3D Animation Market Research Report - Global Forecast to 2024

Global 3D Animation Market Research Report: by Component (Hardware, Software, Services), Technology (3D Modeling, Motion Graphics, 3D Rendering, Visual Effects) End-User (Media and Entertainment, Education, Healthcare, Architecture) and Region (North America, Europe, Asia-Pacific, Rest of the World) - Forecast to 2024

ID: MRFR/ICT/2044-CR | September 2019 | Region: Global | 148 pages

Market Snapshot


The Global 3D Animation Market is expected to expand at 13.8% CAGR during the forecast period 2018–2024.  


3D animation is a process of developing/creating 3D dimensional moving images in a digital environment. 3D animation has undergone many advancements in recent years. The trend favoring 3D animation is continuously growing. 3D animation is growing at the fastest rate in the media and entertainment industry. This technology provides view in different projections and angles, making it look lively.


The demand for 3D animation is attributed to the growing adoption of visual effects technology (VFX) in movies, increasing demand for 3D visualization, 3D gaming, and 3D mobile applications, and growing trend of digital marketing. Rise in the demand of 3D animation software for creating 3D animation movies is driving the market growth globally. For instance, key market players in the media and entertainment industry such as Universal Studios Inc., The Walt Disney Company, Pixar, Warner Bros. Animation, DreamWorks Animation, and others are adopting 3D animation software and technologies such as 3D modeling, motion graphics, 3D rendering, visual effects, and special effects to create movies which is driving the growth for 3D animation market. However, rising instances of software piracy are expected to limit market growth.


Global 3D Animation Market, by Component, 2017–2024 (USD Million)
 3D Animation Market


Source: MRFR Analysis


The 3D animation infrastructure comprises various components including hardware, software, and services. The hardware segment in the global 3D animation market has been further segmented into motion capturing systems, workstations, and video cards and GPU. Motion capturing systems transfer the movements of real-life actors or objects to digital characters or objects. Motion capturing systems are mostly used to track different human movements such as facial expressions and lip movements digitally. 3D animation software enables designers to create objects and give them motion in virtual 3-dimensional space. 3D animation software offers a wide range of functions including 3D modeling, rendering, and motion capture of objects. The software segment has been sub-segmented into SDK, plug-in software, and platforms. 3D animation platforms offer designers and developers with tools and functionalities to develop 3D animation-based software and perform different tasks required for creating 3D animated videos. 3D animation platforms offer functions of 3D modeling, 3D rendering, and adding visual effects to films.


The technology used for 3D animation covers 3D modeling, motion graphics, 3D rendering, visual effects, and others. Popular 3D modeling software in the 3D animation market include Maya by Autodesk, Cinema4D, Blender, and SketchUp among others. 3D modeling is an important step in the process of 3D animation and widely used for different applications.


Regional Analysis


Global 3D Animation Market, by Region, 2017 (%)
 3D Animation Market


Source: - MRFR analysis


The 3D animation market, by region, has been segmented into North America, Europe, Asia-Pacific, the Middle East & Africa, and South America. North America accounted for the largest market share of 42.1% in 2017, with a market value of USD 4,991.7 million; the market is expected to register a CAGR of 13.6% during the forecast period. Asia-Pacific was the second-largest market in 2017, valued at USD 3799.95 million; the market is expected to register the highest CAGR of 16.5%.


The presence of major key players such as Adobe, Autodesk Inc., and Image Metrics are expected to drive the growth of the 3D animation market in the North America region. Moreover, growing demand for 3D animation from film industry in the US and Canada.


Companies Covered


The key players of the global 3D animation market are Autodesk, Inc. (US), Image Metrics, Inc. (US), Corel Corporation. (Canada), Pixologic, Inc. (US), Maxon Computer (Germany), NewTek, Inc. (US), Toon Boom Animation Inc. (Canada), SideFX. (Canada), Foundry Visionmongers Ltd (UK), Trimble Inc (US), Adobe Systems Inc. (US), Sony Corporation (Japan), and NVIDIA Corporation (US)


Key Developments  




  • In January 2019, NVIDIA Corporation partnered with Autodesk to bring 3D animation 6K video editing to laptops. The companies together provide GPU-accelerated ray tracing with Maya, Autodesk Arnold and 3ds Max. This will increase the performance speed in laptops as compared to that of desktop PCs.




  • In January 2019, Google LLC partnered with Sony Pictures Imageworks to launch OpenCue, an open-source render manager. This will allow Google to enhance its rendering processes.




  • In January 2019, Adobe Systems Inc. acquired Allegorithmic, a French company, and maker of Substance, the industry standard for 3D textures and material creation in games and videos post-production. This acquisition allows the former to enhance the capabilities of its products and empower video game creators and VFX artists, among others.




