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South Korea Extended Reality Market

ID: MRFR/ICT/56864-HCR
200 Pages
Garvit Vyas
October 2025

South Korea Extended Reality Market Size, Share and Trends Analysis Report By Customer engagement (Customer engagement, Business engagement), By Type (Mobile XR, PC tethered XR), By Component (Software, Hardware, Services) and By End User (Healthcare, Media, Industrial, Manufacturing, Retail and eCommerce, Transportation) - Forecast to 2035

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South Korea Extended Reality Market Summary

As per Market Research Future analysis, the South Korea extended reality market Size was estimated at 1796.2 USD Million in 2024. The South Korea extended reality market is projected to grow from 2108.74 USD Million in 2025 to 10490.0 USD Million by 2035, exhibiting a compound annual growth rate (CAGR) of 17% during the forecast period 2025 - 2035

Key Market Trends & Highlights

The South Korea extended reality market is poised for substantial growth driven by technological advancements and sector integration.

  • The largest segment in the South Korea extended reality market is healthcare, while the fastest-growing segment is education.
  • Investment in technology is surging, indicating a robust commitment to enhancing extended reality applications.
  • The integration of extended reality in retail is expanding, reflecting a shift towards immersive shopping experiences.
  • Key market drivers include rising demand for immersive experiences and government support initiatives that foster innovation.

Market Size & Forecast

2024 Market Size 1796.2 (USD Million)
2035 Market Size 10490.0 (USD Million)
CAGR (2025 - 2035) 17.4%

Major Players

Meta Platforms (US), Microsoft (US), Apple (US), Sony (JP), NVIDIA (US), HTC (TW), Samsung (KR), Google (US), Unity Technologies (US)

South Korea Extended Reality Market Trends

The extended reality market in South Korea is experiencing notable growth, driven by advancements in technology and increasing consumer interest. The government has been actively promoting the development of this sector, recognizing its potential to enhance various industries, including education, healthcare, and entertainment. As a result, investments in research and development are on the rise, fostering innovation and creating new opportunities for businesses. Furthermore, the integration of augmented reality (AR) and virtual reality (VR) into everyday applications is becoming more prevalent, suggesting a shift in how individuals interact with digital content. In addition, South Korea's robust telecommunications infrastructure supports the expansion of the extended reality market. High-speed internet and widespread mobile connectivity enable seamless experiences for users, which is crucial for the adoption of immersive technologies. The collaboration between tech companies and educational institutions is also noteworthy, as it aims to enhance learning experiences through interactive and engaging methods. Overall, the extended reality market appears poised for continued growth, with various sectors likely to benefit from its advancements and applications.

Increased Investment in Technology

There is a growing trend of investment in the extended reality market, particularly from both public and private sectors. This influx of capital is aimed at fostering innovation and developing new applications that can enhance user experiences across various industries.

Integration in Education

The use of extended reality technologies in educational settings is becoming more common. Schools and universities are exploring immersive learning experiences that can improve engagement and understanding, indicating a shift towards modernized teaching methods.

Healthcare Applications

Extended reality is increasingly being utilized in healthcare for training and patient treatment. This trend suggests a potential for improved medical training and enhanced patient care, as professionals adopt these technologies to simulate real-life scenarios.

South Korea Extended Reality Market Drivers

Increased Adoption in Retail

The retail sector in South Korea is increasingly adopting extended reality technologies to enhance customer engagement and improve shopping experiences. Retailers are utilizing augmented reality applications to allow customers to visualize products in their own environments before making a purchase. This trend is supported by data indicating that approximately 60% of consumers in South Korea are more likely to purchase products after experiencing them through augmented reality. The extended reality market is thus witnessing a shift in how retail businesses operate, as they invest in immersive technologies to attract and retain customers. This adoption is expected to continue growing, driven by consumer demand for innovative shopping experiences.

