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Europe Mobile Payment Technologies Market

ID: MRFR/ICT/62900-HCR
200 Pages
Kiran Jinkalwad
Last Updated: February 06, 2026

Europe Mobile Payment Technologies Market Research Report By Vertical (Entertainment, BFSI, Retail, Media, E-commerce), By Solution (QR Code, POS, NFC, Mobile Wallet, Mobile Banking, Internet Payment), By Deployment (Hybrid, On-Cloud) and By Regional (Germany, UK, France, Russia, Italy, Spain, Rest of Europe)- Forecast to 2035

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  1. 1 SECTION I: EXECUTIVE SUMMARY AND KEY HIGHLIGHTS
    1. 1.1 EXECUTIVE SUMMARY
      1. 1.1.1 Market Overview
      2. 1.1.2 Key Findings
      3. 1.1.3 Market Segmentation
      4. 1.1.4 Competitive Landscape
      5. 1.1.5 Challenges and Opportunities
      6. 1.1.6 Future Outlook
  2. 2 SECTION II: SCOPING, METHODOLOGY AND MARKET STRUCTURE
    1. 2.1 MARKET INTRODUCTION
      1. 2.1.1 Definition
      2. 2.1.2 Scope of the study
        1. 2.1.2.1 Research Objective
        2. 2.1.2.2 Assumption
        3. 2.1.2.3 Limitations
    2. 2.2 RESEARCH METHODOLOGY
      1. 2.2.1 Overview
      2. 2.2.2 Data Mining
      3. 2.2.3 Secondary Research
      4. 2.2.4 Primary Research
        1. 2.2.4.1 Primary Interviews and Information Gathering Process
        2. 2.2.4.2 Breakdown of Primary Respondents
      5. 2.2.5 Forecasting Model
      6. 2.2.6 Market Size Estimation
        1. 2.2.6.1 Bottom-Up Approach
        2. 2.2.6.2 Top-Down Approach
      7. 2.2.7 Data Triangulation
      8. 2.2.8 Validation
  3. 3 SECTION III: QUALITATIVE ANALYSIS
    1. 3.1 MARKET DYNAMICS
      1. 3.1.1 Overview
      2. 3.1.2 Drivers
      3. 3.1.3 Restraints
      4. 3.1.4 Opportunities
    2. 3.2 MARKET FACTOR ANALYSIS
      1. 3.2.1 Value chain Analysis
      2. 3.2.2 Porter's Five Forces Analysis
        1. 3.2.2.1 Bargaining Power of Suppliers
        2. 3.2.2.2 Bargaining Power of Buyers
        3. 3.2.2.3 Threat of New Entrants
        4. 3.2.2.4 Threat of Substitutes
        5. 3.2.2.5 Intensity of Rivalry
      3. 3.2.3 COVID-19 Impact Analysis
        1. 3.2.3.1 Market Impact Analysis
        2. 3.2.3.2 Regional Impact
        3. 3.2.3.3 Opportunity and Threat Analysis
  4. 4 SECTION IV: QUANTITATIVE ANALYSIS
    1. 4.1 Information and Communications Technology, BY Payment Method (USD Billion)
      1. 4.1.1 Credit Card
      2. 4.1.2 Debit Card
      3. 4.1.3 Mobile Wallet
      4. 4.1.4 Bank Transfer
      5. 4.1.5 Contactless Payment
    2. 4.2 Information and Communications Technology, BY Technology Type (USD Billion)
      1. 4.2.1 Near Field Communication
      2. 4.2.2 QR Code
      3. 4.2.3 Magnetic Secure Transmission
      4. 4.2.4 Sound Wave Technology
      5. 4.2.5 Blockchain
    3. 4.3 Information and Communications Technology, BY End User (USD Billion)
      1. 4.3.1 Retail
      2. 4.3.2 Hospitality
      3. 4.3.3 Transportation
