Certified Global Research Member
Isomar fd.webp Wcrc 57.webp
Key Questions Answered
  • Global Market Outlook
  • In-depth analysis of global and regional trends
  • Analyze and identify the major players in the market, their market share, key developments, etc.
  • To understand the capability of the major players based on products offered, financials, and strategies.
  • Identify disrupting products, companies, and trends.
  • To identify opportunities in the market.
  • Analyze the key challenges in the market.
  • Analyze the regional penetration of players, products, and services in the market.
  • Comparison of major playersโ€™ financial performance.
  • Evaluate strategies adopted by major players.
  • Recommendations
Why Choose Market Research Future?
  • Vigorous research methodologies for specific market.
  • Knowledge partners across the globe
  • Large network of partner consultants.
  • Ever-increasing/ Escalating data base with quarterly monitoring of various markets
  • Trusted by fortune 500 companies/startups/ universities/organizations
  • Large database of 5000+ markets reports.
  • Effective and prompt pre- and post-sales support.

Metaverse in Gaming Market Research Report Information Based on By Component (Hardware And Software), By Device Type (PCs, Mobile, VR Headset), By Technology (Blockchain, NFT, Virtual Reality, Augmented Reality, Mixed Reality, and Extended Reality), By Age Group (Below 10 Years, 11-19 Years, 20-35 Years, and Above 35 Years), Region (North America, Europe, Asia Pacific, Middle East And Africa, And South America) - Forecast till 2030


ID: MRFR/ICT/9269-HCR | 141 Pages | Author: Aarti Dhapte| April 2024
Leading companies partner with us for data-driven Insights
client_1 client_2 client_3 client_4 client_5 client_6 client_7 client_8 client_9 client_10
Please fill in Business Email for Quick Response

