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Extended Reality (XR) Hardware Market Research Report Information By Type (Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR)), By End-Users (Education, Healthcare, Automotive, Aerospace, Retail, Manufacturing, and Media and Entertainment), And By Region (North America, Europe, Asia-Pacific, And Rest Of The World) –Industry Forecast Till 2032


ID: MRFR/SEM/17716-HCR | 128 Pages | Author: Aarti Dhapte| May 2024

Extended Reality (XR) Hardware Market Segmentation


Extended Reality (XR) Hardware Type Outlook (USD Billion, 2018-2032)



  • Virtual Reality (VR)

  • Augmented Reality (AR)

  • Mixed Reality (MR)


Extended Reality (XR) Hardware End-Users Outlook (USD Billion, 2018-2032)



  • Education

  • Healthcare

  • Automotive

  • Aerospace

  • Retail

  • Manufacturing

  • Media and Entertainment


Extended Reality (XR) Hardware Regional Outlook (USD Billion, 2018-2032)




  • North America Outlook (USD Billion, 2018-2032)


    • North America Extended Reality (XR) Hardware by Type

      • Virtual Reality (VR)

      • Augmented Reality (AR)

      • Mixed Reality (MR)




    • North America Extended Reality (XR) Hardware by End-Users

      • Education

      • Healthcare

      • Automotive

      • Aerospace

      • Retail

      • Manufacturing

      • Media and Entertainment




    • US Outlook (USD Billion, 2018-2032)


    • US Extended Reality (XR) Hardware by Type

      • Virtual Reality (VR)

      • Augmented Reality (AR)

      • Mixed Reality (MR)




    • US Extended Reality (XR) Hardware by End-Users

      • Education

      • Healthcare

      • Automotive

      • Aerospace

      • Retail

      • Manufacturing

      • Media and Entertainment




    • Canada Outlook (USD Billion, 2018-2032)


    • Canada Extended Reality (XR) Hardware by Type

      • Virtual Reality (VR)

      • Augmented Reality (AR)

      • Mixed Reality (MR)




    • Canada Extended Reality (XR) Hardware by End-Users

      • Education

      • Healthcare

      • Automotive

      • Aerospace

      • Retail

      • Manufacturing

      • Media and Entertainment




    • Europe Outlook (USD Billion, 2018-2032)


      • Europe Extended Reality (XR) Hardware by Type

        • Virtual Reality (VR)

        • Augmented Reality (AR)

        • Mixed Reality (MR)




      • Europe Extended Reality (XR) Hardware by End-Users

        • Education

        • Healthcare

        • Automotive

        • Aerospace

        • Retail

        • Manufacturing

        • Media and Entertainment




      • Germany Outlook (USD Billion, 2018-2032)


      • Germany Extended Reality (XR) Hardware by Type

        • Virtual Reality (VR)

        • Augmented Reality (AR)

        • Mixed Reality (MR)




      • Germany Extended Reality (XR) Hardware by End-Users

        • Education

        • Healthcare

        • Automotive

        • Aerospace

        • Retail

        • Manufacturing

        • Media and Entertainment



      • France Outlook (USD Billion, 2018-2032)


      • France Extended Reality (XR) Hardware by Type

        • Virtual Reality (VR)

        • Augmented Reality (AR)

        • Mixed Reality (MR)




      • France Extended Reality (XR) Hardware by End-Users

        • Education

        • Healthcare

        • Automotive

        • Aerospace

        • Retail

        • Manufacturing

        • Media and Entertainment




      • UK Outlook (USD Billion, 2018-2032)


      • UK Extended Reality (XR) Hardware by Type

        • Virtual Reality (VR)

        • Augmented Reality (AR)

        • Mixed Reality (MR)




      • UK Extended Reality (XR) Hardware by End-Users

        • Education

        • Healthcare

        • Automotive

        • Aerospace

        • Retail

        • Manufacturing

        • Media and Entertainment




      • Italy Outlook (USD Billion, 2018-2032)


      • Italy Extended Reality (XR) Hardware by Type

        • Virtual Reality (VR)

        • Augmented Reality (AR)

        • Mixed Reality (MR)




      • Italy Extended Reality (XR) Hardware by End-Users

        • Education

        • Healthcare

        • Automotive

        • Aerospace

        • Retail

        • Manufacturing

        • Media and Entertainment




      • Spain Outlook (USD Billion, 2018-2032)