  • In March 2019, Foundry Visionmongers Ltd launched Modo 13, a 3D modeling tool which strengthens modeling, animation and rendering capabilities. It has introduced GPU rendering with its first iteration of AMD Radeon ProRender.




  • In April 2019, Maxon Computers acquired Redshift Rendering Technologies, Inc., a final frame rendering solutions provider. This acquisition was aimed at strengthening Maxon’s product and service offerings.




Market Segmentation



  • By Component—Hardware, Software and Services

  • By Technology—3D Modelling, Motion Graphics, 3D rendering, Visual Effects, and others, System Integration & Deployment, and Support & Maintenance.

  • By End-User—Media & Entertainment, Education, Healthcare, Architecture, and Others.


Key questions addressed by the report



  • What was the historic market size (2017)?

  • Which segmentation (Component / Technology / End-Users) is driving market?

  • What will be the growth rate by 2024?

  • Who are the key players in this market?

  • What are the strategies adopted by key players?



Frequently Asked Questions (FAQ) :


Increasing investments in the entertainment & media industry are expected to drive the growth of the 3D animation market over 2024.

The 3D animation market is presumed to mark 13.8% CAGR.

By component, the segments of the 3D animation market are hardware, services, and software.

The software segment is expected to hold the largest share of the g3D animation market.

The technology based segments of the 3D animation market are 3D modeling, 3D rendering, motion graphics, visual effects, and others.

The North America 3D animation market is poised to mark 13.6% CAGR.

Few important players of the 3D animation market are Autodesk, Inc. (US), Corel Corporation. (Canada), Image Metrics, Inc. (US), Pixologic, Inc. (US), NewTek, Inc. (US), Maxon Computer (Germany), Toon Boom Animation Inc. (Canada), Foundry Visionmongers Ltd (UK), SideFX. (Canada), Trimble Inc (US), Sony Corporation (Japan), Adobe Systems Inc. (US), and NVIDIA Corporation (US).

