Volumetric Video Market Forecasted to Observe Significant CAGR 29.10% According to Reliable Market Insights By MRFR

Increasing demand for immersive and engaging experiences in a variety of industries is expected to drive market expansion in the near future at a CAGR of 29.10% during the forecast period 2023 to 2032.


Market Research Future (MRFR) has published a cooked research report on the Global Volumetric Video Market that contains information from 2018 to 2032. The Volumetric Video market is estimated to register a CAGR of 29.10% during the forecast period of 2023 to 2032.


MRFR recognizes the following companies as the key players in the global Volumetric Video market— 4Dviews, 8i, Alphabet, Cannon, Capturing Reality, Coretec Group, Dimension, Evercoast, Intel Corporation, IO Industries, Mark Roberts Motion Control, Meta Platforms, Metastage, Microsoft Corporation, Mod Tech Labs, Scatter, Sony Corporation, Stereolabs, Unity Technologies, Verizon Communications, and Vividq.


Market Highlights


The global Volumetric Video market is accounted to register a CAGR of 29.10% during the forecast period and is estimated to reach USD 19.92 billion by 2032.


The growing need for immersive and engaging content experiences across a range of industries is driving the volumetric video industry. Volumetric movies provide an immersive and realistic experience for viewers, increasing interaction and engagement in domains including gaming, entertainment, education, and healthcare. This market is expanding due to the growing demand for a more realistic and engaging user experience as well as developments in capturing technologies, which hold the potential to usher in a new era of content consumption and interaction.


Segment Analysis


The global volumetric video market has been segmented based on volumetric capture, content delivery, and application.


On the basis of Volumetric Capture, the market is segmented into Hardware, Software, and Service. PLA (polylactic acid) represents the biggest market share for Volumetric Video. The software is the largest segment of the volumetric video industry. The reason for software's hegemony is that it plays a vital role in improving the quality of volumetric video, making capture, processing, and rendering effective, drawing in consumers, and propelling the market as a whole.


Based on Content Delivery, the global Volumetric Video market has been segmented into Projectors, AR/VR HMDs, Smartphones, and Volumetric Displays. AR/VR HMDs is the largest category in the volumetric video market. AR/VR headgear has grown in popularity because of its critical role in delivering interactive and immersive volumetric video experiences. Users may engage in immersive and very realistic interactions with volumetric content with the aid of these devices.


Based on the Application, the global Volumetric Video market has been segmented into Sports, event, & entertainment, Medical, Education and training, Signage & advertisement, and Others. In 2022, the sports, events, and entertainment industry will make up the largest section of the volumetric video market. This dominance is a result of the extensive usage of volumetric video in live events, sports broadcasts, and entertainment programmes to enhance viewer engagement and experiences. Volumetric video is a unique and immersive way of documenting dynamic events and performances because it provides viewers with a 360-degree viewpoint and the feeling that they are physically there at the event.


Browse In-depth Details [Table of Content, List of Figures, List of Tables] of Volumetric Video Market Research Report


Regional Analysis


The global Volumetric Video market, based on region, has been divided into North America, Europe, Asia-Pacific, and Rest of the World. North America consists of the US and Canada. The Europe Volumetric Video market comprises of Germany, France, the UK, Italy, Spain, and the rest of Europe. The Volumetric Video market in Asia-Pacific has been segmented into China, India, Japan, Australia, South Korea, and the rest of Asia-Pacific. The Rest of the World's Volumetric Video market comprises the Middle East, Africa, and Latin America.


North America dominates the market for volumetric video due to the region's strong technological breakthroughs, developed AR/VR ecosystem, and high consumer acceptance of immersive technology. Market expansion is aided by the existence of significant industry players as well as a booming gaming and entertainment sector.


Moreover, the European market has been the second largest and is growing over the forecast period. Europe has shown an increasing interest in Volumetric Video technology due to the proliferation of AR/VR applications, especially in the fields of healthcare and education. Market development is stimulated by regulatory support for content development and data privacy.


Additionally, Asia Pacific is anticipated to experience the quickest growth over the forecast period. A youthful, tech-savvy populace is driving the rapid expansion of AR and VR adoption in the Asia-Pacific region. Market expansion is caused by increased investments in AR/VR infrastructure and content creation.


Furthermore, the rest of the world's Volumetric Video market is divided into the Middle East, Africa, and Latin America. The developing economies and early-stage AR/VR adoption in entertainment and advertising are driving the embryonic but growing interest in Volumetric Video in the Rest of the World market. Infrastructural and application expansion for AR/VR present growth prospects in this area.


Key Findings of the Study



  • The global Volumetric Video market is expected to reach USD 19.92 billion by 2032, at a CAGR of 29.10% during the forecast period.

  • Asia-Pacific had the world's fastest-growing market. This is because of a rise in AR/VR adoption, a population of young people who are good with technology, and more investments in immersive technologies, especially in the entertainment, education, and game industries.

  • AR/VR head-mounted displays (HMDs) emerged as the largest content delivery segment due to their pivotal position in offering immersive and interactive volumetric video experiences, thereby contributing to increased user engagement and market growth.

  • 4Dviews, 8i, Alphabet, Cannon, Capturing Reality, Coretec Group, Dimension, Evercoast, Intel Corporation, IO Industries, Mark Roberts Motion Control, Meta Platforms, Metastage, Microsoft Corporation, Mod Tech Labs, Scatter, Sony Corporation, Stereolabs, Unity Technologies, Verizon Communications, and Vividq.

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Companies Covered 15
Pages 128
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