TABLE OF CONTENTS

1. EXECUTIVE SUMMARY

1.1. Market Attractiveness Analysis

1.1.1. Global Metaverse in Gaming Market, by Component

1.1.2. Global Metaverse in Gaming Market, by Device Type

1.1.3. Global Metaverse in Gaming Market, by Technology

1.1.4. Global Metaverse in Gaming Market, by Age Group

1.1.5. Global Metaverse in Gaming Market, by Region

2. MARKET INTRODUCTION

2.1. Definition

2.2. Scope of the Study

2.3. Market Structure

3. RESEARCH METHODOLOGY

3.1. Research Process

3.2. Primary Research

3.3. Secondary Research

3.4. Market Size Estimation

3.5. List of Assumptions

4. MARKET DYNAMICS

4.1. Introduction

4.2. Drivers

4.2.1. The Emergence of VR And AR is Driving the Market Growth of Metaverse Gaming Industry

4.2.2. Concepts Like Play to Earn in Online Gaming is Boosting the Metaverse Gaming Industry

4.2.3. Drivers Impact Analysis

4.3. Restraint

4.3.1. Digital Privacy Concerns and Data Harvesting is Restraining the Market Growth

4.3.2. Restraint Impact Analysis

4.4. Opportunity

4.4.1. Neuralink is Expected to be an Opportunistic Technology that Will Boost the Market Growth

4.4.2. Increasing Investment in Metaverse from Prominent Tech Players

4.4.3. The Rapid Adoption is Expected from the Young Generation

4.5. Challenge

4.5.1. Associated Technological and Development Complexities

4.6. Impact of COVID-19

4.6.1. Introduction

4.6.2. Impact on the IT industry

4.6.3. Impact on the online gaming industry

4.6.4. Impact on overall market y-o-y from 2020 to 2030

5. MARKET FACTOR ANALYSIS

5.1. Value Chain Analysis/Supply Chain Analysis

5.2. Porterโ€™s Five Forces Model

5.2.1. Bargaining Power of Suppliers

5.2.2. Bargaining Power of Buyers

5.2.3. Threat of New Entrants

5.2.4. Threat of Substitutes

5.2.5. Intensity of Rivalry

6. GLOBAL METAVERSE IN GAMING MARKET, BY COMPONENT

6.1. Introduction

6.2. Hardware

6.3. Software

7. GLOBAL METAVERSE IN GAMING MARKET, BY DEVICE TYPE

7.1. Introduction

7.2. PCs

7.3. Mobile

7.4. VR Headset

8. GLOBAL METAVERSE IN GAMING MARKET, BY TECHNOLOGY

8.1. Introduction

8.2. Blockchain

8.3. NFT

8.4. Virtual Reality

8.5. Augmented Reality

8.6. Mixed Reality

8.7. Extended Reality

9. GLOBAL METAVERSE IN GAMING MARKET, BY AGE GROUP

9.1. Introduction

9.2. Below 10 years

9.3. 11-19 Years

9.4. 20-35 Years

9.5. Above 35 Years

10. GLOBAL METAVERSE IN GAMING MARKET, BY REGION

10.1. Overview

10.2. North America

10.2.1. Market Size & Estimates, by Country, 2021โ€“2030

10.2.2. Market Size & Estimates, by Component, 2021โ€“2030

10.2.3. Market Size & Estimates, by Device Type, 2021โ€“2030

10.2.4. Market Size & Estimates, by Technology, 2021โ€“2030

10.2.5. Market Size & Estimates, by Age Group, 2021โ€“2030

10.2.6. US

10.2.6.1. Market Size & Estimates, by Component, 2021โ€“2030

10.2.6.2. Market Size & Estimates, by Device Type, 2021โ€“2030

10.2.6.3. Market Size & Estimates, by Technology, 2021โ€“2030

10.2.6.4. Market Size & Estimates, by Age Group, 2021โ€“2030

10.2.7. Canada

10.2.7.1. Market Size & Estimates, by Component, 2021โ€“2030

10.2.7.2. Market Size & Estimates, by Device Type, 2021โ€“2030

10.2.7.3. Market Size & Estimates, by Technology, 2021โ€“2030

10.2.7.4. Market Size & Estimates, by Age Group, 2021โ€“2030

10.2.8. Mexico

10.2.8.1. Market Size & Estimates, by Component, 2021โ€“2030

10.2.8.2. Market Size & Estimates, by Device Type, 2021โ€“2030

10.2.8.3. Market Size & Estimates, by Technology, 2021โ€“2030

10.2.8.4. Market Size & Estimates, by Age Group, 2021โ€“2030

10.3. Europe

10.3.1. Market Size & Estimates, by Country, 2021โ€“2030

10.3.2. Market Size & Estimates, by Component, 2021โ€“2030

10.3.3. Market Size & Estimates, by Device Type, 2021โ€“2030

10.3.4. Market Size & Estimates, by Technology, 2021โ€“2030

10.3.5. Market Size & Estimates, by Age Group, 2021โ€“2030

10.3.6. Germany

10.3.6.1. Market Size & Estimates, by Component, 2021โ€“2030

10.3.6.2. Market Size & Estimates, by Device Type, 2021โ€“2030

10.3.6.3. Market Size & Estimates, by Technology, 2021โ€“2030

10.3.6.4. Market Size & Estimates, by Age Group, 2021โ€“2030

10.3.7. UK

10.3.7.1. Market Size & Estimates, by Component, 2021โ€“2030

10.3.7.2. Market Size & Estimates, by Device Type, 2021โ€“2030

10.3.7.3. Market Size & Estimates, by Technology, 2021โ€“2030

10.3.7.4. Market Size & Estimates, by Age GROUP, 2021โ€“2030

10.3.8. France

10.3.8.1. Market Size & Estimates, by Component, 2021โ€“2030

10.3.8.2. Market Size & Estimates, by Device Type, 2021โ€“2030

10.3.8.3. Market Size & Estimates, by Technology, 2021โ€“2030