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TABLE OF CONTENT

1.1 Market Attractiveness Analysis 17

1.1.1 Global 3D Animation Market, By Component 17

1.1.2 Global 3D Animation Market, By Technology 18

1.1.3 Global 3D Animation Market, By End-User 19

1.2 Global 3D Animation Market, By Region 20

2.1 Definition 21

2.2 Scope of the Study 21

2.3 Market Structure 21

3.1 Research Process 22

3.2 Primary Research 23

3.3 Secondary Research 24

3.4 Market Size Estimation 25

3.5 Forecast Model 25

3.6 List of Assumptions 26

5.1 Introduction 30

5.2 Drivers 31

5.2.1 Growing Adoption of Visual Effects Technology (VFX) in Movies 31

5.2.2 Increasing Demand for 3D Visualization, 3D Gaming and 3D Mobile Applications 31

5.2.3 Growing Trend of Digital Marketing 32

5.2.4 Drivers Impact Analysis 32

5.3 Restraints 33

5.3.1 Rising Piracy of software 33

5.3.2 Restraints Impact Analysis 33

5.4 Opportunity 34

5.4.1 Use of 3D Mapping Technology for GPS and Navigation 34

5.5 Technological Trends 34

5.5.1 Augmented Reality (AR)/ Virtual Reality (VR) 34

5.5.2 Combination of 2D and 3D Animation 35

6.1 Value Chain Analysis 36

6.1.1 Hardware Equipment Suppliers 37

6.1.2 Software/Platform/Application Developers 37

6.1.3 System Integrators 37

6.1.4 Connectivity/hosting providers 37

6.1.5 End-Users 37

6.2 Porter’s Five Forces Model 38

6.2.1 Threat of New Entrants 38

6.2.2 Bargaining Power of Suppliers 39

6.2.3 Bargaining Power of Buyers 39

6.2.4 Threat of Substitutes 39

6.2.5 Intensity of Rivalry 39

7.1 Overview 40

7.2 Hardware 41

7.2.1 Motion Capturing Systems 42

7.2.2 Workstation 42

7.2.3 Video Cards And GPU 42

7.2.4 Others 42

7.3 Software 43

7.3.1 SDK 44

7.3.2 Plug-in Software 44

7.3.3 Platforms 44

7.4 Services 45

7.4.1 Support and Maintenance 46

7.4.2 Integration and Deployment 46

7.4.3 Consulting 46

8.1 Overview 47

8.2 3D Modeling 48

8.3 Motion Graphics 48

8.4 3D Rendering 48

8.5 Visual Effects 48

8.6 Others 48

9.1 Overview 49

9.2 Media and Entertainment 50

9.3 Education 50

9.4 Healthcare 50

9.5 Architecture 50

9.6 Others 51

10.1 Overview 52

10.2 North America 53

10.2.1 U.S. 61

10.2.2 Canada 64

10.2.3 Mexico 67

10.3 Europe 70

10.3.1 U.K. 77

10.3.2 Germany 81

10.3.3 France 84

10.3.4 Rest of Europe 87

10.4 Asia Pacific 91

10.4.1 Japan 99

10.4.2 India 102

10.4.3 Rest of Asia-Pacific 105

10.4.4 China 108

10.5 Rest of the World 111

10.5.1 Middle East & Africa 118

10.5.2 South America 121

11.1 Overview 124

11.2 Major Growth Strategy in the Global 3D Animation Market 124

11.3 Competitive Benchmarking - Global 3D Animation Market 125

11.4 The Leading Player in terms of Number of Developments in Global 3D Animation Market 126

12.1 Autodesk, Inc. 127

12.1.1 Company Overview 127

12.1.2 Financial Overview 127

12.1.3 Products/Services/Solutions Offered 128

12.1.4 Key Developments 128

12.1.5 SWOT Analysis 129

12.1.6 Key Strategies 129

12.2 Image Metrics, Inc. 130

12.2.1 Company Overview 130

12.2.2 Products/Services/Solutions Offered 130

12.2.3 Key Developments 130

12.2.4 SWOT Analysis 131

12.2.5 Key Strategies 131

12.3 Corel Corporation 132

12.3.1 Company Overview 132

12.3.2 Financial Overview (Kohlberg Kravis Roberts & Co. LP.) 132

