Aspects of New Investment to Cater Cloud Gaming Market More Strongly after Long-Term Impact of COVID-19 :

Pune, India, May 2021, MRFR Press Release/- Market Research Future has published a Cooked Research Report on the Global Cloud Gaming Market.


The cloud gaming market will witness a healthy growth from 2017 to 2023, a research report suggests. Growing at a CAGR of 24.6%, the market is projected to reach US$3,806.52 million by 2023. The growing penetration of high-speed internet is expected to support the market growth along with increasing utilization of gaming as a service. As predicted by analysts, concerns regarding slow internet speeds will negatively affect the market’s performance from 2017 to 2023. During the forecast period, the market will be supported by advancements in technology and the rising industrialization. The growing concerns regarding data costs on the other hand will challenge video games sector based organizations functioning in the global cloud gaming market. Analysts have split the market into deployment, end user, gaming system, and type segments based on products and services. Video games based companies have been profiled.

The lack of the sense of content ownership among consumers is set to affect the global market during the forecast period 2017 to 2023. The report also provides the market’s performance forecasts till 2023. Analysts have studied the strategy of video games segment based organizations to help new entrants and established businesses. The video games sector itself is supported by the rising adoption of smart devices as well as the rise in distribution channels. During the forecast period 2017 to 2023, the cloud gaming market is set to witness a health growth across deployment, end user, gaming system, and type segments as well as regional markets.

Access Report Details @

Market Segmentation

The video games sector has seen growth across deployment, end user, gaming system, and type segments owing to the surging usage across different industries and the growth of communication channels. To study the market, analysts have further segmented deployment, end user, gaming system, and type into video streaming and file streaming on the basis of type. The market is further segmented into the gaming system sub segment which is split into G-cluster, PlayStation, remote play, steam in-home streaming, Streammygame, and others. Additionally, the cloud gaming market on the basis of deployment is segmented into hybrid cloud, private cloud, and public cloud. The market is further segmented into the end user sub segment which is split into social gamers, casual gamers, and serious gamers. 

The segmental analysis presented in the report provides video games field based organizations insights into key growth factors such as a rise in the disposable income as well as challenges such as no physical access to data the market will face from 2017 to 2023. Digital transformation in the media & entertainment industry and the availability of many untapped opportunities are some of the key factors having an influence on video games industry based companies, suggest analysts as per the cloud gaming market report. But the report also identifies dynamic policies and regulations and the growing penetration of alternatives in the market as major threats companies in video games will face till 2023. 

Regional Overview

Video games market based companies in the cloud gaming market are functioning across North America, Europe, Asia Pacific, the Middle East, and Africa including the rest of the world. The increasing preference of consumers will be a key growth driver for regional markets. However, growing concerns regarding high cost will turn out to be a threat. For the forecast period 2017 to 2023 each of these regional markets are studied in the report. Starting from North America, the regional market and video games vertical based companies are spread across the United States, Canada, and Mexico. The lack of demand from certain regional markets will turn out to be a major challenge from 2017 to 2023.

Parts of the European market covered in the report are regional markets spread across the United Kingdom, France, Italy, and Germany. The market in the region will be benefitted by the increasing spending power of consumers as well as favorable policies across regional markets, suggests the report. Similarly, the video games sector’s segmental analysis for the Asia Pacific region covers India, Japan, China, and others. For the rest of the world, the research report for the cloud gaming market covers the Middle East and Africa. Forecast based on the report’s findings are presented for the forecast period till 2023.

Competitive Landscape

The global cloud gaming market research report brings a comprehensive study of deployment, end user, gaming system, and type market segments, regional analysis, and video games vertical based company details of key players. As the forecast period 2017 to 2023 will bring new opportunities for the market owing to the growing application areas and the growing urbanization, the market is set to grow at a compound annual growth rate of 24.6% and is predicted to reach a value of US$3,806.52 million by 2023. With SWOT analysis of video games sector based companies and Porter’s Five Force model analysis based findings, and understanding challenges such as the lack of skilled human resource and the lack of awareness, companies in the video games sector can change the way business is done.

Industry News

Facebook has purchased PlayGiga, a Spanish cloud gaming business that previously operated in Italy, Argentina, Chile, and Spain. Following news last week from Cinco Dias that the acquisition was imminent and priced at €70 million, Facebook announced the purchase. The purchase of Facebook arrives at a time when the cloud gaming industry is developing due to the introduction of several large new players. Google unveiled its Stadia service last month, and Microsoft is preparing to release its own xCloud product ahead of its 2020 date. Meanwhile, Sony has had a cloud game platform, PlayStation Now, for a few years, but it recently reduced the monthly fee to $9.99.