Global 3D Animation Market Research Report- Forecast 2022

Global 3D Animation Market Research Report- Forecast 2022

ID: MRFR/SEM/2044-HCRR | July, 2017 | Region: Global | 100 pages | Half-Cooked Research Reports

Global 3D Animation Market, By Software (SDK, Plug-in Software), By Service (Support & Maintenance, Integration & Deployment, Consulting), By Hardware (Motion Capturing Systems, Workstation, Video cards and GPU), By End-User (Media & Entertainment, Architecture, Healthcare) - Forecast 2022 

Market Synopsis of 3D Animation Market:


Market Scenario:
3D Animation is a process of developing/creating 3D dimensional moving images in the digital environment. 3D animation has went through many advancements in recent years. The trend towards 3D animation is continuously growing. 3D animation is growing fastest in the media and entertainment industry. 3D animation provides view in different projections and angles making it look lively. The 3D animation engages people visually and thus attracts them. 3D animation trend is growing among game developers and designers. It has been observed that architects and smart classes segment is also expected to show a trend of 3D animation in recent years.


The study indicates that 3D animation provides many benefits such as it provides superior ability to portray movements, great visual effects, time management, easily grab attention and others. These numerous benefits of 3D animation boosts the 3D animation market. The study indicates that the growing adoption of visual effects technology in movies and the increasing demand for 3D mobile applications are driving the 3D animation market. Apart from it the increase in the use of 3D mapping technology for GPS and navigation is also driving the 3D animation market. The study reveals that lack of finance is a restraining factor for the 3D animation market.


The global 3D Animation market is expected to grow at USD ~20.5 Billion by 2022, at ~12% of CAGR between 2016 and 2022.


Study Objectives of 3D Animation Market:



  • To provide detailed analysis of the market structure along with forecast of the various segments and sub-segments of the 3D Animation market.

  • To provide insights about factors affecting the market growth.

  • To analyze the 3D Animation market based porter’s five force analysis etc.

  • To provide historical and forecast revenue of the market segments and sub-segments with respect to four main geographies and their countries- North America, Europe, Asia, and Rest of the World (ROW).

  • To provide country level analysis of the market with respect to the current market size and future prospective.

  • To provide country level analysis of the market for segment on the basis of software, service, component, hardware, end-user and region.

  • To provide strategic profiling of key players in the market, comprehensively analyzing their core competencies, and drawing a competitive landscape for the market.

  • To track and analyze competitive developments such as joint ventures, strategic alliances, mergers and acquisitions, new product developments, and research and developments in the 3D Animation




3D Animation Market:
3D Animation Market


Key Players:
The prominent players in the 3D Animation Market are – Autodesk (U.S.), Image Metrics (U.S.), Maxon Computer (Germany), Corel Corporation (Canada), Adobe Systems Inc. (U.S.), Autodesk Inc. (U.S.), NVIDIA Corporation (U.S.), Pixologic Inc. (U.S.), SideFx Software (Canada), The Foundry VisionMongers Ltd. (U.K.), Trimble Navigation Ltd. (U.S.) among others


 


Segments:
The global 3D animation market has been segmented on the basis of software, service, component, hardware, end-user and region.


3D Animation Market by Software:



  • SDK

  • Plug-in Software

  • Platforms

  • Others




3D Animation Market by Hardware:



  • Motion Capturing Systems

  • Workstation

  • Video cards and GPU

  • Others




3D Animation Market by Service:



  • Support and Maintenance

  • Integration and Deployment

  • Consulting




3D Animation Market by end-user:



  • Media & entertainment

  • Healthcare

  • Architecture

  • Education

  • Others


 


Regional Analysis:
The regional analysis of 3D Animation market is being studied for region such as Asia pacific, Americas, Europe and Rest of the World. Rapid developments animation industry has driven the market of 3D Animation in North America. It has been observed that North America region is the leading in 3D Animation market. The study reveals that Asia-Pacific region is expected to show a sudden hike in the 3D animation market during the forecast period. Asia-Pacific countries like China, Taiwan, India, and South Korea have a fair share in the 3D Animation market.