12.3.3 Products/Services/Solutions Offered 133

12.3.4 Key Developments 133

12.3.5 SWOT Analysis 133

12.3.6 Key Strategies 133

12.4 Pixologic, Inc. 134

12.4.1 Company Overview 134

12.4.2 Products/Services/Solutions Offered 134

12.4.3 Key Developments 134

12.4.4 SWOT Analysis 134

12.5 Maxon Computer 135

12.5.1 Company Overview 135

12.5.2 Products/Services/Solutions Offered 135

12.5.3 Key Developments 135

12.5.4 SWOT Analysis 135

12.5.5 Key Strategies 136

12.6 NewTek, Inc. 137

12.6.1 Company Overview 137

12.6.2 Products/Services/Solutions Offered 137

12.6.3 Key Developments 137

12.6.4 SWOT Analysis 137

12.6.5 Key Strategies 138

12.7 Toon Boom Animation Inc. 139

12.7.1 Company Overview 139

12.7.2 Products/Services/Solutions Offered 139

12.7.3 Key Developments 139

12.7.4 SWOT Analysis 140

12.7.5 Key Strategies 140

12.8 SideFX 141

12.8.1 Company Overview 141

12.8.2 Products/Services/Solutions Offered 141

12.8.3 Key Developments 141

12.8.4 SWOT Analysis 141

12.8.5 Key Strategies 142

12.9 Foundry Visionmongers Ltd 143

12.9.1 Company Overview 143

12.9.2 Products/Services/Solutions Offered 143

12.9.3 Key Developments 143

12.9.4 SWOT Analysis 144

12.9.5 Key Strategies 144

12.10 Trimble Inc. 145

12.10.1 Company Overview 145

12.10.2 Financial Overview 145

12.10.3 Products/Services/Solutions Offered 146

12.10.4 Key Developments 146

12.10.5 SWOT Analysis 146

12.10.6 Key Strategies 146

12.11 Adobe Systems Inc. 147

12.11.1 Company Overview 147

12.11.2 Financial Overview 147

12.11.3 Products/Services/Solutions Offered 148

12.11.4 Key Developments 148

12.11.5 SWOT Analysis 148

12.11.6 Key Strategies 148

12.12 Sony Corporation 149

12.12.1 Company Overview 149

12.12.2 Financial Performance 149

12.12.3 Products/Services/Solutions Offered 150

12.12.4 Key Developments 150

12.12.5 SWOT Analysis 150

12.12.6 Key Strategies 150

12.13 NVIDIA Corporation 151

12.13.1 Company Overview 151

12.13.2 Financial Performance 151

12.13.3 Products/Services/Solutions Offered 152

12.13.4 Key Developments 152

12.13.5 SWOT Analysis 152

12.13.6 Key Strategies 152

13.1 List of Abbreviations 153

TABLE 1 LIST OF ASSUMPTIONS 26

TABLE 2 GLOBAL 3D ANIMATION MARKET, BY COMPONENT, 2017–2024 (USD MILLION) 40

TABLE 3 GLOBAL 3D ANIMATION MARKET, BY HARDWARE, 2017–2024 (USD MILLION) 41

TABLE 4 GLOBAL 3D ANIMATION MARKET, BY SOFTWARE, 2017 – 2024 (USD MILLION) 43

TABLE 5 GLOBAL 3D ANIMATION MARKET, BY SERVICE, 2017 – 2024 (USD MILLION) 45

TABLE 6 GLOBAL 3D ANIMATION MARKET, BY TECHNOLOGY, 2017–2024 (USD MILLION) 47

TABLE 7 GLOBAL 3D ANIMATION MARKET, BY END-USER, 2017–2024 (USD MILLION) 49

TABLE 8 GLOBAL 3D ANIMATION MARKET, BY REGION, 2017–2024 (USD MILLION) 52

TABLE 9 NORTH AMERICA: 3D ANIMATION MARKET, BY COUNTRY, 2017–2024 (USD MILLION) 54

TABLE 10 NORTH AMERICA: 3D ANIMATION MARKET, BY COMPONENT, 2017–2024 (USD MILLION) 55

TABLE 11 NORTH AMERICA: 3D ANIMATION MARKET, BY HARDWARE, 2017–2024 (USD MILLION) 56

TABLE 12 NORTH AMERICA: 3D ANIMATION MARKET, BY SOFTWARE, 2017–2024 (USD MILLION) 57

TABLE 13 NORTH AMERICA: 3D ANIMATION MARKET, BY SERVICES, 2017–2024 (USD MILLION) 58

TABLE 14 NORTH AMERICA: 3D ANIMATION MARKET, BY SOFTWARE SOLUTION, 2017–2024 (USD MILLION) 59