Expansion of 5G Infrastructure

The rollout of 5G technology in South Korea is poised to have a transformative impact on the extended reality market. With its high-speed connectivity and low latency, 5G enables seamless streaming of high-quality virtual and augmented reality content. This technological advancement is likely to enhance user experiences significantly, making immersive applications more accessible to the general public. As of November 2025, it is estimated that over 80% of urban areas in South Korea have access to 5G networks, facilitating the growth of the extended reality market. This infrastructure development is expected to drive innovation, as developers create new applications that leverage the capabilities of 5G, further expanding the market.

Collaboration with Gaming Industry

The synergy between the gaming industry and the extended reality market in South Korea is becoming increasingly pronounced. Game developers are integrating virtual and augmented reality elements into their offerings, creating more engaging and interactive gaming experiences. This collaboration is supported by a robust gaming culture in South Korea, where gaming is a significant part of entertainment. Recent statistics suggest that the gaming sector is projected to reach a market value of $10 billion by 2026, with a substantial portion attributed to extended reality applications. The extended reality market is likely to benefit from this trend, as gaming companies continue to explore innovative ways to incorporate immersive technologies into their products.

Government Support and Initiatives

The South Korean government is actively promoting the extended reality market through various initiatives aimed at fostering innovation and development. This includes funding programs, tax incentives, and partnerships with private sector companies to enhance research and development in immersive technologies. The government's commitment to becoming a leader in the digital economy is evident in its investment strategies, which allocate significant resources to the extended reality market. For instance, recent reports indicate that government funding for technology startups in this sector has increased by over 40% in the past year. Such support is expected to catalyze growth and attract more players to the market, thereby enhancing competitiveness.

Rising Demand for Immersive Experiences

The extended reality market in South Korea is experiencing a notable surge in demand for immersive experiences across various sectors. This trend is particularly evident in entertainment, where consumers are increasingly seeking engaging content that leverages virtual and augmented reality technologies. According to recent data, the market is projected to grow at a CAGR of approximately 30% over the next five years. This growth is driven by advancements in hardware and software, enabling more sophisticated and realistic experiences. As consumers become more accustomed to these technologies, the extended reality market is likely to see further expansion, with companies investing heavily in content creation and distribution to meet evolving consumer preferences.

Market Segment Insights

By Application: Gaming (Largest) vs. Education (Fastest-Growing)

In the South Korea extended reality market, Gaming stands as the dominant application segment, capturing the largest market share due to a combination of technological advancements and consumer interest in immersive experiences. Education, while currently a smaller segment, has shown significant potential for growth, driven by the increased adoption of XR technologies in educational institutions and the demand for innovative learning tools. The growth trends within these segments indicate a robust future for both Gaming and Education. The Gaming segment is propelled by the rapid development of more engaging content and the introduction of virtual and augmented reality in gaming platforms. In contrast, Education is emerging as the fastest-growing segment, fueled by a rising emphasis on interactive learning environments and the integration of XR for enhanced educational outcomes. This growing interest reflects a larger trend towards utilizing technology to improve skills and knowledge retention.

Gaming: Dominant vs. Education: Emerging

The Gaming segment in the South Korea extended reality market is characterized by its widespread appeal and extensive content offerings, ranging from action-packed adventures to virtual reality sports. This segment benefits from a strong base of developers who continuously innovate to meet consumer demands for more realistic experiences. In comparison, the Education segment is rapidly gaining attention as an emerging market, focusing on creating interactive and immersive learning experiences. This segment leverages XR technologies to cater to diverse learning styles, offering simulations and visual aids that enhance retention and engagement in subjects like science and mathematics. While Gaming remains dominant, Education shows immense potential for expansion as more educational institutions adopt XR solutions to transform traditional learning methodologies.