10.3.8.4. Market Size & Estimates, by Age Group, 2021โ€“2030

10.3.9. Rest of Europe

10.3.9.1. Market Size & Estimates, by Component, 2021โ€“2030

10.3.9.2. Market Size & Estimates, by Device Type, 2021โ€“2030

10.3.9.3. Market Size & Estimates, by Technology, 2021โ€“2030

10.3.9.4. Market Size & Estimates, by Age Group, 2021โ€“2030

10.4. Asia Pacific

10.4.1. Market Size & Estimates, by Country, 2021โ€“2030

10.4.2. Market Size & Estimates, by Component, 2021โ€“2030

10.4.3. Market Size & Estimates, by Device Type, 2021โ€“2030

10.4.4. Market Size & Estimates, by Technology, 2021โ€“2030

10.4.5. Market Size & Estimates, by Age Group, 2021โ€“2030

10.4.6. China

10.4.6.1. Market Size & Estimates, by Component, 2021โ€“2030

10.4.6.2. Market Size & Estimates, by Device Type, 2021โ€“2030

10.4.6.3. Market Size & Estimates, by Technology, 2021โ€“2030

10.4.6.4. Market Size & Estimates, by Age Group, 2021โ€“2030

10.4.7. Japan

10.4.7.1. Market Size & Estimates, by Component, 2021โ€“2030

10.4.7.2. Market Size & Estimates, by Device Type, 2021โ€“2030

10.4.7.3. Market Size & Estimates, by Technology, 2021โ€“2030

10.4.7.4. Market Size & Estimates, by Age Group, 2021โ€“2030

10.4.8. India

10.4.8.1. Market Size & Estimates, by Component, 2021โ€“2030

10.4.8.2. Market Size & Estimates, by Device Type, 2021โ€“2030

10.4.8.3. Market Size & Estimates, by Technology, 2021โ€“2030

10.4.8.4. Market Size & Estimates, by Age Group, 2021โ€“2030

10.4.9. South Korea

10.4.9.1. Market Size & Estimates, by Component, 2021โ€“2030

10.4.9.2. Market Size & Estimates, by Device Type, 2021โ€“2030

10.4.9.3. Market Size & Estimates, by Technology, 2021โ€“2030

10.4.9.4. Market Size & Estimates, by Age Group, 2021โ€“2030

10.4.10. Rest of Asia-Pacific

10.4.10.1. Market Size & Estimates, by Component, 2021โ€“2030

10.4.10.2. Market Size & Estimates, by Device Type, 2021โ€“2030

10.4.10.3. Market Size & Estimates, by Technology, 2021โ€“2030

10.4.10.4. Market Size & Estimates, by Age Group, 2021โ€“2030

10.5. Middle East & Africa

10.5.1. Market Size & Estimates, by Component, 2021โ€“2030

10.5.2. Market Size & Estimates, by Device Type, 2021โ€“2030

10.5.3. Market Size & Estimates, by Technology, 2021โ€“2030

10.5.4. Market Size & Estimates, by Age Group, 2021โ€“2030

10.6. South America

10.6.1. Market Size & Estimates, by Component, 2021โ€“2030

10.6.2. Market Size & Estimates, by Device Type, 2021โ€“2030

10.6.3. Market Size & Estimates, by Technology, 2021โ€“2030

10.6.4. Market Size & Estimates, by Age Group, 2021โ€“2030

11. COMPETITIVE LANDSCAPE

11.1. Introduction

11.2. Key Players Market Share Analysis, 2020 (%)

11.3. Competitive Benchmarking

11.4. Competitor Dashboard

11.5. Major Growth Strategy in the market

11.6. Key Developments & Growth Strategies

11.6.1. New Product Development

11.6.2. Mergers & Acquisitions

11.6.3. Contracts & Agreements

12. COMPANY PROFILES

12.1. Roblox Corporation (US)

12.1.1. Company Overview

12.1.2. Financial Overview

12.1.3. Product/Solutions Offered

12.1.4. Key Developments

12.1.5. SWOT Analysis

12.1.6. Key Strategies

12.2. Tencent Holdings Ltd (China)

12.2.1. Company Overview

12.2.2. Financial Overview

12.2.3. Product/Solutions Offered

12.2.4. Key Developments

12.2.5. SWOT Analysis

12.2.6. Key Strategies

12.3. Epic Games (US)

12.3.1. Company Overview

12.3.2. Financial Overview

12.3.3. Product/Solutions Offered

12.3.4. Key Developments

12.3.5. SWOT Analysis

12.3.6. Key Strategies

12.4. Magic Leap, Inc. (US)

12.4.1. Company Overview

12.4.2. Financial Overview

12.4.3. Product/Solutions Offered

12.4.4. Key Developments

12.4.5. SWOT Analysis

12.4.6. Key Strategies

12.5. Meta Platforms, Inc. (Facebook) (US)

12.5.1. Company Overview

12.5.2. Financial Overview

12.5.3. Product/Solutions Offered

12.5.4. Key Developments

12.5.5. SWOT Analysis

12.5.6. Key Strategies

12.6. Decentraland (US)

12.6.1. Company Overview

12.6.2. Financial Overview

12.6.3. Product/Solutions Offered

12.6.4. Key Developments

12.6.5. SWOT Analysis

12.6.6. Key Strategies

LIST OF TABLES

TABLE 1 LIST OF ASSUMPTIONS

TABLE 2 GLOBAL METAVERSE IN GAMING MARKET, BY COMPONENT, 2021โ€“2030 (USD MILLION)

TABLE 3 GLOBAL METAVERSE IN GAMING MARKET, BY DEVICE TYPE, 2021โ€“2030 (USD MILLION)

TABLE 4 GLOBAL METAVERSE IN GAMING MARKET, BY TECHNOLOGY, 2021โ€“2030 (USD MILLION)

TABLE 5 GLOBAL METAVERSE IN GAMING MARKET, BY AGE GROUP, 2021โ€“2030 (USD MILLION)

TABLE 6 GLOBAL METAVERSE IN GAMING MARKET, BY REGION, 2021โ€“2030 (USD MILLION)

