Magic Wall Interactive Surfaces Market Research Report-Forecast to 2023

Magic Wall Interactive Surfaces Market Research Report-Forecast to 2023

ID: MRFR/ICT/0606-HCRR | October, 2018 | Region: Global | 110 pages | Half-Cooked Research Reports

Magic Wall Interactive Surfaces Market Research Report, by Components (Cameras, Emitting Devices, Displays), by Application (Architecture, Home Entertainment, Digital Signage, Healthcare), End User (Entertainment, Analytics) — Global Forecast till 2023


Market synopsis


Magic wall interactive surfaces are the next generation gesture tracking software which uses display technology to interact through touch of a finger. Interactive walls are large and are of high-resolution with touch-sensitive displays. Interactive walls allow multi-user access to its surface through the motion of their hands or arms. Themes and elements of display interact with the user directly and respond to the touch immediately. The magic wall interactive surface is capable of giving audio feedback and dynamic images which modernize the public places. The increasing inclination toward interaction facilities, productivity, and face-to-face collaboration has motivated the adoption of an interactive environment. Also, demand for smart office devices such as touch screen tables, smart whiteboards, and interactive boards have gained considerable traction resulting in the rapid growth of magic wall interactive surfaces market. In the hospitality industry, the adoption of interactive walls & tables is high, as technology innovators are designing digital and projector driven surfaces to delight and inform guests. Interactive touch screens are being used by businesses to draw in their clients. Additionally, the use of advanced sensors and digital technology has led to efficient products which can analyze and compare business models at a glance of a second. The magic wall is useful not only for residential establishments but also for malls, offices, as well as educational purposes.


The key players in the magic wall interactive surfaces market are Ubi Interactive (U.S.), Touch Magix (India), Vertigo (Argentina), Sony (Japan), Reactrix (U.S.) and WSI (Canada), Microsoft (U.S.),  and others.


Touch Magix (India) is one of the prominent players in the magic wall interactive surfaces market. It has introduced MotionMagix, a gesture tracking platform which is used to create interactive wall and floor surfaces with projection or display technology. Furthermore, the integration of in-built gesture tracking software and art sensors have made the products compact as well as powerful. Ubi Interactive (U.S.) is one of the key players in the magic wall interactive surfaces market. It has come up with a suite of apps such as Ubi annotation, Ubi camera, Ubi shareable whiteboard and Ubi hub. Reactrix has introduced a gesture-based interactive technology known as WAVEscape.


The adoption of advanced gesture tracking software, increasing demand for smart devices and smart technology in games and entertainment industry are the major factors driving the market for magic wall interactive surfaces. Moreover, outdoor interactive wall & floor projection gaming and growing entertainment industry are also creating the need for the magic wall interactive surfaces, influencing the market growth. The major factor hindering the growth of magic wall interactive surfaces market is lack of technical expertise, scarcity of trained workforce, high installation and maintenance costs. Interactive wall for residential and commercial applications can be a potential opportunity for this market.


Segmentation


Magic wall interactive surfaces market is segmented into components, application, end-user and region.


By components, the market is segmented into hardware and software. Hardware segment is further bifurcated into camera, emitting devices, display, processing unit and others.


By application, the market is segmented into architecture, home entertainment, advertising, digital signage, healthcare, education, corporate, and others. The architecture segment is further segmented into event design and interior design.


By end-user, the market is segmented into entertainment, healthcare, analytics and others.


By region, the market is segmented into North America, Europe, Asia Pacific and Rest of the World.


Regional analysis


The global magic wall interactive surfaces market is estimated to grow at a significant rate during the forecast period from 2018 to 2023. The geographical analysis of global magic wall interactive surfaces market is studied for North America, Europe, Asia Pacific, and the rest of the world. North America is expected to hold the largest market size owing to large entertainment industry, the presence of prominent players, and rapid adoption of advanced technology in the region. Europe holds second position in magic wall interactive surfaces market owing to the adoption of advanced technology by various industry verticals. Whereas, the market for magic wall interactive surfaces in the Middle East and Africa region contributes a considerably small market share as compared to other regions.


Key players


The prominent players in the market of smart home are Ubi Interactive (US), Touch Magix (India), Vertigo (Argentina), Sony Corporation (Japan), Reactrix Inc. (US) and WSI (Canada), Microsoft Corporation (US), Planar systems (US), GestureTek (Canada), Envision Group (US) and others.