 


Intended Audience



  • Software investors

  • 3D animation vendors

  • 3D animation service providers

  • Production houses / Animation studios

  • 3D animation professionals

  • 3D animation consultants

  • System Integrators

  • Research/Consultancy firms


 

TABLE OF CONTENTS

1    MARKET INTRODUCTION


      1.1    INTRODUCTION    

      1.2    SCOPE OF STUDY

            1.2.1    RESEARCH OBJECTIVE

            1.2.2    ASSUMPTIONS

            1.2.3    LIMITATIONS

      1.3    MARKET STRUCTURE

2    RESEARCH METHODOLOGY

      2.1    RESEARCH NETWORK SOFTWARE SOLUTIONS

      2.2    PRIMARY RESEARCH

      2.3    SECONDARY RESEARCH

      2.4    FORECAST MODEL

            2.4.1    MARKET DATA COLLECTION, ANALYSIS & FORECAST

            2.4.2    MARKET SIZE ESTIMATION

3    MARKET DYNAMICS 

      3.1    INTRODUCTION

      3.2    MARKET DRIVERS

      3.3    MARKET CHALLENGES

      3.4    MARKET OPPORTUNITIES 

      3.5    MARKET RESTRAINTS

4    EXECUTIVE SUMMARY 

5.    MARKET FACTOR ANALYSIS


      5.1    PORTER’S FIVE FORCES ANALYSIS

      5.2    SUPPLY CHAIN ANALYSIS

6    3D ANIMATION MARKET, BY SEGMENTS

      6.1    INTRODUCTION

      6.2    MARKET STATISTICS

            6.2.1    BY SOFTWARE

                6.2.1.1    SDK

                6.2.1.2    PLUG-IN SOFTWARE

                6.2.1.3    PLATFORMS

                6.2.1.4    OTHERS

            6.2.2    BY HARDWARE

                6.2.2.1    MOTION CAPTURING SYSTEMS

                6.2.2.2    WORKSTATION

                6.2.2.3    VIDEO CARDS AND GPU

                6.2.2.4    OTHERS

            6.2.3    BY SERVICE

                6.2.3.1    SUPPORT AND MAINTENANCE

                6.2.3.2    INTEGRATION AND DEPLOYMENT

                6.2.3.3    CONSULTING

            6.2.3    BY END-USER

                6.2.4.1     MEDIA AND ENTERTAINMENT

                6.2.4.2     EDUCATION

                6.2.4.3    HEALTHCARE

                6.2.4.4    ARCHITECTURE

                6.2.4.5    OTHERS

            6.2.5    BY GEOGRAPHY

                6.2.5.1    NORTH AMERICA

                6.2.5.2    EUROPE

                6.2.5.3    ASIA-PACIFIC

                6.2.5.4    REST OF THE WORLD

7    COMPETITIVE ANALYSIS

      7.1    MARKET SHARE ANALYSIS

      7.2    COMPANY PROFILES

            7.2.1    AUTODESK (U.S.)

            7.2.2    IMAGE METRICS (U.S.)

            7.2.3    MAXON COMPUTER (GERMANY)

            7.2.4    COREL CORPORATION (CANADA)

            7.2.5    ADOBE SYSTEMS INC. (U.S.)

            7.2.6    AUTODESK INC. (U.S.)

            7.2.7    NVIDIA CORPORATION (U.S.)

            7.2.8    PIXOLOGIC INC. (U.S.)

            7.2.9    SIDEFX SOFTWARE (CANADA)

            7.2.10    THE FOUNDRY VISIONMONGERS LTD. (U.K.)

            7.2.11     OTHERS

LIST OF TABLES

TABLE 1        3D ANIMATION MARKET, BY SOFTWARE

TABLE 2        3D ANIMATION MARKET, BY HARDWARE

TABLE 3        3D ANIMATION MARKET, BY SERVICE

TABLE 4        3D ANIMATION MARKET, BY END-USER

TABLE 5        3D ANIMATION MARKET, BY REGIONS 

TABLE 6        NORTH AMERICA 3D ANIMATION MARKET, BY SOFTWARE

TABLE 7    NORTH AMERICA 3D ANIMATION MARKET, BY HARDWARE

TABLE 8        NORTH AMERICA 3D ANIMATION MARKET, BY SERVICE