TABLE 7 NORTH AMERICA METAVERSE IN GAMING MARKET, BY COUNTRY, 2021โ€“2030 (USD MILLION)

TABLE 8 NORTH AMERICA METAVERSE IN GAMING MARKET, BY COMPONENT, 2021โ€“2030 (USD MILLION)

TABLE 9 NORTH AMERICA METAVERSE IN GAMING MARKET, BY DEVICE TYPE, 2021โ€“2030 (USD MILLION)

TABLE 10 NORTH AMERICA METAVERSE IN GAMING MARKET, BY TECHNOLOGY, 2021โ€“2030 (USD MILLION)

TABLE 11 NORTH AMERICA METAVERSE IN GAMING MARKET, BY AGE GROUP, 2021โ€“2030 (USD MILLION)

TABLE 12 US METAVERSE IN GAMING MARKET, BY COMPONENT, 2021โ€“2030 (USD MILLION

TABLE 13 US METAVERSE IN GAMING MARKET, BY DEVICE TYPE, 2021โ€“2030 (USD MILLION

TABLE 14 US METAVERSE IN GAMING MARKET, BY TECHNOLOGY, 2021โ€“2030 (USD MILLION)

TABLE 15 US METAVERSE IN GAMING MARKET, BY AGE GROUP, 2021โ€“2030 (USD MILLION)

TABLE 16 CANADA METAVERSE IN GAMING MARKET, BY COMPONENT, 2021โ€“2030 (USD MILLION)

TABLE 17 CANADA METAVERSE IN GAMING MARKET, BY DEVICE TYPE, 2021โ€“2030 (USD MILLION)

TABLE 18 CANADA METAVERSE IN GAMING MARKET, BY TECHNOLOGY, 2021โ€“2030 (USD MILLION)

TABLE 19 CANADA METAVERSE IN GAMING MARKET, BY AGE GROUP, 2021โ€“2030 (USD MILLION)

TABLE 20 MEXICO METAVERSE IN GAMING MARKET, BY COMPONENT, 2021โ€“2030 (USD MILLION)

TABLE 21 MEXICO METAVERSE IN GAMING MARKET, BY DEVICE TYPE, 2021โ€“2030 (USD MILLION)

TABLE 22 MEXICO METAVERSE IN GAMING MARKET, BY TECHNOLOGY, 2021โ€“2030 (USD MILLION)

TABLE 23 MEXICO METAVERSE IN GAMING MARKET, BY AGE GROUP, 2021โ€“2030 (USD MILLION)

TABLE 24 EUROPE METAVERSE IN GAMING MARKET, BY COUNTRY, 2021โ€“2030 (USD MILLION)

TABLE 25 EUROPE METAVERSE IN GAMING MARKET, BY COMPONENT, 2021โ€“2030 (USD MILLION)

TABLE 26 EUROPE METAVERSE IN GAMING MARKET, BY DEVICE TYPE, 2021โ€“2030 (USD MILLION)

TABLE 27 EUROPE METAVERSE IN GAMING MARKET, BY TECHNOLOGY, 2021โ€“2030 (USD MILLION)

TABLE 28 EUROPE METAVERSE IN GAMING MARKET, BY AGE GROUP, 2021โ€“2030 (USD MILLION)

TABLE 29 UK METAVERSE IN GAMING MARKET, BY COMPONENT, 2021โ€“2030 (USD MILLION)

TABLE 30 UK METAVERSE IN GAMING MARKET, BY DEVICE TYPE, 2021โ€“2030 (USD MILLION)

TABLE 31 UK METAVERSE IN GAMING MARKET, BY TECHNOLOGY, 2021โ€“2030 (USD MILLION)

TABLE 32 UK METAVERSE IN GAMING MARKET, BY AGE GROUP, 2021โ€“2030 (USD MILLION)

TABLE 33 GERMANY METAVERSE IN GAMING MARKET, BY COMPONENT, 2021โ€“2030 (USD MILLION)

TABLE 34 GERMANY METAVERSE IN GAMING MARKET, BY DEVICE TYPE, 2021โ€“2030 (USD MILLION)

TABLE 35 GERMANY METAVERSE IN GAMING MARKET, BY TECHNOLOGY, 2021โ€“2030 (USD MILLION)

TABLE 36 GERMANY METAVERSE IN GAMING MARKET, BY AGE GROUP, 2021โ€“2030 (USD MILLION)

TABLE 37 FRANCE METAVERSE IN GAMING MARKET, BY COMPONENT, 2021โ€“2030 (USD MILLION)

TABLE 38 FRANCE METAVERSE IN GAMING MARKET, BY DEVICE TYPE, 2021โ€“2030 (USD MILLION)