TABLE 15 NORTH AMERICA: 3D ANIMATION MARKET, BY END-USER, 2017–2024 (USD MILLION) 60

TABLE 16 US: 3D ANIMATION MARKET, BY COMPONENT, 2017–2024 (USD MILLION) 61

TABLE 17 US: 3D ANIMATION MARKET, BY HARDWARE, 2017–2024 (USD MILLION) 61

TABLE 18 US: 3D ANIMATION MARKET, BY SOFTWARE, 2017–2024 (USD MILLION) 62

TABLE 19 US: 3D ANIMATION MARKET, BY SERVICE, 2017–2024 (USD MILLION) 62

TABLE 20 US: 3D ANIMATION MARKET, BY TECHNOLOGY, 2017–2024 (USD MILLION) 63

TABLE 21 US: 3D ANIMATION MARKET, BY END-USER, 2017–2024 (USD MILLION) 63

TABLE 22 CANADA: 3D ANIMATION MARKET, BY COMPONENT, 2017–2024 (USD MILLION) 64

TABLE 23 CANADA: 3D ANIMATION MARKET, BY HARDWARE, 2017–2024 (USD MILLION) 64

TABLE 24 CANADA: 3D ANIMATION MARKET, BY SOFTWARE, 2017–2024 (USD MILLION) 65

TABLE 25 CANADA: 3D ANIMATION MARKET, BY SERVICE, 2017–2024 (USD MILLION) 65

TABLE 26 CANADA: 3D ANIMATION MARKET, BY TECHNOLOGY, 2017–2024 (USD MILLION) 66

TABLE 27 CANADA: 3D ANIMATION MARKET, BY END-USER, 2017–2024 (USD MILLION) 66

TABLE 28 MEXICO: 3D ANIMATION MARKET, BY COMPONENT, 2017–2024 (USD MILLION) 67

TABLE 29 MEXICO: 3D ANIMATION MARKET, BY HARDWARE, 2017–2024 (USD MILLION) 67

TABLE 30 MEXICO: 3D ANIMATION MARKET, BY SOFTWARE, 2017–2024 (USD MILLION) 68

TABLE 31 MEXICO: 3D ANIMATION MARKET, BY SERVICE, 2017–2024 (USD MILLION) 68

TABLE 32 MEXICO: 3D ANIMATION MARKET, BY TECHNOLOGY, 2017–2024 (USD MILLION) 69

TABLE 33 MEXICO: 3D ANIMATION MARKET, BY END-USER, 2017–2024 (USD MILLION) 69

TABLE 34 EUROPE: 3D ANIMATION MARKET, BY COUNTRY, 2017–2024 (USD MILLION) 71

TABLE 35 EUROPE: 3D ANIMATION MARKET, BY COMPONENT, 2017–2024 (USD MILLION) 72

TABLE 36 EUROPE: 3D ANIMATION MARKET, BY HARDWARE, 2017–2024 (USD MILLION) 73

TABLE 37 EUROPE: 3D ANIMATION MARKET, BY SOFTWARE, 2017–2024 (USD MILLION) 74

TABLE 38 EUROPE: 3D ANIMATION MARKET, BY SERVICE, 2017–2024 (USD MILLION) 75

TABLE 39 EUROPE: 3D ANIMATION MARKET, BY TECHNOLOGY, 2017–2024 (USD MILLION) 76

TABLE 40 EUROPE: 3D ANIMATION MARKET, BY END-USER, 2017–2024 (USD MILLION) 77

TABLE 41 U.K.: 3D ANIMATION MARKET, BY COMPONENT, 2017–2024 (USD MILLION) 77

TABLE 42 U.K.: 3D ANIMATION MARKET, BY HARDWARE, 2017–2024 (USD MILLION) 78

TABLE 43 U.K.: 3D ANIMATION MARKET, BY SOFTWARE, 2017–2024 (USD MILLION) 78

TABLE 44 U.K.: 3D ANIMATION MARKET, BY SERVICE, 2017–2024 (USD MILLION) 79

TABLE 45 U.K.: 3D ANIMATION MARKET, BY TECHNOLOGY, 2017–2024 (USD MILLION) 79

TABLE 46 U.K.: 3D ANIMATION MARKET, BY END-USER, 2017–2024 (USD MILLION) 80

TABLE 47 GERMANY: 3D ANIMATION MARKET, BY COMPONENT, 2017–2024 (USD MILLION) 81

TABLE 48 GERMANY: 3D ANIMATION MARKET, BY HARDWARE, 2017–2024 (USD MILLION) 81

TABLE 49 GERMANY: 3D ANIMATION MARKET, BY SOFTWARE, 2017–2024 (USD MILLION) 82

TABLE 50 GERMANY: 3D ANIMATION MARKET, BY SERVICE, 2017–2024 (USD MILLION) 82

TABLE 51 GERMANY: 3D ANIMATION MARKET, BY TECHNOLOGY, 2017–2024 (USD MILLION) 82

TABLE 52 GERMANY: 3D ANIMATION MARKET, BY ENS-USER, 2017–2024 (USD MILLION) 84

TABLE 53 FRANCE: 3D ANIMATION MARKET, BY COMPONENT, 2017–2024 (USD MILLION) 84

TABLE 54 FRANCE: 3D ANIMATION MARKET, BY HARDWARE, 2017–2024 (USD MILLION) 85

TABLE 55 FRANCE: 3D ANIMATION MARKET, BY SOFTWARE, 2017–2024 (USD MILLION) 85

