3D ANIMATION MARKET, BY TECHNOLOGY, 2020โ€“2027 (USD MILLION) 107

TABLE 89 REST OF ASIA-PACIFIC: 3D ANIMATION MARKET, BY END-USER, 2020โ€“2027 (USD MILLION) 107

TABLE 90 CHINA: 3D ANIMATION MARKET, BY COMPONENT, 2020โ€“2027 (USD MILLION) 108

TABLE 91 CHINA: 3D ANIMATION MARKET, BY HARDWARE, 2020โ€“2027 (USD MILLION) 108

TABLE 92 CHINA: 3D ANIMATION MARKET, BY SOFTWARE, 2020โ€“2027 (USD MILLION) 109

TABLE 93 CHINA: 3D ANIMATION MARKET, BY SERVICE, 2020โ€“2027 (USD MILLION) 109

TABLE 94 CHINA: 3D ANIMATION MARKET, BY TECHNOLOGY, 2020โ€“2027 (USD MILLION) 110

TABLE 95 CHINA: 3D ANIMATION MARKET, BY END-USER, 2020โ€“2027 (USD MILLION) 110

TABLE 96 REST OF THEWORLD: 3D ANIMATION MARKET, BY REGION, 2020โ€“ 2023 (USD MILLION) 112

TABLE 97 REST OF THE WORLD: 3D ANIMATION MARKET, BY TYPE, 2020โ€“2027 (USD MILLION) 112

TABLE 98 REST OF THE WORLD: 3D ANIMATION MARKET, BY HARDWARE, 2020โ€“2027 (USD MILLION) 113

TABLE 99 REST OF THE WORLD: 3D ANIMATION MARKET, BY SOFTWARE, 2020โ€“2027 (USD MILLION) 114

TABLE 100 REST OF THE WORLD: 3D ANIMATION MARKET, BY SERVICE, 2020โ€“2027 (USD MILLION) 115

TABLE 101 REST OF THE WORLD: 3D ANIMATION MARKET, BY TECHNOLOGY, 2020โ€“2027 (USD MILLION) 116

TABLE 102 REST OF THE WORLD: 3D ANIMATION MARKET, BY END-USER, 2020โ€“2027 (USD MILLION) 117

TABLE 103 MIDDLE EAST & AFRICA: 3D ANIMATION MARKET, BY COMPONENT, 2020โ€“2027 (USD MILLION) 118

TABLE 104 MIDDLE EAST & AFRICA: 3D ANIMATION MARKET, BY HARDWARE, 2020โ€“2027 (USD MILLION) 118

TABLE 105 MIDDLE EAST & AFRICA: 3D ANIMATION MARKET, BY SOFTWARE, 2020โ€“2027 (USD MILLION) 119

TABLE 106 MIDDLE EAST & AFRICA: 3D ANIMATION MARKET, BY SERVICE, 2020โ€“2027 (USD MILLION) 119

TABLE 107 MIDDLE EAST & AFRICA: 3D ANIMATION MARKET, BY TECHNOLOGY, 2020โ€“2027 (USD MILLION) 120

TABLE 108 MIDDLE EAST & AFRICA: 3D ANIMATION MARKET, BY END-USER, 2020โ€“2027 (USD MILLION) 120

TABLE 109 SOUTH AMERICA: 3D ANIMATION MARKET, BY COMPONENT, 2020โ€“2027 (USD MILLION) 121

TABLE 110 SOUTH AMERICA: 3D ANIMATION MARKET, BY HARDWARE, 2020โ€“2027 (USD MILLION) 121

TABLE 111 SOUTH AMERICA: 3D ANIMATION MARKET, BY SOFTWARE, 2020โ€“2027 (USD MILLION) 122

TABLE 112 SOUTH AMERICA: 3D ANIMATION MARKET, BY SERVICE, 2020โ€“2027 (USD MILLION) 122

TABLE 113 SOUTH AMERICA: 3D ANIMATION MARKET, BY TECHNOLOGY, 2020โ€“2027 (USD MILLION) 123

TABLE 114 SOUTH AMERICA: 3D ANIMATION MARKET, BY END-USER, 2020โ€“2027 (USD MILLION) 123