      • Spain Extended Reality (XR) Hardware by Type

        • Virtual Reality (VR)

        • Augmented Reality (AR)

        • Mixed Reality (MR)




      • Spain Extended Reality (XR) Hardware by End-Users

        • Education

        • Healthcare

        • Automotive

        • Aerospace

        • Retail

        • Manufacturing

        • Media and Entertainment




      • Rest Of Europe Outlook (USD Billion, 2018-2032)


      • Rest Of Europe Extended Reality (XR) Hardware by Type

        • Virtual Reality (VR)

        • Augmented Reality (AR)

        • Mixed Reality (MR)




      • Rest Of Europe Extended Reality (XR) Hardware by End-Users

        • Education

        • Healthcare

        • Automotive

        • Aerospace

        • Retail

        • Manufacturing

        • Media and Entertainment




      • Asia-Pacific Outlook (USD Billion, 2018-2032)


        • Asia-Pacific Extended Reality (XR) Hardware by Type

          • Virtual Reality (VR)

          • Augmented Reality (AR)

          • Mixed Reality (MR)




        • Asia-Pacific Extended Reality (XR) Hardware by End-Users

          • Education

          • Healthcare

          • Automotive

          • Aerospace

          • Retail

          • Manufacturing

          • Media and Entertainment




        • China Outlook (USD Billion, 2018-2032)


        • China Extended Reality (XR) Hardware by Type

          • Virtual Reality (VR)

          • Augmented Reality (AR)

          • Mixed Reality (MR)




        • China Extended Reality (XR) Hardware by End-Users

          • Education

          • Healthcare

          • Automotive

          • Aerospace

          • Retail

          • Manufacturing

          • Media and Entertainment




        • Japan Outlook (USD Billion, 2018-2032)


        • Japan Extended Reality (XR) Hardware by Type

          • Virtual Reality (VR)

          • Augmented Reality (AR)

          • Mixed Reality (MR)




        • Japan Extended Reality (XR) Hardware by End-Users

          • Education

          • Healthcare

          • Automotive

          • Aerospace

          • Retail

          • Manufacturing

          • Media and Entertainment




        • India Outlook (USD Billion, 2018-2032)


        • India Extended Reality (XR) Hardware by Type

          • Virtual Reality (VR)

          • Augmented Reality (AR)

          • Mixed Reality (MR)




        • India Extended Reality (XR) Hardware by End-Users

          • Education

          • Healthcare

          • Automotive

          • Aerospace

          • Retail

          • Manufacturing

          • Media and Entertainment




        • Australia Outlook (USD Billion, 2018-2032)


        • Australia Extended Reality (XR) Hardware by Type

          • Virtual Reality (VR)

          • Augmented Reality (AR)

          • Mixed Reality (MR)




        • Australia Extended Reality (XR) Hardware by End-Users

          • Education

          • Healthcare

          • Automotive

          • Aerospace

          • Retail

          • Manufacturing

          • Media and Entertainment




        • Rest of Asia-Pacific Outlook (USD Billion, 2018-2032)


        • Rest of Asia-Pacific Extended Reality (XR) Hardware by Type

          • Virtual Reality (VR)

          • Augmented Reality (AR)

          • Mixed Reality (MR)




        • Rest of Asia-Pacific Extended Reality (XR) Hardware by End-Users

          • Education

          • Healthcare

          • Automotive

          • Aerospace

          • Retail

          • Manufacturing

          • Media and Entertainment




        • Rest of the World Outlook (USD Billion, 2018-2032)


          • Rest of the World Extended Reality (XR) Hardware by Type

            • Virtual Reality (VR)

            • Augmented Reality (AR)

            • Mixed Reality (MR)




          • Rest of the World Extended Reality (XR) Hardware by End-Users

            • Education

            • Healthcare

            • Automotive

            • Aerospace

            • Retail

            • Manufacturing

            • Media and Entertainment




          • Middle East Outlook (USD Billion, 2018-2032)


          • Middle East Extended Reality (XR) Hardware by Type

            • Virtual Reality (VR)

            • Augmented Reality (AR)

            • Mixed Reality (MR)