TABLE 39 FRANCE METAVERSE IN GAMING MARKET, BY TECHNOLOGY, 2021โ€“2030 (USD MILLION)

TABLE 40 FRANCE METAVERSE IN GAMING MARKET, BY AGE GROUP, 2021โ€“2030 (USD MILLION)

TABLE 41 REST OF EUROPE METAVERSE IN GAMING MARKET, BY COMPONENT, 2021โ€“2030 (USD MILLION)

TABLE 42 REST OF EUROPE METAVERSE IN GAMING MARKET, BY DEVICE TYPE, 2021โ€“2030 (USD MILLION)

TABLE 43 REST OF EUROPE METAVERSE IN GAMING MARKET, BY TECHNOLOGY, 2021โ€“2030 (USD MILLION)

TABLE 44 REST OF EUROPE METAVERSE IN GAMING MARKET, BY AGE GROUP, 2021โ€“2030 (USD MILLION)

TABLE 45 ASIA PACIFIC METAVERSE IN GAMING MARKET, BY COUNTRY, 2021โ€“2030 (USD MILLION)

TABLE 46 ASIA PACIFIC METAVERSE IN GAMING MARKET, BY COMPONENT, 2021โ€“2030 (USD MILLION)

TABLE 47 ASIA PACIFIC METAVERSE IN GAMING MARKET, BY DEVICE TYPE, 2021โ€“2030 (USD MILLION)

TABLE 48 ASIA PACIFIC METAVERSE IN GAMING MARKET, BY TECHNOLOGY, 2021โ€“2030 (USD MILLION)

TABLE 49 ASIA PACIFIC METAVERSE IN GAMING MARKET, BY AGE GROUP, 2021โ€“2030 (USD MILLION)

TABLE 50 CHINA METAVERSE IN GAMING MARKET, BY COMPONENT, 2021โ€“2030 (USD MILLION)

TABLE 51 CHINA METAVERSE IN GAMING MARKET, BY DEVICE TYPE, 2021โ€“2030 (USD MILLION)

TABLE 52 CHINA METAVERSE IN GAMING MARKET, BY TECHNOLOGY, 2021โ€“2030 (USD MILLION)

TABLE 53 CHINA METAVERSE IN GAMING MARKET, BY AGE GROUP, 2021โ€“2030 (USD MILLION)

TABLE 54 JAPAN METAVERSE IN GAMING MARKET, BY COMPONENT, 2021โ€“2030 (USD MILLION)

TABLE 55 JAPAN METAVERSE IN GAMING MARKET, BY DEVICE TYPE, 2021โ€“2030 (USD MILLION)

TABLE 56 JAPAN METAVERSE IN GAMING MARKET, BY TECHNOLOGY, 2021โ€“2030 (USD MILLION)

TABLE 57 JAPAN METAVERSE IN GAMING MARKET, BY AGE GROUP, 2021โ€“2030 (USD MILLION)

TABLE 58 INDIA METAVERSE IN GAMING MARKET, BY COMPONENT, 2021โ€“2030 (USD MILLION)

TABLE 59 INDIA METAVERSE IN GAMING MARKET, BY DEVICE TYPE, 2021โ€“2030 (USD MILLION)

TABLE 60 INDIA METAVERSE IN GAMING MARKET, BY TECHNOLOGY, 2021โ€“2030 (USD MILLION)

TABLE 61 INDIA METAVERSE IN GAMING MARKET, BY AGE GROUP, 2021โ€“2030 (USD MILLION)

TABLE 62 SOUTH KOREA METAVERSE IN GAMING MARKET, BY COMPONENT, 2021โ€“2030 (USD MILLION)

TABLE 63 SOUTH KOREA METAVERSE IN GAMING MARKET, BY DEVICE TYPE, 2021โ€“2030 (USD MILLION)

TABLE 64 SOUTH KOREA METAVERSE IN GAMING MARKET, BY TECHNOLOGY, 2021โ€“2030 (USD MILLION)

TABLE 65 SOUTH KOREA METAVERSE IN GAMING MARKET, BY AGE GROUP, 2021โ€“2030 (USD MILLION)

TABLE 66 REST OF ASIA PACIFIC METAVERSE IN GAMING MARKET, BY COMPONENT, 2021โ€“2030 (USD MILLION

TABLE 67 REST OF ASIA PACIFIC METAVERSE IN GAMING MARKET, BY DEVICE TYPE, 2021โ€“2030 (USD MILLION)

TABLE 68 REST OF ASIA PACIFIC METAVERSE IN GAMING MARKET, BY TECHNOLOGY, 2021โ€“2030 (USD MILLION)