By Technology: Virtual Reality (Largest) vs. Augmented Reality (Fastest-Growing)

The South Korea extended reality market exhibits a diverse landscape among its key technology segments, showcasing Virtual Reality as the largest contender. This segment captures significant market share due to its extensive applications in gaming, entertainment, and training. In contrast, Augmented Reality is rapidly gaining traction, especially in retail and marketing, appealing to the growing tech-savvy consumer base. Mixed Reality, while valuable, currently occupies a smaller portion of the market as it develops further. Growth trends indicate that while Virtual Reality maintains a strong foothold, Augmented Reality is positioned as the fastest-growing segment, fueled by innovations in mobile technology and increasing consumer demand for immersive experiences. Social adoption and enterprise applications are driving augmented experiences in various sectors. Mixed Reality is also witnessing interest, particularly in specialized industries, though it’s still in its nascent stage compared to its counterparts.

Technology: Virtual Reality (Dominant) vs. Augmented Reality (Emerging)

Virtual Reality stands as the dominant technology within the South Korea extended reality market. Its robust presence is characterized by high engagement levels in entertainment and gaming, delivering immersive experiences that captivate users. As developers continuously enhance the quality and accessibility of VR devices, user adoption is projected to remain strong. On the other hand, Augmented Reality is emerging significantly, with applications encompassing retail, education, and healthcare, where it enhances customer interactions and training processes. As businesses recognize the potential of AR to drive consumer engagement and streamline operations, its adoption rate is escalating, making it a noteworthy player in the market.

By End Use: Consumer (Largest) vs. Commercial (Fastest-Growing)

The South Korea extended reality market exhibits a diverse distribution among its end use segments, with the consumer segment commanding the largest share. This segment thrives on the increasing adoption of VR gaming, immersive experiences, and social media integration, catering extensively to individual users. Conversely, the commercial segment, while smaller in share, is quickly gaining traction as businesses recognize the potential of extended reality solutions for training, marketing, and virtual collaboration, showcasing the sector's dynamic growth potential. Growth trends in the South Korea extended reality market are predominantly driven by technological advancements and changing consumer behavior. The rising demand for immersive experiences in entertainment, education, and enterprise applications propels both consumer and commercial segments forward. Moreover, government initiatives aimed at enhancing digital infrastructure and fostering innovation in extended reality foster an encouraging environment for growth, ensuring sustained investment in these segments for the foreseeable future.

Consumer (Dominant) vs. Commercial (Emerging)

The consumer segment within the South Korea extended reality market stands out as the dominant player, characterized by a robust user base attracted to gaming, entertainment, and social networking applications. This segment thrives on continual innovations in technology, leading to enhanced user experiences through high-resolution displays and interactive content. Meanwhile, the commercial segment is emerging, focusing on leveraging extended reality for training, virtual meetings, and marketing campaigns. Businesses are increasingly investing in this segment to enhance productivity and engagement, reflecting a shift towards more versatile applications of extended reality beyond traditional entertainment, positioning the commercial segment for accelerated growth in the upcoming years.

By Device Type: Head-Mounted Displays (Largest) vs. Wearable Devices (Fastest-Growing)

In the South Korea extended reality market, Head-Mounted Displays hold the largest market share, dominating the device type segment due to their immersive experiences and advanced technology. Smartphones and Tablets also contribute significantly to the market, but they are somewhat constrained by their multifunctional nature, which limits their potential in extended reality applications. Wearable Devices are emerging rapidly, appealing to consumers who seek convenience and innovative features. The growth trends in this segment are driven by advancements in technology and increasing consumer demand for immersive experiences. Head-Mounted Displays are driven by improvements in display quality and tracking capabilities, significantly enhancing user experiences. On the other hand, Wearable Devices are witnessing faster growth due to their integration with health and fitness applications, along with increased consumer interest in AR functionalities. This dynamic is pushing several manufacturers to expand their offerings.