          • Middle East Extended Reality (XR) Hardware by End-Users

            • Education

            • Healthcare

            • Automotive

            • Aerospace

            • Retail

            • Manufacturing

            • Media and Entertainment




          • Africa Outlook (USD Billion, 2018-2032)


          • Africa Extended Reality (XR) Hardware by Type

            • Virtual Reality (VR)

            • Augmented Reality (AR)

            • Mixed Reality (MR)




          • Africa Extended Reality (XR) Hardware by End-Users

            • Education

            • Healthcare

            • Automotive

            • Aerospace

            • Retail

            • Manufacturing

            • Media and Entertainment




          • Latin America Outlook (USD Billion, 2018-2032)


          • Latin America Extended Reality (XR) Hardware by Type

            • Virtual Reality (VR)

            • Augmented Reality (AR)

            • Mixed Reality (MR)




          • Latin America Extended Reality (XR) Hardware by End-Users

            • Education

            • Healthcare

            • Automotive

            • Aerospace

            • Retail

            • Manufacturing

            • Media and Entertainment











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TABLE OF CONTENTS

1. EXECUTIVE SUMMARY

2. MARKET INTRODUCTION

2.1. Definition

2.2. Scope of the Study

2.2.1. Research Objective

2.2.2. Assumptions

2.2.3. Limitations

3. RESEARCH METHODOLOGY

3.1. Overview

3.2. Data Mining

3.3. Secondary Research

3.4. Primary Research

3.4.1. Primary Interviews and Information Gathering Process

3.4.2. Breakdown of Primary Respondents

3.5. Forecasting Model

3.6. Market Size Estimation

3.6.1. Bottom-Up Approach

3.6.2. Top-Down Approach

3.7. Data Triangulation

3.8. Validation

4. MARKET DYNAMICS

4.1. Overview

4.2. Drivers

4.3. Restraints

4.4. Opportunities

5. MARKET FACTOR ANALYSIS

5.1. Value Chain Analysis

5.2. Porter’s Five Forces Analysis

5.2.1. Bargaining Power of Suppliers

5.2.2. Bargaining Power of Buyers

5.2.3. Threat of New Entrants

5.2.4. Threat of Substitutes

5.2.5. Intensity of Rivalry

5.3. COVID-19 Impact Analysis

5.3.1. Market Impact Analysis

5.3.2. Regional Impact

5.3.3. Opportunity and Threat Analysis

6. GLOBAL EXTENDED REALITY (XR) HARDWARE MARKET, BY TYPE

6.1. Overview

6.2. Virtual Reality (VR)

6.3. Augmented Reality (AR)

6.4. Mixed Reality (MR)

7. GLOBAL EXTENDED REALITY (XR) HARDWARE MARKET, BY END-USERS

7.1. Overview

7.2. Education

7.3. Healthcare

7.4. Automotive

7.5. Aerospace

7.6. Retail

7.7. Manufacturing

7.8. Media and Entertainment

8. GLOBAL EXTENDED REALITY (XR) HARDWARE MARKET, BY REGION

8.1. Overview

8.1. North America

8.1.1. US

8.1.2. Canada

8.2. Europe

8.2.1. Germany

8.2.2. France

8.2.3. UK

8.2.4. Italy

8.2.5. Spain

8.2.6. Rest of Europe

8.3. Asia-Pacific

8.3.1. China

8.3.2. India

8.3.3. Japan

8.3.4. South Korea

8.3.5. Australia

8.3.6. Rest of Asia-Pacific

8.4. Rest of the World

8.4.1. Middle East

8.4.2. Africa

8.4.3. Latin America

9. COMPETITIVE LANDSCAPE

9.1. Overview

9.2. Competitive Analysis

9.3. Market Share Analysis

9.4. Major Growth Strategy in the Global Extended Reality (XR) Hardware Market,

9.5. Competitive Benchmarking