TABLE 69 REST OF ASIA PACIFIC METAVERSE IN GAMING MARKET, BY AGE GROUP, 2021โ€“2030 (USD MILLION)

TABLE 70 MIDDLE EAST & AFRICA METAVERSE IN GAMING MARKET, BY COMPONENT, 2021โ€“2030 (USD MILLION)

TABLE 71 MIDDLE EAST & AFRICA METAVERSE IN GAMING MARKET, BY DEVICE TYPE, 2021โ€“2030 (USD MILLION)

TABLE 72 MIDDLE EAST & AFRICA METAVERSE IN GAMING MARKET, BY TECHNOLOGY, 2021โ€“2030 (USD MILLION)

TABLE 73 MIDDLE EAST & AFRICA METAVERSE IN GAMING MARKET, BY AGE GROUP, 2021โ€“2030 (USD MILLION)

TABLE 74 SOUTH AMERICA METAVERSE IN GAMING MARKET, BY COMPONENT, 2021โ€“2030 (USD MILLION)

TABLE 75 SOUTH AMERICA METAVERSE IN GAMING MARKET, BY DEVICE TYPE, 2021โ€“2030 (USD MILLION

TABLE 76 SOUTH AMERICA METAVERSE IN GAMING MARKET, BY TECHNOLOGY, 2021โ€“2030 (USD MILLION)

TABLE 77 SOUTH AMERICA METAVERSE IN GAMING MARKET, BY AGE GROUP, 2021โ€“2030 (USD MILLION)

LIST OF FIGURES

FIGURE 1 MARKET SYNOPSIS

FIGURE 2 RESEARCH PROCESS OF MRFR

FIGURE 3 TOP DOWN & BOTTOM-UP APPROACH

FIGURE 4 GLOBAL METAVERSE IN GAMING MARKET, BY COMPONENT, 2021โ€“2030 (USD MILLION)

FIGURE 5 GLOBAL METAVERSE IN GAMING MARKET, BY DEVICE TYPE, 2021โ€“2030 (USD MILLION)

FIGURE 6 GLOBAL METAVERSE IN GAMING MARKET, BY TECHNOLOGY, 2021โ€“2030 (USD MILLION)

FIGURE 7 GLOBAL METAVERSE IN GAMING MARKET, BY AGE GROUP, 2021โ€“2030 (USD MILLION)

FIGURE 8 GLOBAL METAVERSE IN GAMING MARKET, BY REGION, 2021โ€“2030 (USD MILLION)

FIGURE 9 NORTH AMERICA METAVERSE IN GAMING MARKET, BY COUNTRY, 2021โ€“2030 (USD MILLION)

FIGURE 10 NORTH AMERICA METAVERSE IN GAMING MARKET, BY COMPONENT, 2021โ€“2030 (USD MILLION)

FIGURE 11 NORTH AMERICA METAVERSE IN GAMING MARKET, BY DEVICE TYPE, 2021โ€“2030 (USD MILLION)

FIGURE 12 NORTH AMERICA METAVERSE IN GAMING MARKET, BY TECHNOLOGY, 2021โ€“2030 (USD MILLION)

FIGURE 13 NORTH AMERICA METAVERSE IN GAMING MARKET, BY AGE GROUP, 2021โ€“2030 (USD MILLION)

FIGURE 14 US METAVERSE IN GAMING MARKET, BY COMPONENT, 2021โ€“2030 (USD MILLION

FIGURE 15 US METAVERSE IN GAMING MARKET, BY DEVICE TYPE, 2021โ€“2030 (USD MILLION

FIGURE 16 US METAVERSE IN GAMING MARKET, BY TECHNOLOGY, 2021โ€“2030 (USD MILLION)

FIGURE 17 US METAVERSE IN GAMING MARKET, BY AGE GROUP, 2021โ€“2030 (USD MILLION)

FIGURE 18 CANADA METAVERSE IN GAMING MARKET, BY COMPONENT, 2021โ€“2030 (USD MILLION)

FIGURE 19 CANADA METAVERSE IN GAMING MARKET, BY DEVICE TYPE, 2021โ€“2030 (USD MILLION)

FIGURE 20 CANADA METAVERSE IN GAMING MARKET, BY TECHNOLOGY, 2021โ€“2030 (USD MILLION)

FIGURE 21 CANADA METAVERSE IN GAMING MARKET, BY AGE GROUP, 2021โ€“2030 (USD MILLION)

FIGURE 22 MEXICO METAVERSE IN GAMING MARKET, BY COMPONENT, 2021โ€“2030 (USD MILLION)

FIGURE 23 MEXICO METAVERSE IN GAMING MARKET, BY DEVICE TYPE, 2021โ€“2030 (USD MILLION)