TABLE 56 FRANCE: 3D ANIMATION MARKET, BY SERVICE, 2017–2024 (USD MILLION) 86

TABLE 57 FRANCE: 3D ANIMATION MARKET, BY TECHNOLOGY, 2017–2024 (USD MILLION) 86

TABLE 58 FRANCE: 3D ANIMATION MARKET, BY END-USER, 2017–2024 (USD MILLION) 87

TABLE 59 REST OF EUROPE: 3D ANIMATION MARKET, BY COMPONENT, 2017–2024 (USD MILLION) 87

TABLE 60 REST OF EUROPE: 3D ANIMATION MARKET, BY HARDWARE, 2017–2024 (USD MILLION) 88

TABLE 61 REST OF EUROPE: 3D ANIMATION MARKET, BY SOFTWARE, 2017–2024 (USD MILLION) 88

TABLE 62 REST OF EUROPE: 3D ANIMATION MARKET, BY SREVICE, 2017–2024 (USD MILLION) 89

TABLE 63 REST OF EUROPE: 3D ANIMATION MARKET, BY TECHNOLOGY, 2017–2024 (USD MILLION) 89

TABLE 64 REST OF EUROPE: 3D ANIMATION MARKET, BY END-USER, 2017–2024 (USD MILLION) 90

TABLE 65 ASIA PACIFIC: 3D ANIMATION MARKET, BY COUNTRY, 2017–2024 (USD MILLION) 92

TABLE 66 ASIA-PACIFIC: 3D ANIMATION MARKET, BY COMPONENT, 2017–2024 (USD MILLION) 93

TABLE 67 ASIA-PACIFIC: 3D ANIMATION MARKET, BY HARDWARE, 2017–2024 (USD MILLION) 94

TABLE 68 ASIA-PACIFIC: 3D ANIMATION MARKET, BY SOFTWARE, 2017–2024 (USD MILLION) 95

TABLE 69 ASIA-PACIFIC: 3D ANIMATION MARKET, BY SERVICE, 2017–2024 (USD MILLION) 96

TABLE 70 ASIA-PACIFIC: 3D ANIMATION MARKET, BY TECHNOLOGY, 2017–2024 (USD MILLION) 97

TABLE 71 ASIA-PACIFIC: 3D ANIMATION MARKET, BY SERVICES, 2017–2024 (USD MILLION) 98

TABLE 72 JAPAN: 3D ANIMATION MARKET, BY COMPONENT, 2017–2024 (USD MILLION) 99

TABLE 73 JAPAN: 3D ANIMATION MARKET, BY HARDWARE, 2017–2024 (USD MILLION) 99

TABLE 74 JAPAN: 3D ANIMATION MARKET, BY SOFTWARE, 2017–2024 (USD MILLION) 100

TABLE 75 JAPAN: 3D ANIMATION MARKET, BY SERVICE, 2017–2024 (USD MILLION) 100

TABLE 76 JAPAN: 3D ANIMATION MARKET, BY TECHNOLOGY, 2017–2024 (USD MILLION) 101

TABLE 77 JAPAN: 3D ANIMATION MARKET, BY END-USER, 2017–2024 (USD MILLION) 101

TABLE 78 INDIA: 3D ANIMATION MARKET, BY COMPONENT, 2017–2024 (USD MILLION) 102

TABLE 79 INDIA: 3D ANIMATION MARKET, BY HARDWARE, 2017–2024 (USD MILLION) 102

TABLE 80 INDIA: 3D ANIMATION MARKET, BY SOFTWARE, 2017–2024 (USD MILLION) 103

TABLE 81 INDIA: 3D ANIMATION MARKET, BY SERVICE, 2017–2024 (USD MILLION) 103

TABLE 82 INDIA: 3D ANIMATION MARKET, BY TECHNOLOGY, 2017–2024 (USD MILLION) 104

TABLE 83 INDIA: 3D ANIMATION MARKET, BY END-USER, 2017–2024 (USD MILLION) 104

TABLE 84 REST OF ASIA-PACIFIC: 3D ANIMATION MARKET, BY COMPONENT, 2017–2024 (USD MILLION) 105

TABLE 85 REST OF ASIA-PACIFIC: 3D ANIMATION MARKET, BY HARDWARE, 2017–2024 (USD MILLION) 105

TABLE 86 REST OF ASIA-PACIFIC: 3D ANIMATION MARKET, BY SOFTWARE, 2017–2024 (USD MILLION) 106

TABLE 87 REST OF ASIA-PACIFIC: 3D ANIMATION MARKET, BY SERVICE, 2017–2024 (USD MILLION) 106

TABLE 88 REST OF ASIA-PACIFIC: 3D ANIMATION MARKET, BY TECHNOLOGY, 2017–2024 (USD MILLION) 107

TABLE 89 REST OF ASIA-PACIFIC: 3D ANIMATION MARKET, BY END-USER, 2017–2024 (USD MILLION) 107

TABLE 90 CHINA: 3D ANIMATION MARKET, BY COMPONENT, 2017–2024 (USD MILLION) 108

TABLE 91 CHINA: 3D ANIMATION MARKET, BY HARDWARE, 2017–2024 (USD MILLION) 108

TABLE 92 CHINA: 3D ANIMATION MARKET, BY SOFTWARE, 2017–2024 (USD MILLION) 109

TABLE 93 CHINA: 3D ANIMATION MARKET, BY SERVICE, 2017–2024 (USD MILLION) 109