Intended Audience



  • Raw material and manufacturing equipment suppliers

  • Automation & control networking technology vendors

  • System integrators

  • Component manufacturers (sensors & controls)

  • Associations, organizations, forums, and alliances

  • VARs

  • Investors and consultants

  • Research/Consultancy Firms

  • IT solution providers

TABLE OF CONTENTS



1 Executive Summary

2 Scope of the Report

2.1 Market Definition

2.2 Scope of the Study

2.2.1 Research Objectives

2.2.2 Assumptions & Limitations

2.3 Markets Structure

3 Market Research Methodology

3.1 Research Process

3.2 Secondary Research

3.3 Primary Research

3.4 Forecast Model

4 Market Landscape

4.1 Porter’s Five Forces Analysis

4.1.1 Threat of New Entrants

4.1.2 Bargaining power of buyers

4.1.3 Threat of substitutes

4.1.4 Segment Rivalry

4.1.5 Bargaining Power of Suppliers

4.2 Value Chain/Supply Chain of Magic Wall Interactive Surfaces

5 Market Landscape

5.1 Introduction

5.2 Growth Drivers

5.3 Impact Analysis

5.4 Market Challenges

6 Market Trends

6.1 Introduction

6.2 Growth Trends

6.3 Impact Analysis

7 Magic Wall Interactive Surfaces Market by Components

7.1 Introduction

7.2 Hardware

7.2.1 Camera

7.2.1.1 Market Estimates & Forecast, 2018–2023

7.2.1.2 Market Estimates & Forecast by Region, 2018–2023

7.2.2 Emitting devices

7.2.2.1 Market Estimates & Forecast, 2018–2023

7.2.2.2 Market Estimates & Forecast by Region, 2018–2023

7.2.3 Display

7.2.3.1 Market Estimates & Forecast, 2018–2023

7.2.3.2 Market Estimates & Forecast by Region, 2018–2023

7.2.4 Processing unit

7.2.4.1 Market Estimates & Forecast, 2018–2023

7.2.4.2 Market Estimates & Forecast by Region, 2018–2023

7.2.5 Others

7.2.5.1 Market Estimates & Forecast, 2018–2023

7.2.5.2 Market Estimates & Forecast by Region, 2018–2023

7.3 Software

7.3.1 Market Estimates & Forecast, 2018–2023

7.3.2 Market Estimates & Forecast by Region, 2018–2023

8 Magic Wall Interactive Surfaces Market by Application

8.1 Introduction

8.2 Architecture

8.2.1 Event Design

8.2.1.1 Market Estimates & Forecast, 2018–2023

8.2.1.2 Market Estimates & Forecast by Region, 2018–2023

8.2.2 Interior Design

8.2.2.1 Market Estimates & Forecast, 2018–2023

8.2.2.2 Market Estimates & Forecast by Region, 2018–2023

8.3 Home Entertainment

8.3.1 Market Estimates & Forecast, 2018–2023

8.3.2 Market Estimates & Forecast by Region, 2018–2023

8.4 Advertising

8.4.1 Market Estimates & Forecast, 2018–2023

8.4.2 Market Estimates & Forecast by Region, 2018–2023

8.5 Digital Signage

8.5.1 Market Estimates & Forecast, 2018–2023

8.5.2 Market Estimates & Forecast by Region, 2018–2023

8.6 Healthcare

8.6.1 Market Estimates & Forecast, 2018–2023

8.6.2 Market Estimates & Forecast by Region, 2018–2023

8.7 Education

8.7.1 Market Estimates & Forecast, 2018–2023

8.7.2 Market Estimates & Forecast by Region, 2018–2023

8.8 Corporate

8.8.1 Market Estimates & Forecast, 2018–2023

8.8.2 Market Estimates & Forecast by Region, 2018–2023

8.9 Others

8.9.1 Market Estimates & Forecast, 2018–2023

8.9.2 Market Estimates & Forecast by Region, 2018–2023

9 Magic Wall Interactive Surfaces Market by End Users

9.1 Introduction

9.2 Entertainment

9.2.1 Market Estimates & Forecast, 2018–2023

9.2.2 Market Estimates & Forecast by Region, 2018–2023

9.3 Healthcare

9.3.1 Market Estimates & Forecast, 2018–2023

9.3.2 Market Estimates & Forecast by Region, 2018–2023

9.4 Analytics

9.4.1 Market Estimates & Forecast, 2018–2023

9.4.2 Market Estimates & Forecast by Region, 2018–2023

9.5 Others

9.5.1 Market Estimates & Forecast, 2018–2023

9.5.2 Market Estimates & Forecast by Region, 2018–2023

10 Magic Wall Interactive Surfaces Market by Region

10.1 Introduction

10.2 North America

10.2.1 Market Estimates & Forecast by Country, 2018–2023

10.2.2 Market Estimates & Forecast by Component, 2018–2023

10.2.3 Market Estimates & Forecast by Application, 2018–2023

10.2.4 Market Estimates & Forecast by End User, 2018–2023

10.2.5 US

10.2.5.1 Market Estimates & Forecast by Component, 2018–2023

