Interactive Projector Market Research Report – Forecast to 2027

Interactive Projector Market Information By Display Type (DLP, LCD, LCoS), Type (Ultra-Short Throw, Short Throw), Resolution (XGA, Wide XGA, HD, Wide UXGA), Dimension (2D, 3D), Application (Education, Healthcare, Media & Advertisement) - Forecast till 2027

ID: MRFR/SEM/4431-HCR | February 2021 | Region: Global | 100 pages

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Interactive Projector Market Overview

The Interactive Projector Market is projected to grow at a CAGR of 21%. The Interactive Projector Market value will further expand up to USD 3 Billion by the end of the forecast period 2017-2023. The interactive projectors are helpful in presenting the projected image. The image is displayed on output devices such as projector screens, walls, etc. The interactive projectors are integrated with sensors to track the movements accordingly.  

An electronic pen transfers the signal to the projector and the image is displayed on the screen. This electronic pen helps the presenter to interact with the projector easily. The rapid technological advancements and the use of virtual technologies among educational institutes are driving the Market. They are also high in demand among corporate organizations. These driving factors will fuel the growth of the Projector Market.

COVID-19 Analysis

The rising cases of COVID-19 cases across the world halted the production of Interactive Projector. Also, due to the closing of public places such as offices, schools, colleges, etc. the demand of the Projector Market witnessed a huge decline. Thus, unless, the situation is back to normal with proper vaccination and healthcare treatment, the market growth will be stagnant. But, the growing recovery cases of COVID-19 patients are expected to support the market growth.

Market Dynamics

Market Drivers

The growing technological development has played a major role in fuelling Interactive Projector Market growth. The rising use of Interactive Projectors among the educational institutes for improvement in the teaching methods is driving the Market. Hence, these drivers will improve the market growth at a significant rate.


The major restraint for the Interactive Projector Market Growth is the slow adoption rate of Interactive Projectors.  Also, the high costs related to manufacturing and installation will further hamper the market growth in the upcoming period.


Apart from the educational institutes, the rising demands in the offices for presentation are providing various opportunities for growth. Also, the support from the government in advanced technologies for virtual learning will further fuel the Interactive Projector Trends. Hence, the Interactive Projector Market will have lucrative growth during the forecast period.


One of the major challenges for the Interactive Projector Market is the lack of awareness among people. Due to this factor, the adoption rate is also slow. Thus, the investments for the research and development by the key players will improve the market growth.

Cumulative Analysis

The Compound Annual Growth Rate CAGR of the Interactive Projector Market is 21%. Thus, the market value will reach up to USD 3 Billion by the end of the forecast period 2017-2023. The several driving factors and the investments by the key players will propel the market growth significantly.

Value Chain Analysis

The growing technological advancement and the high adoption of Interactive Projectors in North America will be helpful for the market growth. Also, the growing demand for interactive and virtual learning among other regions will develop the value chain analysis.

Market Segmentations

The market segments of the Interactive Projector System are divided into projection distance, dimension, display type, application, and resolution. On the basis of Projection Distance, the Interactive Projector Market is segmented into Short Throw, Ultra Short Throw, and Standard Throw.

On the basis of Dimension, the Interactive Projector Market is divided into 3D and 2D.

On the basis of Display Type, the Interactive Projector Market is fragmented into LCoS (Liquid Crystal on Silicon), DLP (Digital Light Processing, and LCD (Liquid Colour Display).

On the basis of Application, the market of Interactive Projector is divided into Media and Healthcare, Enterprises, Tourism and Hospitality, Healthcare, Education, and others

On the basis of Resolution, the market of Interactive Projector is segmented into Wide XGA, XGA, Wide UXGA, and HD

Regional Analysis

The Interactive Projector Market Size on the basis of region is divided into North America, Asia-Pacific, Europe, and the Middle East, and Africa. According to the reports, North America will dominate the market with the largest Interactive Projector Market Share. The interactive projectors are highly used for educational purposes. Due to this reason, schools and other educational institutes are adopting interactive projectors.

Along with that, the offices and supportive government policies are further promoting growth. Thus, due to high adoption in the countries such as the US and Canada, North America will propel the market growth. Furthermore, Asia-Pacific and Europe will also have s significant growth during the forecast period.