TABLE 94 CHINA: 3D ANIMATION MARKET, BY TECHNOLOGY, 2017–2024 (USD MILLION) 110

TABLE 95 CHINA: 3D ANIMATION MARKET, BY END-USER, 2017–2024 (USD MILLION) 110

TABLE 96 REST OF THEWORLD: 3D ANIMATION MARKET, BY REGION, 2017– 2023 (USD MILLION) 112

TABLE 97 REST OF THE WORLD: 3D ANIMATION MARKET, BY TYPE, 2017–2024 (USD MILLION) 112

TABLE 98 REST OF THE WORLD: 3D ANIMATION MARKET, BY HARDWARE, 2017–2024 (USD MILLION) 113

TABLE 99 REST OF THE WORLD: 3D ANIMATION MARKET, BY SOFTWARE, 2017–2024 (USD MILLION) 114

TABLE 100 REST OF THE WORLD: 3D ANIMATION MARKET, BY SERVICE, 2017–2024 (USD MILLION) 115

TABLE 101 REST OF THE WORLD: 3D ANIMATION MARKET, BY TECHNOLOGY, 2017–2024 (USD MILLION) 116

TABLE 102 REST OF THE WORLD: 3D ANIMATION MARKET, BY END-USER, 2017–2024 (USD MILLION) 117

TABLE 103 MIDDLE EAST & AFRICA: 3D ANIMATION MARKET, BY COMPONENT, 2017–2024 (USD MILLION) 118

TABLE 104 MIDDLE EAST & AFRICA: 3D ANIMATION MARKET, BY HARDWARE, 2017–2024 (USD MILLION) 118

TABLE 105 MIDDLE EAST & AFRICA: 3D ANIMATION MARKET, BY SOFTWARE, 2017–2024 (USD MILLION) 119

TABLE 106 MIDDLE EAST & AFRICA: 3D ANIMATION MARKET, BY SERVICE, 2017–2024 (USD MILLION) 119

TABLE 107 MIDDLE EAST & AFRICA: 3D ANIMATION MARKET, BY TECHNOLOGY, 2017–2024 (USD MILLION) 120

TABLE 108 MIDDLE EAST & AFRICA: 3D ANIMATION MARKET, BY END-USER, 2017–2024 (USD MILLION) 120

TABLE 109 SOUTH AMERICA: 3D ANIMATION MARKET, BY COMPONENT, 2017–2024 (USD MILLION) 121

TABLE 110 SOUTH AMERICA: 3D ANIMATION MARKET, BY HARDWARE, 2017–2024 (USD MILLION) 121

TABLE 111 SOUTH AMERICA: 3D ANIMATION MARKET, BY SOFTWARE, 2017–2024 (USD MILLION) 122

TABLE 112 SOUTH AMERICA: 3D ANIMATION MARKET, BY SERVICE, 2017–2024 (USD MILLION) 122

TABLE 113 SOUTH AMERICA: 3D ANIMATION MARKET, BY TECHNOLOGY, 2017–2024 (USD MILLION) 123

TABLE 114 SOUTH AMERICA: 3D ANIMATION MARKET, BY END-USER, 2017–2024 (USD MILLION) 123

TABLE 115 DASHBOARD: THE MOST ACTIVE PLAYER IN 3D ANIMATION MARKET 126



FIGURE 1 MARKET SYNOPSIS 16

FIGURE 2 MARKET ATTRACTIVENESS ANALYSIS: GLOBAL 3D ANIMATION MARKET 17

FIGURE 3 GLOBAL 3D ANIMATION MARKET ANALYSIS BY COMPONENT, 2018 (%) 17

FIGURE 4 GLOBAL 3D ANIMATION MARKET ANALYSIS BY TECHNOLOGY, 2018 (%) 18

FIGURE 5 GLOBAL 3D ANIMATION MARKET ANALYSIS BY END-USER, 2018 (%) 19

FIGURE 6 GLOBAL 3D ANIMATION MARKET ANALYSIS BY REGION, 2018 (%) 20

FIGURE 7 GLOBAL 3D ANIMATION MARKET: MARKET STRUCTURE 21

FIGURE 8 RESEARCH PROCESS OF MRFR 22

FIGURE 9 TOP DOWN & BOTTOM UP APPROACH 25

FIGURE 10 NORTH AMERICA MARKET SIZE & MARKET SHARE BY COUNTRY (2018 VS 2024) 27

FIGURE 11 EUROPE MARKET SIZE & MARKET SHARE BY COUNTRY (2018 VS 2024) 28

FIGURE 12 ASIA-PACIFIC & MARKET SHARE BY COUNTRY (2018 VS 2024) 28

FIGURE 13 REST OF THE WORLD & MARKET SHARE BY COUNTRY (2018 VS 2024) 29

FIGURE 14 DROC ANALYSIS OF GLOBAL 3D ANIMATION MARKET 30

FIGURE 15 DRIVERS IMPACT ANALYSIS: 3D ANIMATION MARKET 32

FIGURE 16 RESTRAINTS IMPACT ANALYSIS: 3D ANIMATION MARKET 33

FIGURE 17 SUPPLY CHAIN: GLOBAL 3D ANIMATION MARKET 36

FIGURE 18 PORTER'S FIVE FORCES ANALYSIS OF THE GLOBAL 3D ANIMATION MARKET 38

FIGURE 19 GLOBAL 3D ANIMATION MARKET, BY COMPONENT, 2017 – 2024 (USD MILLION) 40

FIGURE 20 GLOBAL 3D ANIMATION MARKET, BY HARDWARE, 2017 – 2024 (USD MILLION) 41