9.6. Leading Players in Terms of Number of Developments in the Global Extended Reality (XR) Hardware Market,

9.7. Key developments and Growth Strategies

9.7.1. New Product Launch/Service Deployment

9.7.2. Merger & Acquisitions

9.7.3. Joint Ventures

9.8. Major Players Financial Matrix

9.8.1. Sales & Operating Income, 2022

9.8.2. Major Players R&D Expenditure. 2022

10. COMPANY PROFILES

10.1. Qualcomm Incorporated

10.1.1. Company Overview

10.1.2. Financial Overview

10.1.3. Products Offered

10.1.4. Key Developments

10.1.5. SWOT Analysis

10.1.6. Key Strategies

10.2. Accenture plc

10.2.1. Company Overview

10.2.2. Financial Overview

10.2.3. Products Offered

10.2.4. Key Developments

10.2.5. SWOT Analysis

10.2.6. Key Strategies

10.3. Unity Technologies

10.3.1. Company Overview

10.3.2. Financial Overview

10.3.3. Products Offered

10.3.4. Key Developments

10.3.5. SWOT Analysis

10.3.6. Key Strategies

10.4. Alphabet Inc.

10.4.1. Company Overview

10.4.2. Financial Overview

10.4.3. Products Offered

10.4.4. Key Developments

10.4.5. SWOT Analysis

10.4.6. Key Strategies

10.5. Adobe Inc.

10.5.1. Company Overview

10.5.2. Financial Overview

10.5.3. Products Offered

10.5.4. Key Developments

10.5.5. SWOT Analysis

10.5.6. Key Strategies

10.6. Northern Digital Inc.

10.6.1. Company Overview

10.6.2. Financial Overview

10.6.3. Products Offered

10.6.4. Key Developments

10.6.5. SWOT Analysis

10.6.6. Key Strategies

10.7. SoftServe Inc.

10.7.1. Company Overview

10.7.2. Financial Overview

10.7.3. Products Offered

10.7.4. Key Developments

10.7.5. SWOT Analysis

10.7.6. Key Strategies

10.8. Facebook Inc.

10.8.1. Company Overview

10.8.2. Financial Overview

10.8.3. Products Offered

10.8.4. Key Developments

10.8.5. SWOT Analysis

10.8.6. Key Strategies

10.9. Sony Corporation

10.9.1. Company Overview

10.9.2. Financial Overview

10.9.3. Products Offered

10.9.4. Key Developments

10.9.5. SWOT Analysis

10.9.6. Key Strategies

11. APPENDIX

11.1. References

11.2. Related Reports

LIST OF TABLES

TABLE 1 GLOBAL EXTENDED REALITY (XR) HARDWARE MARKET, SYNOPSIS, 2018-2032

TABLE 2 GLOBAL EXTENDED REALITY (XR) HARDWARE MARKET, ESTIMATES & FORECAST, 2018-2032 (USD BILLION)

TABLE 3 GLOBAL EXTENDED REALITY (XR) HARDWARE MARKET, BY TYPE, 2018-2032 (USD BILLION)

TABLE 4 GLOBAL EXTENDED REALITY (XR) HARDWARE MARKET, BY END-USERS, 2018-2032 (USD BILLION)

TABLE 5 NORTH AMERICA: EXTENDED REALITY (XR) HARDWARE MARKET, BY TYPE, 2018-2032 (USD BILLION)

TABLE 6 NORTH AMERICA: EXTENDED REALITY (XR) HARDWARE MARKET, BY END-USERS, 2018-2032 (USD BILLION)

TABLE 7 US: EXTENDED REALITY (XR) HARDWARE MARKET, BY TYPE, 2018-2032 (USD BILLION)

TABLE 8 US: EXTENDED REALITY (XR) HARDWARE MARKET, BY END-USERS, 2018-2032 (USD BILLION)

TABLE 9 CANADA: EXTENDED REALITY (XR) HARDWARE MARKET, BY TYPE, 2018-2032 (USD BILLION)

TABLE 10 CANADA: EXTENDED REALITY (XR) HARDWARE MARKET, BY END-USERS, 2018-2032 (USD BILLION)

TABLE 1 EUROPE: EXTENDED REALITY (XR) HARDWARE MARKET, BY TYPE, 2018-2032 (USD BILLION)

TABLE 2 EUROPE: EXTENDED REALITY (XR) HARDWARE MARKET, BY END-USERS, 2018-2032 (USD BILLION)

TABLE 3 GERMANY: EXTENDED REALITY (XR) HARDWARE MARKET, BY TYPE, 2018-2032 (USD BILLION)

TABLE 4 GERMANY: EXTENDED REALITY (XR) HARDWARE MARKET, BY END-USERS, 2018-2032 (USD BILLION)