Competitive Landscape

Several companies are promoting the Interactive Projector Market Growth. They use different strategies such as mergers, acquisitions, market analysis, product launches, partnerships, etc. to expand their business over several countries.

The key players contributing to the Interactive Projector Trends are-

  • Christie Digital (US)

  • Sony Corporation (Japan)

  • Panasonic Corporation (Japan)

  • Seiko Epson Corporation (Japan)

  • Tochjet Inc. (US)

  • Optoma Corporation (Taiwan)

  • Dell Inc. (US)

  • BenQ Corporation (Taiwan)

  • NEC Corporation (Japan)

  • Hitachi Ltd. (Japan)

Recent Developments

  • ViewSonic Corp in June 2017 which is a global provider for the product of visual solutions announced the expansion of its line of interactive solutions for learning. It launched an ultra-short throw projector called PS750W.

  • In April 2018, Yinscorp, a company based in California announced the launch of its new Count projector. The company also developed that can transform a smartphone into an augmented reality projector.

Report Overview

The report overview of the global Interactive Projector Market is listed below.

  • Market Overview

  • COVID-19 Analysis

  • Dynamics of the Market

  • Value Chain Analysis

  • Market Segmentation

  • Regional Analysis

  • Competitive Analysis

  • Recent Development

The report score highlights the market value on the forecast period of the Projector Market. It also shows the drivers, market opportunities, challenges, etc. It also gives insight into the market strategies used by the key players and the recent developments. The information in this report is gathered from secondary and primary sources.

Market Segmentation

By Dimension

  • 3D

  • 2D

By Display Type

  • LCoS (Liquid Crystal on Silicon)

  • DLP (Digital Light Processing

  • LCD (Liquid Colour Display)

By Resolution

  • Wide XGA

  • XGA

  • Wide UXGA

  • HD

By Projection Distance

  • Short Throw

  • Ultra Short Throw

  • Standard Throw

By Application

  • Media and Healthcare

  • Enterprises

  • Tourism and Hospitality

  • Healthcare

  • Education

  • Others

By Region

  • North America

  • Europe

  • Asia-Pacific

  • The Middle East and Africa

Report Scope:
Report Attribute/Metric Details
  Market Size   USD 3 Billion
  CAGR   21%
  Base Year   2019
  Forecast Period   2020-2027
  Historical Data   2018
  Forecast Units   Value (USD Billion)
  Report Coverage   Revenue Forecast, Competitive Landscape, Growth Factors, and Trends
  Segments Covered   By Display Type, By Application
  Geographies Covered   North America, Europe, Asia-Pacific, and Rest of the World (RoW)
  Key Vendors   Seiko Epson Corporation (Japan), BenQ Corporation (Taiwan), ViewSonic Corporation (U.S), Dell Inc. (U.S), Hitachi, Ltd. (Japan), Optoma Corporation (Taiwan), Christie Digital (U.S), NEC Corporation (Japan), Touchmagix (U.S), Sony Corporation (Japan), Touchjet, Inc. (U.S), Panasonic Corporation (Japan).
  Key Market Opportunities

  • Most of the developing countries are unaware of this technology; as a result, there is a slow adoption rate in these countries. \r\n
  • As well as due to high set-up cost incurred in installation, the technology has a major setback.
  •   Key Market Drivers   Rapid advancements in technology have resulted in most of the educational institutions to emphasize on virtual and e-learning methodologies is anticipated to drive the market over the assessment period.

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    Frequently Asked Questions (FAQ) :

    The global market is anticipated to reach revenue generation of 3 billion by 2023.b

    The global market is expected witness substantial growth at a CAGR of 21% over the review period of 2017 to 2023.

    A few major players of the market are NEC Corporation (Japan), Touchmagix (U.S), Touchjet, Inc. (U.S), Sony Corporation (Japan), Panasonic Corporation (Japan).

    Rapid advancements in technology have resulted in most of the educational institutions to emphasize on virtual and e-learning methodologies is anticipated to drive the market over the assessment period.

    Due to the high adoption of interactive projectors in North America, it is projected to dominate the market over the forecasting period.