TABLE 115 DASHBOARD: THE MOST ACTIVE PLAYER IN 3D ANIMATION MARKET 126

15 List Of Figures

FIGURE 1 MARKET SYNOPSIS 16

FIGURE 2 MARKET ATTRACTIVENESS ANALYSIS: GLOBAL 3D ANIMATION MARKET 17

FIGURE 3 GLOBAL 3D ANIMATION MARKET ANALYSIS BY COMPONENT, 2020 (%) 17

FIGURE 4 GLOBAL 3D ANIMATION MARKET ANALYSIS BY TECHNOLOGY, 2020 (%) 18

FIGURE 5 GLOBAL 3D ANIMATION MARKET ANALYSIS BY END-USER, 2020 (%) 19

FIGURE 6 GLOBAL 3D ANIMATION MARKET ANALYSIS BY REGION, 2020 (%) 20

FIGURE 7 GLOBAL 3D ANIMATION MARKET: MARKET STRUCTURE 21

FIGURE 8 RESEARCH PROCESS OF MRFR 22

FIGURE 9 TOP DOWN & BOTTOM UP APPROACH 25

FIGURE 10 NORTH AMERICA MARKET SIZE & MARKET SHARE BY COUNTRY (2020 VS 2027) 27

FIGURE 11 EUROPE MARKET SIZE & MARKET SHARE BY COUNTRY (2020 VS 2027) 28

FIGURE 12 ASIA-PACIFIC & MARKET SHARE BY COUNTRY (2020 VS 2027) 28

FIGURE 13 REST OF THE WORLD & MARKET SHARE BY COUNTRY (2020 VS 2027) 29

FIGURE 14 DROC ANALYSIS OF GLOBAL 3D ANIMATION MARKET 30

FIGURE 15 DRIVERS IMPACT ANALYSIS: 3D ANIMATION MARKET 32

FIGURE 16 RESTRAINTS IMPACT ANALYSIS: 3D ANIMATION MARKET 33

FIGURE 17 SUPPLY CHAIN: GLOBAL 3D ANIMATION MARKET 36

FIGURE 18 PORTER'S FIVE FORCES ANALYSIS OF THE GLOBAL 3D ANIMATION MARKET 38

FIGURE 19 GLOBAL 3D ANIMATION MARKET, BY COMPONENT, 2020 โ€“ 2027 (USD MILLION) 40

FIGURE 20 GLOBAL 3D ANIMATION MARKET, BY HARDWARE, 2020 โ€“ 2027 (USD MILLION) 41

FIGURE 21 GLOBAL 3D ANIMATION MARKET, BY SOFTWARE, 2020 โ€“ 2027 (USD MILLION) 43

FIGURE 22 GLOBAL 3D ANIMATION MARKET, BY SERVICE, 2020 โ€“ 2027 (USD MILLION) 45

FIGURE 23 GLOBAL 3D ANIMATION MARKET, BY TECHNOLOGY, 2020 โ€“ 2027 (USD MILLION) 47

FIGURE 24 GLOBAL 3D ANIMATION MARKET, BY END-USER, 2020 โ€“ 2027 (USD MILLION) 49

FIGURE 25 GLOBAL 3D ANIMATION MARKET, BY REGION, 2020โ€“2027 (USD MILLION) 52

FIGURE 26 NORTH AMERICA: 3D ANIMATION MARKET SHARE, BY COUNTRY, 2020โ€“2027 (USD MILLION) 54

FIGURE 27 NORTH AMERICA: 3D ANIMATION MARKET SHARE, BY COMPONENT, 2020 โ€“ 2027 (USD MILLION) 55

FIGURE 28 NORTH AMERICA: 3D ANIMATION MARKET SHARE, BY HARDWARE, 2020 โ€“ 2027 (USD MILLION) 56

FIGURE 29 NORTH AMERICA: 3D ANIMATION MARKET SHARE, BY SOFTWARE, 2020 โ€“ 2027 (USD MILLION) 57

FIGURE 30 NORTH AMERICA: 3D ANIMATION MARKET SHARE, BY SERVICES, 2020โ€“2027 (USD MILLION) 58

FIGURE 31 NORTH AMERICA: 3D ANIMATION MARKET SHARE, BY TECHNOLOGY, 2020โ€“2027 (USD MILLION) 59