Head-Mounted Displays (Dominant) vs. Wearable Devices (Emerging)

Head-Mounted Displays are the dominant category in the South Korea extended reality market, known for their exceptional ability to provide immersive experiences for gaming, education, and professional training applications. They are equipped with high-resolution displays and sophisticated tracking systems that enhance user engagement. Meanwhile, Wearable Devices are at the forefront of the emerging segment, focusing on portability and user-friendliness. Their lightweight designs and features like AR integration appeal to tech-savvy consumers looking for functional and innovative solutions. As technological advancements continue, both segments are expected to evolve, with Head-Mounted Displays maintaining their dominance while Wearable Devices gain traction in the experience-based segment of the market.

Get more detailed insights about South Korea Extended Reality Market

Key Players and Competitive Insights

The competitive dynamics within the extended reality market are characterized by rapid innovation and strategic partnerships, driven by a growing demand for immersive experiences across various sectors. Major players such as Meta Platforms (US), Microsoft (US), and Samsung (KR) are at the forefront, each adopting distinct strategies to enhance their market positioning. Meta Platforms (US) continues to focus on social connectivity through its virtual reality platforms, while Microsoft (US) emphasizes enterprise solutions with its mixed reality offerings. Samsung (KR), leveraging its hardware capabilities, aims to integrate extended reality into its consumer electronics ecosystem, thereby enhancing user engagement and experience.
Key business tactics employed by these companies include localizing manufacturing and optimizing supply chains to meet regional demands effectively. The market structure appears moderately fragmented, with a blend of established giants and emerging players. This fragmentation allows for diverse innovation pathways, although the collective influence of key players like Apple (US) and NVIDIA (US) remains substantial, shaping industry standards and consumer expectations.
In October 2025, Meta Platforms (US) announced a significant partnership with a leading South Korean telecommunications company to enhance its virtual reality offerings. This collaboration aims to improve network infrastructure, thereby facilitating smoother and more immersive experiences for users. The strategic importance of this move lies in Meta's commitment to expanding its user base in South Korea, a market known for its high-speed internet and tech-savvy consumers, which could potentially lead to increased market share.
In September 2025, Microsoft (US) unveiled a new version of its HoloLens, specifically designed for the South Korean market, featuring enhanced language support and localized applications. This strategic action underscores Microsoft's focus on tailoring its products to meet the unique needs of regional users, thereby fostering greater adoption in enterprise settings. The localized approach may enhance user satisfaction and drive sales, positioning Microsoft as a leader in the enterprise mixed reality segment.
In August 2025, Samsung (KR) launched a new line of augmented reality glasses aimed at consumers, integrating advanced features such as real-time translation and navigation. This initiative reflects Samsung's strategy to diversify its product offerings and tap into the growing consumer demand for augmented reality experiences. The launch is likely to strengthen Samsung's competitive edge in the consumer electronics market, as it aligns with the increasing trend of integrating AR into everyday life.
As of November 2025, current trends in the extended reality market indicate a strong emphasis on digitalization, sustainability, and AI integration. Strategic alliances are increasingly shaping the competitive landscape, as companies recognize the value of collaboration in driving innovation. Looking ahead, competitive differentiation is expected to evolve, with a shift from price-based competition towards a focus on technological advancements, innovative solutions, and reliable supply chains. This transition may redefine market dynamics, compelling companies to invest in research and development to maintain their competitive edge.

Key Companies in the South Korea Extended Reality Market include

Industry Developments

The South Korea Extended Reality Market has witnessed significant developments recently, particularly with companies like Kakao Games and SK Telecom advancing their offerings. In October 2023, Epic Games announced a partnership with Tencent Games aimed at enhancing virtual reality experiences. Additionally, Krafton has expanded its presence through innovative gaming solutions, leveraging extended reality capabilities to enhance user engagement. Mergers and acquisitions have also occurred, notably in September 2023, when LG Electronics acquired a stake in a virtual reality startup, strengthening its position in the market.