10.2.5.2 Market Estimates & Forecast by Application, 2018–2023

10.2.5.3 Market Estimates & Forecast by End User, 2018–2023

10.2.6 Mexico

10.2.6.1 Market Estimates & Forecast by Component, 2018–2023

10.2.6.2 Market Estimates & Forecast by Application, 2018–2023

10.2.6.3 Market Estimates & Forecast by End User, 2018–2023

10.2.7 Canada

10.2.7.1 Market Estimates & Forecast by Component, 2018–2023

10.2.7.2 Market Estimates & Forecast by Application, 2018–2023

10.2.7.3 Market Estimates & Forecast by End User, 2018–2023

10.3 Europe

10.3.1 Market Estimates & Forecast by Country, 2018–2023

10.3.2 Market Estimates & Forecast by Component, 2018–2023

10.3.3 Market Estimates & Forecast by Application, 2018–2023

10.3.4 Market Estimates & Forecast by End User, 2018–2023

10.3.5 Germany

10.3.5.1 Market Estimates & Forecast by Component, 2018–2023

10.3.5.2 Market Estimates & Forecast by Application, 2018–2023

10.3.5.3 Market Estimates & Forecast by End User, 2018–2023

10.3.6 France

10.3.6.1 Market Estimates & Forecast by Component, 2018–2023

10.3.6.2 Market Estimates & Forecast by Application, 2018–2023

10.3.6.3 Market Estimates & Forecast by End User, 2018–2023

10.3.7 Italy

10.3.7.1 Market Estimates & Forecast by Component, 2018–2023

10.3.7.2 Market Estimates & Forecast by Application, 2018–2023

10.3.7.3 Market Estimates & Forecast by End User, 2018–2023

10.3.8 Spain

10.3.8.1 Market Estimates & Forecast by Component, 2018–2023

10.3.8.2 Market Estimates & Forecast by Application, 2018–2023

10.3.8.3 Market Estimates & Forecast by End User, 2018–2023

10.3.9 UK

10.3.9.1 Market Estimates & Forecast by Component, 2018–2023

10.3.9.2 Market Estimates & Forecast by Application, 2018–2023

10.3.9.3 Market Estimates & Forecast by End User, 2018–2023

10.4 Asia-Pacific

10.4.1 Market Estimates & Forecast by Country, 2018–2023

10.4.2 Market Estimates & Forecast by Component, 2018–2023

10.4.3 Market Estimates & Forecast by Application, 2018–2023

10.4.4 Market Estimates & Forecast by End User, 2018–2023

10.4.5 China

10.4.5.1 Market Estimates & Forecast by Component, 2018–2023

10.4.5.2 Market Estimates & Forecast by Application, 2018–2023

10.4.5.3 Market Estimates & Forecast by End User, 2018–2023

10.4.6 India

10.4.6.1 Market Estimates & Forecast by Component, 2018–2023

10.4.6.2 Market Estimates & Forecast by Application, 2018–2023

10.4.6.3 Market Estimates & Forecast by End User, 2018–2023

10.4.7 Japan

10.4.7.1 Market Estimates & Forecast by Component, 2018–2023

10.4.7.2 Market Estimates & Forecast by Application, 2018–2023

10.4.7.3 Market Estimates & Forecast by End User, 2018–2023

10.4.8 Rest of Asia-Pacific

10.4.8.1 Market Estimates & Forecast by Component, 2018–2023

10.4.8.2 Market Estimates & Forecast by Application, 2018–2023

10.4.8.3 Market Estimates & Forecast by End User, 2018–2023

10.5 Rest of the World

10.5.1 Market Estimates & Forecast by Country, 2018–2023

10.5.2 Market Estimates & Forecast by Component, 2018–2023

10.5.3 Market Estimates & Forecast by Application, 2018–2023

10.5.4 Market Estimates & Forecast by End User, 2018–2023

10.5.5 Middle East & Africa

10.5.5.1 Market Estimates & Forecast by Component, 2018–2023

10.5.5.2 Market Estimates & Forecast by Application, 2018–2023

10.5.5.3 Market Estimates & Forecast by End User, 2018–2023

10.5.6 Latin America

10.5.6.1 Market Estimates & Forecast by Component, 2018–2023

10.5.6.2 Market Estimates & Forecast by Application, 2018–2023

10.5.6.3 Market Estimates & Forecast by End User, 2018–2023

11 Competitive Landscape

12 Company Profiles

12.1 Ubi Interactive

12.1.1 Company Overview

12.1.2 Product/Business Segment Overview

12.1.3 Financial Updates

12.1.4 Key Developments

12.2 Touch Magix

12.2.1 Company Overview

12.2.2 Product/Business Segment Overview

12.2.3 Financial Updates

12.2.4 Key Developments

12.3 Vertigo

12.3.1 Company Overview

12.3.2 Product/Business Segment Overview

12.3.3 Financial Updates

12.3.4 Key Developments

12.4 Reactrix Inc.