      4. 4.3.4 Healthcare
      5. 4.3.5 E-commerce
    4. 4.4 Information and Communications Technology, BY Transaction Type (USD Billion)
      1. 4.4.1 In-Store Transactions
      2. 4.4.2 Online Transactions
      3. 4.4.3 Peer-to-Peer Transactions
      4. 4.4.4 Recurring Payments
      5. 4.4.5 International Transactions
  5. 5 SECTION V: COMPETITIVE ANALYSIS
    1. 5.1 Competitive Landscape
      1. 5.1.1 Overview
      2. 5.1.2 Competitive Analysis
      3. 5.1.3 Market share Analysis
      4. 5.1.4 Major Growth Strategy in the Information and Communications Technology
      5. 5.1.5 Competitive Benchmarking
      6. 5.1.6 Leading Players in Terms of Number of Developments in the Information and Communications Technology
      7. 5.1.7 Key developments and growth strategies
        1. 5.1.7.1 New Product Launch/Service Deployment
        2. 5.1.7.2 Merger & Acquisitions
        3. 5.1.7.3 Joint Ventures
      8. 5.1.8 Major Players Financial Matrix
        1. 5.1.8.1 Sales and Operating Income
        2. 5.1.8.2 Major Players R&D Expenditure. 2023
    2. 5.2 Company Profiles
      1. 5.2.1 PayPal (US)
        1. 5.2.1.1 Financial Overview
        2. 5.2.1.2 Products Offered
        3. 5.2.1.3 Key Developments
        4. 5.2.1.4 SWOT Analysis
        5. 5.2.1.5 Key Strategies
      2. 5.2.2 Adyen (NL)
        1. 5.2.2.1 Financial Overview
        2. 5.2.2.2 Products Offered
        3. 5.2.2.3 Key Developments
        4. 5.2.2.4 SWOT Analysis
        5. 5.2.2.5 Key Strategies
      3. 5.2.3 Worldline (FR)
        1. 5.2.3.1 Financial Overview
        2. 5.2.3.2 Products Offered
        3. 5.2.3.3 Key Developments
        4. 5.2.3.4 SWOT Analysis
        5. 5.2.3.5 Key Strategies
      4. 5.2.4 Wirecard (DE)
        1. 5.2.4.1 Financial Overview
        2. 5.2.4.2 Products Offered
        3. 5.2.4.3 Key Developments
        4. 5.2.4.4 SWOT Analysis
        5. 5.2.4.5 Key Strategies
      5. 5.2.5 Revolut (GB)
        1. 5.2.5.1 Financial Overview
        2. 5.2.5.2 Products Offered
        3. 5.2.5.3 Key Developments
        4. 5.2.5.4 SWOT Analysis
        5. 5.2.5.5 Key Strategies
      6. 5.2.6 N26 (DE)
        1. 5.2.6.1 Financial Overview
        2. 5.2.6.2 Products Offered
        3. 5.2.6.3 Key Developments
        4. 5.2.6.4 SWOT Analysis
        5. 5.2.6.5 Key Strategies
      7. 5.2.7 Skrill (GB)
        1. 5.2.7.1 Financial Overview
        2. 5.2.7.2 Products Offered
        3. 5.2.7.3 Key Developments
        4. 5.2.7.4 SWOT Analysis
        5. 5.2.7.5 Key Strategies
      8. 5.2.8 SumUp (GB)
        1. 5.2.8.1 Financial Overview
        2. 5.2.8.2 Products Offered
        3. 5.2.8.3 Key Developments
        4. 5.2.8.4 SWOT Analysis
        5. 5.2.8.5 Key Strategies
      9. 5.2.9 Klarna (SE)
        1. 5.2.9.1 Financial Overview
        2. 5.2.9.2 Products Offered
        3. 5.2.9.3 Key Developments
        4. 5.2.9.4 SWOT Analysis