TABLE 5 FRANCE: EXTENDED REALITY (XR) HARDWARE MARKET, BY TYPE, 2018-2032 (USD BILLION)

TABLE 6 FRANCE: EXTENDED REALITY (XR) HARDWARE MARKET, BY END-USERS, 2018-2032 (USD BILLION)

TABLE 7 ITALY: EXTENDED REALITY (XR) HARDWARE MARKET, BY TYPE, 2018-2032 (USD BILLION)

TABLE 8 ITALY: EXTENDED REALITY (XR) HARDWARE MARKET, BY END-USERS, 2018-2032 (USD BILLION)

TABLE 9 SPAIN: EXTENDED REALITY (XR) HARDWARE MARKET, BY TYPE, 2018-2032 (USD BILLION)

TABLE 10 SPAIN: EXTENDED REALITY (XR) HARDWARE MARKET, BY END-USERS, 2018-2032 (USD BILLION)

TABLE 11 UK: EXTENDED REALITY (XR) HARDWARE MARKET, BY TYPE, 2018-2032 (USD BILLION)

TABLE 12 UK: EXTENDED REALITY (XR) HARDWARE MARKET, BY END-USERS, 2018-2032 (USD BILLION)

TABLE 13 REST OF EUROPE: EXTENDED REALITY (XR) HARDWARE MARKET, BY TYPE, 2018-2032 (USD BILLION)

TABLE 14 REST OF EUROPE: EXTENDED REALITY (XR) HARDWARE MARKET, BY END-USERS, 2018-2032 (USD BILLION)

TABLE 15 ASIA-PACIFIC: EXTENDED REALITY (XR) HARDWARE MARKET, BY TYPE, 2018-2032 (USD BILLION)

TABLE 16 ASIA-PACIFIC: EXTENDED REALITY (XR) HARDWARE MARKET, BY END-USERS, 2018-2032 (USD BILLION)

TABLE 17 JAPAN: EXTENDED REALITY (XR) HARDWARE MARKET, BY TYPE, 2018-2032 (USD BILLION)

TABLE 18 JAPAN: EXTENDED REALITY (XR) HARDWARE MARKET, BY END-USERS, 2018-2032 (USD BILLION)

TABLE 19 CHINA: EXTENDED REALITY (XR) HARDWARE MARKET, BY TYPE, 2018-2032 (USD BILLION)

TABLE 20 CHINA: EXTENDED REALITY (XR) HARDWARE MARKET, BY END-USERS, 2018-2032 (USD BILLION)

TABLE 21 INDIA: EXTENDED REALITY (XR) HARDWARE MARKET, BY TYPE, 2018-2032 (USD BILLION)

TABLE 22 INDIA: EXTENDED REALITY (XR) HARDWARE MARKET, BY END-USERS, 2018-2032 (USD BILLION)

TABLE 23 AUSTRALIA: EXTENDED REALITY (XR) HARDWARE MARKET, BY TYPE, 2018-2032 (USD BILLION)

TABLE 24 AUSTRALIA: EXTENDED REALITY (XR) HARDWARE MARKET, BY END-USERS, 2018-2032 (USD BILLION)

TABLE 25 SOUTH KOREA: EXTENDED REALITY (XR) HARDWARE MARKET, BY TYPE, 2018-2032 (USD BILLION)

TABLE 26 SOUTH KOREA: EXTENDED REALITY (XR) HARDWARE MARKET, BY END-USERS, 2018-2032 (USD BILLION)

TABLE 27 REST OF ASIA-PACIFIC: EXTENDED REALITY (XR) HARDWARE MARKET, BY TYPE, 2018-2032 (USD BILLION)

TABLE 28 REST OF ASIA-PACIFIC: EXTENDED REALITY (XR) HARDWARE MARKET, BY END-USERS, 2018-2032 (USD BILLION)

TABLE 29 REST OF THE WORLD: EXTENDED REALITY (XR) HARDWARE MARKET, BY TYPE, 2018-2032 (USD BILLION)

TABLE 30 REST OF THE WORLD: EXTENDED REALITY (XR) HARDWARE MARKET, BY END-USERS, 2018-2032 (USD BILLION)

TABLE 31 MIDDLE EAST: EXTENDED REALITY (XR) HARDWARE MARKET, BY TYPE, 2018-2032 (USD BILLION)