TABLE 9        NORTH AMERICA 3D ANIMATION MARKET, BY END-USER

TABLE 10    U.S. 3D ANIMATION MARKET, BY SOFTWARE

TABLE 11    U.S. 3D ANIMATION MARKET, BY HARDWARE

TABLE 12    U.S. 3D ANIMATION MARKET, BY SERVICE

TABLE 13    U.S. 3D ANIMATION MARKET, BY END-USER

TABLE 14    CANADA 3D ANIMATION MARKET, BY SOFTWARE

TABLE 15    CANADA 3D ANIMATION MARKET, BY HARDWARE

TABLE 16    CANADA 3D ANIMATION MARKET, BY SERVICE

TABLE 17    CANADA 3D ANIMATION MARKET, BY END-USER

TABLE 18    EUROPE 3D ANIMATION MARKET, BY SOFTWARE

TABLE 19    EUROPE 3D ANIMATION MARKET, BY HARDWARE

TABLE 20    EUROPE 3D ANIMATION MARKET, BY SERVICE

TABLE 21    EUROPE 3D ANIMATION MARKET, BY END-USER

TABLE 22    GERMANY 3D ANIMATION MARKET, BY SOFTWARE

TABLE 23    GERMANY 3D ANIMATION MARKET, BY HARDWARE

TABLE 24    GERMANY 3D ANIMATION MARKET, BY SERVICE

TABLE 25    GERMANY 3D ANIMATION MARKET, BY END-USER

TABLE 26    FRANCE 3D ANIMATION MARKET, BY SOFTWARE

TABLE 27    FRANCE 3D ANIMATION MARKET, BY HARDWARE

TABLE 28    FRANCE 3D ANIMATION MARKET, BY SERVICE

TABLE 29    FRANCE 3D ANIMATION MARKET, BY END-USER

TABLE 30    U.K. 3D ANIMATION MARKET, BY SOFTWARE

TABLE 31    U.K. 3D ANIMATION MARKET, BY HARDWARE

TABLE 32    U.K. 3D ANIMATION MARKET, BY SERVICE

TABLE 33    U.K. 3D ANIMATION MARKET, BY END-USER

TABLE 34    REST OF EUROPE 3D ANIMATION MARKET, BY SOFTWARE

TABLE 35    REST OF EUROPE 3D ANIMATION MARKET, BY HARDWARE

TABLE 36    REST OF EUROPE 3D ANIMATION MARKET, BY SERVICE

TABLE 37    REST OF EUROPE 3D ANIMATION MARKET, BY END-USER

TABLE 38    ASIA-PACIFIC 3D ANIMATION MARKET, BY SOFTWARE

TABLE 39    ASIA-PACIFIC 3D ANIMATION MARKET, BY HARDWARE

TABLE 40    ASIA-PACIFIC 3D ANIMATION MARKET, BY SERVICE

TABLE 41    ASIA-PACIFIC 3D ANIMATION MARKET, BY END-USER

TABLE 42    MIDDLE EAST & AFRICA 3D ANIMATION MARKET, BY SOFTWARE

TABLE 43    MIDDLE EAST & AFRICA 3D ANIMATION MARKET, BY HARDWARE

TABLE 44    MIDDLE EAST & AFRICA 3D ANIMATION MARKET, BY SERVICE

TABLE 45    MIDDLE EAST & AFRICA 3D ANIMATION MARKET, BY END-USER

LIST OF FIGURES

FIGURE 1    RESEARCH METHODOLOGY

FIGURE 2    3D ANIMATION MARKET: BY SOFTWARE (%)

FIGURE 3    3D ANIMATION MARKET: BY HARDWARE (%)

FIGURE 4    3D ANIMATION MARKET: BY SERVICE (%)

FIGURE 5    3D ANIMATION MARKET: BY END-USER (%)

FIGURE 6    3D ANIMATION MARKET: BY REGION 

FIGURE 7    NORTH AMERICA 3D ANIMATION MARKET, BY SOFTWARE (%)

FIGURE 8    NORTH AMERICA 3D ANIMATION MARKET, BY HARDWARE (%)

FIGURE 9    NORTH AMERICA 3D ANIMATION MARKET, BY SERVICE (%)

FIGURE 10    NORTH AMERICA 3D ANIMATION MARKET, BY END-USER (%)

FIGURE 11    EUROPE 3D ANIMATION MARKET, BY SOFTWARE (%)

FIGURE 12    EUROPE 3D ANIMATION MARKET, BY HARDWARE (%)

FIGURE 13    EUROPE 3D ANIMATION MARKET, BY SERVICE (%)

FIGURE 14    EUROPE 3D ANIMATION MARKET, BY END-USER (%)

FIGURE 15    ASIA-PACIFIC 3D ANIMATION MARKET, BY SOFTWARE (%)

FIGURE 16    ASIA-PACIFIC 3D ANIMATION MARKET, BY HARDWARE (%)

FIGURE 17    ASIA-PACIFIC 3D ANIMATION MARKET, BY SERVICE (%)

FIGURE 18    ASIA-PACIFIC 3D ANIMATION MARKET, BY END-USER (%)

FIGURE 19    ROW 3D ANIMATION MARKET, BY SOFTWARE (%)

FIGURE 20    ROW 3D ANIMATION MARKET, BY HARDWARE (%)

FIGURE 21    ROW 3D ANIMATION MARKET, BY SERVICE (%)

FIGURE 22    ROW 3D ANIMATION MARKET, BY END-USER (%)