        5. 5.2.9.5 Key Strategies
    3. 5.3 Appendix
      1. 5.3.1 References
      2. 5.3.2 Related Reports
  6. 6 LIST OF FIGURES
    1. 6.1 MARKET SYNOPSIS
    2. 6.2 EUROPE MARKET ANALYSIS BY PAYMENT METHOD
    3. 6.3 EUROPE MARKET ANALYSIS BY TECHNOLOGY TYPE
    4. 6.4 EUROPE MARKET ANALYSIS BY END USER
    5. 6.5 EUROPE MARKET ANALYSIS BY TRANSACTION TYPE
    6. 6.6 KEY BUYING CRITERIA OF INFORMATION AND COMMUNICATIONS TECHNOLOGY
    7. 6.7 RESEARCH PROCESS OF MRFR
    8. 6.8 DRO ANALYSIS OF INFORMATION AND COMMUNICATIONS TECHNOLOGY
    9. 6.9 DRIVERS IMPACT ANALYSIS: INFORMATION AND COMMUNICATIONS TECHNOLOGY
    10. 6.10 RESTRAINTS IMPACT ANALYSIS: INFORMATION AND COMMUNICATIONS TECHNOLOGY
    11. 6.11 SUPPLY / VALUE CHAIN: INFORMATION AND COMMUNICATIONS TECHNOLOGY
    12. 6.12 INFORMATION AND COMMUNICATIONS TECHNOLOGY, BY PAYMENT METHOD, 2024 (% SHARE)
    13. 6.13 INFORMATION AND COMMUNICATIONS TECHNOLOGY, BY PAYMENT METHOD, 2024 TO 2035 (USD Billion)
    14. 6.14 INFORMATION AND COMMUNICATIONS TECHNOLOGY, BY TECHNOLOGY TYPE, 2024 (% SHARE)
    15. 6.15 INFORMATION AND COMMUNICATIONS TECHNOLOGY, BY TECHNOLOGY TYPE, 2024 TO 2035 (USD Billion)
    16. 6.16 INFORMATION AND COMMUNICATIONS TECHNOLOGY, BY END USER, 2024 (% SHARE)
    17. 6.17 INFORMATION AND COMMUNICATIONS TECHNOLOGY, BY END USER, 2024 TO 2035 (USD Billion)
    18. 6.18 INFORMATION AND COMMUNICATIONS TECHNOLOGY, BY TRANSACTION TYPE, 2024 (% SHARE)
    19. 6.19 INFORMATION AND COMMUNICATIONS TECHNOLOGY, BY TRANSACTION TYPE, 2024 TO 2035 (USD Billion)
    20. 6.20 BENCHMARKING OF MAJOR COMPETITORS
  7. 7 LIST OF TABLES
    1. 7.1 LIST OF ASSUMPTIONS
  8. 7.1.1
    1. 7.2 Europe MARKET SIZE ESTIMATES; FORECAST
      1. 7.2.1 BY PAYMENT METHOD, 2026-2035 (USD Billion)
      2. 7.2.2 BY TECHNOLOGY TYPE, 2026-2035 (USD Billion)
      3. 7.2.3 BY END USER, 2026-2035 (USD Billion)
      4. 7.2.4 BY TRANSACTION TYPE, 2026-2035 (USD Billion)
    2. 7.3 PRODUCT LAUNCH/PRODUCT DEVELOPMENT/APPROVAL
  9. 7.3.1
    1. 7.4 ACQUISITION/PARTNERSHIP
  10. 7.4.1

Europe Information and Communications Technology Market Segmentation

Information and Communications Technology By Payment Method (USD Billion, 2026-2035)

  • Credit Card
  • Debit Card
  • Mobile Wallet
  • Bank Transfer
  • Contactless Payment

Information and Communications Technology By Technology Type (USD Billion, 2026-2035)

  • Near Field Communication
  • QR Code
  • Magnetic Secure Transmission
  • Sound Wave Technology
  • Blockchain

Information and Communications Technology By End User (USD Billion, 2026-2035)

  • Retail
  • Hospitality
  • Transportation
  • Healthcare
  • E-commerce

Information and Communications Technology By Transaction Type (USD Billion, 2026-2035)

  • In-Store Transactions
  • Online Transactions
  • Peer-to-Peer Transactions
  • Recurring Payments
  • International Transactions

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