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Location-Based Entertainment Market Size, Share and Research Report: By Revenue Model (Subscription, Transaction-based, Advertising-based, Freemium), By Type (Location-based AR/VR, Geocaching, Location-based escape rooms, Interactive city tours), By Target Audience (Families, Young adults, Tourists, Corporate groups), By Technology (Augmented Reality (AR), Virtual Reality (VR), Mobile GPS, Beacon technology), By Application (Entertainment, Education, Marketing, Tourism) - Industry Forecast to 2035

No. of Pages: 150

Report Code: MRFR/ICT/22632-HCR

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