TABLE 32 MIDDLE EAST: EXTENDED REALITY (XR) HARDWARE MARKET, BY END-USERS, 2018-2032 (USD BILLION)

TABLE 33 AFRICA: EXTENDED REALITY (XR) HARDWARE MARKET, BY TYPE, 2018-2032 (USD BILLION)

TABLE 34 AFRICA: EXTENDED REALITY (XR) HARDWARE MARKET, BY END-USERS, 2018-2032 (USD BILLION)

TABLE 35 LATIN AMERICA: EXTENDED REALITY (XR) HARDWARE MARKET, BY TYPE, 2018-2032 (USD BILLION)

TABLE 36 LATIN AMERICA: EXTENDED REALITY (XR) HARDWARE MARKET, BY END-USERS, 2018-2032 (USD BILLION)

LIST OF FIGURES

FIGURE 1 RESEARCH PROCESS

FIGURE 2 MARKET STRUCTURE FOR THE GLOBAL EXTENDED REALITY (XR) HARDWARE MARKET

FIGURE 3 MARKET DYNAMICS FOR THE GLOBAL EXTENDED REALITY (XR) HARDWARE MARKET

FIGURE 4 GLOBAL EXTENDED REALITY (XR) HARDWARE MARKET, SHARE (%), BY TYPE, 2022

FIGURE 5 GLOBAL EXTENDED REALITY (XR) HARDWARE MARKET, SHARE (%), BY END-USERS, 2022

FIGURE 6 GLOBAL EXTENDED REALITY (XR) HARDWARE MARKET, SHARE (%), BY REGION, 2022

FIGURE 7 NORTH AMERICA: EXTENDED REALITY (XR) HARDWARE MARKET, SHARE (%), BY REGION, 2022

FIGURE 8 EUROPE: EXTENDED REALITY (XR) HARDWARE MARKET, SHARE (%), BY REGION, 2022

FIGURE 9 ASIA-PACIFIC: EXTENDED REALITY (XR) HARDWARE MARKET, SHARE (%), BY REGION, 2022

FIGURE 10 REST OF THE WORLD: EXTENDED REALITY (XR) HARDWARE MARKET, SHARE (%), BY REGION, 2022

FIGURE 11 GLOBAL EXTENDED REALITY (XR) HARDWARE MARKET: COMPANY SHARE ANALYSIS, 2022 (%)

FIGURE 12 QUALCOMM INCORPORATED: FINANCIAL OVERVIEW SNAPSHOT

FIGURE 13 QUALCOMM INCORPORATED: SWOT ANALYSIS

FIGURE 14 ACCENTURE PLC: FINANCIAL OVERVIEW SNAPSHOT

FIGURE 15 ACCENTURE PLC: SWOT ANALYSIS

FIGURE 16 UNITY TECHNOLOGIES: FINANCIAL OVERVIEW SNAPSHOT

FIGURE 17 UNITY TECHNOLOGIES: SWOT ANALYSIS

FIGURE 18 UNITY TECHNOLOGIES: FINANCIAL OVERVIEW SNAPSHOT

FIGURE 19 UNITY TECHNOLOGIES: SWOT ANALYSIS

FIGURE 20 ALPHABET INC..: FINANCIAL OVERVIEW SNAPSHOT

FIGURE 21 ALPHABET INC..: SWOT ANALYSIS

FIGURE 22 ADOBE INC.: FINANCIAL OVERVIEW SNAPSHOT

FIGURE 23 ADOBE INC.: SWOT ANALYSIS

FIGURE 24 NORTHERN DIGITAL INC.: FINANCIAL OVERVIEW SNAPSHOT

FIGURE 25 NORTHERN DIGITAL INC.: SWOT ANALYSIS

FIGURE 26 SOFTSERVE INC.: FINANCIAL OVERVIEW SNAPSHOT

FIGURE 27 SOFTSERVE INC.: SWOT ANALYSIS

FIGURE 28 FACEBOOK INC.: FINANCIAL OVERVIEW SNAPSHOT

FIGURE 29 FACEBOOK INC.: SWOT ANALYSIS

FIGURE 30 SONY CORPORATION: FINANCIAL OVERVIEW SNAPSHOT

FIGURE 31 SONY CORPORATION: SWOT ANALYSIS

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