Samsung Electronics has been actively investing in Research and Development for augmented reality technologies, reflecting a robust growth trajectory in the sector. Recent market valuations indicate substantial increases, with estimates from the South Korean government suggesting a growth rate of over 15% year-on-year in the Extended Reality segment. Notably, the rise of VR content from GStar Gaming Company has contributed to the increasing demand for immersive technologies. As the sector evolves, firms like Naver Corporation and Pico Interactive are poised to play crucial roles in shaping the future of extended reality experiences in South Korea.

Future Outlook

South Korea Extended Reality Market Future Outlook

The extended reality market is projected to grow at a 17.4% CAGR from 2024 to 2035, driven by advancements in technology, increased adoption in various sectors, and rising consumer demand.

New opportunities lie in:

  • Development of immersive training programs for corporate clients
  • Integration of AR solutions in retail for enhanced customer experiences
  • Creation of VR platforms for remote collaboration and telecommuting

By 2035, the extended reality market is expected to achieve substantial growth and innovation.

Market Segmentation

South Korea Extended Reality Market End Use Outlook

  • Consumer
  • Commercial
  • Industrial

South Korea Extended Reality Market Technology Outlook

  • Virtual Reality
  • Augmented Reality
  • Mixed Reality

South Korea Extended Reality Market Application Outlook

  • Gaming
  • Education
  • Healthcare
  • Real Estate
  • Military

South Korea Extended Reality Market Device Type Outlook

  • Head-Mounted Displays
  • Smartphones
  • Tablets
  • Wearable Devices

Report Scope

MARKET SIZE 2024 1796.2(USD Million)
MARKET SIZE 2025 2108.74(USD Million)
MARKET SIZE 2035 10490.0(USD Million)
COMPOUND ANNUAL GROWTH RATE (CAGR) 17.4% (2025 - 2035)
REPORT COVERAGE Revenue Forecast, Competitive Landscape, Growth Factors, and Trends
BASE YEAR 2024
Market Forecast Period 2025 - 2035
Historical Data 2019 - 2024
Market Forecast Units USD Million
Key Companies Profiled Meta Platforms (US), Microsoft (US), Apple (US), Sony (JP), NVIDIA (US), HTC (TW), Samsung (KR), Google (US), Unity Technologies (US)
Segments Covered Application, Technology, End Use, Device Type
Key Market Opportunities Integration of artificial intelligence in the extended reality market enhances user experience and engagement.
Key Market Dynamics Rapid technological advancements drive competitive dynamics in South Korea's extended reality market.
Countries Covered South Korea
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FAQs

What is the expected market size of the South Korea Extended Reality Market in 2024?

The South Korea Extended Reality Market is expected to be valued at 860.0 million USD in 2024.

What is the projected market size for the South Korea Extended Reality Market by 2035?

By 2035, the market is expected to reach a value of 7940.0 million USD.

What is the expected CAGR for the South Korea Extended Reality Market from 2025 to 2035?

The market is projected to grow at a CAGR of 22.393% from 2025 to 2035.

Who are the key players in the South Korea Extended Reality Market?

Key players include Kakao Games, SK Telecom, Epic Games, Tencent Games, and Samsung Electronics among others.

What is the market value for Customer Engagement in 2024 within the South Korea Extended Reality Market?

Customer Engagement is valued at 400.0 million USD in 2024.

What will be the market value for Business Engagement in the South Korea Extended Reality Market in 2035?

The Business Engagement segment is expected to reach a value of 4340.0 million USD by 2035.

What is the expected market value for Customer Engagement by 2035?

Customer Engagement is projected to be valued at 3600.0 million USD in 2035.

What are some key applications driving the South Korea Extended Reality Market?

Key applications include gaming, virtual reality experiences, and business engagement solutions.

What opportunities exist in the South Korea Extended Reality Market?

Opportunities include advancements in technology and increasing consumer adoption of XR solutions.

How does the South Korea Extended Reality Market compare globally?

The South Korea Extended Reality Market is anticipated to play a significant role in the global XR landscape due to its rapid growth and technological advancements.

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