FIGURE 24 MEXICO METAVERSE IN GAMING MARKET, BY TECHNOLOGY, 2021โ€“2030 (USD MILLION)

FIGURE 25 MEXICO METAVERSE IN GAMING MARKET, BY AGE GROUP, 2021โ€“2030 (USD MILLION)

FIGURE 26 EUROPE METAVERSE IN GAMING MARKET, BY COUNTRY, 2021โ€“2030 (USD MILLION)

FIGURE 27 EUROPE METAVERSE IN GAMING MARKET, BY COMPONENT, 2021โ€“2030 (USD MILLION)

FIGURE 28 EUROPE METAVERSE IN GAMING MARKET, BY DEVICE TYPE, 2021โ€“2030 (USD MILLION)

FIGURE 29 EUROPE METAVERSE IN GAMING MARKET, BY TECHNOLOGY, 2021โ€“2030 (USD MILLION)

FIGURE 30 EUROPE METAVERSE IN GAMING MARKET, BY AGE GROUP, 2021โ€“2030 (USD MILLION)

FIGURE 31 UK METAVERSE IN GAMING MARKET, BY COMPONENT, 2021โ€“2030 (USD MILLION)

FIGURE 32 UK METAVERSE IN GAMING MARKET, BY DEVICE TYPE, 2021โ€“2030 (USD MILLION)

FIGURE 33 UK METAVERSE IN GAMING MARKET, BY TECHNOLOGY, 2021โ€“2030 (USD MILLION)

FIGURE 34 UK METAVERSE IN GAMING MARKET, BY AGE GROUP, 2021โ€“2030 (USD MILLION)

FIGURE 35 GERMANY METAVERSE IN GAMING MARKET, BY COMPONENT, 2021โ€“2030 (USD MILLION)

FIGURE 36 GERMANY METAVERSE IN GAMING MARKET, BY DEVICE TYPE, 2021โ€“2030 (USD MILLION)

FIGURE 37 GERMANY METAVERSE IN GAMING MARKET, BY TECHNOLOGY, 2021โ€“2030 (USD MILLION)

FIGURE 38 GERMANY METAVERSE IN GAMING MARKET, BY AGE GROUP, 2021โ€“2030 (USD MILLION)

FIGURE 39 FRANCE METAVERSE IN GAMING MARKET, BY COMPONENT, 2021โ€“2030 (USD MILLION)

FIGURE 40 FRANCE METAVERSE IN GAMING MARKET, BY DEVICE TYPE, 2021โ€“2030 (USD MILLION)

FIGURE 41 FRANCE METAVERSE IN GAMING MARKET, BY TECHNOLOGY, 2021โ€“2030 (USD MILLION)

FIGURE 42 FRANCE METAVERSE IN GAMING MARKET, BY AGE GROUP, 2021โ€“2030 (USD MILLION)

FIGURE 43 REST OF EUROPE METAVERSE IN GAMING MARKET, BY COMPONENT, 2021โ€“2030 (USD MILLION)

FIGURE 44 REST OF EUROPE METAVERSE IN GAMING MARKET, BY DEVICE TYPE, 2021โ€“2030 (USD MILLION)

FIGURE 45 REST OF EUROPE METAVERSE IN GAMING MARKET, BY TECHNOLOGY, 2021โ€“2030 (USD MILLION)

FIGURE 46 REST OF EUROPE METAVERSE IN GAMING MARKET, BY AGE GROUP, 2021โ€“2030 (USD MILLION)

FIGURE 47 ASIA PACIFIC METAVERSE IN GAMING MARKET, BY COUNTRY, 2021โ€“2030 (USD MILLION)

FIGURE 48 ASIA PACIFIC METAVERSE IN GAMING MARKET, BY COMPONENT, 2021โ€“2030 (USD MILLION)

FIGURE 49 ASIA PACIFIC METAVERSE IN GAMING MARKET, BY DEVICE TYPE, 2021โ€“2030 (USD MILLION)

FIGURE 50 ASIA PACIFIC METAVERSE IN GAMING MARKET, BY TECHNOLOGY, 2021โ€“2030 (USD MILLION)

FIGURE 51 ASIA PACIFIC METAVERSE IN GAMING MARKET, BY AGE GROUP, 2021โ€“2030 (USD MILLION)

FIGURE 52 CHINA METAVERSE IN GAMING MARKET, BY COMPONENT, 2021โ€“2030 (USD MILLION)

FIGURE 53 CHINA METAVERSE IN GAMING MARKET, BY DEVICE TYPE, 2021โ€“2030 (USD MILLION)