FIGURE 32 NORTH AMERICA: 3D ANIMATION MARKET SHARE, BY END-USER, 2020โ€“2027 (USD MILLION) 60

FIGURE 33 EUROPE: 3D ANIMATION MARKET SHARE, BY COUNTRY, 2020โ€“2027 (USD MILLION) 70

FIGURE 34 EUROPE: 3D ANIMATION MARKET SHARE, BY COMPONENT, 2020โ€“2027 (USD MILLION) 71

FIGURE 35 EUROPE: 3D ANIMATION MARKET SHARE, HARDWARE, 2020โ€“2027 (USD MILLION) 72

FIGURE 36 EUROPE: 3D ANIMATION MARKET SHARE, BY SOFTWARE, 2020โ€“2027 (USD MILLION) 73

FIGURE 37 EUROPE: 3D ANIMATION MARKET SHARE, BY SERVICE, 2020โ€“2027 (USD MILLION) 74

FIGURE 38 EUROPE: 3D ANIMATION MARKET SHARE, BY TECHNOLOGY, 2020โ€“2027 (USD MILLION) 75

FIGURE 39 EUROPE: 3D ANIMATION MARKET SHARE, BY END-USER, 2020โ€“2027 (USD MILLION) 76

FIGURE 40 ASIA-PACIFIC: 3D ANIMATION MARKET SHARE, BY COUNTRY, 2020โ€“2027 (USD MILLION) 92

FIGURE 41 ASIA-PACIFIC: 3D ANIMATION MARKET SHARE, BY COMPONENT, 2020โ€“2027 (USD MILLION) 93

FIGURE 42 ASIA-PACIFIC: 3D ANIMATION MARKET SHARE, BY HARDWARE, 2020โ€“2027 (USD MILLION) 94

FIGURE 43 ASIA-PACIFIC: 3D ANIMATION MARKET SHARE, BY SOFTWARE, 2020โ€“2027 (USD MILLION) 95

FIGURE 44 ASIA-PACIFIC: 3D ANIMATION MARKET SHARE, BY SERVICE, 2020โ€“2027 (USD MILLION) 96

FIGURE 45 ASIA-PACIFIC: 3D ANIMATION MARKET SHARE, BY TECHNOLOGY, 2020โ€“2027 (USD MILLION) 97

FIGURE 46 ASIA-PACIFIC: 3D ANIMATION MARKET SHARE, BY END-USER, 2020โ€“2027 (USD MILLION) 98

FIGURE 47 REST OF THEWORLD: 3D ANIMATION MARKET SHARE, BY REGION, 2020โ€“2027 (USD MILLION) 111

FIGURE 48 REST OF THE WORLD: 3D ANIMATION MARKET SHARE, BY COMPONENT, 2020โ€“2027 (USD MILLION) 112

FIGURE 49 REST OF THE WORLD: 3D ANIMATION MARKET SHARE, BY HARDWARE, 2020 -2023 (USD MILLION) 113

FIGURE 50 REST OF THE WORLD: 3D ANIMATION MARKET SHARE, BY SOFTWARE, 2020โ€“2027 (USD MILLION) 114

FIGURE 51 REST OF THE WORLD: 3D ANIMATION MARKET SHARE, BY SERVICE, 2020โ€“2027 (USD MILLION) 115

FIGURE 52 REST OF THE WORLD: 3D ANIMATION MARKET SHARE, BY TECHNOLOGY, 2020โ€“2027 (USD MILLION) 116

FIGURE 53 REST OF THE WORLD: 3D ANIMATION MARKET SHARE, BY END-USER, 2020โ€“2027 (USD MILLION) 117

FIGURE 54 KEY PLAYER MARKET SHARE ANALYSIS, 2020 (%) 124

FIGURE 55 THE MAJOR STRATEGY ADOPTED BY KEY PLAYERS IN GLOBAL 3D ANIMATION MARKET 124

FIGURE 56 THE MAJOR STRATEGY ADOPTED BY KEY PLAYERS IN GLOBAL 3D ANIMATION MARKET 125

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