12.4.1 Company Overview

12.4.2 Product/Business Segment Overview

12.4.3 Financial Updates

12.4.4 Key Developments

12.5 Sony Corporation

12.5.1 Company Overview

12.5.2 Product/Business Segment Overview

12.5.3 Financial Updates

12.5.4 Key Developments

12.6 WSI

12.6.1 Company Overview

12.6.2 Product/Business Segment Overview

12.6.3 Financial Updates

12.6.4 Key Developments

12.7 Microsoft Corporation

12.7.1 Company Overview

12.7.2 Product/Business Segment Overview

12.7.3 Financial Updates

12.7.4 Key Developments

12.8 Planar systems

12.8.1 Company Overview

12.8.2 Product/Business Segment Overview

12.8.3 Financial Updates

12.8.4 Key Developments

12.9 GestureTek

12.9.1 Company Overview

12.9.2 Product/Business Segment Overview

12.9.3 Financial Updates

12.9.4 Key Developments

12.10 Envision Group

12.10.1 Company Overview

12.10.2 Product/Business Segment Overview

12.10.3 Financial Updates

12.10.4 Key Developments

13 Conclusion



LIST OF TABLES



Table 1 Magic Wall Interactive Surfaces Market: By Region, 2018–2023

Table 2 North America Magic Wall Interactive Surfaces Market: By Country, 2018–2023

Table 3 Europe Magic Wall Interactive Surfaces Market: By Country, 2018–2023

Table 4 Asia Pacific Magic Wall Interactive Surfaces Market: By Country, 2018–2023

Table 5 The Middle East & Africa Magic Wall Interactive Surfaces Market: By Country, 2018–2023

Table 6 Latin America Magic Wall Interactive Surfaces Market: By Country, 2018–2023

Table 7 Global Magic Wall Interactive Surfaces by Component Market: By Regions, 2018–2023

Table 8 North America Magic Wall Interactive Surfaces by Component Market: By Country, 2018–2023

Table 9 Europe Magic Wall Interactive Surfaces by Component Market: By Country, 2018–2023

Table10 Asia Pacific Magic Wall Interactive Surfaces by Component Market: By Country, 2018–2023

Table11 The Middle East & Africa Magic Wall Interactive Surfaces by Component Market: By Country, 2018–2023

Table12 Latin America Magic Wall Interactive Surfaces by Component Market: By Country, 2018–2023

Table13 Global Magic Wall Interactive Surfaces by Application Market: By Regions, 2018–2023

Table14 North America Magic Wall Interactive Surfaces by Application Market: By Country, 2018–2023

Table15 Europe Magic Wall Interactive Surfaces by Application Market: By Country, 2018–2023

Table16 Asia Pacific: Magic Wall Interactive Surfaces by Application Market: By Country, 2018–2023

Table17 The Middle East & Africa Magic Wall Interactive Surfaces by Application Market: By Country, 2018–2023

Table18 Latin America Magic Wall Interactive Surfaces by Application Market: By Country, 2018–2023

Table20 Global Services Market: By Region, 2018–2023

Table21 North America: Magic Wall Interactive Surfaces Market, By Country

Table22 North America: Magic Wall Interactive Surfaces Market, By Component

Table23 North America: Magic Wall Interactive Surfaces Market, By Application

Table24 Europe: Magic Wall Interactive Surfaces Market, By Country

Table25 Europe: Magic Wall Interactive Surfaces Market, By Component

Table26 Europe: Magic Wall Interactive Surfaces Market, By Application





LIST OF FIGURES



FIGURE 1 Global Magic Wall Interactive Surfaces Market Segmentation

FIGURE 2 Forecast Methodology

FIGURE 3 Porter’s Five Forces Analysis of Global Magic Wall Interactive Surfaces Market

FIGURE 4 Value Chain of Global Magic Wall Interactive Surfaces Market

FIGURE 5 Share of Magic Wall Interactive Surfaces Market in 2018, by country (in %)

FIGURE 6 Global Magic Wall Interactive Surfaces Market size by Component, 2018

FIGURE 7 Share of Global Magic Wall Interactive Surfaces Market by Component, 2018 TO 2023

FIGURE 8 Global Magic Wall Interactive Surfaces Market size by Application, 2018

FIGURE 9 Share of Global Magic Wall Interactive Surfaces Market by Application, 2018 TO 2023

FIGURE 10 Global Magic Wall Interactive Surfaces Market size by End User, 2018

FIGURE 11 Share of Global Magic Wall Interactive Surfaces Market by End User, 2018 TO 2023