FIGURE 54 CHINA METAVERSE IN GAMING MARKET, BY TECHNOLOGY, 2021โ€“2030 (USD MILLION)

FIGURE 55 CHINA METAVERSE IN GAMING MARKET, BY AGE GROUP, 2021โ€“2030 (USD MILLION)

FIGURE 56 JAPAN METAVERSE IN GAMING MARKET, BY COMPONENT, 2021โ€“2030 (USD MILLION)

FIGURE 57 JAPAN METAVERSE IN GAMING MARKET, BY DEVICE TYPE, 2021โ€“2030 (USD MILLION)

FIGURE 58 JAPAN METAVERSE IN GAMING MARKET, BY TECHNOLOGY, 2021โ€“2030 (USD MILLION)

FIGURE 59 JAPAN METAVERSE IN GAMING MARKET, BY AGE GROUP, 2021โ€“2030 (USD MILLION)

FIGURE 60 INDIA METAVERSE IN GAMING MARKET, BY COMPONENT, 2021โ€“2030 (USD MILLION)

FIGURE 61 INDIA METAVERSE IN GAMING MARKET, BY DEVICE TYPE, 2021โ€“2030 (USD MILLION)

FIGURE 62 INDIA METAVERSE IN GAMING MARKET, BY TECHNOLOGY, 2021โ€“2030 (USD MILLION)

FIGURE 63 INDIA METAVERSE IN GAMING MARKET, BY AGE GROUP, 2021โ€“2030 (USD MILLION)

FIGURE 64 SOUTH KOREA METAVERSE IN GAMING MARKET, BY COMPONENT, 2021โ€“2030 (USD MILLION)

FIGURE 65 SOUTH KOREA METAVERSE IN GAMING MARKET, BY DEVICE TYPE, 2021โ€“2030 (USD MILLION)

FIGURE 66 SOUTH KOREA METAVERSE IN GAMING MARKET, BY TECHNOLOGY, 2021โ€“2030 (USD MILLION)

FIGURE 67 SOUTH KOREA METAVERSE IN GAMING MARKET, BY AGE GROUP, 2021โ€“2030 (USD MILLION)

FIGURE 68 REST OF ASIA PACIFIC METAVERSE IN GAMING MARKET, BY COMPONENT, 2021โ€“2030 (USD MILLION)

FIGURE 69 REST OF ASIA PACIFIC METAVERSE IN GAMING MARKET, BY DEVICE TYPE, 2021โ€“2030 (USD MILLION)

FIGURE 70 REST OF ASIA PACIFIC METAVERSE IN GAMING MARKET, BY TECHNOLOGY, 2021โ€“2030 (USD MILLION)

FIGURE 71 REST OF ASIA PACIFIC METAVERSE IN GAMING MARKET, BY AGE GROUP, 2021โ€“2030 (USD MILLION)

FIGURE 72 MIDDLE EAST & AFRICA METAVERSE IN GAMING MARKET, BY COMPONENT, 2021โ€“2030 (USD MILLION)

FIGURE 73 MIDDLE EAST & AFRICA METAVERSE IN GAMING MARKET, BY DEVICE TYPE, 2021โ€“2030 (USD MILLION)

FIGURE 74 MIDDLE EAST & AFRICA METAVERSE IN GAMING MARKET, BY TECHNOLOGY, 2021โ€“2030 (USD MILLION)

FIGURE 75 MIDDLE EAST & AFRICA METAVERSE IN GAMING MARKET, BY AGE GROUP, 2021โ€“2030 (USD MILLION)

FIGURE 76 SOUTH AMERICA METAVERSE IN GAMING MARKET, BY COMPONENT, 2021โ€“2030 (USD MILLION)

FIGURE 77 SOUTH AMERICA METAVERSE IN GAMING MARKET, BY DEVICE TYPE, 2021โ€“2030 (USD MILLION)

FIGURE 78 SOUTH AMERICA METAVERSE IN GAMING MARKET, BY TECHNOLOGY, 2021โ€“2030 (USD MILLION)

FIGURE 79 SOUTH AMERICA METAVERSE IN GAMING MARKET, BY AGE GROUP, 2021โ€“2030 (USD MILLION)

Purchase Option
Single User $ 4,950
Multiuser License $ 5,950
Enterprise User $ 7,250
Compare Licenses
Tailored for You
  • Dedicated Research on any specifics segment or region.
  • Focused Research on specific players in the market.
  • Custom Report based only on your requirements.
  • Flexibility to add or subtract any chapter in the study.
  • Historic data from 2014 and forecasts outlook till 2040.
  • Flexibility of providing data/insights in formats (PDF, PPT, Excel).
  • Provide cross segmentation in applicable scenario/markets.