The Global Tabletop Games Market Size to Reach USD 30.8 Billion by 2035 at a CAGR of 5.73% by 2025–2035

Tabletop Games Market Overview
The global tabletop games market continues to mature as an influential segment within the broader entertainment industry.
According to Market Research Future (MRFR), the tabletop games market was valued at USD 18.1 billion in 2024. The ecosystem is further expected to reach USD 30.8 billion by 2035, registering a CAGR of 4.95% during 2025–2035.
This growth is driven by the rising popularity of social and interactive entertainment experiences, alongside evolving consumer preferences that increasingly balance digital engagement with physical recreation.
The industry is undergoing a renaissance, fueled by cooperative gameplay trends, storytelling-based game mechanics, and hybrid formats integrating physical components with digital enhancements.
The increasing popularity of gaming cafés, board game communities, and crowdfunding platforms has also played an instrumental role in expanding consumer reach, allowing independent creators to distribute niche and innovative concepts globally.
Technological integration, such as companion mobile apps, augmented reality overlays, and digital-assisted rulebooks, has further supported market penetration.
These advancements have opened avenues for players seeking immersive experiences, demonstrating that the physical tabletop segment continues to evolve despite rapid digital transformation across the entertainment landscape.
Structured innovation, coupled with a rising culture of social gatherings, continues to position tabletop games as a highly engaging and socially driven recreational option.
Segment Insights
The global tabletop games market is segmented by game type, player count, game complexity, and distribution channel.
Board games represent the largest segment, attributed to their broad demographic appeal and emphasis on collaborative or competitive group play. Their continued dominance is supported by consistent innovation and a steady pipeline of new releases and expansions.
Card games emerge as the fastest-growing segment, especially among younger players, owing to lower entry costs, portability, and themed expansions that help maintain repeat engagement.
By player count, single-player games hold the largest share, driven by the rise of solo gamers seeking immersive storytelling and strategic challenges. Meanwhile, large-group games are the fastest-growing category, boosted by social events, casual gatherings, and gaming conventions.
By game complexity, the beginner segment accounts for nearly 50% of market share, as simpler rules and shorter play durations support accessibility. Conversely, advanced games are the fastest-growing, appealing to hobbyists who demand complex mechanics and deep strategic narratives.
In terms of distribution channels, online retail remains dominant, offering convenience and vast product availability. Specialty stores are the fastest-growing channel, supported by community-driven activities such as game demos, release events, and tournaments that drive in-store engagement.
Regional Insights
In 2024, North America held the largest share at USD 4.5 billion, which is projected to reach USD 8.5 billion by 2035. The region benefited from high consumer spending and a mature gaming culture.
Europe followed at USD 3 billion in 2024, expected to reach USD 6 billion by 2035, supported by a strong board game heritage and a rising preference for cooperative gaming formats.
Asia-Pacific (APAC) displayed the fastest growth momentum, valued at USD 2.5 billion in 2024, rising to USD 4.5 billion by 2035, driven by increasing disposable income and the rapid expansion of gaming communities.
South America and the Middle East and Africa represented smaller, emerging markets, expected to grow from USD 0.5 billion to 1.5 billion, and USD 0.3 billion to 0.5 billion, respectively.
Key Players
Major companies operating in the Tabletop Games Market include:
Hasbro (US), Asmodee (France), Ravensburger (Germany), Fantasy Flight Games (US), Wizards of the Coast (US), CMON Limited (Hong Kong), Days of Wonder (France), Z-Man Games (US), and Gale Force Nine (US).
These companies compete through new game launches, expansion packs, storytelling-based franchises, licensing partnerships, and strengthened retail networks.
Industry Developments
· In August 2023, Hasbro collaborated with Wizards of the Coast to launch new Dungeons & Dragons content featuring expanded role-playing experiences.
· In September 2023, Petersen Games acquired the rights to a new tabletop RPG, enhancing its product portfolio in the role-playing category.
· In May 2024, CMON Limited collaborated with international distributors to expand its presence across APAC specialty stores.
· In February 2024, Ravensburger launched new narrative-driven expansions under its licensed IP board game division.
Key Findings
· The tabletop games market will reach USD 30.8 billion by 2035 at a 4.95% CAGR.
· Board games remained the largest segment, while card games were the fastest-growing.
· North America and Europe dominated the global market share, whereas APAC showed the highest growth potential.
· Online retail was the largest distribution channel, and specialty stores were the fastest-growing.
· Increasing demand for cooperative, narrative-driven, and digitally supported tabletop games fuels market expansion.
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