FIGURE 21 GLOBAL 3D ANIMATION MARKET, BY SOFTWARE, 2017 – 2024 (USD MILLION) 43

FIGURE 22 GLOBAL 3D ANIMATION MARKET, BY SERVICE, 2017 – 2024 (USD MILLION) 45

FIGURE 23 GLOBAL 3D ANIMATION MARKET, BY TECHNOLOGY, 2017 – 2024 (USD MILLION) 47

FIGURE 24 GLOBAL 3D ANIMATION MARKET, BY END-USER, 2017 – 2024 (USD MILLION) 49

FIGURE 25 GLOBAL 3D ANIMATION MARKET, BY REGION, 2017–2024 (USD MILLION) 52

FIGURE 26 NORTH AMERICA: 3D ANIMATION MARKET SHARE, BY COUNTRY, 2017–2024 (USD MILLION) 54

FIGURE 27 NORTH AMERICA: 3D ANIMATION MARKET SHARE, BY COMPONENT, 2017 – 2024 (USD MILLION) 55

FIGURE 28 NORTH AMERICA: 3D ANIMATION MARKET SHARE, BY HARDWARE, 2017 – 2024 (USD MILLION) 56

FIGURE 29 NORTH AMERICA: 3D ANIMATION MARKET SHARE, BY SOFTWARE, 2017 – 2024 (USD MILLION) 57

FIGURE 30 NORTH AMERICA: 3D ANIMATION MARKET SHARE, BY SERVICES, 2017–2024 (USD MILLION) 58

FIGURE 31 NORTH AMERICA: 3D ANIMATION MARKET SHARE, BY TECHNOLOGY, 2017–2024 (USD MILLION) 59

FIGURE 32 NORTH AMERICA: 3D ANIMATION MARKET SHARE, BY END-USER, 2017–2024 (USD MILLION) 60

FIGURE 33 EUROPE: 3D ANIMATION MARKET SHARE, BY COUNTRY, 2017–2024 (USD MILLION) 70

FIGURE 34 EUROPE: 3D ANIMATION MARKET SHARE, BY COMPONENT, 2017–2024 (USD MILLION) 71

FIGURE 35 EUROPE: 3D ANIMATION MARKET SHARE, HARDWARE, 2017–2024 (USD MILLION) 72

FIGURE 36 EUROPE: 3D ANIMATION MARKET SHARE, BY SOFTWARE, 2017–2024 (USD MILLION) 73

FIGURE 37 EUROPE: 3D ANIMATION MARKET SHARE, BY SERVICE, 2017–2024 (USD MILLION) 74

FIGURE 38 EUROPE: 3D ANIMATION MARKET SHARE, BY TECHNOLOGY, 2017–2024 (USD MILLION) 75

FIGURE 39 EUROPE: 3D ANIMATION MARKET SHARE, BY END-USER, 2017–2024 (USD MILLION) 76

FIGURE 40 ASIA-PACIFIC: 3D ANIMATION MARKET SHARE, BY COUNTRY, 2017–2024 (USD MILLION) 92

FIGURE 41 ASIA-PACIFIC: 3D ANIMATION MARKET SHARE, BY COMPONENT, 2017–2024 (USD MILLION) 93

FIGURE 42 ASIA-PACIFIC: 3D ANIMATION MARKET SHARE, BY HARDWARE, 2017–2024 (USD MILLION) 94

FIGURE 43 ASIA-PACIFIC: 3D ANIMATION MARKET SHARE, BY SOFTWARE, 2017–2024 (USD MILLION) 95

FIGURE 44 ASIA-PACIFIC: 3D ANIMATION MARKET SHARE, BY SERVICE, 2017–2024 (USD MILLION) 96

FIGURE 45 ASIA-PACIFIC: 3D ANIMATION MARKET SHARE, BY TECHNOLOGY, 2017–2024 (USD MILLION) 97

FIGURE 46 ASIA-PACIFIC: 3D ANIMATION MARKET SHARE, BY END-USER, 2017–2024 (USD MILLION) 98

FIGURE 47 REST OF THEWORLD: 3D ANIMATION MARKET SHARE, BY REGION, 2017–2024 (USD MILLION) 111

FIGURE 48 REST OF THE WORLD: 3D ANIMATION MARKET SHARE, BY COMPONENT, 2017–2024 (USD MILLION) 112

FIGURE 49 REST OF THE WORLD: 3D ANIMATION MARKET SHARE, BY HARDWARE, 2017 -2023 (USD MILLION) 113

FIGURE 50 REST OF THE WORLD: 3D ANIMATION MARKET SHARE, BY SOFTWARE, 2017–2024 (USD MILLION) 114

FIGURE 51 REST OF THE WORLD: 3D ANIMATION MARKET SHARE, BY SERVICE, 2017–2024 (USD MILLION) 115

FIGURE 52 REST OF THE WORLD: 3D ANIMATION MARKET SHARE, BY TECHNOLOGY, 2017–2024 (USD MILLION) 116

FIGURE 53 REST OF THE WORLD: 3D ANIMATION MARKET SHARE, BY END-USER, 2017–2024 (USD MILLION) 117

FIGURE 54 KEY PLAYER MARKET SHARE ANALYSIS, 2018 (%) 124

FIGURE 55 THE MAJOR STRATEGY ADOPTED BY KEY PLAYERS IN GLOBAL 3D ANIMATION MARKET 124

FIGURE 56 THE MAJOR STRATEGY ADOPTED BY KEY PLAYERS IN GLOBAL 3D ANIMATION MARKET 125