Esports Betting Market is predicted to reach USD 33 billion at a CAGR of 14.30% during the forecast period 2023-2032

Market Research Future (MRFR) has published on the “Global Esports Betting Market”.


The Esports Betting market is estimated to register a CAGR of 14.30% during the forecast period of 2023 to 2032.


MRFR recognizes the following companies as the key players in the global Esports Betting market— Betcris, Luckbox, Bet365,Betfred, Kindred Group, Draft Kings, Esports Entertainment Group, Bovada, Bet-at-home.com, Galaxy.bet, Flutter Entertainment, Entain plc, Betway, 888 Holdings, Betvictor, GG.BET, Betsson AB, Everygame, BetWinner, Pinnacle.


The global Esports Betting market is accounted to register a CAGR of 14.30% during the forecast period and is estimated to reach USD 33 billion by 2032.


The need for sports betting is being driven by a number of factors, including the expansion of digital infrastructure, the proliferation of connected devices, and a notable shift in the regulatory landscape of the global gambling business. Due to the COVID-19 pandemic's restrictions on sports worldwide, the sports sector has been greatly impacted. However, the rise in popularity of online sports betting was partly due to an increase in eSports and other similar betting activities during the epidemic.


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Segment Analysis


The global Esports Betting market has been segmented based on Type and Application.


On the basis of Type, the market is segmented into Ages 19-25, Ages 26-30, and Ages 31 and above. The ages 26-30 segment was attributed to holding the largest market share in 2022. This is because League of Legends matches and tournament wagering constitutes a sizable business.


Based on Application, the global Esports Betting market has been segmented into LOL, CS: GO, Dota 2 and others. The LOL segment was expected to hold the largest market share in 2022. Because teenagers become older, their interests might change.


Regional Analysis


The global Esports Betting market, based on region, has been divided into the North America, Europe, Asia-Pacific, and Rest of the World. North America consists of US and Canada. The Europe Esports Betting market comprises of Germany, France, the UK, Italy, Spain, and the rest of Europe. The Esports Betting market in Asia-Pacific has been segmented into China, India, Japan, Australia, South Korea, and the rest of Asia-Pacific. The Rest of the World Esports Betting market comprises of Middle East, Africa, and Latin America.


The largest market share for Esports Betting was maintained by the North American regional sector.This increase is attributed to expanding major sports networks now broadcast eSports events, and traditional sports organizations have made large investments in eSports leagues, demonstrating the popular acceptance of eSports in North America. Interest in eSports betting is fueled in part by this increasing legitimacy and visibility. There are now more options for eSports betting thanks to the legalization and regulation of sports betting in several North American states. eSports are frequently offered when sports betting becomes legal in more states and provinces, which contributes to the market's expansion.


Moreover, increased visibility and investment in eSports betting have resulted from collaborations between eSports organizations, betting platforms, and traditional sports corporations. Sponsorships and partnerships aid in promoting betting opportunities and draw additional players to the market.


Additionally, due to the growing percentage of people in the Asia Pacific region engaging in various sports betting activities is a major factor driving the growth of the sports betting market, as several countries in the region are legalizing gambling and drawing in foreign market participants. Indians engage in gambling once a year through local casinos, lotteries, sports betting, and casino games. The global population's lifestyle has been impacted by the trend of digitization and technological improvements.


Furthermore, the rest of the world's Esports Betting market is divided into the Middle East, Africa, and Latin America. This growth is attributed to the region's rising to an increase in eSports and other similar betting activities during the epidemic. Government support, a rise in investor interest, and the viability of the technology in the sector are all contributing factors to the market expansion.


Key Findings of the Study



  • The global Esports Betting market is expected to reach USD 33 billion by 2032, at a CAGR of 14.30% during the forecast period.

  • The Asia-Pacific region accounted for the fastest-growing global market due to the increasing emphasis engaging in various sports betting activities is a major factor driving the growth of the sports betting market.

  • Based on application, the LOL segment was expected to hold the largest market share in 2022.

  • Betcris, Luckbox, Bet365,Betfred, Kindred Group, Draft Kings, Esports Entertainment Group, Bovada, Bet-at-home.com, Galaxy.bet, Flutter Entertainment, Entain plc, Betway, 888 Holdings, Betvictor, GG.BET, Betsson AB, Everygame, BetWinner, Pinnacle.

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Pages 128
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